2 Simple DirectMedia Layer
11 This is the Simple DirectMedia Layer, a general API that provides low
12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
13 and 2D framebuffer across multiple platforms.
15 The current version supports Windows, Windows CE, Mac OS X, Linux, FreeBSD,
16 NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains
17 support for other operating systems but those are not officially supported.
19 SDL is written in C, but works with C++ natively, and has bindings to
20 several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
21 Go, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
22 Pike, Pliant, Python, Ruby, and Smalltalk.
24 This library is distributed under the zlib license, which can be found
25 in the file "COPYING".
27 The best way to learn how to use SDL is to check out the header files in
28 the "include" subdirectory and the programs in the "test" subdirectory.
29 The header files and test programs are well commented and always up to date.
30 More documentation and FAQs are available online at:
31 http://wiki.libsdl.org/
33 If you need help with the library, or just want to discuss SDL related
34 issues, you can join the developers mailing list:
35 http://www.libsdl.org/mailing-list.php
38 Sam Lantinga (slouken@libsdl.org)