src/joystick/steam/SDL_steamcontroller.h
author Michał Janiszewski <janisozaur+sdl2image@gmail.com>
Sun, 28 Oct 2018 21:36:48 +0100
changeset 12366 c46e72bd9950
parent 11811 5d94cb6b24d3
child 12503 806492103856
permissions -rw-r--r--
Add and update include guards

Include guards in most changed files were missing, I added them keeping
the same style as other SDL files. In some cases I moved the include
guards around to be the first thing the header has to take advantage of
any possible improvements compiler may have for inclusion guards.
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 
    22 #ifndef SDL_steamcontroller_h_
    23 #define SDL_steamcontroller_h_
    24 
    25 #include "../../SDL_internal.h"
    26 
    27 typedef SDL_bool (*SteamControllerConnectedCallback_t)(const char *name, SDL_JoystickGUID guid, int *device_instance);
    28 typedef void (*SteamControllerDisconnectedCallback_t)(int device_instance);
    29 
    30 void SDL_InitSteamControllers(SteamControllerConnectedCallback_t connectedCallback,
    31                               SteamControllerDisconnectedCallback_t disconnectedCallback);
    32 void SDL_GetSteamControllerInputs(int *nbuttons, int *naxes, int *nhats);
    33 void SDL_UpdateSteamControllers(void);
    34 void SDL_UpdateSteamController(SDL_Joystick *joystick);
    35 void SDL_QuitSteamControllers(void);
    36 
    37 #endif /* SDL_steamcontroller_h_ */
    38 
    39 /* vi: set ts=4 sw=4 expandtab: */