docs/man3/SDL_GL_GetAttribute.3
author Aaron Wishnick <schnarf@gmail.com>
Wed, 18 Jun 2008 04:51:10 +0000
branchgsoc2008_audio_resampling
changeset 2655 b8e736c8a5a8
parent 2283 546f7c1eb755
child 4311 1238da4a7112
permissions -rw-r--r--
Added beginnings of resampling code.
     1 .TH "SDL_GL_GetAttribute" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
     2 .SH "NAME"
     3 SDL_GL_GetAttribute \- Get the value of a special SDL/OpenGL attribute
     4 .SH "SYNOPSIS"
     5 .PP
     6 \fB#include "SDL\&.h"
     7 .sp
     8 \fBint \fBSDL_GL_GetAttribute\fP\fR(\fBSDLGLattr attr, int *value\fR);
     9 .SH "DESCRIPTION"
    10 .PP
    11 Places the value of the SDL/OpenGL \fIattribute\fR \fBattr\fR into \fBvalue\fR\&. This is useful after a call to \fI\fBSDL_SetVideoMode\fP\fR to check whether your attributes have been \fIset\fR as you expected\&.
    12 .SH "RETURN VALUE"
    13 .PP
    14 Returns \fB0\fR on success, or \fB-1\fR on an error\&.
    15 .SH "SEE ALSO"
    16 .PP
    17 \fI\fBSDL_GL_SetAttribute\fP\fR, \fIGL Attributes\fR
    18 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01