README.Watcom
author Holmes Futrell <hfutrell@umail.ucsb.edu>
Fri, 18 Jul 2008 20:48:15 +0000
branchgsoc2008_iphone
changeset 2379 bce19d88266c
parent 1888 488eba319a25
child 3568 8c72321542f6
child 12987 ad20a4424a57
permissions -rw-r--r--
XCode and data files for demos
     1 
     2 Using SDL under Windows with the OpenWatcom compiler
     3 ====================================================
     4 
     5 Prerequisites
     6 -------------
     7 
     8 I have done the port under Windows XP Home with SP2 installed. Windows
     9 2000 should also be working. I'm not so sure about ancient Windows NT,
    10 since only DirectX 3 is available there. Building should be possible,
    11 but running the compiled applications will probalbly fail with
    12 SDL_VIDEODRIVER=directx. The windib driver should work, though.
    13 
    14 To compile and use the SDL with Open Watcom you will need the following:
    15 - Open Watcom compiler. I used version 1.5. The environment variables
    16   PATH, WATCOM and INCLUDE need to be set appropriately - please consult
    17   the OpenWatcom documentation and instructions given during the
    18   installation of the compiler.
    19   My setup looks like this in owvars.bat:
    20     set WATCOM=C:\watcom
    21     set INCLUDE=%WATCOM%\h;%WATCOM%\h\nt
    22     set PATH=%PATH%;%WATCOM%\binnt;%WATCOM%\binw
    23 - A fairly recent DirectX SDK. The original unmodified DX8 SDK works, as
    24   well as the minimal DirectX 7 SDK from the Allegro download site
    25   (<http://alleg.sourceforge.net/files/dx70_min.zip>).
    26 - The SDL sources from Subversion
    27 - The file Watcom-Win32.zip (now available in Subversion)
    28 
    29 
    30 Building the Library
    31 --------------------
    32 
    33 1) In the SDL base directory extract the archive Watcom-Win32.zip. This
    34    creates a subdirectory named 'watcom'.
    35 2) The makefile expects the environment variable DXDIR to be set to the
    36    base directory of a DirectX SDK. I have tried a stock DX8 SDK from
    37    Microsoft as well as the minimal DirectX 7 SDK from the Allegro
    38    download site.
    39    You can also edit the makefile directly and hard code your path to
    40    the SDK on your system.
    41    I have this in my setup:
    42      set DXDIR=D:\devel\DX8_SDK
    43 3) Enter the watcom directory and run
    44      wmake sdl
    45 4) All tests from the test directory are working and can be built by
    46    running
    47      wmake tests
    48 
    49 Notes:
    50 
    51  The makefile offers some options to tweak the way the library is built.
    52  You have at your disposal the option to build a static (default)
    53  library, or a DLL (with tgt=dll). You can also choose whether to build
    54  a Release (default) or a Debug version (with build=debug) of the tests
    55  and library. Please consult the usage comment at the top of the
    56  makefile for usage instructions.
    57 
    58  If you specify a test target (i.e. 'wmake tests' for all tests, or
    59  selected targets like 'wmake testgl testvidinfo testoverlay2'), the
    60  tests are always freshly compiled and linked. This is done to
    61  minimise hassle when switching between library versions (static vs.
    62  DLL), because they require subtly different options.
    63  Also, the test executables are put directly into the test directory,
    64  so they can find their data files. The clean target of the makefile
    65  removes the test executables and the SDL.dll file from the test
    66  directory.
    67 
    68  To use the library in your own projects with Open Watcom, you can use
    69  the way the tests are built as base of your own build environment.
    70 
    71  The library can also be built with the stack calling convention of the
    72  compiler (-6s instead of -6r).
    73 
    74 
    75 Test applications
    76 -----------------
    77 
    78 I've tried to make all tests work. The following table gives an overview
    79 of the current status.
    80 
    81  Testname        Status
    82 ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    83 checkkeys       +
    84 graywin         +
    85 loopwave        +
    86 testalpha       +
    87 testbitmap      +
    88 testdyngl       +
    89 testerror       +
    90 testfile        +
    91 testgamma       +
    92 testgl          +
    93 testhread       +
    94 testiconv       - (all failed)
    95 testkeys        +
    96 testlock        +
    97 testoverlay     + (needs 'set SDL_VIDEODRIVER=directx')
    98 testoverlay2    + (needs 'set SDL_VIDEODRIVER=directx')
    99 testpalette     +
   100 testplatform    +
   101 testsem         +
   102 testsprite      +
   103 testtimer       +
   104 testver         +
   105 testvidinfo     +
   106 testwin         ? (fading doesn't seem right)
   107 testwm          +
   108 torturethread   +
   109 testcdrom       +
   110 testjoystick    not tested
   111 threadwin       +
   112 testcursor      +
   113 
   114 
   115 TODO
   116 ----
   117 
   118 There is room for further improvement:
   119 - Test joystick functionality.
   120 - Investigate fading issue in 'testwin' test.
   121 - Fix the UTF-8 support.
   122 - Adapt the makefile/object file list to support more target systems
   123 - Use "#pragma aux" syntax for the CPU info functions.
   124 
   125 
   126 Questions and Comments
   127 ----------------------
   128 
   129 Please direct any questions or comments to me:  <mailto:macpete@gmx.de>
   130 
   131    Happy Coding!
   132 
   133    Marc Peter