While you can actually write to the error buffer, conceptually it's read-only.
2 SDL on Sony Playstation3
3 ------------------------
6 First, you have to install the Cell SDK
7 - Download the Cell SDK installer RPM and ISO images to
8 a temporary directory such as /tmp/cellsdk.
9 - Mount the image: mount -o loop CellSDK-Devel-Fedora_3.1.0.0.0.iso /tmp/cellsdk
10 - Install the SDK installer: rpm -ivh cell-install-3.1.0-0.0.noarch.rpm
11 - Install the SDK: cd /opt/cell && ./cellsdk --iso /tmp/cellsdkiso install
13 You'll than need to install the SPU-libs
14 - Run make ps3-libs && make ps3libs-install
17 - Go to SDL-1.2/ and build SDL like any other GNU style package.
19 - Build the configure-script with ./autogen.sh
20 - Configure SDL for your needs: ./configure --enable-video-ps3 ...
21 - Build and install it: make && make install
25 - Mouse & Keyboard support
26 - On SPU-side the current scaler and converter restrictions are:
27 - resolution has to be a multiple of 8 (will work on that)
28 - scaler/converter only supports the YV12 and IYUV format
29 - the scaler works only bilinear (lanzos would be nice)
30 - Optimize the SPU-program handling on the PPE side
31 - Integrate spumedia in SDL
34 Dirk Herrendoerfer <d.herrendoerfer [at] de [dot ibm [dot] com>