src/video/nds/SDL_ndsevents.c
author Sam Lantinga
Tue, 08 Feb 2011 16:50:51 -0800
changeset 5229 c015d3e63631
parent 5123 dc0dfdd58f27
child 5262 b530ef003506
permissions -rw-r--r--
Fixed setting the texture unit, still doesn't work.
     1 /*
     2     SDL - Simple DirectMedia Layer
     3     Copyright (C) 1997-2010 Sam Lantinga
     4 
     5     This library is free software; you can redistribute it and/or
     6     modify it under the terms of the GNU Lesser General Public
     7     License as published by the Free Software Foundation; either
     8     version 2.1 of the License, or (at your option) any later version.
     9 
    10     This library is distributed in the hope that it will be useful,
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    13     Lesser General Public License for more details.
    14 
    15     You should have received a copy of the GNU Lesser General Public
    16     License along with this library; if not, write to the Free Software
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
    18 
    19     Sam Lantinga
    20     slouken@libsdl.org
    21 */
    22 #include "SDL_config.h"
    23 
    24 /* Being a null driver, there's no event stream. We just define stubs for
    25    most of the API. */
    26 
    27 #include <stdio.h>
    28 #include <stdlib.h>
    29 #include <nds.h>
    30 
    31 #include "../../events/SDL_events_c.h"
    32 
    33 #include "SDL_ndsvideo.h"
    34 #include "SDL_ndsevents_c.h"
    35 
    36 void
    37 NDS_PumpEvents(_THIS)
    38 {
    39     scanKeys();
    40     /* TODO: defer click-age */
    41     if (keysDown() & KEY_TOUCH) {
    42         SDL_SendMouseButton(0, SDL_PRESSED, 0);
    43     } else if (keysUp() & KEY_TOUCH) {
    44         SDL_SendMouseButton(0, SDL_RELEASED, 0);
    45     }
    46     if (keysHeld() & KEY_TOUCH) {
    47         touchPosition t = touchReadXY();
    48         SDL_SendMouseMotion(0, 0, t.px, t.py, 1);       /* last arg is pressure,
    49                                                            hardcoded 1 for now */
    50     }
    51 }
    52 
    53 /* vi: set ts=4 sw=4 expandtab: */