2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2010 Sam Lantinga
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
26 * This is a simple file to encapsulate the OpenGL API headers.
32 #include "SDL_config.h"
35 #define WIN32_LEAN_AND_MEAN
37 #define NOMINMAX /* Don't defined min() and max() */
42 /* Someone has already included glext.h */
46 #define __glext_h_ /* Don't let gl.h include glext.h */
48 #if defined(__MACOSX__)
49 #include <OpenGL/gl.h> /* Header File For The OpenGL Library */
50 #include <OpenGL/glu.h> /* Header File For The GLU Library */
53 #include <GL/gl.h> /* Header File For The OpenGL Library */
54 #include <GL/glu.h> /* Header File For The GLU Library */
63 * This file is included because glext.h is not available on some systems.
64 * If you don't want this version included, simply define ::NO_SDL_GLEXT.
66 * The latest version is available from:
67 * http://www.opengl.org/registry/
73 * Define this if you have your own version of glext.h and want to disable the
74 * version included in SDL_opengl.h.
77 #if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY)
87 ** Copyright (c) 2007-2010 The Khronos Group Inc.
89 ** Permission is hereby granted, free of charge, to any person obtaining a
90 ** copy of this software and/or associated documentation files (the
91 ** "Materials"), to deal in the Materials without restriction, including
92 ** without limitation the rights to use, copy, modify, merge, publish,
93 ** distribute, sublicense, and/or sell copies of the Materials, and to
94 ** permit persons to whom the Materials are furnished to do so, subject to
95 ** the following conditions:
97 ** The above copyright notice and this permission notice shall be included
98 ** in all copies or substantial portions of the Materials.
100 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
101 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
102 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
103 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
104 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
105 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
106 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
109 /* Header file version number, required by OpenGL ABI for Linux */
110 /* glext.h last updated $Date: 2010-08-03 01:30:25 -0700 (Tue, 03 Aug 2010) $ */
111 /* Current version at http://www.opengl.org/registry/ */
112 #define GL_GLEXT_VERSION 64
113 /* Function declaration macros - to move into glplatform.h */
115 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
116 #define WIN32_LEAN_AND_MEAN 1
124 #define APIENTRYP APIENTRY *
130 /*************************************************************/
132 #ifndef GL_VERSION_1_2
133 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
134 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
135 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
136 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
137 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
138 #define GL_TEXTURE_BINDING_3D 0x806A
139 #define GL_PACK_SKIP_IMAGES 0x806B
140 #define GL_PACK_IMAGE_HEIGHT 0x806C
141 #define GL_UNPACK_SKIP_IMAGES 0x806D
142 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
143 #define GL_TEXTURE_3D 0x806F
144 #define GL_PROXY_TEXTURE_3D 0x8070
145 #define GL_TEXTURE_DEPTH 0x8071
146 #define GL_TEXTURE_WRAP_R 0x8072
147 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
148 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
149 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
150 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
151 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
152 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
153 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
154 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
155 #define GL_BGR 0x80E0
156 #define GL_BGRA 0x80E1
157 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
158 #define GL_MAX_ELEMENTS_INDICES 0x80E9
159 #define GL_CLAMP_TO_EDGE 0x812F
160 #define GL_TEXTURE_MIN_LOD 0x813A
161 #define GL_TEXTURE_MAX_LOD 0x813B
162 #define GL_TEXTURE_BASE_LEVEL 0x813C
163 #define GL_TEXTURE_MAX_LEVEL 0x813D
164 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
165 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
166 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
167 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
168 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
171 #ifndef GL_VERSION_1_2_DEPRECATED
172 #define GL_RESCALE_NORMAL 0x803A
173 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
174 #define GL_SINGLE_COLOR 0x81F9
175 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
176 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
179 #ifndef GL_ARB_imaging
180 #define GL_CONSTANT_COLOR 0x8001
181 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
182 #define GL_CONSTANT_ALPHA 0x8003
183 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
184 #define GL_BLEND_COLOR 0x8005
185 #define GL_FUNC_ADD 0x8006
186 #define GL_MIN 0x8007
187 #define GL_MAX 0x8008
188 #define GL_BLEND_EQUATION 0x8009
189 #define GL_FUNC_SUBTRACT 0x800A
190 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
193 #ifndef GL_ARB_imaging_DEPRECATED
194 #define GL_CONVOLUTION_1D 0x8010
195 #define GL_CONVOLUTION_2D 0x8011
196 #define GL_SEPARABLE_2D 0x8012
197 #define GL_CONVOLUTION_BORDER_MODE 0x8013
198 #define GL_CONVOLUTION_FILTER_SCALE 0x8014
199 #define GL_CONVOLUTION_FILTER_BIAS 0x8015
200 #define GL_REDUCE 0x8016
201 #define GL_CONVOLUTION_FORMAT 0x8017
202 #define GL_CONVOLUTION_WIDTH 0x8018
203 #define GL_CONVOLUTION_HEIGHT 0x8019
204 #define GL_MAX_CONVOLUTION_WIDTH 0x801A
205 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
206 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
207 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
208 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
209 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
210 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
211 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
212 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
213 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
214 #define GL_HISTOGRAM 0x8024
215 #define GL_PROXY_HISTOGRAM 0x8025
216 #define GL_HISTOGRAM_WIDTH 0x8026
217 #define GL_HISTOGRAM_FORMAT 0x8027
218 #define GL_HISTOGRAM_RED_SIZE 0x8028
219 #define GL_HISTOGRAM_GREEN_SIZE 0x8029
220 #define GL_HISTOGRAM_BLUE_SIZE 0x802A
221 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
222 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
223 #define GL_HISTOGRAM_SINK 0x802D
224 #define GL_MINMAX 0x802E
225 #define GL_MINMAX_FORMAT 0x802F
226 #define GL_MINMAX_SINK 0x8030
227 #define GL_TABLE_TOO_LARGE 0x8031
228 #define GL_COLOR_MATRIX 0x80B1
229 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
230 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
231 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
232 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
233 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
234 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
235 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
236 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
237 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
238 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
239 #define GL_COLOR_TABLE 0x80D0
240 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
241 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
242 #define GL_PROXY_COLOR_TABLE 0x80D3
243 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
244 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
245 #define GL_COLOR_TABLE_SCALE 0x80D6
246 #define GL_COLOR_TABLE_BIAS 0x80D7
247 #define GL_COLOR_TABLE_FORMAT 0x80D8
248 #define GL_COLOR_TABLE_WIDTH 0x80D9
249 #define GL_COLOR_TABLE_RED_SIZE 0x80DA
250 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
251 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
252 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
253 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
254 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
255 #define GL_CONSTANT_BORDER 0x8151
256 #define GL_REPLICATE_BORDER 0x8153
257 #define GL_CONVOLUTION_BORDER_COLOR 0x8154
260 #ifndef GL_VERSION_1_3
261 #define GL_TEXTURE0 0x84C0
262 #define GL_TEXTURE1 0x84C1
263 #define GL_TEXTURE2 0x84C2
264 #define GL_TEXTURE3 0x84C3
265 #define GL_TEXTURE4 0x84C4
266 #define GL_TEXTURE5 0x84C5
267 #define GL_TEXTURE6 0x84C6
268 #define GL_TEXTURE7 0x84C7
269 #define GL_TEXTURE8 0x84C8
270 #define GL_TEXTURE9 0x84C9
271 #define GL_TEXTURE10 0x84CA
272 #define GL_TEXTURE11 0x84CB
273 #define GL_TEXTURE12 0x84CC
274 #define GL_TEXTURE13 0x84CD
275 #define GL_TEXTURE14 0x84CE
276 #define GL_TEXTURE15 0x84CF
277 #define GL_TEXTURE16 0x84D0
278 #define GL_TEXTURE17 0x84D1
279 #define GL_TEXTURE18 0x84D2
280 #define GL_TEXTURE19 0x84D3
281 #define GL_TEXTURE20 0x84D4
282 #define GL_TEXTURE21 0x84D5
283 #define GL_TEXTURE22 0x84D6
284 #define GL_TEXTURE23 0x84D7
285 #define GL_TEXTURE24 0x84D8
286 #define GL_TEXTURE25 0x84D9
287 #define GL_TEXTURE26 0x84DA
288 #define GL_TEXTURE27 0x84DB
289 #define GL_TEXTURE28 0x84DC
290 #define GL_TEXTURE29 0x84DD
291 #define GL_TEXTURE30 0x84DE
292 #define GL_TEXTURE31 0x84DF
293 #define GL_ACTIVE_TEXTURE 0x84E0
294 #define GL_MULTISAMPLE 0x809D
295 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
296 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
297 #define GL_SAMPLE_COVERAGE 0x80A0
298 #define GL_SAMPLE_BUFFERS 0x80A8
299 #define GL_SAMPLES 0x80A9
300 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
301 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
302 #define GL_TEXTURE_CUBE_MAP 0x8513
303 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
304 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
305 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
306 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
307 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
308 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
309 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
310 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
311 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
312 #define GL_COMPRESSED_RGB 0x84ED
313 #define GL_COMPRESSED_RGBA 0x84EE
314 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
315 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
316 #define GL_TEXTURE_COMPRESSED 0x86A1
317 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
318 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
319 #define GL_CLAMP_TO_BORDER 0x812D
322 #ifndef GL_VERSION_1_3_DEPRECATED
323 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
324 #define GL_MAX_TEXTURE_UNITS 0x84E2
325 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
326 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
327 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
328 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
329 #define GL_MULTISAMPLE_BIT 0x20000000
330 #define GL_NORMAL_MAP 0x8511
331 #define GL_REFLECTION_MAP 0x8512
332 #define GL_COMPRESSED_ALPHA 0x84E9
333 #define GL_COMPRESSED_LUMINANCE 0x84EA
334 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
335 #define GL_COMPRESSED_INTENSITY 0x84EC
336 #define GL_COMBINE 0x8570
337 #define GL_COMBINE_RGB 0x8571
338 #define GL_COMBINE_ALPHA 0x8572
339 #define GL_SOURCE0_RGB 0x8580
340 #define GL_SOURCE1_RGB 0x8581
341 #define GL_SOURCE2_RGB 0x8582
342 #define GL_SOURCE0_ALPHA 0x8588
343 #define GL_SOURCE1_ALPHA 0x8589
344 #define GL_SOURCE2_ALPHA 0x858A
345 #define GL_OPERAND0_RGB 0x8590
346 #define GL_OPERAND1_RGB 0x8591
347 #define GL_OPERAND2_RGB 0x8592
348 #define GL_OPERAND0_ALPHA 0x8598
349 #define GL_OPERAND1_ALPHA 0x8599
350 #define GL_OPERAND2_ALPHA 0x859A
351 #define GL_RGB_SCALE 0x8573
352 #define GL_ADD_SIGNED 0x8574
353 #define GL_INTERPOLATE 0x8575
354 #define GL_SUBTRACT 0x84E7
355 #define GL_CONSTANT 0x8576
356 #define GL_PRIMARY_COLOR 0x8577
357 #define GL_PREVIOUS 0x8578
358 #define GL_DOT3_RGB 0x86AE
359 #define GL_DOT3_RGBA 0x86AF
362 #ifndef GL_VERSION_1_4
363 #define GL_BLEND_DST_RGB 0x80C8
364 #define GL_BLEND_SRC_RGB 0x80C9
365 #define GL_BLEND_DST_ALPHA 0x80CA
366 #define GL_BLEND_SRC_ALPHA 0x80CB
367 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
368 #define GL_DEPTH_COMPONENT16 0x81A5
369 #define GL_DEPTH_COMPONENT24 0x81A6
370 #define GL_DEPTH_COMPONENT32 0x81A7
371 #define GL_MIRRORED_REPEAT 0x8370
372 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
373 #define GL_TEXTURE_LOD_BIAS 0x8501
374 #define GL_INCR_WRAP 0x8507
375 #define GL_DECR_WRAP 0x8508
376 #define GL_TEXTURE_DEPTH_SIZE 0x884A
377 #define GL_TEXTURE_COMPARE_MODE 0x884C
378 #define GL_TEXTURE_COMPARE_FUNC 0x884D
381 #ifndef GL_VERSION_1_4_DEPRECATED
382 #define GL_POINT_SIZE_MIN 0x8126
383 #define GL_POINT_SIZE_MAX 0x8127
384 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
385 #define GL_GENERATE_MIPMAP 0x8191
386 #define GL_GENERATE_MIPMAP_HINT 0x8192
387 #define GL_FOG_COORDINATE_SOURCE 0x8450
388 #define GL_FOG_COORDINATE 0x8451
389 #define GL_FRAGMENT_DEPTH 0x8452
390 #define GL_CURRENT_FOG_COORDINATE 0x8453
391 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
392 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
393 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
394 #define GL_FOG_COORDINATE_ARRAY 0x8457
395 #define GL_COLOR_SUM 0x8458
396 #define GL_CURRENT_SECONDARY_COLOR 0x8459
397 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
398 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
399 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
400 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
401 #define GL_SECONDARY_COLOR_ARRAY 0x845E
402 #define GL_TEXTURE_FILTER_CONTROL 0x8500
403 #define GL_DEPTH_TEXTURE_MODE 0x884B
404 #define GL_COMPARE_R_TO_TEXTURE 0x884E
407 #ifndef GL_VERSION_1_5
408 #define GL_BUFFER_SIZE 0x8764
409 #define GL_BUFFER_USAGE 0x8765
410 #define GL_QUERY_COUNTER_BITS 0x8864
411 #define GL_CURRENT_QUERY 0x8865
412 #define GL_QUERY_RESULT 0x8866
413 #define GL_QUERY_RESULT_AVAILABLE 0x8867
414 #define GL_ARRAY_BUFFER 0x8892
415 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
416 #define GL_ARRAY_BUFFER_BINDING 0x8894
417 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
418 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
419 #define GL_READ_ONLY 0x88B8
420 #define GL_WRITE_ONLY 0x88B9
421 #define GL_READ_WRITE 0x88BA
422 #define GL_BUFFER_ACCESS 0x88BB
423 #define GL_BUFFER_MAPPED 0x88BC
424 #define GL_BUFFER_MAP_POINTER 0x88BD
425 #define GL_STREAM_DRAW 0x88E0
426 #define GL_STREAM_READ 0x88E1
427 #define GL_STREAM_COPY 0x88E2
428 #define GL_STATIC_DRAW 0x88E4
429 #define GL_STATIC_READ 0x88E5
430 #define GL_STATIC_COPY 0x88E6
431 #define GL_DYNAMIC_DRAW 0x88E8
432 #define GL_DYNAMIC_READ 0x88E9
433 #define GL_DYNAMIC_COPY 0x88EA
434 #define GL_SAMPLES_PASSED 0x8914
437 #ifndef GL_VERSION_1_5_DEPRECATED
438 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
439 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
440 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
441 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
442 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
443 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
444 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
445 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
446 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
447 #define GL_FOG_COORD_SRC 0x8450
448 #define GL_FOG_COORD 0x8451
449 #define GL_CURRENT_FOG_COORD 0x8453
450 #define GL_FOG_COORD_ARRAY_TYPE 0x8454
451 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455
452 #define GL_FOG_COORD_ARRAY_POINTER 0x8456
453 #define GL_FOG_COORD_ARRAY 0x8457
454 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
455 #define GL_SRC0_RGB 0x8580
456 #define GL_SRC1_RGB 0x8581
457 #define GL_SRC2_RGB 0x8582
458 #define GL_SRC0_ALPHA 0x8588
459 #define GL_SRC1_ALPHA 0x8589
460 #define GL_SRC2_ALPHA 0x858A
463 #ifndef GL_VERSION_2_0
464 #define GL_BLEND_EQUATION_RGB 0x8009
465 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
466 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
467 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
468 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
469 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
470 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
471 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
472 #define GL_STENCIL_BACK_FUNC 0x8800
473 #define GL_STENCIL_BACK_FAIL 0x8801
474 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
475 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
476 #define GL_MAX_DRAW_BUFFERS 0x8824
477 #define GL_DRAW_BUFFER0 0x8825
478 #define GL_DRAW_BUFFER1 0x8826
479 #define GL_DRAW_BUFFER2 0x8827
480 #define GL_DRAW_BUFFER3 0x8828
481 #define GL_DRAW_BUFFER4 0x8829
482 #define GL_DRAW_BUFFER5 0x882A
483 #define GL_DRAW_BUFFER6 0x882B
484 #define GL_DRAW_BUFFER7 0x882C
485 #define GL_DRAW_BUFFER8 0x882D
486 #define GL_DRAW_BUFFER9 0x882E
487 #define GL_DRAW_BUFFER10 0x882F
488 #define GL_DRAW_BUFFER11 0x8830
489 #define GL_DRAW_BUFFER12 0x8831
490 #define GL_DRAW_BUFFER13 0x8832
491 #define GL_DRAW_BUFFER14 0x8833
492 #define GL_DRAW_BUFFER15 0x8834
493 #define GL_BLEND_EQUATION_ALPHA 0x883D
494 #define GL_MAX_VERTEX_ATTRIBS 0x8869
495 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
496 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
497 #define GL_FRAGMENT_SHADER 0x8B30
498 #define GL_VERTEX_SHADER 0x8B31
499 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
500 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
501 #define GL_MAX_VARYING_FLOATS 0x8B4B
502 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
503 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
504 #define GL_SHADER_TYPE 0x8B4F
505 #define GL_FLOAT_VEC2 0x8B50
506 #define GL_FLOAT_VEC3 0x8B51
507 #define GL_FLOAT_VEC4 0x8B52
508 #define GL_INT_VEC2 0x8B53
509 #define GL_INT_VEC3 0x8B54
510 #define GL_INT_VEC4 0x8B55
511 #define GL_BOOL 0x8B56
512 #define GL_BOOL_VEC2 0x8B57
513 #define GL_BOOL_VEC3 0x8B58
514 #define GL_BOOL_VEC4 0x8B59
515 #define GL_FLOAT_MAT2 0x8B5A
516 #define GL_FLOAT_MAT3 0x8B5B
517 #define GL_FLOAT_MAT4 0x8B5C
518 #define GL_SAMPLER_1D 0x8B5D
519 #define GL_SAMPLER_2D 0x8B5E
520 #define GL_SAMPLER_3D 0x8B5F
521 #define GL_SAMPLER_CUBE 0x8B60
522 #define GL_SAMPLER_1D_SHADOW 0x8B61
523 #define GL_SAMPLER_2D_SHADOW 0x8B62
524 #define GL_DELETE_STATUS 0x8B80
525 #define GL_COMPILE_STATUS 0x8B81
526 #define GL_LINK_STATUS 0x8B82
527 #define GL_VALIDATE_STATUS 0x8B83
528 #define GL_INFO_LOG_LENGTH 0x8B84
529 #define GL_ATTACHED_SHADERS 0x8B85
530 #define GL_ACTIVE_UNIFORMS 0x8B86
531 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
532 #define GL_SHADER_SOURCE_LENGTH 0x8B88
533 #define GL_ACTIVE_ATTRIBUTES 0x8B89
534 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
535 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
536 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
537 #define GL_CURRENT_PROGRAM 0x8B8D
538 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
539 #define GL_LOWER_LEFT 0x8CA1
540 #define GL_UPPER_LEFT 0x8CA2
541 #define GL_STENCIL_BACK_REF 0x8CA3
542 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
543 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
546 #ifndef GL_VERSION_2_0_DEPRECATED
547 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
548 #define GL_POINT_SPRITE 0x8861
549 #define GL_COORD_REPLACE 0x8862
550 #define GL_MAX_TEXTURE_COORDS 0x8871
553 #ifndef GL_VERSION_2_1
554 #define GL_PIXEL_PACK_BUFFER 0x88EB
555 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
556 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
557 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
558 #define GL_FLOAT_MAT2x3 0x8B65
559 #define GL_FLOAT_MAT2x4 0x8B66
560 #define GL_FLOAT_MAT3x2 0x8B67
561 #define GL_FLOAT_MAT3x4 0x8B68
562 #define GL_FLOAT_MAT4x2 0x8B69
563 #define GL_FLOAT_MAT4x3 0x8B6A
564 #define GL_SRGB 0x8C40
565 #define GL_SRGB8 0x8C41
566 #define GL_SRGB_ALPHA 0x8C42
567 #define GL_SRGB8_ALPHA8 0x8C43
568 #define GL_COMPRESSED_SRGB 0x8C48
569 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
572 #ifndef GL_VERSION_2_1_DEPRECATED
573 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
574 #define GL_SLUMINANCE_ALPHA 0x8C44
575 #define GL_SLUMINANCE8_ALPHA8 0x8C45
576 #define GL_SLUMINANCE 0x8C46
577 #define GL_SLUMINANCE8 0x8C47
578 #define GL_COMPRESSED_SLUMINANCE 0x8C4A
579 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
582 #ifndef GL_VERSION_3_0
583 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
584 #define GL_CLIP_DISTANCE0 0x3000
585 #define GL_CLIP_DISTANCE1 0x3001
586 #define GL_CLIP_DISTANCE2 0x3002
587 #define GL_CLIP_DISTANCE3 0x3003
588 #define GL_CLIP_DISTANCE4 0x3004
589 #define GL_CLIP_DISTANCE5 0x3005
590 #define GL_CLIP_DISTANCE6 0x3006
591 #define GL_CLIP_DISTANCE7 0x3007
592 #define GL_MAX_CLIP_DISTANCES 0x0D32
593 #define GL_MAJOR_VERSION 0x821B
594 #define GL_MINOR_VERSION 0x821C
595 #define GL_NUM_EXTENSIONS 0x821D
596 #define GL_CONTEXT_FLAGS 0x821E
597 #define GL_DEPTH_BUFFER 0x8223
598 #define GL_STENCIL_BUFFER 0x8224
599 #define GL_COMPRESSED_RED 0x8225
600 #define GL_COMPRESSED_RG 0x8226
601 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
602 #define GL_RGBA32F 0x8814
603 #define GL_RGB32F 0x8815
604 #define GL_RGBA16F 0x881A
605 #define GL_RGB16F 0x881B
606 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
607 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
608 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
609 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
610 #define GL_CLAMP_READ_COLOR 0x891C
611 #define GL_FIXED_ONLY 0x891D
612 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
613 #define GL_TEXTURE_1D_ARRAY 0x8C18
614 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
615 #define GL_TEXTURE_2D_ARRAY 0x8C1A
616 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
617 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
618 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
619 #define GL_R11F_G11F_B10F 0x8C3A
620 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
621 #define GL_RGB9_E5 0x8C3D
622 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
623 #define GL_TEXTURE_SHARED_SIZE 0x8C3F
624 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
625 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
626 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
627 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
628 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
629 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
630 #define GL_PRIMITIVES_GENERATED 0x8C87
631 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
632 #define GL_RASTERIZER_DISCARD 0x8C89
633 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
634 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
635 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
636 #define GL_SEPARATE_ATTRIBS 0x8C8D
637 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
638 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
639 #define GL_RGBA32UI 0x8D70
640 #define GL_RGB32UI 0x8D71
641 #define GL_RGBA16UI 0x8D76
642 #define GL_RGB16UI 0x8D77
643 #define GL_RGBA8UI 0x8D7C
644 #define GL_RGB8UI 0x8D7D
645 #define GL_RGBA32I 0x8D82
646 #define GL_RGB32I 0x8D83
647 #define GL_RGBA16I 0x8D88
648 #define GL_RGB16I 0x8D89
649 #define GL_RGBA8I 0x8D8E
650 #define GL_RGB8I 0x8D8F
651 #define GL_RED_INTEGER 0x8D94
652 #define GL_GREEN_INTEGER 0x8D95
653 #define GL_BLUE_INTEGER 0x8D96
654 #define GL_RGB_INTEGER 0x8D98
655 #define GL_RGBA_INTEGER 0x8D99
656 #define GL_BGR_INTEGER 0x8D9A
657 #define GL_BGRA_INTEGER 0x8D9B
658 #define GL_SAMPLER_1D_ARRAY 0x8DC0
659 #define GL_SAMPLER_2D_ARRAY 0x8DC1
660 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
661 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
662 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
663 #define GL_UNSIGNED_INT_VEC2 0x8DC6
664 #define GL_UNSIGNED_INT_VEC3 0x8DC7
665 #define GL_UNSIGNED_INT_VEC4 0x8DC8
666 #define GL_INT_SAMPLER_1D 0x8DC9
667 #define GL_INT_SAMPLER_2D 0x8DCA
668 #define GL_INT_SAMPLER_3D 0x8DCB
669 #define GL_INT_SAMPLER_CUBE 0x8DCC
670 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
671 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
672 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
673 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
674 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
675 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
676 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
677 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
678 #define GL_QUERY_WAIT 0x8E13
679 #define GL_QUERY_NO_WAIT 0x8E14
680 #define GL_QUERY_BY_REGION_WAIT 0x8E15
681 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
682 #define GL_BUFFER_ACCESS_FLAGS 0x911F
683 #define GL_BUFFER_MAP_LENGTH 0x9120
684 #define GL_BUFFER_MAP_OFFSET 0x9121
685 /* Reuse tokens from ARB_depth_buffer_float */
686 /* reuse GL_DEPTH_COMPONENT32F */
687 /* reuse GL_DEPTH32F_STENCIL8 */
688 /* reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV */
689 /* Reuse tokens from ARB_framebuffer_object */
690 /* reuse GL_INVALID_FRAMEBUFFER_OPERATION */
691 /* reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
692 /* reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
693 /* reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
694 /* reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
695 /* reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
696 /* reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
697 /* reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
698 /* reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
699 /* reuse GL_FRAMEBUFFER_DEFAULT */
700 /* reuse GL_FRAMEBUFFER_UNDEFINED */
701 /* reuse GL_DEPTH_STENCIL_ATTACHMENT */
703 /* reuse GL_MAX_RENDERBUFFER_SIZE */
704 /* reuse GL_DEPTH_STENCIL */
705 /* reuse GL_UNSIGNED_INT_24_8 */
706 /* reuse GL_DEPTH24_STENCIL8 */
707 /* reuse GL_TEXTURE_STENCIL_SIZE */
708 /* reuse GL_TEXTURE_RED_TYPE */
709 /* reuse GL_TEXTURE_GREEN_TYPE */
710 /* reuse GL_TEXTURE_BLUE_TYPE */
711 /* reuse GL_TEXTURE_ALPHA_TYPE */
712 /* reuse GL_TEXTURE_DEPTH_TYPE */
713 /* reuse GL_UNSIGNED_NORMALIZED */
714 /* reuse GL_FRAMEBUFFER_BINDING */
715 /* reuse GL_DRAW_FRAMEBUFFER_BINDING */
716 /* reuse GL_RENDERBUFFER_BINDING */
717 /* reuse GL_READ_FRAMEBUFFER */
718 /* reuse GL_DRAW_FRAMEBUFFER */
719 /* reuse GL_READ_FRAMEBUFFER_BINDING */
720 /* reuse GL_RENDERBUFFER_SAMPLES */
721 /* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
722 /* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
723 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
724 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
725 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
726 /* reuse GL_FRAMEBUFFER_COMPLETE */
727 /* reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
728 /* reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
729 /* reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
730 /* reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
731 /* reuse GL_FRAMEBUFFER_UNSUPPORTED */
732 /* reuse GL_MAX_COLOR_ATTACHMENTS */
733 /* reuse GL_COLOR_ATTACHMENT0 */
734 /* reuse GL_COLOR_ATTACHMENT1 */
735 /* reuse GL_COLOR_ATTACHMENT2 */
736 /* reuse GL_COLOR_ATTACHMENT3 */
737 /* reuse GL_COLOR_ATTACHMENT4 */
738 /* reuse GL_COLOR_ATTACHMENT5 */
739 /* reuse GL_COLOR_ATTACHMENT6 */
740 /* reuse GL_COLOR_ATTACHMENT7 */
741 /* reuse GL_COLOR_ATTACHMENT8 */
742 /* reuse GL_COLOR_ATTACHMENT9 */
743 /* reuse GL_COLOR_ATTACHMENT10 */
744 /* reuse GL_COLOR_ATTACHMENT11 */
745 /* reuse GL_COLOR_ATTACHMENT12 */
746 /* reuse GL_COLOR_ATTACHMENT13 */
747 /* reuse GL_COLOR_ATTACHMENT14 */
748 /* reuse GL_COLOR_ATTACHMENT15 */
749 /* reuse GL_DEPTH_ATTACHMENT */
750 /* reuse GL_STENCIL_ATTACHMENT */
751 /* reuse GL_FRAMEBUFFER */
752 /* reuse GL_RENDERBUFFER */
753 /* reuse GL_RENDERBUFFER_WIDTH */
754 /* reuse GL_RENDERBUFFER_HEIGHT */
755 /* reuse GL_RENDERBUFFER_INTERNAL_FORMAT */
756 /* reuse GL_STENCIL_INDEX1 */
757 /* reuse GL_STENCIL_INDEX4 */
758 /* reuse GL_STENCIL_INDEX8 */
759 /* reuse GL_STENCIL_INDEX16 */
760 /* reuse GL_RENDERBUFFER_RED_SIZE */
761 /* reuse GL_RENDERBUFFER_GREEN_SIZE */
762 /* reuse GL_RENDERBUFFER_BLUE_SIZE */
763 /* reuse GL_RENDERBUFFER_ALPHA_SIZE */
764 /* reuse GL_RENDERBUFFER_DEPTH_SIZE */
765 /* reuse GL_RENDERBUFFER_STENCIL_SIZE */
766 /* reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
767 /* reuse GL_MAX_SAMPLES */
768 /* Reuse tokens from ARB_framebuffer_sRGB */
769 /* reuse GL_FRAMEBUFFER_SRGB */
770 /* Reuse tokens from ARB_half_float_vertex */
771 /* reuse GL_HALF_FLOAT */
772 /* Reuse tokens from ARB_map_buffer_range */
773 /* reuse GL_MAP_READ_BIT */
774 /* reuse GL_MAP_WRITE_BIT */
775 /* reuse GL_MAP_INVALIDATE_RANGE_BIT */
776 /* reuse GL_MAP_INVALIDATE_BUFFER_BIT */
777 /* reuse GL_MAP_FLUSH_EXPLICIT_BIT */
778 /* reuse GL_MAP_UNSYNCHRONIZED_BIT */
779 /* Reuse tokens from ARB_texture_compression_rgtc */
780 /* reuse GL_COMPRESSED_RED_RGTC1 */
781 /* reuse GL_COMPRESSED_SIGNED_RED_RGTC1 */
782 /* reuse GL_COMPRESSED_RG_RGTC2 */
783 /* reuse GL_COMPRESSED_SIGNED_RG_RGTC2 */
784 /* Reuse tokens from ARB_texture_rg */
786 /* reuse GL_RG_INTEGER */
804 /* reuse GL_RG16UI */
806 /* reuse GL_RG32UI */
807 /* Reuse tokens from ARB_vertex_array_object */
808 /* reuse GL_VERTEX_ARRAY_BINDING */
811 #ifndef GL_VERSION_3_0_DEPRECATED
812 #define GL_CLAMP_VERTEX_COLOR 0x891A
813 #define GL_CLAMP_FRAGMENT_COLOR 0x891B
814 #define GL_ALPHA_INTEGER 0x8D97
815 /* Reuse tokens from ARB_framebuffer_object */
816 /* reuse GL_TEXTURE_LUMINANCE_TYPE */
817 /* reuse GL_TEXTURE_INTENSITY_TYPE */
820 #ifndef GL_VERSION_3_1
821 #define GL_SAMPLER_2D_RECT 0x8B63
822 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
823 #define GL_SAMPLER_BUFFER 0x8DC2
824 #define GL_INT_SAMPLER_2D_RECT 0x8DCD
825 #define GL_INT_SAMPLER_BUFFER 0x8DD0
826 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
827 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
828 #define GL_TEXTURE_BUFFER 0x8C2A
829 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
830 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
831 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
832 #define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
833 #define GL_TEXTURE_RECTANGLE 0x84F5
834 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
835 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
836 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
837 #define GL_RED_SNORM 0x8F90
838 #define GL_RG_SNORM 0x8F91
839 #define GL_RGB_SNORM 0x8F92
840 #define GL_RGBA_SNORM 0x8F93
841 #define GL_R8_SNORM 0x8F94
842 #define GL_RG8_SNORM 0x8F95
843 #define GL_RGB8_SNORM 0x8F96
844 #define GL_RGBA8_SNORM 0x8F97
845 #define GL_R16_SNORM 0x8F98
846 #define GL_RG16_SNORM 0x8F99
847 #define GL_RGB16_SNORM 0x8F9A
848 #define GL_RGBA16_SNORM 0x8F9B
849 #define GL_SIGNED_NORMALIZED 0x8F9C
850 #define GL_PRIMITIVE_RESTART 0x8F9D
851 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
852 /* Reuse tokens from ARB_copy_buffer */
853 /* reuse GL_COPY_READ_BUFFER */
854 /* reuse GL_COPY_WRITE_BUFFER */
855 /* Reuse tokens from ARB_draw_instanced (none) */
856 /* Reuse tokens from ARB_uniform_buffer_object */
857 /* reuse GL_UNIFORM_BUFFER */
858 /* reuse GL_UNIFORM_BUFFER_BINDING */
859 /* reuse GL_UNIFORM_BUFFER_START */
860 /* reuse GL_UNIFORM_BUFFER_SIZE */
861 /* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */
862 /* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */
863 /* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */
864 /* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */
865 /* reuse GL_MAX_UNIFORM_BLOCK_SIZE */
866 /* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */
867 /* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */
868 /* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */
869 /* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */
870 /* reuse GL_ACTIVE_UNIFORM_BLOCKS */
871 /* reuse GL_UNIFORM_TYPE */
872 /* reuse GL_UNIFORM_SIZE */
873 /* reuse GL_UNIFORM_NAME_LENGTH */
874 /* reuse GL_UNIFORM_BLOCK_INDEX */
875 /* reuse GL_UNIFORM_OFFSET */
876 /* reuse GL_UNIFORM_ARRAY_STRIDE */
877 /* reuse GL_UNIFORM_MATRIX_STRIDE */
878 /* reuse GL_UNIFORM_IS_ROW_MAJOR */
879 /* reuse GL_UNIFORM_BLOCK_BINDING */
880 /* reuse GL_UNIFORM_BLOCK_DATA_SIZE */
881 /* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */
882 /* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */
883 /* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */
884 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */
885 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */
886 /* reuse GL_INVALID_INDEX */
889 #ifndef GL_VERSION_3_2
890 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
891 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
892 #define GL_LINES_ADJACENCY 0x000A
893 #define GL_LINE_STRIP_ADJACENCY 0x000B
894 #define GL_TRIANGLES_ADJACENCY 0x000C
895 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
896 #define GL_PROGRAM_POINT_SIZE 0x8642
897 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
898 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
899 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
900 #define GL_GEOMETRY_SHADER 0x8DD9
901 #define GL_GEOMETRY_VERTICES_OUT 0x8916
902 #define GL_GEOMETRY_INPUT_TYPE 0x8917
903 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
904 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
905 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
906 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
907 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
908 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
909 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
910 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
911 #define GL_CONTEXT_PROFILE_MASK 0x9126
912 /* reuse GL_MAX_VARYING_COMPONENTS */
913 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
914 /* Reuse tokens from ARB_depth_clamp */
915 /* reuse GL_DEPTH_CLAMP */
916 /* Reuse tokens from ARB_draw_elements_base_vertex (none) */
917 /* Reuse tokens from ARB_fragment_coord_conventions (none) */
918 /* Reuse tokens from ARB_provoking_vertex */
919 /* reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
920 /* reuse GL_FIRST_VERTEX_CONVENTION */
921 /* reuse GL_LAST_VERTEX_CONVENTION */
922 /* reuse GL_PROVOKING_VERTEX */
923 /* Reuse tokens from ARB_seamless_cube_map */
924 /* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */
925 /* Reuse tokens from ARB_sync */
926 /* reuse GL_MAX_SERVER_WAIT_TIMEOUT */
927 /* reuse GL_OBJECT_TYPE */
928 /* reuse GL_SYNC_CONDITION */
929 /* reuse GL_SYNC_STATUS */
930 /* reuse GL_SYNC_FLAGS */
931 /* reuse GL_SYNC_FENCE */
932 /* reuse GL_SYNC_GPU_COMMANDS_COMPLETE */
933 /* reuse GL_UNSIGNALED */
934 /* reuse GL_SIGNALED */
935 /* reuse GL_ALREADY_SIGNALED */
936 /* reuse GL_TIMEOUT_EXPIRED */
937 /* reuse GL_CONDITION_SATISFIED */
938 /* reuse GL_WAIT_FAILED */
939 /* reuse GL_TIMEOUT_IGNORED */
940 /* reuse GL_SYNC_FLUSH_COMMANDS_BIT */
941 /* reuse GL_TIMEOUT_IGNORED */
942 /* Reuse tokens from ARB_texture_multisample */
943 /* reuse GL_SAMPLE_POSITION */
944 /* reuse GL_SAMPLE_MASK */
945 /* reuse GL_SAMPLE_MASK_VALUE */
946 /* reuse GL_MAX_SAMPLE_MASK_WORDS */
947 /* reuse GL_TEXTURE_2D_MULTISAMPLE */
948 /* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE */
949 /* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */
950 /* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY */
951 /* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE */
952 /* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY */
953 /* reuse GL_TEXTURE_SAMPLES */
954 /* reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS */
955 /* reuse GL_SAMPLER_2D_MULTISAMPLE */
956 /* reuse GL_INT_SAMPLER_2D_MULTISAMPLE */
957 /* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE */
958 /* reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY */
959 /* reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
960 /* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
961 /* reuse GL_MAX_COLOR_TEXTURE_SAMPLES */
962 /* reuse GL_MAX_DEPTH_TEXTURE_SAMPLES */
963 /* reuse GL_MAX_INTEGER_SAMPLES */
964 /* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */
967 #ifndef GL_VERSION_3_3
968 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
969 /* Reuse tokens from ARB_blend_func_extended */
970 /* reuse GL_SRC1_COLOR */
971 /* reuse GL_ONE_MINUS_SRC1_COLOR */
972 /* reuse GL_ONE_MINUS_SRC1_ALPHA */
973 /* reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS */
974 /* Reuse tokens from ARB_explicit_attrib_location (none) */
975 /* Reuse tokens from ARB_occlusion_query2 */
976 /* reuse GL_ANY_SAMPLES_PASSED */
977 /* Reuse tokens from ARB_sampler_objects */
978 /* reuse GL_SAMPLER_BINDING */
979 /* Reuse tokens from ARB_shader_bit_encoding (none) */
980 /* Reuse tokens from ARB_texture_rgb10_a2ui */
981 /* reuse GL_RGB10_A2UI */
982 /* Reuse tokens from ARB_texture_swizzle */
983 /* reuse GL_TEXTURE_SWIZZLE_R */
984 /* reuse GL_TEXTURE_SWIZZLE_G */
985 /* reuse GL_TEXTURE_SWIZZLE_B */
986 /* reuse GL_TEXTURE_SWIZZLE_A */
987 /* reuse GL_TEXTURE_SWIZZLE_RGBA */
988 /* Reuse tokens from ARB_timer_query */
989 /* reuse GL_TIME_ELAPSED */
990 /* reuse GL_TIMESTAMP */
991 /* Reuse tokens from ARB_vertex_type_2_10_10_10_rev */
992 /* reuse GL_INT_2_10_10_10_REV */
995 #ifndef GL_VERSION_4_0
996 #define GL_SAMPLE_SHADING 0x8C36
997 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
998 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
999 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
1000 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
1001 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
1002 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
1003 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
1004 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
1005 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
1006 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
1007 /* Reuse tokens from ARB_texture_query_lod (none) */
1008 /* Reuse tokens from ARB_draw_buffers_blend (none) */
1009 /* Reuse tokens from ARB_draw_indirect */
1010 /* reuse GL_DRAW_INDIRECT_BUFFER */
1011 /* reuse GL_DRAW_INDIRECT_BUFFER_BINDING */
1012 /* Reuse tokens from ARB_gpu_shader5 */
1013 /* reuse GL_GEOMETRY_SHADER_INVOCATIONS */
1014 /* reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS */
1015 /* reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET */
1016 /* reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET */
1017 /* reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS */
1018 /* reuse GL_MAX_VERTEX_STREAMS */
1019 /* Reuse tokens from ARB_gpu_shader_fp64 */
1020 /* reuse GL_DOUBLE_VEC2 */
1021 /* reuse GL_DOUBLE_VEC3 */
1022 /* reuse GL_DOUBLE_VEC4 */
1023 /* reuse GL_DOUBLE_MAT2 */
1024 /* reuse GL_DOUBLE_MAT3 */
1025 /* reuse GL_DOUBLE_MAT4 */
1026 /* reuse GL_DOUBLE_MAT2x3 */
1027 /* reuse GL_DOUBLE_MAT2x4 */
1028 /* reuse GL_DOUBLE_MAT3x2 */
1029 /* reuse GL_DOUBLE_MAT3x4 */
1030 /* reuse GL_DOUBLE_MAT4x2 */
1031 /* reuse GL_DOUBLE_MAT4x3 */
1032 /* Reuse tokens from ARB_shader_subroutine */
1033 /* reuse GL_ACTIVE_SUBROUTINES */
1034 /* reuse GL_ACTIVE_SUBROUTINE_UNIFORMS */
1035 /* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS */
1036 /* reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH */
1037 /* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH */
1038 /* reuse GL_MAX_SUBROUTINES */
1039 /* reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS */
1040 /* reuse GL_NUM_COMPATIBLE_SUBROUTINES */
1041 /* reuse GL_COMPATIBLE_SUBROUTINES */
1042 /* Reuse tokens from ARB_tessellation_shader */
1043 /* reuse GL_PATCHES */
1044 /* reuse GL_PATCH_VERTICES */
1045 /* reuse GL_PATCH_DEFAULT_INNER_LEVEL */
1046 /* reuse GL_PATCH_DEFAULT_OUTER_LEVEL */
1047 /* reuse GL_TESS_CONTROL_OUTPUT_VERTICES */
1048 /* reuse GL_TESS_GEN_MODE */
1049 /* reuse GL_TESS_GEN_SPACING */
1050 /* reuse GL_TESS_GEN_VERTEX_ORDER */
1051 /* reuse GL_TESS_GEN_POINT_MODE */
1052 /* reuse GL_ISOLINES */
1053 /* reuse GL_FRACTIONAL_ODD */
1054 /* reuse GL_FRACTIONAL_EVEN */
1055 /* reuse GL_MAX_PATCH_VERTICES */
1056 /* reuse GL_MAX_TESS_GEN_LEVEL */
1057 /* reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS */
1058 /* reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS */
1059 /* reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS */
1060 /* reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS */
1061 /* reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS */
1062 /* reuse GL_MAX_TESS_PATCH_COMPONENTS */
1063 /* reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS */
1064 /* reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS */
1065 /* reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS */
1066 /* reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS */
1067 /* reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS */
1068 /* reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS */
1069 /* reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS */
1070 /* reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS */
1071 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER */
1072 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER */
1073 /* reuse GL_TESS_EVALUATION_SHADER */
1074 /* reuse GL_TESS_CONTROL_SHADER */
1075 /* Reuse tokens from ARB_texture_buffer_object_rgb32 (none) */
1076 /* Reuse tokens from ARB_transform_feedback2 */
1077 /* reuse GL_TRANSFORM_FEEDBACK */
1078 /* reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
1079 /* reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
1080 /* reuse GL_TRANSFORM_FEEDBACK_BINDING */
1081 /* Reuse tokens from ARB_transform_feedback3 */
1082 /* reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS */
1083 /* reuse GL_MAX_VERTEX_STREAMS */
1086 #ifndef GL_VERSION_4_1
1087 /* Reuse tokens from ARB_ES2_compatibility */
1088 /* reuse GL_FIXED */
1089 /* reuse GL_IMPLEMENTATION_COLOR_READ_TYPE */
1090 /* reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT */
1091 /* reuse GL_LOW_FLOAT */
1092 /* reuse GL_MEDIUM_FLOAT */
1093 /* reuse GL_HIGH_FLOAT */
1094 /* reuse GL_LOW_INT */
1095 /* reuse GL_MEDIUM_INT */
1096 /* reuse GL_HIGH_INT */
1097 /* reuse GL_SHADER_COMPILER */
1098 /* reuse GL_NUM_SHADER_BINARY_FORMATS */
1099 /* reuse GL_MAX_VERTEX_UNIFORM_VECTORS */
1100 /* reuse GL_MAX_VARYING_VECTORS */
1101 /* reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS */
1102 /* Reuse tokens from ARB_get_program_binary */
1103 /* reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT */
1104 /* reuse GL_PROGRAM_BINARY_LENGTH */
1105 /* reuse GL_NUM_PROGRAM_BINARY_FORMATS */
1106 /* reuse GL_PROGRAM_BINARY_FORMATS */
1107 /* Reuse tokens from ARB_separate_shader_objects */
1108 /* reuse GL_VERTEX_SHADER_BIT */
1109 /* reuse GL_FRAGMENT_SHADER_BIT */
1110 /* reuse GL_GEOMETRY_SHADER_BIT */
1111 /* reuse GL_TESS_CONTROL_SHADER_BIT */
1112 /* reuse GL_TESS_EVALUATION_SHADER_BIT */
1113 /* reuse GL_ALL_SHADER_BITS */
1114 /* reuse GL_PROGRAM_SEPARABLE */
1115 /* reuse GL_ACTIVE_PROGRAM */
1116 /* reuse GL_PROGRAM_PIPELINE_BINDING */
1117 /* Reuse tokens from ARB_shader_precision (none) */
1118 /* Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already */
1119 /* Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already */
1120 /* reuse GL_MAX_VIEWPORTS */
1121 /* reuse GL_VIEWPORT_SUBPIXEL_BITS */
1122 /* reuse GL_VIEWPORT_BOUNDS_RANGE */
1123 /* reuse GL_LAYER_PROVOKING_VERTEX */
1124 /* reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX */
1125 /* reuse GL_UNDEFINED_VERTEX */
1128 #ifndef GL_ARB_multitexture
1129 #define GL_TEXTURE0_ARB 0x84C0
1130 #define GL_TEXTURE1_ARB 0x84C1
1131 #define GL_TEXTURE2_ARB 0x84C2
1132 #define GL_TEXTURE3_ARB 0x84C3
1133 #define GL_TEXTURE4_ARB 0x84C4
1134 #define GL_TEXTURE5_ARB 0x84C5
1135 #define GL_TEXTURE6_ARB 0x84C6
1136 #define GL_TEXTURE7_ARB 0x84C7
1137 #define GL_TEXTURE8_ARB 0x84C8
1138 #define GL_TEXTURE9_ARB 0x84C9
1139 #define GL_TEXTURE10_ARB 0x84CA
1140 #define GL_TEXTURE11_ARB 0x84CB
1141 #define GL_TEXTURE12_ARB 0x84CC
1142 #define GL_TEXTURE13_ARB 0x84CD
1143 #define GL_TEXTURE14_ARB 0x84CE
1144 #define GL_TEXTURE15_ARB 0x84CF
1145 #define GL_TEXTURE16_ARB 0x84D0
1146 #define GL_TEXTURE17_ARB 0x84D1
1147 #define GL_TEXTURE18_ARB 0x84D2
1148 #define GL_TEXTURE19_ARB 0x84D3
1149 #define GL_TEXTURE20_ARB 0x84D4
1150 #define GL_TEXTURE21_ARB 0x84D5
1151 #define GL_TEXTURE22_ARB 0x84D6
1152 #define GL_TEXTURE23_ARB 0x84D7
1153 #define GL_TEXTURE24_ARB 0x84D8
1154 #define GL_TEXTURE25_ARB 0x84D9
1155 #define GL_TEXTURE26_ARB 0x84DA
1156 #define GL_TEXTURE27_ARB 0x84DB
1157 #define GL_TEXTURE28_ARB 0x84DC
1158 #define GL_TEXTURE29_ARB 0x84DD
1159 #define GL_TEXTURE30_ARB 0x84DE
1160 #define GL_TEXTURE31_ARB 0x84DF
1161 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
1162 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
1163 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
1166 #ifndef GL_ARB_transpose_matrix
1167 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
1168 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
1169 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
1170 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
1173 #ifndef GL_ARB_multisample
1174 #define GL_MULTISAMPLE_ARB 0x809D
1175 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
1176 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
1177 #define GL_SAMPLE_COVERAGE_ARB 0x80A0
1178 #define GL_SAMPLE_BUFFERS_ARB 0x80A8
1179 #define GL_SAMPLES_ARB 0x80A9
1180 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
1181 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
1182 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
1185 #ifndef GL_ARB_texture_env_add
1188 #ifndef GL_ARB_texture_cube_map
1189 #define GL_NORMAL_MAP_ARB 0x8511
1190 #define GL_REFLECTION_MAP_ARB 0x8512
1191 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
1192 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
1193 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
1194 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
1195 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
1196 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
1197 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
1198 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
1199 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
1200 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
1203 #ifndef GL_ARB_texture_compression
1204 #define GL_COMPRESSED_ALPHA_ARB 0x84E9
1205 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
1206 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
1207 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
1208 #define GL_COMPRESSED_RGB_ARB 0x84ED
1209 #define GL_COMPRESSED_RGBA_ARB 0x84EE
1210 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
1211 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
1212 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1
1213 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
1214 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
1217 #ifndef GL_ARB_texture_border_clamp
1218 #define GL_CLAMP_TO_BORDER_ARB 0x812D
1221 #ifndef GL_ARB_point_parameters
1222 #define GL_POINT_SIZE_MIN_ARB 0x8126
1223 #define GL_POINT_SIZE_MAX_ARB 0x8127
1224 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
1225 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
1228 #ifndef GL_ARB_vertex_blend
1229 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4
1230 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
1231 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
1232 #define GL_VERTEX_BLEND_ARB 0x86A7
1233 #define GL_CURRENT_WEIGHT_ARB 0x86A8
1234 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
1235 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
1236 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
1237 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
1238 #define GL_WEIGHT_ARRAY_ARB 0x86AD
1239 #define GL_MODELVIEW0_ARB 0x1700
1240 #define GL_MODELVIEW1_ARB 0x850A
1241 #define GL_MODELVIEW2_ARB 0x8722
1242 #define GL_MODELVIEW3_ARB 0x8723
1243 #define GL_MODELVIEW4_ARB 0x8724
1244 #define GL_MODELVIEW5_ARB 0x8725
1245 #define GL_MODELVIEW6_ARB 0x8726
1246 #define GL_MODELVIEW7_ARB 0x8727
1247 #define GL_MODELVIEW8_ARB 0x8728
1248 #define GL_MODELVIEW9_ARB 0x8729
1249 #define GL_MODELVIEW10_ARB 0x872A
1250 #define GL_MODELVIEW11_ARB 0x872B
1251 #define GL_MODELVIEW12_ARB 0x872C
1252 #define GL_MODELVIEW13_ARB 0x872D
1253 #define GL_MODELVIEW14_ARB 0x872E
1254 #define GL_MODELVIEW15_ARB 0x872F
1255 #define GL_MODELVIEW16_ARB 0x8730
1256 #define GL_MODELVIEW17_ARB 0x8731
1257 #define GL_MODELVIEW18_ARB 0x8732
1258 #define GL_MODELVIEW19_ARB 0x8733
1259 #define GL_MODELVIEW20_ARB 0x8734
1260 #define GL_MODELVIEW21_ARB 0x8735
1261 #define GL_MODELVIEW22_ARB 0x8736
1262 #define GL_MODELVIEW23_ARB 0x8737
1263 #define GL_MODELVIEW24_ARB 0x8738
1264 #define GL_MODELVIEW25_ARB 0x8739
1265 #define GL_MODELVIEW26_ARB 0x873A
1266 #define GL_MODELVIEW27_ARB 0x873B
1267 #define GL_MODELVIEW28_ARB 0x873C
1268 #define GL_MODELVIEW29_ARB 0x873D
1269 #define GL_MODELVIEW30_ARB 0x873E
1270 #define GL_MODELVIEW31_ARB 0x873F
1273 #ifndef GL_ARB_matrix_palette
1274 #define GL_MATRIX_PALETTE_ARB 0x8840
1275 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
1276 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842
1277 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
1278 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
1279 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
1280 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
1281 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
1282 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
1283 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
1286 #ifndef GL_ARB_texture_env_combine
1287 #define GL_COMBINE_ARB 0x8570
1288 #define GL_COMBINE_RGB_ARB 0x8571
1289 #define GL_COMBINE_ALPHA_ARB 0x8572
1290 #define GL_SOURCE0_RGB_ARB 0x8580
1291 #define GL_SOURCE1_RGB_ARB 0x8581
1292 #define GL_SOURCE2_RGB_ARB 0x8582
1293 #define GL_SOURCE0_ALPHA_ARB 0x8588
1294 #define GL_SOURCE1_ALPHA_ARB 0x8589
1295 #define GL_SOURCE2_ALPHA_ARB 0x858A
1296 #define GL_OPERAND0_RGB_ARB 0x8590
1297 #define GL_OPERAND1_RGB_ARB 0x8591
1298 #define GL_OPERAND2_RGB_ARB 0x8592
1299 #define GL_OPERAND0_ALPHA_ARB 0x8598
1300 #define GL_OPERAND1_ALPHA_ARB 0x8599
1301 #define GL_OPERAND2_ALPHA_ARB 0x859A
1302 #define GL_RGB_SCALE_ARB 0x8573
1303 #define GL_ADD_SIGNED_ARB 0x8574
1304 #define GL_INTERPOLATE_ARB 0x8575
1305 #define GL_SUBTRACT_ARB 0x84E7
1306 #define GL_CONSTANT_ARB 0x8576
1307 #define GL_PRIMARY_COLOR_ARB 0x8577
1308 #define GL_PREVIOUS_ARB 0x8578
1311 #ifndef GL_ARB_texture_env_crossbar
1314 #ifndef GL_ARB_texture_env_dot3
1315 #define GL_DOT3_RGB_ARB 0x86AE
1316 #define GL_DOT3_RGBA_ARB 0x86AF
1319 #ifndef GL_ARB_texture_mirrored_repeat
1320 #define GL_MIRRORED_REPEAT_ARB 0x8370
1323 #ifndef GL_ARB_depth_texture
1324 #define GL_DEPTH_COMPONENT16_ARB 0x81A5
1325 #define GL_DEPTH_COMPONENT24_ARB 0x81A6
1326 #define GL_DEPTH_COMPONENT32_ARB 0x81A7
1327 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
1328 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
1331 #ifndef GL_ARB_shadow
1332 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
1333 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
1334 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
1337 #ifndef GL_ARB_shadow_ambient
1338 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
1341 #ifndef GL_ARB_window_pos
1344 #ifndef GL_ARB_vertex_program
1345 #define GL_COLOR_SUM_ARB 0x8458
1346 #define GL_VERTEX_PROGRAM_ARB 0x8620
1347 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
1348 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
1349 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
1350 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
1351 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
1352 #define GL_PROGRAM_LENGTH_ARB 0x8627
1353 #define GL_PROGRAM_STRING_ARB 0x8628
1354 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
1355 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
1356 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
1357 #define GL_CURRENT_MATRIX_ARB 0x8641
1358 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
1359 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
1360 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
1361 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
1362 #define GL_PROGRAM_BINDING_ARB 0x8677
1363 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
1364 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
1365 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
1366 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
1367 #define GL_PROGRAM_FORMAT_ARB 0x8876
1368 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
1369 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
1370 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
1371 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
1372 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
1373 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
1374 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
1375 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
1376 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8
1377 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
1378 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
1379 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
1380 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC
1381 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
1382 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
1383 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
1384 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
1385 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
1386 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
1387 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
1388 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
1389 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
1390 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
1391 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
1392 #define GL_MATRIX0_ARB 0x88C0
1393 #define GL_MATRIX1_ARB 0x88C1
1394 #define GL_MATRIX2_ARB 0x88C2
1395 #define GL_MATRIX3_ARB 0x88C3
1396 #define GL_MATRIX4_ARB 0x88C4
1397 #define GL_MATRIX5_ARB 0x88C5
1398 #define GL_MATRIX6_ARB 0x88C6
1399 #define GL_MATRIX7_ARB 0x88C7
1400 #define GL_MATRIX8_ARB 0x88C8
1401 #define GL_MATRIX9_ARB 0x88C9
1402 #define GL_MATRIX10_ARB 0x88CA
1403 #define GL_MATRIX11_ARB 0x88CB
1404 #define GL_MATRIX12_ARB 0x88CC
1405 #define GL_MATRIX13_ARB 0x88CD
1406 #define GL_MATRIX14_ARB 0x88CE
1407 #define GL_MATRIX15_ARB 0x88CF
1408 #define GL_MATRIX16_ARB 0x88D0
1409 #define GL_MATRIX17_ARB 0x88D1
1410 #define GL_MATRIX18_ARB 0x88D2
1411 #define GL_MATRIX19_ARB 0x88D3
1412 #define GL_MATRIX20_ARB 0x88D4
1413 #define GL_MATRIX21_ARB 0x88D5
1414 #define GL_MATRIX22_ARB 0x88D6
1415 #define GL_MATRIX23_ARB 0x88D7
1416 #define GL_MATRIX24_ARB 0x88D8
1417 #define GL_MATRIX25_ARB 0x88D9
1418 #define GL_MATRIX26_ARB 0x88DA
1419 #define GL_MATRIX27_ARB 0x88DB
1420 #define GL_MATRIX28_ARB 0x88DC
1421 #define GL_MATRIX29_ARB 0x88DD
1422 #define GL_MATRIX30_ARB 0x88DE
1423 #define GL_MATRIX31_ARB 0x88DF
1426 #ifndef GL_ARB_fragment_program
1427 #define GL_FRAGMENT_PROGRAM_ARB 0x8804
1428 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
1429 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
1430 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
1431 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
1432 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
1433 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
1434 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
1435 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
1436 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
1437 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
1438 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
1439 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
1440 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
1441 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
1444 #ifndef GL_ARB_vertex_buffer_object
1445 #define GL_BUFFER_SIZE_ARB 0x8764
1446 #define GL_BUFFER_USAGE_ARB 0x8765
1447 #define GL_ARRAY_BUFFER_ARB 0x8892
1448 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
1449 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
1450 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
1451 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
1452 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
1453 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
1454 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
1455 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
1456 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
1457 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
1458 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
1459 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
1460 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
1461 #define GL_READ_ONLY_ARB 0x88B8
1462 #define GL_WRITE_ONLY_ARB 0x88B9
1463 #define GL_READ_WRITE_ARB 0x88BA
1464 #define GL_BUFFER_ACCESS_ARB 0x88BB
1465 #define GL_BUFFER_MAPPED_ARB 0x88BC
1466 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD
1467 #define GL_STREAM_DRAW_ARB 0x88E0
1468 #define GL_STREAM_READ_ARB 0x88E1
1469 #define GL_STREAM_COPY_ARB 0x88E2
1470 #define GL_STATIC_DRAW_ARB 0x88E4
1471 #define GL_STATIC_READ_ARB 0x88E5
1472 #define GL_STATIC_COPY_ARB 0x88E6
1473 #define GL_DYNAMIC_DRAW_ARB 0x88E8
1474 #define GL_DYNAMIC_READ_ARB 0x88E9
1475 #define GL_DYNAMIC_COPY_ARB 0x88EA
1478 #ifndef GL_ARB_occlusion_query
1479 #define GL_QUERY_COUNTER_BITS_ARB 0x8864
1480 #define GL_CURRENT_QUERY_ARB 0x8865
1481 #define GL_QUERY_RESULT_ARB 0x8866
1482 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
1483 #define GL_SAMPLES_PASSED_ARB 0x8914
1486 #ifndef GL_ARB_shader_objects
1487 #define GL_PROGRAM_OBJECT_ARB 0x8B40
1488 #define GL_SHADER_OBJECT_ARB 0x8B48
1489 #define GL_OBJECT_TYPE_ARB 0x8B4E
1490 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
1491 #define GL_FLOAT_VEC2_ARB 0x8B50
1492 #define GL_FLOAT_VEC3_ARB 0x8B51
1493 #define GL_FLOAT_VEC4_ARB 0x8B52
1494 #define GL_INT_VEC2_ARB 0x8B53
1495 #define GL_INT_VEC3_ARB 0x8B54
1496 #define GL_INT_VEC4_ARB 0x8B55
1497 #define GL_BOOL_ARB 0x8B56
1498 #define GL_BOOL_VEC2_ARB 0x8B57
1499 #define GL_BOOL_VEC3_ARB 0x8B58
1500 #define GL_BOOL_VEC4_ARB 0x8B59
1501 #define GL_FLOAT_MAT2_ARB 0x8B5A
1502 #define GL_FLOAT_MAT3_ARB 0x8B5B
1503 #define GL_FLOAT_MAT4_ARB 0x8B5C
1504 #define GL_SAMPLER_1D_ARB 0x8B5D
1505 #define GL_SAMPLER_2D_ARB 0x8B5E
1506 #define GL_SAMPLER_3D_ARB 0x8B5F
1507 #define GL_SAMPLER_CUBE_ARB 0x8B60
1508 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
1509 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
1510 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
1511 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
1512 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
1513 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
1514 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
1515 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
1516 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
1517 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
1518 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
1519 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
1520 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
1523 #ifndef GL_ARB_vertex_shader
1524 #define GL_VERTEX_SHADER_ARB 0x8B31
1525 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
1526 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
1527 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
1528 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
1529 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
1530 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
1533 #ifndef GL_ARB_fragment_shader
1534 #define GL_FRAGMENT_SHADER_ARB 0x8B30
1535 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
1536 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
1539 #ifndef GL_ARB_shading_language_100
1540 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
1543 #ifndef GL_ARB_texture_non_power_of_two
1546 #ifndef GL_ARB_point_sprite
1547 #define GL_POINT_SPRITE_ARB 0x8861
1548 #define GL_COORD_REPLACE_ARB 0x8862
1551 #ifndef GL_ARB_fragment_program_shadow
1554 #ifndef GL_ARB_draw_buffers
1555 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
1556 #define GL_DRAW_BUFFER0_ARB 0x8825
1557 #define GL_DRAW_BUFFER1_ARB 0x8826
1558 #define GL_DRAW_BUFFER2_ARB 0x8827
1559 #define GL_DRAW_BUFFER3_ARB 0x8828
1560 #define GL_DRAW_BUFFER4_ARB 0x8829
1561 #define GL_DRAW_BUFFER5_ARB 0x882A
1562 #define GL_DRAW_BUFFER6_ARB 0x882B
1563 #define GL_DRAW_BUFFER7_ARB 0x882C
1564 #define GL_DRAW_BUFFER8_ARB 0x882D
1565 #define GL_DRAW_BUFFER9_ARB 0x882E
1566 #define GL_DRAW_BUFFER10_ARB 0x882F
1567 #define GL_DRAW_BUFFER11_ARB 0x8830
1568 #define GL_DRAW_BUFFER12_ARB 0x8831
1569 #define GL_DRAW_BUFFER13_ARB 0x8832
1570 #define GL_DRAW_BUFFER14_ARB 0x8833
1571 #define GL_DRAW_BUFFER15_ARB 0x8834
1574 #ifndef GL_ARB_texture_rectangle
1575 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5
1576 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
1577 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
1578 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
1581 #ifndef GL_ARB_color_buffer_float
1582 #define GL_RGBA_FLOAT_MODE_ARB 0x8820
1583 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
1584 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
1585 #define GL_CLAMP_READ_COLOR_ARB 0x891C
1586 #define GL_FIXED_ONLY_ARB 0x891D
1589 #ifndef GL_ARB_half_float_pixel
1590 #define GL_HALF_FLOAT_ARB 0x140B
1593 #ifndef GL_ARB_texture_float
1594 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10
1595 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
1596 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
1597 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
1598 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
1599 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
1600 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
1601 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
1602 #define GL_RGBA32F_ARB 0x8814
1603 #define GL_RGB32F_ARB 0x8815
1604 #define GL_ALPHA32F_ARB 0x8816
1605 #define GL_INTENSITY32F_ARB 0x8817
1606 #define GL_LUMINANCE32F_ARB 0x8818
1607 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819
1608 #define GL_RGBA16F_ARB 0x881A
1609 #define GL_RGB16F_ARB 0x881B
1610 #define GL_ALPHA16F_ARB 0x881C
1611 #define GL_INTENSITY16F_ARB 0x881D
1612 #define GL_LUMINANCE16F_ARB 0x881E
1613 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F
1616 #ifndef GL_ARB_pixel_buffer_object
1617 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
1618 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
1619 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
1620 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
1623 #ifndef GL_ARB_depth_buffer_float
1624 #define GL_DEPTH_COMPONENT32F 0x8CAC
1625 #define GL_DEPTH32F_STENCIL8 0x8CAD
1626 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
1629 #ifndef GL_ARB_draw_instanced
1632 #ifndef GL_ARB_framebuffer_object
1633 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
1634 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
1635 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
1636 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
1637 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
1638 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
1639 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
1640 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
1641 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
1642 #define GL_FRAMEBUFFER_DEFAULT 0x8218
1643 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
1644 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
1645 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
1646 #define GL_DEPTH_STENCIL 0x84F9
1647 #define GL_UNSIGNED_INT_24_8 0x84FA
1648 #define GL_DEPTH24_STENCIL8 0x88F0
1649 #define GL_TEXTURE_STENCIL_SIZE 0x88F1
1650 #define GL_TEXTURE_RED_TYPE 0x8C10
1651 #define GL_TEXTURE_GREEN_TYPE 0x8C11
1652 #define GL_TEXTURE_BLUE_TYPE 0x8C12
1653 #define GL_TEXTURE_ALPHA_TYPE 0x8C13
1654 #define GL_TEXTURE_DEPTH_TYPE 0x8C16
1655 #define GL_UNSIGNED_NORMALIZED 0x8C17
1656 #define GL_FRAMEBUFFER_BINDING 0x8CA6
1657 #define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
1658 #define GL_RENDERBUFFER_BINDING 0x8CA7
1659 #define GL_READ_FRAMEBUFFER 0x8CA8
1660 #define GL_DRAW_FRAMEBUFFER 0x8CA9
1661 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
1662 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
1663 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
1664 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
1665 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
1666 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
1667 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
1668 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
1669 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
1670 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
1671 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
1672 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
1673 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
1674 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
1675 #define GL_COLOR_ATTACHMENT0 0x8CE0
1676 #define GL_COLOR_ATTACHMENT1 0x8CE1
1677 #define GL_COLOR_ATTACHMENT2 0x8CE2
1678 #define GL_COLOR_ATTACHMENT3 0x8CE3
1679 #define GL_COLOR_ATTACHMENT4 0x8CE4
1680 #define GL_COLOR_ATTACHMENT5 0x8CE5
1681 #define GL_COLOR_ATTACHMENT6 0x8CE6
1682 #define GL_COLOR_ATTACHMENT7 0x8CE7
1683 #define GL_COLOR_ATTACHMENT8 0x8CE8
1684 #define GL_COLOR_ATTACHMENT9 0x8CE9
1685 #define GL_COLOR_ATTACHMENT10 0x8CEA
1686 #define GL_COLOR_ATTACHMENT11 0x8CEB
1687 #define GL_COLOR_ATTACHMENT12 0x8CEC
1688 #define GL_COLOR_ATTACHMENT13 0x8CED
1689 #define GL_COLOR_ATTACHMENT14 0x8CEE
1690 #define GL_COLOR_ATTACHMENT15 0x8CEF
1691 #define GL_DEPTH_ATTACHMENT 0x8D00
1692 #define GL_STENCIL_ATTACHMENT 0x8D20
1693 #define GL_FRAMEBUFFER 0x8D40
1694 #define GL_RENDERBUFFER 0x8D41
1695 #define GL_RENDERBUFFER_WIDTH 0x8D42
1696 #define GL_RENDERBUFFER_HEIGHT 0x8D43
1697 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
1698 #define GL_STENCIL_INDEX1 0x8D46
1699 #define GL_STENCIL_INDEX4 0x8D47
1700 #define GL_STENCIL_INDEX8 0x8D48
1701 #define GL_STENCIL_INDEX16 0x8D49
1702 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
1703 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
1704 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
1705 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
1706 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
1707 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
1708 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
1709 #define GL_MAX_SAMPLES 0x8D57
1712 #ifndef GL_ARB_framebuffer_object_DEPRECATED
1713 #define GL_INDEX 0x8222
1714 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
1715 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15
1718 #ifndef GL_ARB_framebuffer_sRGB
1719 #define GL_FRAMEBUFFER_SRGB 0x8DB9
1722 #ifndef GL_ARB_geometry_shader4
1723 #define GL_LINES_ADJACENCY_ARB 0x000A
1724 #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
1725 #define GL_TRIANGLES_ADJACENCY_ARB 0x000C
1726 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
1727 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642
1728 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
1729 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
1730 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
1731 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
1732 #define GL_GEOMETRY_SHADER_ARB 0x8DD9
1733 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
1734 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
1735 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
1736 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
1737 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
1738 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
1739 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
1740 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
1741 /* reuse GL_MAX_VARYING_COMPONENTS */
1742 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
1745 #ifndef GL_ARB_half_float_vertex
1746 #define GL_HALF_FLOAT 0x140B
1749 #ifndef GL_ARB_instanced_arrays
1750 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
1753 #ifndef GL_ARB_map_buffer_range
1754 #define GL_MAP_READ_BIT 0x0001
1755 #define GL_MAP_WRITE_BIT 0x0002
1756 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
1757 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
1758 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
1759 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
1762 #ifndef GL_ARB_texture_buffer_object
1763 #define GL_TEXTURE_BUFFER_ARB 0x8C2A
1764 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
1765 #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
1766 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
1767 #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
1770 #ifndef GL_ARB_texture_compression_rgtc
1771 #define GL_COMPRESSED_RED_RGTC1 0x8DBB
1772 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
1773 #define GL_COMPRESSED_RG_RGTC2 0x8DBD
1774 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
1777 #ifndef GL_ARB_texture_rg
1778 #define GL_RG 0x8227
1779 #define GL_RG_INTEGER 0x8228
1780 #define GL_R8 0x8229
1781 #define GL_R16 0x822A
1782 #define GL_RG8 0x822B
1783 #define GL_RG16 0x822C
1784 #define GL_R16F 0x822D
1785 #define GL_R32F 0x822E
1786 #define GL_RG16F 0x822F
1787 #define GL_RG32F 0x8230
1788 #define GL_R8I 0x8231
1789 #define GL_R8UI 0x8232
1790 #define GL_R16I 0x8233
1791 #define GL_R16UI 0x8234
1792 #define GL_R32I 0x8235
1793 #define GL_R32UI 0x8236
1794 #define GL_RG8I 0x8237
1795 #define GL_RG8UI 0x8238
1796 #define GL_RG16I 0x8239
1797 #define GL_RG16UI 0x823A
1798 #define GL_RG32I 0x823B
1799 #define GL_RG32UI 0x823C
1802 #ifndef GL_ARB_vertex_array_object
1803 #define GL_VERTEX_ARRAY_BINDING 0x85B5
1806 #ifndef GL_ARB_uniform_buffer_object
1807 #define GL_UNIFORM_BUFFER 0x8A11
1808 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
1809 #define GL_UNIFORM_BUFFER_START 0x8A29
1810 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
1811 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
1812 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
1813 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
1814 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
1815 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
1816 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
1817 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
1818 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
1819 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
1820 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
1821 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
1822 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
1823 #define GL_UNIFORM_TYPE 0x8A37
1824 #define GL_UNIFORM_SIZE 0x8A38
1825 #define GL_UNIFORM_NAME_LENGTH 0x8A39
1826 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
1827 #define GL_UNIFORM_OFFSET 0x8A3B
1828 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
1829 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
1830 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
1831 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
1832 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
1833 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
1834 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
1835 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
1836 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
1837 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
1838 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
1839 #define GL_INVALID_INDEX 0xFFFFFFFFu
1842 #ifndef GL_ARB_compatibility
1843 /* ARB_compatibility just defines tokens from core 3.0 */
1846 #ifndef GL_ARB_copy_buffer
1847 #define GL_COPY_READ_BUFFER 0x8F36
1848 #define GL_COPY_WRITE_BUFFER 0x8F37
1851 #ifndef GL_ARB_shader_texture_lod
1854 #ifndef GL_ARB_depth_clamp
1855 #define GL_DEPTH_CLAMP 0x864F
1858 #ifndef GL_ARB_draw_elements_base_vertex
1861 #ifndef GL_ARB_fragment_coord_conventions
1864 #ifndef GL_ARB_provoking_vertex
1865 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
1866 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
1867 #define GL_LAST_VERTEX_CONVENTION 0x8E4E
1868 #define GL_PROVOKING_VERTEX 0x8E4F
1871 #ifndef GL_ARB_seamless_cube_map
1872 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
1876 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
1877 #define GL_OBJECT_TYPE 0x9112
1878 #define GL_SYNC_CONDITION 0x9113
1879 #define GL_SYNC_STATUS 0x9114
1880 #define GL_SYNC_FLAGS 0x9115
1881 #define GL_SYNC_FENCE 0x9116
1882 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
1883 #define GL_UNSIGNALED 0x9118
1884 #define GL_SIGNALED 0x9119
1885 #define GL_ALREADY_SIGNALED 0x911A
1886 #define GL_TIMEOUT_EXPIRED 0x911B
1887 #define GL_CONDITION_SATISFIED 0x911C
1888 #define GL_WAIT_FAILED 0x911D
1889 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
1890 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
1893 #ifndef GL_ARB_texture_multisample
1894 #define GL_SAMPLE_POSITION 0x8E50
1895 #define GL_SAMPLE_MASK 0x8E51
1896 #define GL_SAMPLE_MASK_VALUE 0x8E52
1897 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
1898 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
1899 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
1900 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
1901 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
1902 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
1903 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
1904 #define GL_TEXTURE_SAMPLES 0x9106
1905 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
1906 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
1907 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
1908 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
1909 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
1910 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
1911 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
1912 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
1913 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
1914 #define GL_MAX_INTEGER_SAMPLES 0x9110
1917 #ifndef GL_ARB_vertex_array_bgra
1921 #ifndef GL_ARB_draw_buffers_blend
1924 #ifndef GL_ARB_sample_shading
1925 #define GL_SAMPLE_SHADING_ARB 0x8C36
1926 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
1929 #ifndef GL_ARB_texture_cube_map_array
1930 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
1931 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
1932 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
1933 #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
1934 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
1935 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
1936 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
1939 #ifndef GL_ARB_texture_gather
1940 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
1941 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
1944 #ifndef GL_ARB_texture_query_lod
1947 #ifndef GL_ARB_shading_language_include
1948 #define GL_SHADER_INCLUDE_ARB 0x8DAE
1949 #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
1950 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA
1953 #ifndef GL_ARB_texture_compression_bptc
1954 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
1955 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
1956 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
1957 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
1960 #ifndef GL_ARB_blend_func_extended
1961 #define GL_SRC1_COLOR 0x88F9
1962 /* reuse GL_SRC1_ALPHA */
1963 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA
1964 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
1965 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
1968 #ifndef GL_ARB_explicit_attrib_location
1971 #ifndef GL_ARB_occlusion_query2
1972 #define GL_ANY_SAMPLES_PASSED 0x8C2F
1975 #ifndef GL_ARB_sampler_objects
1976 #define GL_SAMPLER_BINDING 0x8919
1979 #ifndef GL_ARB_shader_bit_encoding
1982 #ifndef GL_ARB_texture_rgb10_a2ui
1983 #define GL_RGB10_A2UI 0x906F
1986 #ifndef GL_ARB_texture_swizzle
1987 #define GL_TEXTURE_SWIZZLE_R 0x8E42
1988 #define GL_TEXTURE_SWIZZLE_G 0x8E43
1989 #define GL_TEXTURE_SWIZZLE_B 0x8E44
1990 #define GL_TEXTURE_SWIZZLE_A 0x8E45
1991 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
1994 #ifndef GL_ARB_timer_query
1995 #define GL_TIME_ELAPSED 0x88BF
1996 #define GL_TIMESTAMP 0x8E28
1999 #ifndef GL_ARB_vertex_type_2_10_10_10_rev
2000 /* reuse GL_UNSIGNED_INT_2_10_10_10_REV */
2001 #define GL_INT_2_10_10_10_REV 0x8D9F
2004 #ifndef GL_ARB_draw_indirect
2005 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F
2006 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
2009 #ifndef GL_ARB_gpu_shader5
2010 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
2011 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
2012 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
2013 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
2014 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
2015 /* reuse GL_MAX_VERTEX_STREAMS */
2018 #ifndef GL_ARB_gpu_shader_fp64
2019 /* reuse GL_DOUBLE */
2020 #define GL_DOUBLE_VEC2 0x8FFC
2021 #define GL_DOUBLE_VEC3 0x8FFD
2022 #define GL_DOUBLE_VEC4 0x8FFE
2023 #define GL_DOUBLE_MAT2 0x8F46
2024 #define GL_DOUBLE_MAT3 0x8F47
2025 #define GL_DOUBLE_MAT4 0x8F48
2026 #define GL_DOUBLE_MAT2x3 0x8F49
2027 #define GL_DOUBLE_MAT2x4 0x8F4A
2028 #define GL_DOUBLE_MAT3x2 0x8F4B
2029 #define GL_DOUBLE_MAT3x4 0x8F4C
2030 #define GL_DOUBLE_MAT4x2 0x8F4D
2031 #define GL_DOUBLE_MAT4x3 0x8F4E
2034 #ifndef GL_ARB_shader_subroutine
2035 #define GL_ACTIVE_SUBROUTINES 0x8DE5
2036 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
2037 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
2038 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
2039 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
2040 #define GL_MAX_SUBROUTINES 0x8DE7
2041 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
2042 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
2043 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B
2044 /* reuse GL_UNIFORM_SIZE */
2045 /* reuse GL_UNIFORM_NAME_LENGTH */
2048 #ifndef GL_ARB_tessellation_shader
2049 #define GL_PATCHES 0x000E
2050 #define GL_PATCH_VERTICES 0x8E72
2051 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
2052 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
2053 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
2054 #define GL_TESS_GEN_MODE 0x8E76
2055 #define GL_TESS_GEN_SPACING 0x8E77
2056 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78
2057 #define GL_TESS_GEN_POINT_MODE 0x8E79
2058 /* reuse GL_TRIANGLES */
2059 /* reuse GL_QUADS */
2060 #define GL_ISOLINES 0x8E7A
2061 /* reuse GL_EQUAL */
2062 #define GL_FRACTIONAL_ODD 0x8E7B
2063 #define GL_FRACTIONAL_EVEN 0x8E7C
2066 #define GL_MAX_PATCH_VERTICES 0x8E7D
2067 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E
2068 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
2069 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
2070 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
2071 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
2072 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
2073 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
2074 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
2075 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
2076 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
2077 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
2078 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
2079 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
2080 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
2081 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
2082 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
2083 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
2084 #define GL_TESS_EVALUATION_SHADER 0x8E87
2085 #define GL_TESS_CONTROL_SHADER 0x8E88
2088 #ifndef GL_ARB_texture_buffer_object_rgb32
2089 /* reuse GL_RGB32F */
2090 /* reuse GL_RGB32UI */
2091 /* reuse GL_RGB32I */
2094 #ifndef GL_ARB_transform_feedback2
2095 #define GL_TRANSFORM_FEEDBACK 0x8E22
2096 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
2097 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
2098 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
2101 #ifndef GL_ARB_transform_feedback3
2102 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
2103 #define GL_MAX_VERTEX_STREAMS 0x8E71
2106 #ifndef GL_ARB_ES2_compatibility
2107 #define GL_FIXED 0x140C
2108 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
2109 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
2110 #define GL_LOW_FLOAT 0x8DF0
2111 #define GL_MEDIUM_FLOAT 0x8DF1
2112 #define GL_HIGH_FLOAT 0x8DF2
2113 #define GL_LOW_INT 0x8DF3
2114 #define GL_MEDIUM_INT 0x8DF4
2115 #define GL_HIGH_INT 0x8DF5
2116 #define GL_SHADER_COMPILER 0x8DFA
2117 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
2118 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
2119 #define GL_MAX_VARYING_VECTORS 0x8DFC
2120 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
2123 #ifndef GL_ARB_get_program_binary
2124 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
2125 #define GL_PROGRAM_BINARY_LENGTH 0x8741
2126 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
2127 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
2130 #ifndef GL_ARB_separate_shader_objects
2131 #define GL_VERTEX_SHADER_BIT 0x00000001
2132 #define GL_FRAGMENT_SHADER_BIT 0x00000002
2133 #define GL_GEOMETRY_SHADER_BIT 0x00000004
2134 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008
2135 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
2136 #define GL_ALL_SHADER_BITS 0xFFFFFFFF
2137 #define GL_PROGRAM_SEPARABLE 0x8258
2138 #define GL_ACTIVE_PROGRAM 0x8259
2139 #define GL_PROGRAM_PIPELINE_BINDING 0x825A
2142 #ifndef GL_ARB_shader_precision
2145 #ifndef GL_ARB_vertex_attrib_64bit
2146 /* reuse GL_RGB32I */
2147 /* reuse GL_DOUBLE_VEC2 */
2148 /* reuse GL_DOUBLE_VEC3 */
2149 /* reuse GL_DOUBLE_VEC4 */
2150 /* reuse GL_DOUBLE_MAT2 */
2151 /* reuse GL_DOUBLE_MAT3 */
2152 /* reuse GL_DOUBLE_MAT4 */
2153 /* reuse GL_DOUBLE_MAT2x3 */
2154 /* reuse GL_DOUBLE_MAT2x4 */
2155 /* reuse GL_DOUBLE_MAT3x2 */
2156 /* reuse GL_DOUBLE_MAT3x4 */
2157 /* reuse GL_DOUBLE_MAT4x2 */
2158 /* reuse GL_DOUBLE_MAT4x3 */
2161 #ifndef GL_ARB_viewport_array
2162 /* reuse GL_SCISSOR_BOX */
2163 /* reuse GL_VIEWPORT */
2164 /* reuse GL_DEPTH_RANGE */
2165 /* reuse GL_SCISSOR_TEST */
2166 #define GL_MAX_VIEWPORTS 0x825B
2167 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
2168 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D
2169 #define GL_LAYER_PROVOKING_VERTEX 0x825E
2170 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
2171 #define GL_UNDEFINED_VERTEX 0x8260
2172 /* reuse GL_FIRST_VERTEX_CONVENTION */
2173 /* reuse GL_LAST_VERTEX_CONVENTION */
2174 /* reuse GL_PROVOKING_VERTEX */
2177 #ifndef GL_ARB_cl_event
2178 #define GL_SYNC_CL_EVENT_ARB 0x8240
2179 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
2182 #ifndef GL_ARB_debug_output
2183 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
2184 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
2185 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
2186 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
2187 #define GL_DEBUG_SOURCE_API_ARB 0x8246
2188 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
2189 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
2190 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
2191 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
2192 #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
2193 #define GL_DEBUG_TYPE_ERROR_ARB 0x824C
2194 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
2195 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
2196 #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
2197 #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
2198 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251
2199 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
2200 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
2201 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
2202 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
2203 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
2204 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
2207 #ifndef GL_ARB_robustness
2208 /* reuse GL_NO_ERROR */
2209 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
2210 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
2211 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
2212 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
2213 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
2214 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
2215 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261
2218 #ifndef GL_ARB_shader_stencil_export
2222 #define GL_ABGR_EXT 0x8000
2225 #ifndef GL_EXT_blend_color
2226 #define GL_CONSTANT_COLOR_EXT 0x8001
2227 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
2228 #define GL_CONSTANT_ALPHA_EXT 0x8003
2229 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
2230 #define GL_BLEND_COLOR_EXT 0x8005
2233 #ifndef GL_EXT_polygon_offset
2234 #define GL_POLYGON_OFFSET_EXT 0x8037
2235 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
2236 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
2239 #ifndef GL_EXT_texture
2240 #define GL_ALPHA4_EXT 0x803B
2241 #define GL_ALPHA8_EXT 0x803C
2242 #define GL_ALPHA12_EXT 0x803D
2243 #define GL_ALPHA16_EXT 0x803E
2244 #define GL_LUMINANCE4_EXT 0x803F
2245 #define GL_LUMINANCE8_EXT 0x8040
2246 #define GL_LUMINANCE12_EXT 0x8041
2247 #define GL_LUMINANCE16_EXT 0x8042
2248 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043
2249 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044
2250 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
2251 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046
2252 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047
2253 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048
2254 #define GL_INTENSITY_EXT 0x8049
2255 #define GL_INTENSITY4_EXT 0x804A
2256 #define GL_INTENSITY8_EXT 0x804B
2257 #define GL_INTENSITY12_EXT 0x804C
2258 #define GL_INTENSITY16_EXT 0x804D
2259 #define GL_RGB2_EXT 0x804E
2260 #define GL_RGB4_EXT 0x804F
2261 #define GL_RGB5_EXT 0x8050
2262 #define GL_RGB8_EXT 0x8051
2263 #define GL_RGB10_EXT 0x8052
2264 #define GL_RGB12_EXT 0x8053
2265 #define GL_RGB16_EXT 0x8054
2266 #define GL_RGBA2_EXT 0x8055
2267 #define GL_RGBA4_EXT 0x8056
2268 #define GL_RGB5_A1_EXT 0x8057
2269 #define GL_RGBA8_EXT 0x8058
2270 #define GL_RGB10_A2_EXT 0x8059
2271 #define GL_RGBA12_EXT 0x805A
2272 #define GL_RGBA16_EXT 0x805B
2273 #define GL_TEXTURE_RED_SIZE_EXT 0x805C
2274 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
2275 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
2276 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
2277 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
2278 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
2279 #define GL_REPLACE_EXT 0x8062
2280 #define GL_PROXY_TEXTURE_1D_EXT 0x8063
2281 #define GL_PROXY_TEXTURE_2D_EXT 0x8064
2282 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065
2285 #ifndef GL_EXT_texture3D
2286 #define GL_PACK_SKIP_IMAGES_EXT 0x806B
2287 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
2288 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
2289 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
2290 #define GL_TEXTURE_3D_EXT 0x806F
2291 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
2292 #define GL_TEXTURE_DEPTH_EXT 0x8071
2293 #define GL_TEXTURE_WRAP_R_EXT 0x8072
2294 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
2297 #ifndef GL_SGIS_texture_filter4
2298 #define GL_FILTER4_SGIS 0x8146
2299 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
2302 #ifndef GL_EXT_subtexture
2305 #ifndef GL_EXT_copy_texture
2308 #ifndef GL_EXT_histogram
2309 #define GL_HISTOGRAM_EXT 0x8024
2310 #define GL_PROXY_HISTOGRAM_EXT 0x8025
2311 #define GL_HISTOGRAM_WIDTH_EXT 0x8026
2312 #define GL_HISTOGRAM_FORMAT_EXT 0x8027
2313 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
2314 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
2315 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
2316 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
2317 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
2318 #define GL_HISTOGRAM_SINK_EXT 0x802D
2319 #define GL_MINMAX_EXT 0x802E
2320 #define GL_MINMAX_FORMAT_EXT 0x802F
2321 #define GL_MINMAX_SINK_EXT 0x8030
2322 #define GL_TABLE_TOO_LARGE_EXT 0x8031
2325 #ifndef GL_EXT_convolution
2326 #define GL_CONVOLUTION_1D_EXT 0x8010
2327 #define GL_CONVOLUTION_2D_EXT 0x8011
2328 #define GL_SEPARABLE_2D_EXT 0x8012
2329 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
2330 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
2331 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
2332 #define GL_REDUCE_EXT 0x8016
2333 #define GL_CONVOLUTION_FORMAT_EXT 0x8017
2334 #define GL_CONVOLUTION_WIDTH_EXT 0x8018
2335 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019
2336 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
2337 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
2338 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
2339 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
2340 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
2341 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
2342 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
2343 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
2344 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
2345 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
2348 #ifndef GL_SGI_color_matrix
2349 #define GL_COLOR_MATRIX_SGI 0x80B1
2350 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
2351 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
2352 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
2353 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
2354 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
2355 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
2356 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
2357 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
2358 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
2359 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
2362 #ifndef GL_SGI_color_table
2363 #define GL_COLOR_TABLE_SGI 0x80D0
2364 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
2365 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
2366 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3
2367 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
2368 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
2369 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6
2370 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7
2371 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
2372 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
2373 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
2374 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
2375 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
2376 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
2377 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
2378 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
2381 #ifndef GL_SGIS_pixel_texture
2382 #define GL_PIXEL_TEXTURE_SGIS 0x8353
2383 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
2384 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
2385 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
2388 #ifndef GL_SGIX_pixel_texture
2389 #define GL_PIXEL_TEX_GEN_SGIX 0x8139
2390 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
2393 #ifndef GL_SGIS_texture4D
2394 #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
2395 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
2396 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
2397 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
2398 #define GL_TEXTURE_4D_SGIS 0x8134
2399 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135
2400 #define GL_TEXTURE_4DSIZE_SGIS 0x8136
2401 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137
2402 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
2403 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F
2406 #ifndef GL_SGI_texture_color_table
2407 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
2408 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
2411 #ifndef GL_EXT_cmyka
2412 #define GL_CMYK_EXT 0x800C
2413 #define GL_CMYKA_EXT 0x800D
2414 #define GL_PACK_CMYK_HINT_EXT 0x800E
2415 #define GL_UNPACK_CMYK_HINT_EXT 0x800F
2418 #ifndef GL_EXT_texture_object
2419 #define GL_TEXTURE_PRIORITY_EXT 0x8066
2420 #define GL_TEXTURE_RESIDENT_EXT 0x8067
2421 #define GL_TEXTURE_1D_BINDING_EXT 0x8068
2422 #define GL_TEXTURE_2D_BINDING_EXT 0x8069
2423 #define GL_TEXTURE_3D_BINDING_EXT 0x806A
2426 #ifndef GL_SGIS_detail_texture
2427 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
2428 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
2429 #define GL_LINEAR_DETAIL_SGIS 0x8097
2430 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
2431 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
2432 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
2433 #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
2434 #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
2437 #ifndef GL_SGIS_sharpen_texture
2438 #define GL_LINEAR_SHARPEN_SGIS 0x80AD
2439 #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
2440 #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
2441 #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
2444 #ifndef GL_EXT_packed_pixels
2445 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
2446 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
2447 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
2448 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
2449 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
2452 #ifndef GL_SGIS_texture_lod
2453 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A
2454 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B
2455 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
2456 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
2459 #ifndef GL_SGIS_multisample
2460 #define GL_MULTISAMPLE_SGIS 0x809D
2461 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
2462 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
2463 #define GL_SAMPLE_MASK_SGIS 0x80A0
2464 #define GL_1PASS_SGIS 0x80A1
2465 #define GL_2PASS_0_SGIS 0x80A2
2466 #define GL_2PASS_1_SGIS 0x80A3
2467 #define GL_4PASS_0_SGIS 0x80A4
2468 #define GL_4PASS_1_SGIS 0x80A5
2469 #define GL_4PASS_2_SGIS 0x80A6
2470 #define GL_4PASS_3_SGIS 0x80A7
2471 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8
2472 #define GL_SAMPLES_SGIS 0x80A9
2473 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
2474 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
2475 #define GL_SAMPLE_PATTERN_SGIS 0x80AC
2478 #ifndef GL_EXT_rescale_normal
2479 #define GL_RESCALE_NORMAL_EXT 0x803A
2482 #ifndef GL_EXT_vertex_array
2483 #define GL_VERTEX_ARRAY_EXT 0x8074
2484 #define GL_NORMAL_ARRAY_EXT 0x8075
2485 #define GL_COLOR_ARRAY_EXT 0x8076
2486 #define GL_INDEX_ARRAY_EXT 0x8077
2487 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
2488 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
2489 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
2490 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
2491 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
2492 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
2493 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
2494 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
2495 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
2496 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
2497 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
2498 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
2499 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
2500 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
2501 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
2502 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
2503 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
2504 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
2505 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
2506 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
2507 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
2508 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
2509 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
2510 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
2511 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
2512 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
2513 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
2514 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
2517 #ifndef GL_EXT_misc_attribute
2520 #ifndef GL_SGIS_generate_mipmap
2521 #define GL_GENERATE_MIPMAP_SGIS 0x8191
2522 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
2525 #ifndef GL_SGIX_clipmap
2526 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
2527 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
2528 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
2529 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
2530 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
2531 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
2532 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
2533 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
2534 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
2535 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
2536 #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
2537 #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
2540 #ifndef GL_SGIX_shadow
2541 #define GL_TEXTURE_COMPARE_SGIX 0x819A
2542 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
2543 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
2544 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
2547 #ifndef GL_SGIS_texture_edge_clamp
2548 #define GL_CLAMP_TO_EDGE_SGIS 0x812F
2551 #ifndef GL_SGIS_texture_border_clamp
2552 #define GL_CLAMP_TO_BORDER_SGIS 0x812D
2555 #ifndef GL_EXT_blend_minmax
2556 #define GL_FUNC_ADD_EXT 0x8006
2557 #define GL_MIN_EXT 0x8007
2558 #define GL_MAX_EXT 0x8008
2559 #define GL_BLEND_EQUATION_EXT 0x8009
2562 #ifndef GL_EXT_blend_subtract
2563 #define GL_FUNC_SUBTRACT_EXT 0x800A
2564 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
2567 #ifndef GL_EXT_blend_logic_op
2570 #ifndef GL_SGIX_interlace
2571 #define GL_INTERLACE_SGIX 0x8094
2574 #ifndef GL_SGIX_pixel_tiles
2575 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
2576 #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
2577 #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
2578 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
2579 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
2580 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
2581 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
2582 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
2585 #ifndef GL_SGIS_texture_select
2586 #define GL_DUAL_ALPHA4_SGIS 0x8110
2587 #define GL_DUAL_ALPHA8_SGIS 0x8111
2588 #define GL_DUAL_ALPHA12_SGIS 0x8112
2589 #define GL_DUAL_ALPHA16_SGIS 0x8113
2590 #define GL_DUAL_LUMINANCE4_SGIS 0x8114
2591 #define GL_DUAL_LUMINANCE8_SGIS 0x8115
2592 #define GL_DUAL_LUMINANCE12_SGIS 0x8116
2593 #define GL_DUAL_LUMINANCE16_SGIS 0x8117
2594 #define GL_DUAL_INTENSITY4_SGIS 0x8118
2595 #define GL_DUAL_INTENSITY8_SGIS 0x8119
2596 #define GL_DUAL_INTENSITY12_SGIS 0x811A
2597 #define GL_DUAL_INTENSITY16_SGIS 0x811B
2598 #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
2599 #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
2600 #define GL_QUAD_ALPHA4_SGIS 0x811E
2601 #define GL_QUAD_ALPHA8_SGIS 0x811F
2602 #define GL_QUAD_LUMINANCE4_SGIS 0x8120
2603 #define GL_QUAD_LUMINANCE8_SGIS 0x8121
2604 #define GL_QUAD_INTENSITY4_SGIS 0x8122
2605 #define GL_QUAD_INTENSITY8_SGIS 0x8123
2606 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
2607 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
2610 #ifndef GL_SGIX_sprite
2611 #define GL_SPRITE_SGIX 0x8148
2612 #define GL_SPRITE_MODE_SGIX 0x8149
2613 #define GL_SPRITE_AXIS_SGIX 0x814A
2614 #define GL_SPRITE_TRANSLATION_SGIX 0x814B
2615 #define GL_SPRITE_AXIAL_SGIX 0x814C
2616 #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
2617 #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
2620 #ifndef GL_SGIX_texture_multi_buffer
2621 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
2624 #ifndef GL_EXT_point_parameters
2625 #define GL_POINT_SIZE_MIN_EXT 0x8126
2626 #define GL_POINT_SIZE_MAX_EXT 0x8127
2627 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
2628 #define GL_DISTANCE_ATTENUATION_EXT 0x8129
2631 #ifndef GL_SGIS_point_parameters
2632 #define GL_POINT_SIZE_MIN_SGIS 0x8126
2633 #define GL_POINT_SIZE_MAX_SGIS 0x8127
2634 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
2635 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129
2638 #ifndef GL_SGIX_instruments
2639 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
2640 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
2643 #ifndef GL_SGIX_texture_scale_bias
2644 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
2645 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
2646 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
2647 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
2650 #ifndef GL_SGIX_framezoom
2651 #define GL_FRAMEZOOM_SGIX 0x818B
2652 #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
2653 #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
2656 #ifndef GL_SGIX_tag_sample_buffer
2659 #ifndef GL_FfdMaskSGIX
2660 #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
2661 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
2664 #ifndef GL_SGIX_polynomial_ffd
2665 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
2666 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195
2667 #define GL_DEFORMATIONS_MASK_SGIX 0x8196
2668 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
2671 #ifndef GL_SGIX_reference_plane
2672 #define GL_REFERENCE_PLANE_SGIX 0x817D
2673 #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
2676 #ifndef GL_SGIX_flush_raster
2679 #ifndef GL_SGIX_depth_texture
2680 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5
2681 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6
2682 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7
2685 #ifndef GL_SGIS_fog_function
2686 #define GL_FOG_FUNC_SGIS 0x812A
2687 #define GL_FOG_FUNC_POINTS_SGIS 0x812B
2688 #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
2691 #ifndef GL_SGIX_fog_offset
2692 #define GL_FOG_OFFSET_SGIX 0x8198
2693 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199
2696 #ifndef GL_HP_image_transform
2697 #define GL_IMAGE_SCALE_X_HP 0x8155
2698 #define GL_IMAGE_SCALE_Y_HP 0x8156
2699 #define GL_IMAGE_TRANSLATE_X_HP 0x8157
2700 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158
2701 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
2702 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
2703 #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
2704 #define GL_IMAGE_MAG_FILTER_HP 0x815C
2705 #define GL_IMAGE_MIN_FILTER_HP 0x815D
2706 #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
2707 #define GL_CUBIC_HP 0x815F
2708 #define GL_AVERAGE_HP 0x8160
2709 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161
2710 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
2711 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
2714 #ifndef GL_HP_convolution_border_modes
2715 #define GL_IGNORE_BORDER_HP 0x8150
2716 #define GL_CONSTANT_BORDER_HP 0x8151
2717 #define GL_REPLICATE_BORDER_HP 0x8153
2718 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
2721 #ifndef GL_INGR_palette_buffer
2724 #ifndef GL_SGIX_texture_add_env
2725 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
2728 #ifndef GL_EXT_color_subtable
2731 #ifndef GL_PGI_vertex_hints
2732 #define GL_VERTEX_DATA_HINT_PGI 0x1A22A
2733 #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
2734 #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
2735 #define GL_MAX_VERTEX_HINT_PGI 0x1A22D
2736 #define GL_COLOR3_BIT_PGI 0x00010000
2737 #define GL_COLOR4_BIT_PGI 0x00020000
2738 #define GL_EDGEFLAG_BIT_PGI 0x00040000
2739 #define GL_INDEX_BIT_PGI 0x00080000
2740 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000
2741 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
2742 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
2743 #define GL_MAT_EMISSION_BIT_PGI 0x00800000
2744 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
2745 #define GL_MAT_SHININESS_BIT_PGI 0x02000000
2746 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000
2747 #define GL_NORMAL_BIT_PGI 0x08000000
2748 #define GL_TEXCOORD1_BIT_PGI 0x10000000
2749 #define GL_TEXCOORD2_BIT_PGI 0x20000000
2750 #define GL_TEXCOORD3_BIT_PGI 0x40000000
2751 #define GL_TEXCOORD4_BIT_PGI 0x80000000
2752 #define GL_VERTEX23_BIT_PGI 0x00000004
2753 #define GL_VERTEX4_BIT_PGI 0x00000008
2756 #ifndef GL_PGI_misc_hints
2757 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
2758 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
2759 #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
2760 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
2761 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
2762 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
2763 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
2764 #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
2765 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
2766 #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
2767 #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
2768 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
2769 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
2770 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
2771 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
2772 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219
2773 #define GL_CLIP_NEAR_HINT_PGI 0x1A220
2774 #define GL_CLIP_FAR_HINT_PGI 0x1A221
2775 #define GL_WIDE_LINE_HINT_PGI 0x1A222
2776 #define GL_BACK_NORMALS_HINT_PGI 0x1A223
2779 #ifndef GL_EXT_paletted_texture
2780 #define GL_COLOR_INDEX1_EXT 0x80E2
2781 #define GL_COLOR_INDEX2_EXT 0x80E3
2782 #define GL_COLOR_INDEX4_EXT 0x80E4
2783 #define GL_COLOR_INDEX8_EXT 0x80E5
2784 #define GL_COLOR_INDEX12_EXT 0x80E6
2785 #define GL_COLOR_INDEX16_EXT 0x80E7
2786 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
2789 #ifndef GL_EXT_clip_volume_hint
2790 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
2793 #ifndef GL_SGIX_list_priority
2794 #define GL_LIST_PRIORITY_SGIX 0x8182
2797 #ifndef GL_SGIX_ir_instrument1
2798 #define GL_IR_INSTRUMENT1_SGIX 0x817F
2801 #ifndef GL_SGIX_calligraphic_fragment
2802 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
2805 #ifndef GL_SGIX_texture_lod_bias
2806 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
2807 #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
2808 #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
2811 #ifndef GL_SGIX_shadow_ambient
2812 #define GL_SHADOW_AMBIENT_SGIX 0x80BF
2815 #ifndef GL_EXT_index_texture
2818 #ifndef GL_EXT_index_material
2819 #define GL_INDEX_MATERIAL_EXT 0x81B8
2820 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
2821 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
2824 #ifndef GL_EXT_index_func
2825 #define GL_INDEX_TEST_EXT 0x81B5
2826 #define GL_INDEX_TEST_FUNC_EXT 0x81B6
2827 #define GL_INDEX_TEST_REF_EXT 0x81B7
2830 #ifndef GL_EXT_index_array_formats
2831 #define GL_IUI_V2F_EXT 0x81AD
2832 #define GL_IUI_V3F_EXT 0x81AE
2833 #define GL_IUI_N3F_V2F_EXT 0x81AF
2834 #define GL_IUI_N3F_V3F_EXT 0x81B0
2835 #define GL_T2F_IUI_V2F_EXT 0x81B1
2836 #define GL_T2F_IUI_V3F_EXT 0x81B2
2837 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
2838 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
2841 #ifndef GL_EXT_compiled_vertex_array
2842 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
2843 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
2846 #ifndef GL_EXT_cull_vertex
2847 #define GL_CULL_VERTEX_EXT 0x81AA
2848 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
2849 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
2852 #ifndef GL_SGIX_ycrcb
2853 #define GL_YCRCB_422_SGIX 0x81BB
2854 #define GL_YCRCB_444_SGIX 0x81BC
2857 #ifndef GL_SGIX_fragment_lighting
2858 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400
2859 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
2860 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
2861 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
2862 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
2863 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
2864 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
2865 #define GL_LIGHT_ENV_MODE_SGIX 0x8407
2866 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
2867 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
2868 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
2869 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
2870 #define GL_FRAGMENT_LIGHT0_SGIX 0x840C
2871 #define GL_FRAGMENT_LIGHT1_SGIX 0x840D
2872 #define GL_FRAGMENT_LIGHT2_SGIX 0x840E
2873 #define GL_FRAGMENT_LIGHT3_SGIX 0x840F
2874 #define GL_FRAGMENT_LIGHT4_SGIX 0x8410
2875 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411
2876 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412
2877 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413
2880 #ifndef GL_IBM_rasterpos_clip
2881 #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
2884 #ifndef GL_HP_texture_lighting
2885 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
2886 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168
2887 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
2890 #ifndef GL_EXT_draw_range_elements
2891 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
2892 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
2895 #ifndef GL_WIN_phong_shading
2896 #define GL_PHONG_WIN 0x80EA
2897 #define GL_PHONG_HINT_WIN 0x80EB
2900 #ifndef GL_WIN_specular_fog
2901 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
2904 #ifndef GL_EXT_light_texture
2905 #define GL_FRAGMENT_MATERIAL_EXT 0x8349
2906 #define GL_FRAGMENT_NORMAL_EXT 0x834A
2907 #define GL_FRAGMENT_COLOR_EXT 0x834C
2908 #define GL_ATTENUATION_EXT 0x834D
2909 #define GL_SHADOW_ATTENUATION_EXT 0x834E
2910 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
2911 #define GL_TEXTURE_LIGHT_EXT 0x8350
2912 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
2913 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
2914 /* reuse GL_FRAGMENT_DEPTH_EXT */
2917 #ifndef GL_SGIX_blend_alpha_minmax
2918 #define GL_ALPHA_MIN_SGIX 0x8320
2919 #define GL_ALPHA_MAX_SGIX 0x8321
2922 #ifndef GL_SGIX_impact_pixel_texture
2923 #define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
2924 #define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
2925 #define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
2926 #define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
2927 #define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
2928 #define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
2929 #define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
2933 #define GL_BGR_EXT 0x80E0
2934 #define GL_BGRA_EXT 0x80E1
2937 #ifndef GL_SGIX_async
2938 #define GL_ASYNC_MARKER_SGIX 0x8329
2941 #ifndef GL_SGIX_async_pixel
2942 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
2943 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
2944 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E
2945 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
2946 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
2947 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
2950 #ifndef GL_SGIX_async_histogram
2951 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C
2952 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
2955 #ifndef GL_INTEL_texture_scissor
2958 #ifndef GL_INTEL_parallel_arrays
2959 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4
2960 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
2961 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
2962 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
2963 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
2966 #ifndef GL_HP_occlusion_test
2967 #define GL_OCCLUSION_TEST_HP 0x8165
2968 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166
2971 #ifndef GL_EXT_pixel_transform
2972 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
2973 #define GL_PIXEL_MAG_FILTER_EXT 0x8331
2974 #define GL_PIXEL_MIN_FILTER_EXT 0x8332
2975 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
2976 #define GL_CUBIC_EXT 0x8334
2977 #define GL_AVERAGE_EXT 0x8335
2978 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
2979 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
2980 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
2983 #ifndef GL_EXT_pixel_transform_color_table
2986 #ifndef GL_EXT_shared_texture_palette
2987 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
2990 #ifndef GL_EXT_separate_specular_color
2991 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
2992 #define GL_SINGLE_COLOR_EXT 0x81F9
2993 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
2996 #ifndef GL_EXT_secondary_color
2997 #define GL_COLOR_SUM_EXT 0x8458
2998 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
2999 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
3000 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
3001 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
3002 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
3003 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
3006 #ifndef GL_EXT_texture_perturb_normal
3007 #define GL_PERTURB_EXT 0x85AE
3008 #define GL_TEXTURE_NORMAL_EXT 0x85AF
3011 #ifndef GL_EXT_multi_draw_arrays
3014 #ifndef GL_EXT_fog_coord
3015 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
3016 #define GL_FOG_COORDINATE_EXT 0x8451
3017 #define GL_FRAGMENT_DEPTH_EXT 0x8452
3018 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
3019 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
3020 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
3021 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
3022 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
3025 #ifndef GL_REND_screen_coordinates
3026 #define GL_SCREEN_COORDINATES_REND 0x8490
3027 #define GL_INVERTED_SCREEN_W_REND 0x8491
3030 #ifndef GL_EXT_coordinate_frame
3031 #define GL_TANGENT_ARRAY_EXT 0x8439
3032 #define GL_BINORMAL_ARRAY_EXT 0x843A
3033 #define GL_CURRENT_TANGENT_EXT 0x843B
3034 #define GL_CURRENT_BINORMAL_EXT 0x843C
3035 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
3036 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
3037 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
3038 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
3039 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
3040 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
3041 #define GL_MAP1_TANGENT_EXT 0x8444
3042 #define GL_MAP2_TANGENT_EXT 0x8445
3043 #define GL_MAP1_BINORMAL_EXT 0x8446
3044 #define GL_MAP2_BINORMAL_EXT 0x8447
3047 #ifndef GL_EXT_texture_env_combine
3048 #define GL_COMBINE_EXT 0x8570
3049 #define GL_COMBINE_RGB_EXT 0x8571
3050 #define GL_COMBINE_ALPHA_EXT 0x8572
3051 #define GL_RGB_SCALE_EXT 0x8573
3052 #define GL_ADD_SIGNED_EXT 0x8574
3053 #define GL_INTERPOLATE_EXT 0x8575
3054 #define GL_CONSTANT_EXT 0x8576
3055 #define GL_PRIMARY_COLOR_EXT 0x8577
3056 #define GL_PREVIOUS_EXT 0x8578
3057 #define GL_SOURCE0_RGB_EXT 0x8580
3058 #define GL_SOURCE1_RGB_EXT 0x8581
3059 #define GL_SOURCE2_RGB_EXT 0x8582
3060 #define GL_SOURCE0_ALPHA_EXT 0x8588
3061 #define GL_SOURCE1_ALPHA_EXT 0x8589
3062 #define GL_SOURCE2_ALPHA_EXT 0x858A
3063 #define GL_OPERAND0_RGB_EXT 0x8590
3064 #define GL_OPERAND1_RGB_EXT 0x8591
3065 #define GL_OPERAND2_RGB_EXT 0x8592
3066 #define GL_OPERAND0_ALPHA_EXT 0x8598
3067 #define GL_OPERAND1_ALPHA_EXT 0x8599
3068 #define GL_OPERAND2_ALPHA_EXT 0x859A
3071 #ifndef GL_APPLE_specular_vector
3072 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
3075 #ifndef GL_APPLE_transform_hint
3076 #define GL_TRANSFORM_HINT_APPLE 0x85B1
3079 #ifndef GL_SGIX_fog_scale
3080 #define GL_FOG_SCALE_SGIX 0x81FC
3081 #define GL_FOG_SCALE_VALUE_SGIX 0x81FD
3084 #ifndef GL_SUNX_constant_data
3085 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
3086 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
3089 #ifndef GL_SUN_global_alpha
3090 #define GL_GLOBAL_ALPHA_SUN 0x81D9
3091 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
3094 #ifndef GL_SUN_triangle_list
3095 #define GL_RESTART_SUN 0x0001
3096 #define GL_REPLACE_MIDDLE_SUN 0x0002
3097 #define GL_REPLACE_OLDEST_SUN 0x0003
3098 #define GL_TRIANGLE_LIST_SUN 0x81D7
3099 #define GL_REPLACEMENT_CODE_SUN 0x81D8
3100 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
3101 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
3102 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
3103 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
3104 #define GL_R1UI_V3F_SUN 0x85C4
3105 #define GL_R1UI_C4UB_V3F_SUN 0x85C5
3106 #define GL_R1UI_C3F_V3F_SUN 0x85C6
3107 #define GL_R1UI_N3F_V3F_SUN 0x85C7
3108 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
3109 #define GL_R1UI_T2F_V3F_SUN 0x85C9
3110 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
3111 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
3114 #ifndef GL_SUN_vertex
3117 #ifndef GL_EXT_blend_func_separate
3118 #define GL_BLEND_DST_RGB_EXT 0x80C8
3119 #define GL_BLEND_SRC_RGB_EXT 0x80C9
3120 #define GL_BLEND_DST_ALPHA_EXT 0x80CA
3121 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB
3124 #ifndef GL_INGR_color_clamp
3125 #define GL_RED_MIN_CLAMP_INGR 0x8560
3126 #define GL_GREEN_MIN_CLAMP_INGR 0x8561
3127 #define GL_BLUE_MIN_CLAMP_INGR 0x8562
3128 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563
3129 #define GL_RED_MAX_CLAMP_INGR 0x8564
3130 #define GL_GREEN_MAX_CLAMP_INGR 0x8565
3131 #define GL_BLUE_MAX_CLAMP_INGR 0x8566
3132 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567
3135 #ifndef GL_INGR_interlace_read
3136 #define GL_INTERLACE_READ_INGR 0x8568
3139 #ifndef GL_EXT_stencil_wrap
3140 #define GL_INCR_WRAP_EXT 0x8507
3141 #define GL_DECR_WRAP_EXT 0x8508
3144 #ifndef GL_EXT_422_pixels
3145 #define GL_422_EXT 0x80CC
3146 #define GL_422_REV_EXT 0x80CD
3147 #define GL_422_AVERAGE_EXT 0x80CE
3148 #define GL_422_REV_AVERAGE_EXT 0x80CF
3151 #ifndef GL_NV_texgen_reflection
3152 #define GL_NORMAL_MAP_NV 0x8511
3153 #define GL_REFLECTION_MAP_NV 0x8512
3156 #ifndef GL_EXT_texture_cube_map
3157 #define GL_NORMAL_MAP_EXT 0x8511
3158 #define GL_REFLECTION_MAP_EXT 0x8512
3159 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513
3160 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
3161 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
3162 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
3163 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
3164 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
3165 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
3166 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
3167 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
3168 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
3171 #ifndef GL_SUN_convolution_border_modes
3172 #define GL_WRAP_BORDER_SUN 0x81D4
3175 #ifndef GL_EXT_texture_env_add
3178 #ifndef GL_EXT_texture_lod_bias
3179 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
3180 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
3181 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501
3184 #ifndef GL_EXT_texture_filter_anisotropic
3185 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
3186 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
3189 #ifndef GL_EXT_vertex_weighting
3190 #define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
3191 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
3192 #define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
3193 #define GL_MODELVIEW1_MATRIX_EXT 0x8506
3194 #define GL_VERTEX_WEIGHTING_EXT 0x8509
3195 #define GL_MODELVIEW0_EXT GL_MODELVIEW
3196 #define GL_MODELVIEW1_EXT 0x850A
3197 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
3198 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
3199 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
3200 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
3201 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
3202 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
3205 #ifndef GL_NV_light_max_exponent
3206 #define GL_MAX_SHININESS_NV 0x8504
3207 #define GL_MAX_SPOT_EXPONENT_NV 0x8505
3210 #ifndef GL_NV_vertex_array_range
3211 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D
3212 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
3213 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
3214 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
3215 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
3218 #ifndef GL_NV_register_combiners
3219 #define GL_REGISTER_COMBINERS_NV 0x8522
3220 #define GL_VARIABLE_A_NV 0x8523
3221 #define GL_VARIABLE_B_NV 0x8524
3222 #define GL_VARIABLE_C_NV 0x8525
3223 #define GL_VARIABLE_D_NV 0x8526
3224 #define GL_VARIABLE_E_NV 0x8527
3225 #define GL_VARIABLE_F_NV 0x8528
3226 #define GL_VARIABLE_G_NV 0x8529
3227 #define GL_CONSTANT_COLOR0_NV 0x852A
3228 #define GL_CONSTANT_COLOR1_NV 0x852B
3229 #define GL_PRIMARY_COLOR_NV 0x852C
3230 #define GL_SECONDARY_COLOR_NV 0x852D
3231 #define GL_SPARE0_NV 0x852E
3232 #define GL_SPARE1_NV 0x852F
3233 #define GL_DISCARD_NV 0x8530
3234 #define GL_E_TIMES_F_NV 0x8531
3235 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
3236 #define GL_UNSIGNED_IDENTITY_NV 0x8536
3237 #define GL_UNSIGNED_INVERT_NV 0x8537
3238 #define GL_EXPAND_NORMAL_NV 0x8538
3239 #define GL_EXPAND_NEGATE_NV 0x8539
3240 #define GL_HALF_BIAS_NORMAL_NV 0x853A
3241 #define GL_HALF_BIAS_NEGATE_NV 0x853B
3242 #define GL_SIGNED_IDENTITY_NV 0x853C
3243 #define GL_SIGNED_NEGATE_NV 0x853D
3244 #define GL_SCALE_BY_TWO_NV 0x853E
3245 #define GL_SCALE_BY_FOUR_NV 0x853F
3246 #define GL_SCALE_BY_ONE_HALF_NV 0x8540
3247 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
3248 #define GL_COMBINER_INPUT_NV 0x8542
3249 #define GL_COMBINER_MAPPING_NV 0x8543
3250 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
3251 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
3252 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
3253 #define GL_COMBINER_MUX_SUM_NV 0x8547
3254 #define GL_COMBINER_SCALE_NV 0x8548
3255 #define GL_COMBINER_BIAS_NV 0x8549
3256 #define GL_COMBINER_AB_OUTPUT_NV 0x854A
3257 #define GL_COMBINER_CD_OUTPUT_NV 0x854B
3258 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C
3259 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
3260 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
3261 #define GL_COLOR_SUM_CLAMP_NV 0x854F
3262 #define GL_COMBINER0_NV 0x8550
3263 #define GL_COMBINER1_NV 0x8551
3264 #define GL_COMBINER2_NV 0x8552
3265 #define GL_COMBINER3_NV 0x8553
3266 #define GL_COMBINER4_NV 0x8554
3267 #define GL_COMBINER5_NV 0x8555
3268 #define GL_COMBINER6_NV 0x8556
3269 #define GL_COMBINER7_NV 0x8557
3270 /* reuse GL_TEXTURE0_ARB */
3271 /* reuse GL_TEXTURE1_ARB */
3277 #ifndef GL_NV_fog_distance
3278 #define GL_FOG_DISTANCE_MODE_NV 0x855A
3279 #define GL_EYE_RADIAL_NV 0x855B
3280 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
3281 /* reuse GL_EYE_PLANE */
3284 #ifndef GL_NV_texgen_emboss
3285 #define GL_EMBOSS_LIGHT_NV 0x855D
3286 #define GL_EMBOSS_CONSTANT_NV 0x855E
3287 #define GL_EMBOSS_MAP_NV 0x855F
3290 #ifndef GL_NV_blend_square
3293 #ifndef GL_NV_texture_env_combine4
3294 #define GL_COMBINE4_NV 0x8503
3295 #define GL_SOURCE3_RGB_NV 0x8583
3296 #define GL_SOURCE3_ALPHA_NV 0x858B
3297 #define GL_OPERAND3_RGB_NV 0x8593
3298 #define GL_OPERAND3_ALPHA_NV 0x859B
3301 #ifndef GL_MESA_resize_buffers
3304 #ifndef GL_MESA_window_pos
3307 #ifndef GL_EXT_texture_compression_s3tc
3308 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
3309 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
3310 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
3311 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
3314 #ifndef GL_IBM_cull_vertex
3315 #define GL_CULL_VERTEX_IBM 103050
3318 #ifndef GL_IBM_multimode_draw_arrays
3321 #ifndef GL_IBM_vertex_array_lists
3322 #define GL_VERTEX_ARRAY_LIST_IBM 103070
3323 #define GL_NORMAL_ARRAY_LIST_IBM 103071
3324 #define GL_COLOR_ARRAY_LIST_IBM 103072
3325 #define GL_INDEX_ARRAY_LIST_IBM 103073
3326 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
3327 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
3328 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
3329 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
3330 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
3331 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
3332 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
3333 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
3334 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
3335 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
3336 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
3337 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
3340 #ifndef GL_SGIX_subsample
3341 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
3342 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
3343 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
3344 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
3345 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
3348 #ifndef GL_SGIX_ycrcb_subsample
3351 #ifndef GL_SGIX_ycrcba
3352 #define GL_YCRCB_SGIX 0x8318
3353 #define GL_YCRCBA_SGIX 0x8319
3356 #ifndef GL_SGI_depth_pass_instrument
3357 #define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
3358 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
3359 #define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
3362 #ifndef GL_3DFX_texture_compression_FXT1
3363 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
3364 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
3367 #ifndef GL_3DFX_multisample
3368 #define GL_MULTISAMPLE_3DFX 0x86B2
3369 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3
3370 #define GL_SAMPLES_3DFX 0x86B4
3371 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000
3374 #ifndef GL_3DFX_tbuffer
3377 #ifndef GL_EXT_multisample
3378 #define GL_MULTISAMPLE_EXT 0x809D
3379 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
3380 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
3381 #define GL_SAMPLE_MASK_EXT 0x80A0
3382 #define GL_1PASS_EXT 0x80A1
3383 #define GL_2PASS_0_EXT 0x80A2
3384 #define GL_2PASS_1_EXT 0x80A3
3385 #define GL_4PASS_0_EXT 0x80A4
3386 #define GL_4PASS_1_EXT 0x80A5
3387 #define GL_4PASS_2_EXT 0x80A6
3388 #define GL_4PASS_3_EXT 0x80A7
3389 #define GL_SAMPLE_BUFFERS_EXT 0x80A8
3390 #define GL_SAMPLES_EXT 0x80A9
3391 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
3392 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
3393 #define GL_SAMPLE_PATTERN_EXT 0x80AC
3394 #define GL_MULTISAMPLE_BIT_EXT 0x20000000
3397 #ifndef GL_SGIX_vertex_preclip
3398 #define GL_VERTEX_PRECLIP_SGIX 0x83EE
3399 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
3402 #ifndef GL_SGIX_convolution_accuracy
3403 #define GL_CONVOLUTION_HINT_SGIX 0x8316
3406 #ifndef GL_SGIX_resample
3407 #define GL_PACK_RESAMPLE_SGIX 0x842C
3408 #define GL_UNPACK_RESAMPLE_SGIX 0x842D
3409 #define GL_RESAMPLE_REPLICATE_SGIX 0x842E
3410 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
3411 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430
3414 #ifndef GL_SGIS_point_line_texgen
3415 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
3416 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
3417 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
3418 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
3419 #define GL_EYE_POINT_SGIS 0x81F4
3420 #define GL_OBJECT_POINT_SGIS 0x81F5
3421 #define GL_EYE_LINE_SGIS 0x81F6
3422 #define GL_OBJECT_LINE_SGIS 0x81F7
3425 #ifndef GL_SGIS_texture_color_mask
3426 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
3429 #ifndef GL_EXT_texture_env_dot3
3430 #define GL_DOT3_RGB_EXT 0x8740
3431 #define GL_DOT3_RGBA_EXT 0x8741
3434 #ifndef GL_ATI_texture_mirror_once
3435 #define GL_MIRROR_CLAMP_ATI 0x8742
3436 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
3440 #define GL_ALL_COMPLETED_NV 0x84F2
3441 #define GL_FENCE_STATUS_NV 0x84F3
3442 #define GL_FENCE_CONDITION_NV 0x84F4
3445 #ifndef GL_IBM_texture_mirrored_repeat
3446 #define GL_MIRRORED_REPEAT_IBM 0x8370
3449 #ifndef GL_NV_evaluators
3450 #define GL_EVAL_2D_NV 0x86C0
3451 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
3452 #define GL_MAP_TESSELLATION_NV 0x86C2
3453 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
3454 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
3455 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
3456 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
3457 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
3458 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
3459 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
3460 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
3461 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
3462 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
3463 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
3464 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
3465 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
3466 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
3467 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
3468 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
3469 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
3470 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
3471 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
3472 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6
3473 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
3476 #ifndef GL_NV_packed_depth_stencil
3477 #define GL_DEPTH_STENCIL_NV 0x84F9
3478 #define GL_UNSIGNED_INT_24_8_NV 0x84FA
3481 #ifndef GL_NV_register_combiners2
3482 #define GL_PER_STAGE_CONSTANTS_NV 0x8535
3485 #ifndef GL_NV_texture_compression_vtc
3488 #ifndef GL_NV_texture_rectangle
3489 #define GL_TEXTURE_RECTANGLE_NV 0x84F5
3490 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
3491 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
3492 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
3495 #ifndef GL_NV_texture_shader
3496 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
3497 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
3498 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
3499 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
3500 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
3501 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
3502 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC
3503 #define GL_SHADER_CONSISTENT_NV 0x86DD
3504 #define GL_TEXTURE_SHADER_NV 0x86DE
3505 #define GL_SHADER_OPERATION_NV 0x86DF
3506 #define GL_CULL_MODES_NV 0x86E0
3507 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
3508 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
3509 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
3510 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
3511 #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
3512 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
3513 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
3514 #define GL_CONST_EYE_NV 0x86E5
3515 #define GL_PASS_THROUGH_NV 0x86E6
3516 #define GL_CULL_FRAGMENT_NV 0x86E7
3517 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8
3518 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
3519 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
3520 #define GL_DOT_PRODUCT_NV 0x86EC
3521 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
3522 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
3523 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
3524 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
3525 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
3526 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
3527 #define GL_HILO_NV 0x86F4
3528 #define GL_DSDT_NV 0x86F5
3529 #define GL_DSDT_MAG_NV 0x86F6
3530 #define GL_DSDT_MAG_VIB_NV 0x86F7
3531 #define GL_HILO16_NV 0x86F8
3532 #define GL_SIGNED_HILO_NV 0x86F9
3533 #define GL_SIGNED_HILO16_NV 0x86FA
3534 #define GL_SIGNED_RGBA_NV 0x86FB
3535 #define GL_SIGNED_RGBA8_NV 0x86FC
3536 #define GL_SIGNED_RGB_NV 0x86FE
3537 #define GL_SIGNED_RGB8_NV 0x86FF
3538 #define GL_SIGNED_LUMINANCE_NV 0x8701
3539 #define GL_SIGNED_LUMINANCE8_NV 0x8702
3540 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
3541 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
3542 #define GL_SIGNED_ALPHA_NV 0x8705
3543 #define GL_SIGNED_ALPHA8_NV 0x8706
3544 #define GL_SIGNED_INTENSITY_NV 0x8707
3545 #define GL_SIGNED_INTENSITY8_NV 0x8708
3546 #define GL_DSDT8_NV 0x8709
3547 #define GL_DSDT8_MAG8_NV 0x870A
3548 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
3549 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
3550 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
3551 #define GL_HI_SCALE_NV 0x870E
3552 #define GL_LO_SCALE_NV 0x870F
3553 #define GL_DS_SCALE_NV 0x8710
3554 #define GL_DT_SCALE_NV 0x8711
3555 #define GL_MAGNITUDE_SCALE_NV 0x8712
3556 #define GL_VIBRANCE_SCALE_NV 0x8713
3557 #define GL_HI_BIAS_NV 0x8714
3558 #define GL_LO_BIAS_NV 0x8715
3559 #define GL_DS_BIAS_NV 0x8716
3560 #define GL_DT_BIAS_NV 0x8717
3561 #define GL_MAGNITUDE_BIAS_NV 0x8718
3562 #define GL_VIBRANCE_BIAS_NV 0x8719
3563 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A
3564 #define GL_TEXTURE_HI_SIZE_NV 0x871B
3565 #define GL_TEXTURE_LO_SIZE_NV 0x871C
3566 #define GL_TEXTURE_DS_SIZE_NV 0x871D
3567 #define GL_TEXTURE_DT_SIZE_NV 0x871E
3568 #define GL_TEXTURE_MAG_SIZE_NV 0x871F
3571 #ifndef GL_NV_texture_shader2
3572 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
3575 #ifndef GL_NV_vertex_array_range2
3576 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
3579 #ifndef GL_NV_vertex_program
3580 #define GL_VERTEX_PROGRAM_NV 0x8620
3581 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621
3582 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
3583 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
3584 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
3585 #define GL_CURRENT_ATTRIB_NV 0x8626
3586 #define GL_PROGRAM_LENGTH_NV 0x8627
3587 #define GL_PROGRAM_STRING_NV 0x8628
3588 #define GL_MODELVIEW_PROJECTION_NV 0x8629
3589 #define GL_IDENTITY_NV 0x862A
3590 #define GL_INVERSE_NV 0x862B
3591 #define GL_TRANSPOSE_NV 0x862C
3592 #define GL_INVERSE_TRANSPOSE_NV 0x862D
3593 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
3594 #define GL_MAX_TRACK_MATRICES_NV 0x862F
3595 #define GL_MATRIX0_NV 0x8630
3596 #define GL_MATRIX1_NV 0x8631
3597 #define GL_MATRIX2_NV 0x8632
3598 #define GL_MATRIX3_NV 0x8633
3599 #define GL_MATRIX4_NV 0x8634
3600 #define GL_MATRIX5_NV 0x8635
3601 #define GL_MATRIX6_NV 0x8636
3602 #define GL_MATRIX7_NV 0x8637
3603 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
3604 #define GL_CURRENT_MATRIX_NV 0x8641
3605 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
3606 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
3607 #define GL_PROGRAM_PARAMETER_NV 0x8644
3608 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
3609 #define GL_PROGRAM_TARGET_NV 0x8646
3610 #define GL_PROGRAM_RESIDENT_NV 0x8647
3611 #define GL_TRACK_MATRIX_NV 0x8648
3612 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
3613 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
3614 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B
3615 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
3616 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
3617 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
3618 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
3619 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
3620 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
3621 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
3622 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
3623 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
3624 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
3625 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
3626 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
3627 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
3628 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
3629 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
3630 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
3631 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
3632 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
3633 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
3634 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
3635 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
3636 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
3637 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
3638 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
3639 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
3640 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
3641 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
3642 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
3643 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
3644 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
3645 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
3646 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
3647 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
3648 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
3649 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
3650 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
3651 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
3652 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
3653 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
3654 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
3655 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
3656 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
3657 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
3658 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
3659 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
3660 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
3661 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
3662 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
3665 #ifndef GL_SGIX_texture_coordinate_clamp
3666 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
3667 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
3668 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
3671 #ifndef GL_SGIX_scalebias_hint
3672 #define GL_SCALEBIAS_HINT_SGIX 0x8322
3675 #ifndef GL_OML_interlace
3676 #define GL_INTERLACE_OML 0x8980
3677 #define GL_INTERLACE_READ_OML 0x8981
3680 #ifndef GL_OML_subsample
3681 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
3682 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
3685 #ifndef GL_OML_resample
3686 #define GL_PACK_RESAMPLE_OML 0x8984
3687 #define GL_UNPACK_RESAMPLE_OML 0x8985
3688 #define GL_RESAMPLE_REPLICATE_OML 0x8986
3689 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987
3690 #define GL_RESAMPLE_AVERAGE_OML 0x8988
3691 #define GL_RESAMPLE_DECIMATE_OML 0x8989
3694 #ifndef GL_NV_copy_depth_to_color
3695 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
3696 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
3699 #ifndef GL_ATI_envmap_bumpmap
3700 #define GL_BUMP_ROT_MATRIX_ATI 0x8775
3701 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
3702 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
3703 #define GL_BUMP_TEX_UNITS_ATI 0x8778
3704 #define GL_DUDV_ATI 0x8779
3705 #define GL_DU8DV8_ATI 0x877A
3706 #define GL_BUMP_ENVMAP_ATI 0x877B
3707 #define GL_BUMP_TARGET_ATI 0x877C
3710 #ifndef GL_ATI_fragment_shader
3711 #define GL_FRAGMENT_SHADER_ATI 0x8920
3712 #define GL_REG_0_ATI 0x8921
3713 #define GL_REG_1_ATI 0x8922
3714 #define GL_REG_2_ATI 0x8923
3715 #define GL_REG_3_ATI 0x8924
3716 #define GL_REG_4_ATI 0x8925
3717 #define GL_REG_5_ATI 0x8926
3718 #define GL_REG_6_ATI 0x8927
3719 #define GL_REG_7_ATI 0x8928
3720 #define GL_REG_8_ATI 0x8929
3721 #define GL_REG_9_ATI 0x892A
3722 #define GL_REG_10_ATI 0x892B
3723 #define GL_REG_11_ATI 0x892C
3724 #define GL_REG_12_ATI 0x892D
3725 #define GL_REG_13_ATI 0x892E
3726 #define GL_REG_14_ATI 0x892F
3727 #define GL_REG_15_ATI 0x8930
3728 #define GL_REG_16_ATI 0x8931
3729 #define GL_REG_17_ATI 0x8932
3730 #define GL_REG_18_ATI 0x8933
3731 #define GL_REG_19_ATI 0x8934
3732 #define GL_REG_20_ATI 0x8935
3733 #define GL_REG_21_ATI 0x8936
3734 #define GL_REG_22_ATI 0x8937
3735 #define GL_REG_23_ATI 0x8938
3736 #define GL_REG_24_ATI 0x8939
3737 #define GL_REG_25_ATI 0x893A
3738 #define GL_REG_26_ATI 0x893B
3739 #define GL_REG_27_ATI 0x893C
3740 #define GL_REG_28_ATI 0x893D
3741 #define GL_REG_29_ATI 0x893E
3742 #define GL_REG_30_ATI 0x893F
3743 #define GL_REG_31_ATI 0x8940
3744 #define GL_CON_0_ATI 0x8941
3745 #define GL_CON_1_ATI 0x8942
3746 #define GL_CON_2_ATI 0x8943
3747 #define GL_CON_3_ATI 0x8944
3748 #define GL_CON_4_ATI 0x8945
3749 #define GL_CON_5_ATI 0x8946
3750 #define GL_CON_6_ATI 0x8947
3751 #define GL_CON_7_ATI 0x8948
3752 #define GL_CON_8_ATI 0x8949
3753 #define GL_CON_9_ATI 0x894A
3754 #define GL_CON_10_ATI 0x894B
3755 #define GL_CON_11_ATI 0x894C
3756 #define GL_CON_12_ATI 0x894D
3757 #define GL_CON_13_ATI 0x894E
3758 #define GL_CON_14_ATI 0x894F
3759 #define GL_CON_15_ATI 0x8950
3760 #define GL_CON_16_ATI 0x8951
3761 #define GL_CON_17_ATI 0x8952
3762 #define GL_CON_18_ATI 0x8953
3763 #define GL_CON_19_ATI 0x8954
3764 #define GL_CON_20_ATI 0x8955
3765 #define GL_CON_21_ATI 0x8956
3766 #define GL_CON_22_ATI 0x8957
3767 #define GL_CON_23_ATI 0x8958
3768 #define GL_CON_24_ATI 0x8959
3769 #define GL_CON_25_ATI 0x895A
3770 #define GL_CON_26_ATI 0x895B
3771 #define GL_CON_27_ATI 0x895C
3772 #define GL_CON_28_ATI 0x895D
3773 #define GL_CON_29_ATI 0x895E
3774 #define GL_CON_30_ATI 0x895F
3775 #define GL_CON_31_ATI 0x8960
3776 #define GL_MOV_ATI 0x8961
3777 #define GL_ADD_ATI 0x8963
3778 #define GL_MUL_ATI 0x8964
3779 #define GL_SUB_ATI 0x8965
3780 #define GL_DOT3_ATI 0x8966
3781 #define GL_DOT4_ATI 0x8967
3782 #define GL_MAD_ATI 0x8968
3783 #define GL_LERP_ATI 0x8969
3784 #define GL_CND_ATI 0x896A
3785 #define GL_CND0_ATI 0x896B
3786 #define GL_DOT2_ADD_ATI 0x896C
3787 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
3788 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
3789 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
3790 #define GL_NUM_PASSES_ATI 0x8970
3791 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
3792 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
3793 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
3794 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
3795 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
3796 #define GL_SWIZZLE_STR_ATI 0x8976
3797 #define GL_SWIZZLE_STQ_ATI 0x8977
3798 #define GL_SWIZZLE_STR_DR_ATI 0x8978
3799 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979
3800 #define GL_SWIZZLE_STRQ_ATI 0x897A
3801 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
3802 #define GL_RED_BIT_ATI 0x00000001
3803 #define GL_GREEN_BIT_ATI 0x00000002
3804 #define GL_BLUE_BIT_ATI 0x00000004
3805 #define GL_2X_BIT_ATI 0x00000001
3806 #define GL_4X_BIT_ATI 0x00000002
3807 #define GL_8X_BIT_ATI 0x00000004
3808 #define GL_HALF_BIT_ATI 0x00000008
3809 #define GL_QUARTER_BIT_ATI 0x00000010
3810 #define GL_EIGHTH_BIT_ATI 0x00000020
3811 #define GL_SATURATE_BIT_ATI 0x00000040
3812 #define GL_COMP_BIT_ATI 0x00000002
3813 #define GL_NEGATE_BIT_ATI 0x00000004
3814 #define GL_BIAS_BIT_ATI 0x00000008
3817 #ifndef GL_ATI_pn_triangles
3818 #define GL_PN_TRIANGLES_ATI 0x87F0
3819 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
3820 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
3821 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
3822 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
3823 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
3824 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
3825 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
3826 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
3829 #ifndef GL_ATI_vertex_array_object
3830 #define GL_STATIC_ATI 0x8760
3831 #define GL_DYNAMIC_ATI 0x8761
3832 #define GL_PRESERVE_ATI 0x8762
3833 #define GL_DISCARD_ATI 0x8763
3834 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
3835 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
3836 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
3837 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
3840 #ifndef GL_EXT_vertex_shader
3841 #define GL_VERTEX_SHADER_EXT 0x8780
3842 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781
3843 #define GL_OP_INDEX_EXT 0x8782
3844 #define GL_OP_NEGATE_EXT 0x8783
3845 #define GL_OP_DOT3_EXT 0x8784
3846 #define GL_OP_DOT4_EXT 0x8785
3847 #define GL_OP_MUL_EXT 0x8786
3848 #define GL_OP_ADD_EXT 0x8787
3849 #define GL_OP_MADD_EXT 0x8788
3850 #define GL_OP_FRAC_EXT 0x8789
3851 #define GL_OP_MAX_EXT 0x878A
3852 #define GL_OP_MIN_EXT 0x878B
3853 #define GL_OP_SET_GE_EXT 0x878C
3854 #define GL_OP_SET_LT_EXT 0x878D
3855 #define GL_OP_CLAMP_EXT 0x878E
3856 #define GL_OP_FLOOR_EXT 0x878F
3857 #define GL_OP_ROUND_EXT 0x8790
3858 #define GL_OP_EXP_BASE_2_EXT 0x8791
3859 #define GL_OP_LOG_BASE_2_EXT 0x8792
3860 #define GL_OP_POWER_EXT 0x8793
3861 #define GL_OP_RECIP_EXT 0x8794
3862 #define GL_OP_RECIP_SQRT_EXT 0x8795
3863 #define GL_OP_SUB_EXT 0x8796
3864 #define GL_OP_CROSS_PRODUCT_EXT 0x8797
3865 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
3866 #define GL_OP_MOV_EXT 0x8799
3867 #define GL_OUTPUT_VERTEX_EXT 0x879A
3868 #define GL_OUTPUT_COLOR0_EXT 0x879B
3869 #define GL_OUTPUT_COLOR1_EXT 0x879C
3870 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
3871 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
3872 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
3873 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
3874 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
3875 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
3876 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
3877 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
3878 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
3879 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
3880 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
3881 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
3882 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
3883 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
3884 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
3885 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
3886 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
3887 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
3888 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
3889 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
3890 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
3891 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
3892 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
3893 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
3894 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
3895 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
3896 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
3897 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
3898 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
3899 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
3900 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
3901 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
3902 #define GL_OUTPUT_FOG_EXT 0x87BD
3903 #define GL_SCALAR_EXT 0x87BE
3904 #define GL_VECTOR_EXT 0x87BF
3905 #define GL_MATRIX_EXT 0x87C0
3906 #define GL_VARIANT_EXT 0x87C1
3907 #define GL_INVARIANT_EXT 0x87C2
3908 #define GL_LOCAL_CONSTANT_EXT 0x87C3
3909 #define GL_LOCAL_EXT 0x87C4
3910 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
3911 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
3912 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
3913 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
3914 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
3915 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
3916 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
3917 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
3918 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
3919 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
3920 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
3921 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
3922 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
3923 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
3924 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
3925 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
3926 #define GL_X_EXT 0x87D5
3927 #define GL_Y_EXT 0x87D6
3928 #define GL_Z_EXT 0x87D7
3929 #define GL_W_EXT 0x87D8
3930 #define GL_NEGATIVE_X_EXT 0x87D9
3931 #define GL_NEGATIVE_Y_EXT 0x87DA
3932 #define GL_NEGATIVE_Z_EXT 0x87DB
3933 #define GL_NEGATIVE_W_EXT 0x87DC
3934 #define GL_ZERO_EXT 0x87DD
3935 #define GL_ONE_EXT 0x87DE
3936 #define GL_NEGATIVE_ONE_EXT 0x87DF
3937 #define GL_NORMALIZED_RANGE_EXT 0x87E0
3938 #define GL_FULL_RANGE_EXT 0x87E1
3939 #define GL_CURRENT_VERTEX_EXT 0x87E2
3940 #define GL_MVP_MATRIX_EXT 0x87E3
3941 #define GL_VARIANT_VALUE_EXT 0x87E4
3942 #define GL_VARIANT_DATATYPE_EXT 0x87E5
3943 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
3944 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
3945 #define GL_VARIANT_ARRAY_EXT 0x87E8
3946 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
3947 #define GL_INVARIANT_VALUE_EXT 0x87EA
3948 #define GL_INVARIANT_DATATYPE_EXT 0x87EB
3949 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
3950 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
3953 #ifndef GL_ATI_vertex_streams
3954 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B
3955 #define GL_VERTEX_STREAM0_ATI 0x876C
3956 #define GL_VERTEX_STREAM1_ATI 0x876D
3957 #define GL_VERTEX_STREAM2_ATI 0x876E
3958 #define GL_VERTEX_STREAM3_ATI 0x876F
3959 #define GL_VERTEX_STREAM4_ATI 0x8770
3960 #define GL_VERTEX_STREAM5_ATI 0x8771
3961 #define GL_VERTEX_STREAM6_ATI 0x8772
3962 #define GL_VERTEX_STREAM7_ATI 0x8773
3963 #define GL_VERTEX_SOURCE_ATI 0x8774
3966 #ifndef GL_ATI_element_array
3967 #define GL_ELEMENT_ARRAY_ATI 0x8768
3968 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
3969 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
3972 #ifndef GL_SUN_mesh_array
3973 #define GL_QUAD_MESH_SUN 0x8614
3974 #define GL_TRIANGLE_MESH_SUN 0x8615
3977 #ifndef GL_SUN_slice_accum
3978 #define GL_SLICE_ACCUM_SUN 0x85CC
3981 #ifndef GL_NV_multisample_filter_hint
3982 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
3985 #ifndef GL_NV_depth_clamp
3986 #define GL_DEPTH_CLAMP_NV 0x864F
3989 #ifndef GL_NV_occlusion_query
3990 #define GL_PIXEL_COUNTER_BITS_NV 0x8864
3991 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
3992 #define GL_PIXEL_COUNT_NV 0x8866
3993 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
3996 #ifndef GL_NV_point_sprite
3997 #define GL_POINT_SPRITE_NV 0x8861
3998 #define GL_COORD_REPLACE_NV 0x8862
3999 #define GL_POINT_SPRITE_R_MODE_NV 0x8863
4002 #ifndef GL_NV_texture_shader3
4003 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
4004 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
4005 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
4006 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
4007 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
4008 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
4009 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
4010 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
4011 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
4012 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
4013 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
4014 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
4015 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
4016 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
4017 #define GL_HILO8_NV 0x885E
4018 #define GL_SIGNED_HILO8_NV 0x885F
4019 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860
4022 #ifndef GL_NV_vertex_program1_1
4025 #ifndef GL_EXT_shadow_funcs
4028 #ifndef GL_EXT_stencil_two_side
4029 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
4030 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
4033 #ifndef GL_ATI_text_fragment_shader
4034 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
4037 #ifndef GL_APPLE_client_storage
4038 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
4041 #ifndef GL_APPLE_element_array
4042 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C
4043 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
4044 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
4047 #ifndef GL_APPLE_fence
4048 #define GL_DRAW_PIXELS_APPLE 0x8A0A
4049 #define GL_FENCE_APPLE 0x8A0B
4052 #ifndef GL_APPLE_vertex_array_object
4053 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
4056 #ifndef GL_APPLE_vertex_array_range
4057 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
4058 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
4059 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
4060 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
4061 #define GL_STORAGE_CLIENT_APPLE 0x85B4
4062 #define GL_STORAGE_CACHED_APPLE 0x85BE
4063 #define GL_STORAGE_SHARED_APPLE 0x85BF
4066 #ifndef GL_APPLE_ycbcr_422
4067 #define GL_YCBCR_422_APPLE 0x85B9
4068 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
4069 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
4073 #define GL_RGB_S3TC 0x83A0
4074 #define GL_RGB4_S3TC 0x83A1
4075 #define GL_RGBA_S3TC 0x83A2
4076 #define GL_RGBA4_S3TC 0x83A3
4079 #ifndef GL_ATI_draw_buffers
4080 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824
4081 #define GL_DRAW_BUFFER0_ATI 0x8825
4082 #define GL_DRAW_BUFFER1_ATI 0x8826
4083 #define GL_DRAW_BUFFER2_ATI 0x8827
4084 #define GL_DRAW_BUFFER3_ATI 0x8828
4085 #define GL_DRAW_BUFFER4_ATI 0x8829
4086 #define GL_DRAW_BUFFER5_ATI 0x882A
4087 #define GL_DRAW_BUFFER6_ATI 0x882B
4088 #define GL_DRAW_BUFFER7_ATI 0x882C
4089 #define GL_DRAW_BUFFER8_ATI 0x882D
4090 #define GL_DRAW_BUFFER9_ATI 0x882E
4091 #define GL_DRAW_BUFFER10_ATI 0x882F
4092 #define GL_DRAW_BUFFER11_ATI 0x8830
4093 #define GL_DRAW_BUFFER12_ATI 0x8831
4094 #define GL_DRAW_BUFFER13_ATI 0x8832
4095 #define GL_DRAW_BUFFER14_ATI 0x8833
4096 #define GL_DRAW_BUFFER15_ATI 0x8834
4099 #ifndef GL_ATI_pixel_format_float
4100 #define GL_TYPE_RGBA_FLOAT_ATI 0x8820
4101 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
4104 #ifndef GL_ATI_texture_env_combine3
4105 #define GL_MODULATE_ADD_ATI 0x8744
4106 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745
4107 #define GL_MODULATE_SUBTRACT_ATI 0x8746
4110 #ifndef GL_ATI_texture_float
4111 #define GL_RGBA_FLOAT32_ATI 0x8814
4112 #define GL_RGB_FLOAT32_ATI 0x8815
4113 #define GL_ALPHA_FLOAT32_ATI 0x8816
4114 #define GL_INTENSITY_FLOAT32_ATI 0x8817
4115 #define GL_LUMINANCE_FLOAT32_ATI 0x8818
4116 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
4117 #define GL_RGBA_FLOAT16_ATI 0x881A
4118 #define GL_RGB_FLOAT16_ATI 0x881B
4119 #define GL_ALPHA_FLOAT16_ATI 0x881C
4120 #define GL_INTENSITY_FLOAT16_ATI 0x881D
4121 #define GL_LUMINANCE_FLOAT16_ATI 0x881E
4122 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
4125 #ifndef GL_NV_float_buffer
4126 #define GL_FLOAT_R_NV 0x8880
4127 #define GL_FLOAT_RG_NV 0x8881
4128 #define GL_FLOAT_RGB_NV 0x8882
4129 #define GL_FLOAT_RGBA_NV 0x8883
4130 #define GL_FLOAT_R16_NV 0x8884
4131 #define GL_FLOAT_R32_NV 0x8885
4132 #define GL_FLOAT_RG16_NV 0x8886
4133 #define GL_FLOAT_RG32_NV 0x8887
4134 #define GL_FLOAT_RGB16_NV 0x8888
4135 #define GL_FLOAT_RGB32_NV 0x8889
4136 #define GL_FLOAT_RGBA16_NV 0x888A
4137 #define GL_FLOAT_RGBA32_NV 0x888B
4138 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
4139 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
4140 #define GL_FLOAT_RGBA_MODE_NV 0x888E
4143 #ifndef GL_NV_fragment_program
4144 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
4145 #define GL_FRAGMENT_PROGRAM_NV 0x8870
4146 #define GL_MAX_TEXTURE_COORDS_NV 0x8871
4147 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
4148 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
4149 #define GL_PROGRAM_ERROR_STRING_NV 0x8874
4152 #ifndef GL_NV_half_float
4153 #define GL_HALF_FLOAT_NV 0x140B
4156 #ifndef GL_NV_pixel_data_range
4157 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
4158 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
4159 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
4160 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
4161 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
4162 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
4165 #ifndef GL_NV_primitive_restart
4166 #define GL_PRIMITIVE_RESTART_NV 0x8558
4167 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
4170 #ifndef GL_NV_texture_expand_normal
4171 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
4174 #ifndef GL_NV_vertex_program2
4177 #ifndef GL_ATI_map_object_buffer
4180 #ifndef GL_ATI_separate_stencil
4181 #define GL_STENCIL_BACK_FUNC_ATI 0x8800
4182 #define GL_STENCIL_BACK_FAIL_ATI 0x8801
4183 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
4184 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
4187 #ifndef GL_ATI_vertex_attrib_array_object
4190 #ifndef GL_OES_read_format
4191 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
4192 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
4195 #ifndef GL_EXT_depth_bounds_test
4196 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
4197 #define GL_DEPTH_BOUNDS_EXT 0x8891
4200 #ifndef GL_EXT_texture_mirror_clamp
4201 #define GL_MIRROR_CLAMP_EXT 0x8742
4202 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
4203 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
4206 #ifndef GL_EXT_blend_equation_separate
4207 #define GL_BLEND_EQUATION_RGB_EXT 0x8009
4208 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
4211 #ifndef GL_MESA_pack_invert
4212 #define GL_PACK_INVERT_MESA 0x8758
4215 #ifndef GL_MESA_ycbcr_texture
4216 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
4217 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
4218 #define GL_YCBCR_MESA 0x8757
4221 #ifndef GL_EXT_pixel_buffer_object
4222 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
4223 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
4224 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
4225 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
4228 #ifndef GL_NV_fragment_program_option
4231 #ifndef GL_NV_fragment_program2
4232 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
4233 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
4234 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
4235 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
4236 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
4239 #ifndef GL_NV_vertex_program2_option
4240 /* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
4241 /* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */
4244 #ifndef GL_NV_vertex_program3
4245 /* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
4248 #ifndef GL_EXT_framebuffer_object
4249 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
4250 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
4251 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
4252 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
4253 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
4254 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
4255 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
4256 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
4257 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
4258 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
4259 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
4260 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
4261 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
4262 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
4263 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
4264 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
4265 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
4266 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
4267 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
4268 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
4269 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
4270 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
4271 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
4272 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
4273 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
4274 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
4275 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
4276 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
4277 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
4278 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
4279 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
4280 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED
4281 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
4282 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
4283 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00
4284 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20
4285 #define GL_FRAMEBUFFER_EXT 0x8D40
4286 #define GL_RENDERBUFFER_EXT 0x8D41
4287 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
4288 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
4289 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
4290 #define GL_STENCIL_INDEX1_EXT 0x8D46
4291 #define GL_STENCIL_INDEX4_EXT 0x8D47
4292 #define GL_STENCIL_INDEX8_EXT 0x8D48
4293 #define GL_STENCIL_INDEX16_EXT 0x8D49
4294 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
4295 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
4296 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
4297 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
4298 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
4299 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
4302 #ifndef GL_GREMEDY_string_marker
4305 #ifndef GL_EXT_packed_depth_stencil
4306 #define GL_DEPTH_STENCIL_EXT 0x84F9
4307 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA
4308 #define GL_DEPTH24_STENCIL8_EXT 0x88F0
4309 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
4312 #ifndef GL_EXT_stencil_clear_tag
4313 #define GL_STENCIL_TAG_BITS_EXT 0x88F2
4314 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
4317 #ifndef GL_EXT_texture_sRGB
4318 #define GL_SRGB_EXT 0x8C40
4319 #define GL_SRGB8_EXT 0x8C41
4320 #define GL_SRGB_ALPHA_EXT 0x8C42
4321 #define GL_SRGB8_ALPHA8_EXT 0x8C43
4322 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44
4323 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
4324 #define GL_SLUMINANCE_EXT 0x8C46
4325 #define GL_SLUMINANCE8_EXT 0x8C47
4326 #define GL_COMPRESSED_SRGB_EXT 0x8C48
4327 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
4328 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
4329 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
4330 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
4331 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
4332 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
4333 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
4336 #ifndef GL_EXT_framebuffer_blit
4337 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8
4338 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
4339 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT
4340 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
4343 #ifndef GL_EXT_framebuffer_multisample
4344 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
4345 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
4346 #define GL_MAX_SAMPLES_EXT 0x8D57
4349 #ifndef GL_MESAX_texture_stack
4350 #define GL_TEXTURE_1D_STACK_MESAX 0x8759
4351 #define GL_TEXTURE_2D_STACK_MESAX 0x875A
4352 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
4353 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
4354 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
4355 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
4358 #ifndef GL_EXT_timer_query
4359 #define GL_TIME_ELAPSED_EXT 0x88BF
4362 #ifndef GL_EXT_gpu_program_parameters
4365 #ifndef GL_APPLE_flush_buffer_range
4366 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
4367 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
4370 #ifndef GL_NV_gpu_program4
4371 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
4372 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
4373 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
4374 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
4375 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
4376 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
4377 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
4378 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
4381 #ifndef GL_NV_geometry_program4
4382 #define GL_LINES_ADJACENCY_EXT 0x000A
4383 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
4384 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C
4385 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
4386 #define GL_GEOMETRY_PROGRAM_NV 0x8C26
4387 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
4388 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
4389 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
4390 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
4391 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
4392 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
4393 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
4394 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
4395 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
4396 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
4397 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642
4400 #ifndef GL_EXT_geometry_shader4
4401 #define GL_GEOMETRY_SHADER_EXT 0x8DD9
4402 /* reuse GL_GEOMETRY_VERTICES_OUT_EXT */
4403 /* reuse GL_GEOMETRY_INPUT_TYPE_EXT */
4404 /* reuse GL_GEOMETRY_OUTPUT_TYPE_EXT */
4405 /* reuse GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT */
4406 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
4407 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
4408 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
4409 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
4410 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
4411 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
4412 /* reuse GL_LINES_ADJACENCY_EXT */
4413 /* reuse GL_LINE_STRIP_ADJACENCY_EXT */
4414 /* reuse GL_TRIANGLES_ADJACENCY_EXT */
4415 /* reuse GL_TRIANGLE_STRIP_ADJACENCY_EXT */
4416 /* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT */
4417 /* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT */
4418 /* reuse GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT */
4419 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
4420 /* reuse GL_PROGRAM_POINT_SIZE_EXT */
4423 #ifndef GL_NV_vertex_program4
4424 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
4427 #ifndef GL_EXT_gpu_shader4
4428 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
4429 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
4430 #define GL_SAMPLER_BUFFER_EXT 0x8DC2
4431 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
4432 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
4433 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
4434 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
4435 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
4436 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
4437 #define GL_INT_SAMPLER_1D_EXT 0x8DC9
4438 #define GL_INT_SAMPLER_2D_EXT 0x8DCA
4439 #define GL_INT_SAMPLER_3D_EXT 0x8DCB
4440 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
4441 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
4442 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
4443 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
4444 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
4445 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
4446 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
4447 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
4448 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
4449 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
4450 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
4451 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
4452 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
4455 #ifndef GL_EXT_draw_instanced
4458 #ifndef GL_EXT_packed_float
4459 #define GL_R11F_G11F_B10F_EXT 0x8C3A
4460 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
4461 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
4464 #ifndef GL_EXT_texture_array
4465 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
4466 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
4467 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
4468 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
4469 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
4470 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
4471 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
4472 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
4473 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
4476 #ifndef GL_EXT_texture_buffer_object
4477 #define GL_TEXTURE_BUFFER_EXT 0x8C2A
4478 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
4479 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
4480 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
4481 #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
4484 #ifndef GL_EXT_texture_compression_latc
4485 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
4486 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
4487 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
4488 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
4491 #ifndef GL_EXT_texture_compression_rgtc
4492 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
4493 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
4494 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
4495 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
4498 #ifndef GL_EXT_texture_shared_exponent
4499 #define GL_RGB9_E5_EXT 0x8C3D
4500 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
4501 #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
4504 #ifndef GL_NV_depth_buffer_float
4505 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB
4506 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC
4507 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
4508 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
4511 #ifndef GL_NV_fragment_program4
4514 #ifndef GL_NV_framebuffer_multisample_coverage
4515 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
4516 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
4517 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
4518 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
4521 #ifndef GL_EXT_framebuffer_sRGB
4522 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
4523 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
4526 #ifndef GL_NV_geometry_shader4
4529 #ifndef GL_NV_parameter_buffer_object
4530 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
4531 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
4532 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
4533 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
4534 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
4537 #ifndef GL_EXT_draw_buffers2
4540 #ifndef GL_NV_transform_feedback
4541 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77
4542 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78
4543 #define GL_TEXTURE_COORD_NV 0x8C79
4544 #define GL_CLIP_DISTANCE_NV 0x8C7A
4545 #define GL_VERTEX_ID_NV 0x8C7B
4546 #define GL_PRIMITIVE_ID_NV 0x8C7C
4547 #define GL_GENERIC_ATTRIB_NV 0x8C7D
4548 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
4549 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
4550 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
4551 #define GL_ACTIVE_VARYINGS_NV 0x8C81
4552 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
4553 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
4554 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
4555 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
4556 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
4557 #define GL_PRIMITIVES_GENERATED_NV 0x8C87
4558 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
4559 #define GL_RASTERIZER_DISCARD_NV 0x8C89
4560 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A
4561 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
4562 #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
4563 #define GL_SEPARATE_ATTRIBS_NV 0x8C8D
4564 #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
4565 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
4566 #define GL_LAYER_NV 0x8DAA
4567 #define GL_NEXT_BUFFER_NV -2
4568 #define GL_SKIP_COMPONENTS4_NV -3
4569 #define GL_SKIP_COMPONENTS3_NV -4
4570 #define GL_SKIP_COMPONENTS2_NV -5
4571 #define GL_SKIP_COMPONENTS1_NV -6
4574 #ifndef GL_EXT_bindable_uniform
4575 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
4576 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
4577 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
4578 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
4579 #define GL_UNIFORM_BUFFER_EXT 0x8DEE
4580 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
4583 #ifndef GL_EXT_texture_integer
4584 #define GL_RGBA32UI_EXT 0x8D70
4585 #define GL_RGB32UI_EXT 0x8D71
4586 #define GL_ALPHA32UI_EXT 0x8D72
4587 #define GL_INTENSITY32UI_EXT 0x8D73
4588 #define GL_LUMINANCE32UI_EXT 0x8D74
4589 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
4590 #define GL_RGBA16UI_EXT 0x8D76
4591 #define GL_RGB16UI_EXT 0x8D77
4592 #define GL_ALPHA16UI_EXT 0x8D78
4593 #define GL_INTENSITY16UI_EXT 0x8D79
4594 #define GL_LUMINANCE16UI_EXT 0x8D7A
4595 #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
4596 #define GL_RGBA8UI_EXT 0x8D7C
4597 #define GL_RGB8UI_EXT 0x8D7D
4598 #define GL_ALPHA8UI_EXT 0x8D7E
4599 #define GL_INTENSITY8UI_EXT 0x8D7F
4600 #define GL_LUMINANCE8UI_EXT 0x8D80
4601 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
4602 #define GL_RGBA32I_EXT 0x8D82
4603 #define GL_RGB32I_EXT 0x8D83
4604 #define GL_ALPHA32I_EXT 0x8D84
4605 #define GL_INTENSITY32I_EXT 0x8D85
4606 #define GL_LUMINANCE32I_EXT 0x8D86
4607 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
4608 #define GL_RGBA16I_EXT 0x8D88
4609 #define GL_RGB16I_EXT 0x8D89
4610 #define GL_ALPHA16I_EXT 0x8D8A
4611 #define GL_INTENSITY16I_EXT 0x8D8B
4612 #define GL_LUMINANCE16I_EXT 0x8D8C
4613 #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
4614 #define GL_RGBA8I_EXT 0x8D8E
4615 #define GL_RGB8I_EXT 0x8D8F
4616 #define GL_ALPHA8I_EXT 0x8D90
4617 #define GL_INTENSITY8I_EXT 0x8D91
4618 #define GL_LUMINANCE8I_EXT 0x8D92
4619 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
4620 #define GL_RED_INTEGER_EXT 0x8D94
4621 #define GL_GREEN_INTEGER_EXT 0x8D95
4622 #define GL_BLUE_INTEGER_EXT 0x8D96
4623 #define GL_ALPHA_INTEGER_EXT 0x8D97
4624 #define GL_RGB_INTEGER_EXT 0x8D98
4625 #define GL_RGBA_INTEGER_EXT 0x8D99
4626 #define GL_BGR_INTEGER_EXT 0x8D9A
4627 #define GL_BGRA_INTEGER_EXT 0x8D9B
4628 #define GL_LUMINANCE_INTEGER_EXT 0x8D9C
4629 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
4630 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
4633 #ifndef GL_GREMEDY_frame_terminator
4636 #ifndef GL_NV_conditional_render
4637 #define GL_QUERY_WAIT_NV 0x8E13
4638 #define GL_QUERY_NO_WAIT_NV 0x8E14
4639 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
4640 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
4643 #ifndef GL_NV_present_video
4644 #define GL_FRAME_NV 0x8E26
4645 #define GL_FIELDS_NV 0x8E27
4646 #define GL_CURRENT_TIME_NV 0x8E28
4647 #define GL_NUM_FILL_STREAMS_NV 0x8E29
4648 #define GL_PRESENT_TIME_NV 0x8E2A
4649 #define GL_PRESENT_DURATION_NV 0x8E2B
4652 #ifndef GL_EXT_transform_feedback
4653 #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
4654 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
4655 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
4656 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
4657 #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
4658 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
4659 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87
4660 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
4661 #define GL_RASTERIZER_DISCARD_EXT 0x8C89
4662 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
4663 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
4664 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
4665 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
4666 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
4667 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
4670 #ifndef GL_EXT_direct_state_access
4671 #define GL_PROGRAM_MATRIX_EXT 0x8E2D
4672 #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
4673 #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
4676 #ifndef GL_EXT_vertex_array_bgra
4680 #ifndef GL_EXT_texture_swizzle
4681 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
4682 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
4683 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
4684 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
4685 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
4688 #ifndef GL_NV_explicit_multisample
4689 #define GL_SAMPLE_POSITION_NV 0x8E50
4690 #define GL_SAMPLE_MASK_NV 0x8E51
4691 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52
4692 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
4693 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
4694 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
4695 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
4696 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
4697 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
4698 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
4701 #ifndef GL_NV_transform_feedback2
4702 #define GL_TRANSFORM_FEEDBACK_NV 0x8E22
4703 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
4704 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
4705 #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
4708 #ifndef GL_ATI_meminfo
4709 #define GL_VBO_FREE_MEMORY_ATI 0x87FB
4710 #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
4711 #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
4714 #ifndef GL_AMD_performance_monitor
4715 #define GL_COUNTER_TYPE_AMD 0x8BC0
4716 #define GL_COUNTER_RANGE_AMD 0x8BC1
4717 #define GL_UNSIGNED_INT64_AMD 0x8BC2
4718 #define GL_PERCENTAGE_AMD 0x8BC3
4719 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
4720 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
4721 #define GL_PERFMON_RESULT_AMD 0x8BC6
4724 #ifndef GL_AMD_texture_texture4
4727 #ifndef GL_AMD_vertex_shader_tesselator
4728 #define GL_SAMPLER_BUFFER_AMD 0x9001
4729 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002
4730 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
4731 #define GL_TESSELLATION_MODE_AMD 0x9004
4732 #define GL_TESSELLATION_FACTOR_AMD 0x9005
4733 #define GL_DISCRETE_AMD 0x9006
4734 #define GL_CONTINUOUS_AMD 0x9007
4737 #ifndef GL_EXT_provoking_vertex
4738 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
4739 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
4740 #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
4741 #define GL_PROVOKING_VERTEX_EXT 0x8E4F
4744 #ifndef GL_EXT_texture_snorm
4745 #define GL_ALPHA_SNORM 0x9010
4746 #define GL_LUMINANCE_SNORM 0x9011
4747 #define GL_LUMINANCE_ALPHA_SNORM 0x9012
4748 #define GL_INTENSITY_SNORM 0x9013
4749 #define GL_ALPHA8_SNORM 0x9014
4750 #define GL_LUMINANCE8_SNORM 0x9015
4751 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
4752 #define GL_INTENSITY8_SNORM 0x9017
4753 #define GL_ALPHA16_SNORM 0x9018
4754 #define GL_LUMINANCE16_SNORM 0x9019
4755 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
4756 #define GL_INTENSITY16_SNORM 0x901B
4757 /* reuse GL_RED_SNORM */
4758 /* reuse GL_RG_SNORM */
4759 /* reuse GL_RGB_SNORM */
4760 /* reuse GL_RGBA_SNORM */
4761 /* reuse GL_R8_SNORM */
4762 /* reuse GL_RG8_SNORM */
4763 /* reuse GL_RGB8_SNORM */
4764 /* reuse GL_RGBA8_SNORM */
4765 /* reuse GL_R16_SNORM */
4766 /* reuse GL_RG16_SNORM */
4767 /* reuse GL_RGB16_SNORM */
4768 /* reuse GL_RGBA16_SNORM */
4769 /* reuse GL_SIGNED_NORMALIZED */
4772 #ifndef GL_AMD_draw_buffers_blend
4775 #ifndef GL_APPLE_texture_range
4776 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
4777 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
4778 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
4779 #define GL_STORAGE_PRIVATE_APPLE 0x85BD
4780 /* reuse GL_STORAGE_CACHED_APPLE */
4781 /* reuse GL_STORAGE_SHARED_APPLE */
4784 #ifndef GL_APPLE_float_pixels
4785 #define GL_HALF_APPLE 0x140B
4786 #define GL_RGBA_FLOAT32_APPLE 0x8814
4787 #define GL_RGB_FLOAT32_APPLE 0x8815
4788 #define GL_ALPHA_FLOAT32_APPLE 0x8816
4789 #define GL_INTENSITY_FLOAT32_APPLE 0x8817
4790 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818
4791 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
4792 #define GL_RGBA_FLOAT16_APPLE 0x881A
4793 #define GL_RGB_FLOAT16_APPLE 0x881B
4794 #define GL_ALPHA_FLOAT16_APPLE 0x881C
4795 #define GL_INTENSITY_FLOAT16_APPLE 0x881D
4796 #define GL_LUMINANCE_FLOAT16_APPLE 0x881E
4797 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
4798 #define GL_COLOR_FLOAT_APPLE 0x8A0F
4801 #ifndef GL_APPLE_vertex_program_evaluators
4802 #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
4803 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
4804 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
4805 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
4806 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
4807 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
4808 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
4809 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
4810 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
4811 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
4814 #ifndef GL_APPLE_aux_depth_stencil
4815 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
4818 #ifndef GL_APPLE_object_purgeable
4819 #define GL_BUFFER_OBJECT_APPLE 0x85B3
4820 #define GL_RELEASED_APPLE 0x8A19
4821 #define GL_VOLATILE_APPLE 0x8A1A
4822 #define GL_RETAINED_APPLE 0x8A1B
4823 #define GL_UNDEFINED_APPLE 0x8A1C
4824 #define GL_PURGEABLE_APPLE 0x8A1D
4827 #ifndef GL_APPLE_row_bytes
4828 #define GL_PACK_ROW_BYTES_APPLE 0x8A15
4829 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
4832 #ifndef GL_APPLE_rgb_422
4833 #define GL_RGB_422_APPLE 0x8A1F
4834 /* reuse GL_UNSIGNED_SHORT_8_8_APPLE */
4835 /* reuse GL_UNSIGNED_SHORT_8_8_REV_APPLE */
4838 #ifndef GL_NV_video_capture
4839 #define GL_VIDEO_BUFFER_NV 0x9020
4840 #define GL_VIDEO_BUFFER_BINDING_NV 0x9021
4841 #define GL_FIELD_UPPER_NV 0x9022
4842 #define GL_FIELD_LOWER_NV 0x9023
4843 #define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
4844 #define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
4845 #define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
4846 #define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
4847 #define GL_VIDEO_BUFFER_PITCH_NV 0x9028
4848 #define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
4849 #define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
4850 #define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
4851 #define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
4852 #define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
4853 #define GL_PARTIAL_SUCCESS_NV 0x902E
4854 #define GL_SUCCESS_NV 0x902F
4855 #define GL_FAILURE_NV 0x9030
4856 #define GL_YCBYCR8_422_NV 0x9031
4857 #define GL_YCBAYCR8A_4224_NV 0x9032
4858 #define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
4859 #define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
4860 #define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
4861 #define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
4862 #define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
4863 #define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
4864 #define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
4865 #define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
4866 #define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
4867 #define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
4870 #ifndef GL_NV_copy_image
4873 #ifndef GL_EXT_separate_shader_objects
4874 #define GL_ACTIVE_PROGRAM_EXT 0x8B8D
4877 #ifndef GL_NV_parameter_buffer_object2
4880 #ifndef GL_NV_shader_buffer_load
4881 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
4882 #define GL_GPU_ADDRESS_NV 0x8F34
4883 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
4886 #ifndef GL_NV_vertex_buffer_unified_memory
4887 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
4888 #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
4889 #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
4890 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
4891 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
4892 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
4893 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
4894 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
4895 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
4896 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
4897 #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
4898 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
4899 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
4900 #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
4901 #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
4902 #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
4903 #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
4904 #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
4905 #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
4906 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
4907 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
4908 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
4909 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
4910 #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
4911 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
4914 #ifndef GL_NV_texture_barrier
4917 #ifndef GL_AMD_shader_stencil_export
4920 #ifndef GL_AMD_seamless_cubemap_per_texture
4921 /* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB */
4924 #ifndef GL_AMD_conservative_depth
4927 #ifndef GL_EXT_shader_image_load_store
4928 #define GL_MAX_IMAGE_UNITS_EXT 0x8F38
4929 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
4930 #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
4931 #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
4932 #define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
4933 #define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
4934 #define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
4935 #define GL_IMAGE_1D_EXT 0x904C
4936 #define GL_IMAGE_2D_EXT 0x904D
4937 #define GL_IMAGE_3D_EXT 0x904E
4938 #define GL_IMAGE_2D_RECT_EXT 0x904F
4939 #define GL_IMAGE_CUBE_EXT 0x9050
4940 #define GL_IMAGE_BUFFER_EXT 0x9051
4941 #define GL_IMAGE_1D_ARRAY_EXT 0x9052
4942 #define GL_IMAGE_2D_ARRAY_EXT 0x9053
4943 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
4944 #define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
4945 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
4946 #define GL_INT_IMAGE_1D_EXT 0x9057
4947 #define GL_INT_IMAGE_2D_EXT 0x9058
4948 #define GL_INT_IMAGE_3D_EXT 0x9059
4949 #define GL_INT_IMAGE_2D_RECT_EXT 0x905A
4950 #define GL_INT_IMAGE_CUBE_EXT 0x905B
4951 #define GL_INT_IMAGE_BUFFER_EXT 0x905C
4952 #define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
4953 #define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
4954 #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
4955 #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
4956 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
4957 #define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
4958 #define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
4959 #define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
4960 #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
4961 #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
4962 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
4963 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
4964 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
4965 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
4966 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
4967 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
4968 #define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
4969 #define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
4970 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
4971 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
4972 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
4973 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
4974 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
4975 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
4976 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
4977 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
4978 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
4979 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
4980 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
4981 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
4982 #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
4985 #ifndef GL_EXT_vertex_attrib_64bit
4986 /* reuse GL_DOUBLE */
4987 #define GL_DOUBLE_VEC2_EXT 0x8FFC
4988 #define GL_DOUBLE_VEC3_EXT 0x8FFD
4989 #define GL_DOUBLE_VEC4_EXT 0x8FFE
4990 #define GL_DOUBLE_MAT2_EXT 0x8F46
4991 #define GL_DOUBLE_MAT3_EXT 0x8F47
4992 #define GL_DOUBLE_MAT4_EXT 0x8F48
4993 #define GL_DOUBLE_MAT2x3_EXT 0x8F49
4994 #define GL_DOUBLE_MAT2x4_EXT 0x8F4A
4995 #define GL_DOUBLE_MAT3x2_EXT 0x8F4B
4996 #define GL_DOUBLE_MAT3x4_EXT 0x8F4C
4997 #define GL_DOUBLE_MAT4x2_EXT 0x8F4D
4998 #define GL_DOUBLE_MAT4x3_EXT 0x8F4E
5001 #ifndef GL_NV_gpu_program5
5002 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
5003 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
5004 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
5005 #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
5006 #define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44
5007 #define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45
5010 #ifndef GL_NV_gpu_shader5
5011 #define GL_INT64_NV 0x140E
5012 #define GL_UNSIGNED_INT64_NV 0x140F
5013 #define GL_INT8_NV 0x8FE0
5014 #define GL_INT8_VEC2_NV 0x8FE1
5015 #define GL_INT8_VEC3_NV 0x8FE2
5016 #define GL_INT8_VEC4_NV 0x8FE3
5017 #define GL_INT16_NV 0x8FE4
5018 #define GL_INT16_VEC2_NV 0x8FE5
5019 #define GL_INT16_VEC3_NV 0x8FE6
5020 #define GL_INT16_VEC4_NV 0x8FE7
5021 #define GL_INT64_VEC2_NV 0x8FE9
5022 #define GL_INT64_VEC3_NV 0x8FEA
5023 #define GL_INT64_VEC4_NV 0x8FEB
5024 #define GL_UNSIGNED_INT8_NV 0x8FEC
5025 #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
5026 #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
5027 #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
5028 #define GL_UNSIGNED_INT16_NV 0x8FF0
5029 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
5030 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
5031 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
5032 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
5033 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
5034 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
5035 #define GL_FLOAT16_NV 0x8FF8
5036 #define GL_FLOAT16_VEC2_NV 0x8FF9
5037 #define GL_FLOAT16_VEC3_NV 0x8FFA
5038 #define GL_FLOAT16_VEC4_NV 0x8FFB
5039 /* reuse GL_PATCHES */
5042 #ifndef GL_NV_shader_buffer_store
5043 #define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010
5044 /* reuse GL_READ_WRITE */
5045 /* reuse GL_WRITE_ONLY */
5048 #ifndef GL_NV_tessellation_program5
5049 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
5050 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E
5051 #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
5052 #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
5053 #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
5056 #ifndef GL_NV_vertex_attrib_integer_64bit
5057 /* reuse GL_INT64_NV */
5058 /* reuse GL_UNSIGNED_INT64_NV */
5061 #ifndef GL_NV_multisample_coverage
5062 #define GL_COVERAGE_SAMPLES_NV 0x80A9
5063 #define GL_COLOR_SAMPLES_NV 0x8E20
5066 #ifndef GL_AMD_name_gen_delete
5067 #define GL_DATA_BUFFER_AMD 0x9151
5068 #define GL_PERFORMANCE_MONITOR_AMD 0x9152
5069 #define GL_QUERY_OBJECT_AMD 0x9153
5070 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
5071 #define GL_SAMPLER_OBJECT_AMD 0x9155
5074 #ifndef GL_AMD_debug_output
5075 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
5076 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
5077 #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
5078 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
5079 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
5080 #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
5081 #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
5082 #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
5083 #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
5084 #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
5085 #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
5086 #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
5087 #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
5090 #ifndef GL_NV_vdpau_interop
5091 #define GL_SURFACE_STATE_NV 0x86EB
5092 #define GL_SURFACE_REGISTERED_NV 0x86FD
5093 #define GL_SURFACE_MAPPED_NV 0x8700
5094 #define GL_WRITE_DISCARD_NV 0x88BE
5097 #ifndef GL_AMD_transform_feedback3_lines_triangles
5101 /*************************************************************/
5104 #ifndef GL_VERSION_2_0
5105 /* GL type for program/shader text */
5106 typedef char GLchar;
5109 #ifndef GL_VERSION_1_5
5110 /* GL types for handling large vertex buffer objects */
5111 typedef ptrdiff_t GLintptr;
5112 typedef ptrdiff_t GLsizeiptr;
5115 #ifndef GL_ARB_vertex_buffer_object
5116 /* GL types for handling large vertex buffer objects */
5117 typedef ptrdiff_t GLintptrARB;
5118 typedef ptrdiff_t GLsizeiptrARB;
5121 #ifndef GL_ARB_shader_objects
5122 /* GL types for program/shader text and shader object handles */
5123 typedef char GLcharARB;
5124 typedef unsigned int GLhandleARB;
5127 /* GL type for "half" precision (s10e5) float data in host memory */
5128 #ifndef GL_ARB_half_float_pixel
5129 typedef unsigned short GLhalfARB;
5132 #ifndef GL_NV_half_float
5133 typedef unsigned short GLhalfNV;
5136 #ifndef GLEXT_64_TYPES_DEFINED
5137 /* This code block is duplicated in glxext.h, so must be protected */
5138 #define GLEXT_64_TYPES_DEFINED
5139 /* Define int32_t, int64_t, and uint64_t types for UST/MSC */
5140 /* (as used in the GL_EXT_timer_query extension). */
5141 #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
5142 #include <inttypes.h>
5143 #elif defined(__sun__) || defined(__digital__)
5144 #include <inttypes.h>
5145 #if defined(__STDC__)
5146 #if defined(__arch64__) || defined(_LP64)
5147 typedef long int int64_t;
5148 typedef unsigned long int uint64_t;
5150 typedef long long int int64_t;
5151 typedef unsigned long long int uint64_t;
5152 #endif /* __arch64__ */
5153 #endif /* __STDC__ */
5154 #elif defined( __VMS ) || defined(__sgi)
5155 #include <inttypes.h>
5156 #elif defined(__SCO__) || defined(__USLC__)
5158 #elif defined(__UNIXOS2__) || defined(__SOL64__)
5159 typedef long int int32_t;
5160 typedef long long int int64_t;
5161 typedef unsigned long long int uint64_t;
5162 #elif defined(_WIN32) && defined(__GNUC__)
5164 #elif defined(_WIN32)
5165 typedef __int32 int32_t;
5166 typedef __int64 int64_t;
5167 typedef unsigned __int64 uint64_t;
5169 /* Fallback if nothing above works */
5170 #include <inttypes.h>
5174 #ifndef GL_EXT_timer_query
5175 typedef int64_t GLint64EXT;
5176 typedef uint64_t GLuint64EXT;
5180 typedef int64_t GLint64;
5181 typedef uint64_t GLuint64;
5182 typedef struct __GLsync *GLsync;
5185 #ifndef GL_ARB_cl_event
5186 /* These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event */
5191 #ifndef GL_ARB_debug_output
5192 typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
5195 #ifndef GL_AMD_debug_output
5196 typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
5199 #ifndef GL_NV_vdpau_interop
5200 typedef GLintptr GLvdpauSurfaceNV;
5203 #ifndef GL_VERSION_1_2
5204 #define GL_VERSION_1_2 1
5205 #ifdef GL_GLEXT_PROTOTYPES
5206 GLAPI void APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
5207 GLAPI void APIENTRY glBlendEquation (GLenum mode);
5208 GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
5209 GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
5210 GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
5211 GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
5212 #endif /* GL_GLEXT_PROTOTYPES */
5213 typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
5214 typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
5215 typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
5216 typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
5217 typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
5218 typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
5221 #ifndef GL_VERSION_1_2_DEPRECATED
5222 #define GL_VERSION_1_2_DEPRECATED 1
5223 #ifdef GL_GLEXT_PROTOTYPES
5224 GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
5225 GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params);
5226 GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params);
5227 GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
5228 GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table);
5229 GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params);
5230 GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params);
5231 GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
5232 GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
5233 GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
5234 GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
5235 GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params);
5236 GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params);
5237 GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params);
5238 GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params);
5239 GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
5240 GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
5241 GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image);
5242 GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params);
5243 GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params);
5244 GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
5245 GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
5246 GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
5247 GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params);
5248 GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params);
5249 GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
5250 GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params);
5251 GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params);
5252 GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
5253 GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink);
5254 GLAPI void APIENTRY glResetHistogram (GLenum target);
5255 GLAPI void APIENTRY glResetMinmax (GLenum target);
5256 #endif /* GL_GLEXT_PROTOTYPES */
5257 typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
5258 typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
5259 typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
5260 typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
5261 typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
5262 typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
5263 typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
5264 typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
5265 typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
5266 typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
5267 typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
5268 typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
5269 typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
5270 typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
5271 typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
5272 typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
5273 typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
5274 typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
5275 typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
5276 typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
5277 typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
5278 typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
5279 typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
5280 typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
5281 typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
5282 typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
5283 typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
5284 typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
5285 typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
5286 typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
5287 typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);
5288 typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);
5291 #ifndef GL_VERSION_1_3
5292 #define GL_VERSION_1_3 1
5293 #ifdef GL_GLEXT_PROTOTYPES
5294 GLAPI void APIENTRY glActiveTexture (GLenum texture);
5295 GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
5296 GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
5297 GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
5298 GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
5299 GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
5300 GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
5301 GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
5302 GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, GLvoid *img);
5303 #endif /* GL_GLEXT_PROTOTYPES */
5304 typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
5305 typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
5306 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
5307 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
5308 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
5309 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
5310 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
5311 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
5312 typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
5315 #ifndef GL_VERSION_1_3_DEPRECATED
5316 #define GL_VERSION_1_3_DEPRECATED 1
5317 #ifdef GL_GLEXT_PROTOTYPES
5318 GLAPI void APIENTRY glClientActiveTexture (GLenum texture);
5319 GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s);
5320 GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v);
5321 GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s);
5322 GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v);
5323 GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s);
5324 GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v);
5325 GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s);
5326 GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v);
5327 GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t);
5328 GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v);
5329 GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t);
5330 GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v);
5331 GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t);
5332 GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v);
5333 GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t);
5334 GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v);
5335 GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r);
5336 GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v);
5337 GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r);
5338 GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v);
5339 GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r);
5340 GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v);
5341 GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r);
5342 GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v);
5343 GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
5344 GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v);
5345 GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
5346 GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v);
5347 GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q);
5348 GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v);
5349 GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
5350 GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v);
5351 GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m);
5352 GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m);
5353 GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m);
5354 GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m);
5355 #endif /* GL_GLEXT_PROTOTYPES */
5356 typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
5357 typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
5358 typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
5359 typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
5360 typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
5361 typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
5362 typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
5363 typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
5364 typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
5365 typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
5366 typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
5367 typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
5368 typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
5369 typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
5370 typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
5371 typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
5372 typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
5373 typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
5374 typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
5375 typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
5376 typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
5377 typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
5378 typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
5379 typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
5380 typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
5381 typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
5382 typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
5383 typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
5384 typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
5385 typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
5386 typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
5387 typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
5388 typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
5389 typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m);
5390 typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m);
5391 typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m);
5392 typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);
5395 #ifndef GL_VERSION_1_4
5396 #define GL_VERSION_1_4 1
5397 #ifdef GL_GLEXT_PROTOTYPES
5398 GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
5399 GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
5400 GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
5401 GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param);
5402 GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
5403 GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param);
5404 GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params);
5405 #endif /* GL_GLEXT_PROTOTYPES */
5406 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
5407 typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
5408 typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
5409 typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
5410 typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
5411 typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
5412 typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
5415 #ifndef GL_VERSION_1_4_DEPRECATED
5416 #define GL_VERSION_1_4_DEPRECATED 1
5417 #ifdef GL_GLEXT_PROTOTYPES
5418 GLAPI void APIENTRY glFogCoordf (GLfloat coord);
5419 GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord);
5420 GLAPI void APIENTRY glFogCoordd (GLdouble coord);
5421 GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord);
5422 GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
5423 GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue);
5424 GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v);
5425 GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue);
5426 GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v);
5427 GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue);
5428 GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v);
5429 GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue);
5430 GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v);
5431 GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue);
5432 GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v);
5433 GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue);
5434 GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v);
5435 GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue);
5436 GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v);
5437 GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue);
5438 GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v);
5439 GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
5440 GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y);
5441 GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v);
5442 GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y);
5443 GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v);
5444 GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y);
5445 GLAPI void APIENTRY glWindowPos2iv (const GLint *v);
5446 GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y);
5447 GLAPI void APIENTRY glWindowPos2sv (const GLshort *v);
5448 GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z);
5449 GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v);
5450 GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z);
5451 GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v);
5452 GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z);
5453 GLAPI void APIENTRY glWindowPos3iv (const GLint *v);
5454 GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z);
5455 GLAPI void APIENTRY glWindowPos3sv (const GLshort *v);
5456 #endif /* GL_GLEXT_PROTOTYPES */
5457 typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord);
5458 typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
5459 typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord);
5460 typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
5461 typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
5462 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
5463 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
5464 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
5465 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
5466 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
5467 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
5468 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
5469 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
5470 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
5471 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
5472 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
5473 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
5474 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
5475 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
5476 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
5477 typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
5478 typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
5479 typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
5480 typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v);
5481 typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
5482 typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v);
5483 typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
5484 typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v);
5485 typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
5486 typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v);
5487 typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
5488 typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v);
5489 typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
5490 typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v);
5491 typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
5492 typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v);
5493 typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
5494 typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v);
5497 #ifndef GL_VERSION_1_5
5498 #define GL_VERSION_1_5 1
5499 #ifdef GL_GLEXT_PROTOTYPES
5500 GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids);
5501 GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
5502 GLAPI GLboolean APIENTRY glIsQuery (GLuint id);
5503 GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id);
5504 GLAPI void APIENTRY glEndQuery (GLenum target);
5505 GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
5506 GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params);
5507 GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
5508 GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer);
5509 GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
5510 GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
5511 GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer);
5512 GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
5513 GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
5514 GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
5515 GLAPI GLvoid* APIENTRY glMapBuffer (GLenum target, GLenum access);
5516 GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target);
5517 GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
5518 GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid* *params);
5519 #endif /* GL_GLEXT_PROTOTYPES */
5520 typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
5521 typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
5522 typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id);
5523 typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
5524 typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
5525 typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
5526 typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params);
5527 typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
5528 typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
5529 typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
5530 typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
5531 typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
5532 typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
5533 typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
5534 typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
5535 typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
5536 typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
5537 typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
5538 typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params);
5541 #ifndef GL_VERSION_2_0
5542 #define GL_VERSION_2_0 1
5543 #ifdef GL_GLEXT_PROTOTYPES
5544 GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
5545 GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
5546 GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
5547 GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
5548 GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
5549 GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader);
5550 GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
5551 GLAPI void APIENTRY glCompileShader (GLuint shader);
5552 GLAPI GLuint APIENTRY glCreateProgram (void);
5553 GLAPI GLuint APIENTRY glCreateShader (GLenum type);
5554 GLAPI void APIENTRY glDeleteProgram (GLuint program);
5555 GLAPI void APIENTRY glDeleteShader (GLuint shader);
5556 GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader);
5557 GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index);
5558 GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index);
5559 GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
5560 GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
5561 GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
5562 GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
5563 GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
5564 GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
5565 GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
5566 GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
5567 GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
5568 GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
5569 GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
5570 GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
5571 GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params);
5572 GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
5573 GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
5574 GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid* *pointer);
5575 GLAPI GLboolean APIENTRY glIsProgram (GLuint program);
5576 GLAPI GLboolean APIENTRY glIsShader (GLuint shader);
5577 GLAPI void APIENTRY glLinkProgram (GLuint program);
5578 GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
5579 GLAPI void APIENTRY glUseProgram (GLuint program);
5580 GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0);
5581 GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
5582 GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
5583 GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
5584 GLAPI void APIENTRY glUniform1i (GLint location, GLint v0);
5585 GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
5586 GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
5587 GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
5588 GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
5589 GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
5590 GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
5591 GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
5592 GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
5593 GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
5594 GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
5595 GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
5596 GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5597 GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5598 GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5599 GLAPI void APIENTRY glValidateProgram (GLuint program);
5600 GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x);
5601 GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v);
5602 GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
5603 GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
5604 GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x);
5605 GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v);
5606 GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y);
5607 GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v);
5608 GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
5609 GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
5610 GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y);
5611 GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v);
5612 GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z);
5613 GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v);
5614 GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
5615 GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
5616 GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z);
5617 GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v);
5618 GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v);
5619 GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v);
5620 GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v);
5621 GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
5622 GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v);
5623 GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v);
5624 GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v);
5625 GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v);
5626 GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
5627 GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v);
5628 GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
5629 GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
5630 GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v);
5631 GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
5632 GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v);
5633 GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v);
5634 GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v);
5635 GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v);
5636 GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
5637 #endif /* GL_GLEXT_PROTOTYPES */
5638 typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
5639 typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
5640 typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
5641 typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
5642 typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
5643 typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
5644 typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
5645 typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
5646 typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
5647 typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
5648 typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
5649 typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
5650 typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
5651 typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
5652 typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
5653 typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
5654 typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
5655 typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
5656 typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
5657 typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
5658 typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
5659 typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
5660 typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
5661 typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
5662 typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
5663 typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
5664 typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
5665 typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params);
5666 typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
5667 typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
5668 typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
5669 typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
5670 typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
5671 typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
5672 typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
5673 typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
5674 typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
5675 typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
5676 typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
5677 typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
5678 typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
5679 typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
5680 typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
5681 typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
5682 typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
5683 typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
5684 typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
5685 typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
5686 typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
5687 typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
5688 typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
5689 typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
5690 typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5691 typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5692 typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5693 typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
5694 typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
5695 typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v);
5696 typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
5697 typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
5698 typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
5699 typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v);
5700 typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
5701 typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v);
5702 typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
5703 typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
5704 typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
5705 typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v);
5706 typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
5707 typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v);
5708 typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
5709 typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
5710 typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
5711 typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v);
5712 typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v);
5713 typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v);
5714 typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v);
5715 typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
5716 typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v);
5717 typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v);
5718 typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v);
5719 typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v);
5720 typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
5721 typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v);
5722 typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
5723 typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
5724 typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v);
5725 typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
5726 typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v);
5727 typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v);
5728 typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v);
5729 typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v);
5730 typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
5733 #ifndef GL_VERSION_2_1
5734 #define GL_VERSION_2_1 1
5735 #ifdef GL_GLEXT_PROTOTYPES
5736 GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5737 GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5738 GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5739 GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5740 GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5741 GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5742 #endif /* GL_GLEXT_PROTOTYPES */
5743 typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5744 typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5745 typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5746 typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5747 typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5748 typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5751 #ifndef GL_VERSION_3_0
5752 #define GL_VERSION_3_0 1
5753 /* OpenGL 3.0 also reuses entry points from these extensions: */
5754 /* ARB_framebuffer_object */
5755 /* ARB_map_buffer_range */
5756 /* ARB_vertex_array_object */
5757 #ifdef GL_GLEXT_PROTOTYPES
5758 GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
5759 GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data);
5760 GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
5761 GLAPI void APIENTRY glEnablei (GLenum target, GLuint index);
5762 GLAPI void APIENTRY glDisablei (GLenum target, GLuint index);
5763 GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index);
5764 GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
5765 GLAPI void APIENTRY glEndTransformFeedback (void);
5766 GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
5767 GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
5768 GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
5769 GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
5770 GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp);
5771 GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode);
5772 GLAPI void APIENTRY glEndConditionalRender (void);
5773 GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
5774 GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
5775 GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
5776 GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x);
5777 GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y);
5778 GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z);
5779 GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
5780 GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x);
5781 GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y);
5782 GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z);
5783 GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
5784 GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v);
5785 GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v);
5786 GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v);
5787 GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
5788 GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v);
5789 GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v);
5790 GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v);
5791 GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
5792 GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v);
5793 GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v);
5794 GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v);
5795 GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v);
5796 GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
5797 GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name);
5798 GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
5799 GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0);
5800 GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
5801 GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
5802 GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
5803 GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
5804 GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
5805 GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
5806 GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
5807 GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params);
5808 GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params);
5809 GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params);
5810 GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params);
5811 GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
5812 GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
5813 GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
5814 GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
5815 GLAPI const GLubyte * APIENTRY glGetStringi (GLenum name, GLuint index);
5816 #endif /* GL_GLEXT_PROTOTYPES */
5817 typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
5818 typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
5819 typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
5820 typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index);
5821 typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index);
5822 typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index);
5823 typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
5824 typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
5825 typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
5826 typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
5827 typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
5828 typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
5829 typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp);
5830 typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode);
5831 typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void);
5832 typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
5833 typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
5834 typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
5835 typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x);
5836 typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y);
5837 typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z);
5838 typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
5839 typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x);
5840 typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y);
5841 typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
5842 typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
5843 typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v);
5844 typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v);
5845 typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v);
5846 typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
5847 typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v);
5848 typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v);
5849 typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v);
5850 typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
5851 typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v);
5852 typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v);
5853 typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v);
5854 typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v);
5855 typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
5856 typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name);
5857 typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
5858 typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
5859 typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
5860 typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
5861 typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
5862 typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
5863 typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
5864 typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
5865 typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
5866 typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params);
5867 typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params);
5868 typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params);
5869 typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params);
5870 typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
5871 typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
5872 typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
5873 typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
5874 typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
5877 #ifndef GL_VERSION_3_1
5878 #define GL_VERSION_3_1 1
5879 /* OpenGL 3.1 also reuses entry points from these extensions: */
5880 /* ARB_copy_buffer */
5881 /* ARB_uniform_buffer_object */
5882 #ifdef GL_GLEXT_PROTOTYPES
5883 GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
5884 GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
5885 GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer);
5886 GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index);
5887 #endif /* GL_GLEXT_PROTOTYPES */
5888 typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
5889 typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
5890 typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer);
5891 typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index);
5894 #ifndef GL_VERSION_3_2
5895 #define GL_VERSION_3_2 1
5896 /* OpenGL 3.2 also reuses entry points from these extensions: */
5897 /* ARB_draw_elements_base_vertex */
5898 /* ARB_provoking_vertex */
5900 /* ARB_texture_multisample */
5901 #ifdef GL_GLEXT_PROTOTYPES
5902 GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
5903 GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
5904 GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level);
5905 #endif /* GL_GLEXT_PROTOTYPES */
5906 typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
5907 typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
5908 typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
5911 #ifndef GL_VERSION_3_3
5912 #define GL_VERSION_3_3 1
5913 /* OpenGL 3.3 also reuses entry points from these extensions: */
5914 /* ARB_blend_func_extended */
5915 /* ARB_sampler_objects */
5916 /* ARB_explicit_attrib_location, but it has none */
5917 /* ARB_occlusion_query2 (no entry points) */
5918 /* ARB_shader_bit_encoding (no entry points) */
5919 /* ARB_texture_rgb10_a2ui (no entry points) */
5920 /* ARB_texture_swizzle (no entry points) */
5921 /* ARB_timer_query */
5922 /* ARB_vertex_type_2_10_10_10_rev */
5923 #ifdef GL_GLEXT_PROTOTYPES
5924 GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
5925 #endif /* GL_GLEXT_PROTOTYPES */
5926 typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
5929 #ifndef GL_VERSION_4_0
5930 #define GL_VERSION_4_0 1
5931 /* OpenGL 4.0 also reuses entry points from these extensions: */
5932 /* ARB_texture_query_lod (no entry points) */
5933 /* ARB_draw_indirect */
5934 /* ARB_gpu_shader5 (no entry points) */
5935 /* ARB_gpu_shader_fp64 */
5936 /* ARB_shader_subroutine */
5937 /* ARB_tessellation_shader */
5938 /* ARB_texture_buffer_object_rgb32 (no entry points) */
5939 /* ARB_texture_cube_map_array (no entry points) */
5940 /* ARB_texture_gather (no entry points) */
5941 /* ARB_transform_feedback2 */
5942 /* ARB_transform_feedback3 */
5943 #ifdef GL_GLEXT_PROTOTYPES
5944 GLAPI void APIENTRY glMinSampleShading (GLclampf value);
5945 GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode);
5946 GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
5947 GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst);
5948 GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
5949 #endif /* GL_GLEXT_PROTOTYPES */
5950 typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLclampf value);
5951 typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);
5952 typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
5953 typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst);
5954 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
5957 #ifndef GL_VERSION_4_1
5958 #define GL_VERSION_4_1 1
5959 /* OpenGL 4.1 also reuses entry points from these extensions: */
5960 /* ARB_ES2_compatibility */
5961 /* ARB_get_program_binary */
5962 /* ARB_separate_shader_objects */
5963 /* ARB_shader_precision (no entry points) */
5964 /* ARB_vertex_attrib_64bit */
5965 /* ARB_viewport_array */
5968 #ifndef GL_ARB_multitexture
5969 #define GL_ARB_multitexture 1
5970 #ifdef GL_GLEXT_PROTOTYPES
5971 GLAPI void APIENTRY glActiveTextureARB (GLenum texture);
5972 GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture);
5973 GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s);
5974 GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v);
5975 GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s);
5976 GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v);
5977 GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s);
5978 GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v);
5979 GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s);
5980 GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v);
5981 GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t);
5982 GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v);
5983 GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t);
5984 GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v);
5985 GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t);
5986 GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v);
5987 GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t);
5988 GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v);
5989 GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r);
5990 GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v);
5991 GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r);
5992 GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v);
5993 GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r);
5994 GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v);
5995 GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r);
5996 GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v);
5997 GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
5998 GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v);
5999 GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
6000 GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v);
6001 GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q);
6002 GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v);
6003 GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
6004 GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v);
6005 #endif /* GL_GLEXT_PROTOTYPES */
6006 typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
6007 typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
6008 typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
6009 typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
6010 typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
6011 typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
6012 typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
6013 typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
6014 typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
6015 typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
6016 typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
6017 typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
6018 typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
6019 typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
6020 typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
6021 typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
6022 typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
6023 typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
6024 typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
6025 typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
6026 typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
6027 typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
6028 typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
6029 typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
6030 typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
6031 typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
6032 typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
6033 typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
6034 typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
6035 typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
6036 typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
6037 typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
6038 typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
6039 typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
6042 #ifndef GL_ARB_transpose_matrix
6043 #define GL_ARB_transpose_matrix 1
6044 #ifdef GL_GLEXT_PROTOTYPES
6045 GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m);
6046 GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m);
6047 GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m);
6048 GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m);
6049 #endif /* GL_GLEXT_PROTOTYPES */
6050 typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
6051 typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
6052 typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
6053 typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
6056 #ifndef GL_ARB_multisample
6057 #define GL_ARB_multisample 1
6058 #ifdef GL_GLEXT_PROTOTYPES
6059 GLAPI void APIENTRY glSampleCoverageARB (GLclampf value, GLboolean invert);
6060 #endif /* GL_GLEXT_PROTOTYPES */
6061 typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
6064 #ifndef GL_ARB_texture_env_add
6065 #define GL_ARB_texture_env_add 1
6068 #ifndef GL_ARB_texture_cube_map
6069 #define GL_ARB_texture_cube_map 1
6072 #ifndef GL_ARB_texture_compression
6073 #define GL_ARB_texture_compression 1
6074 #ifdef GL_GLEXT_PROTOTYPES
6075 GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
6076 GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
6077 GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
6078 GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
6079 GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
6080 GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
6081 GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, GLvoid *img);
6082 #endif /* GL_GLEXT_PROTOTYPES */
6083 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
6084 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
6085 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
6086 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
6087 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
6088 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
6089 typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img);
6092 #ifndef GL_ARB_texture_border_clamp
6093 #define GL_ARB_texture_border_clamp 1
6096 #ifndef GL_ARB_point_parameters
6097 #define GL_ARB_point_parameters 1
6098 #ifdef GL_GLEXT_PROTOTYPES
6099 GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param);
6100 GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params);
6101 #endif /* GL_GLEXT_PROTOTYPES */
6102 typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
6103 typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params);
6106 #ifndef GL_ARB_vertex_blend
6107 #define GL_ARB_vertex_blend 1
6108 #ifdef GL_GLEXT_PROTOTYPES
6109 GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights);
6110 GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights);
6111 GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights);
6112 GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights);
6113 GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights);
6114 GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights);
6115 GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights);
6116 GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights);
6117 GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
6118 GLAPI void APIENTRY glVertexBlendARB (GLint count);
6119 #endif /* GL_GLEXT_PROTOTYPES */
6120 typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights);
6121 typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights);
6122 typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights);
6123 typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights);
6124 typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights);
6125 typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights);
6126 typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights);
6127 typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights);
6128 typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
6129 typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count);
6132 #ifndef GL_ARB_matrix_palette
6133 #define GL_ARB_matrix_palette 1
6134 #ifdef GL_GLEXT_PROTOTYPES
6135 GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index);
6136 GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices);
6137 GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices);
6138 GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices);
6139 GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
6140 #endif /* GL_GLEXT_PROTOTYPES */
6141 typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
6142 typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices);
6143 typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices);
6144 typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices);
6145 typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
6148 #ifndef GL_ARB_texture_env_combine
6149 #define GL_ARB_texture_env_combine 1
6152 #ifndef GL_ARB_texture_env_crossbar
6153 #define GL_ARB_texture_env_crossbar 1
6156 #ifndef GL_ARB_texture_env_dot3