include/SDL.h
author Ryan C. Gordon <icculus@icculus.org>
Sun, 07 Jun 2009 06:06:35 +0000
changeset 3170 b7a48f533966
parent 2859 99210400e8b9
child 3180 77d6336711fc
permissions -rw-r--r--
Initial work on power subsystem for SDL 1.3.
     1 /*
     2     SDL - Simple DirectMedia Layer
     3     Copyright (C) 1997-2009 Sam Lantinga
     4 
     5     This library is free software; you can redistribute it and/or
     6     modify it under the terms of the GNU Lesser General Public
     7     License as published by the Free Software Foundation; either
     8     version 2.1 of the License, or (at your option) any later version.
     9 
    10     This library is distributed in the hope that it will be useful,
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    13     Lesser General Public License for more details.
    14 
    15     You should have received a copy of the GNU Lesser General Public
    16     License along with this library; if not, write to the Free Software
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
    18 
    19     Sam Lantinga
    20     slouken@libsdl.org
    21 */
    22 
    23 /**
    24  * \file SDL.h
    25  *
    26  * Main include header for the SDL library
    27  */
    28 /**
    29  * \mainpage Simple DirectMedia Layer (SDL)
    30 
    31 http://www.libsdl.org/
    32 
    33 * \section intro_sec Introduction
    34 
    35 This is the Simple DirectMedia Layer, a general API that provides low
    36 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
    37 and 2D framebuffer across multiple platforms.
    38 
    39 The current version supports Linux, Windows, Windows CE, BeOS, MacOS,
    40 Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.
    41 The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
    42 RISC OS, SymbianOS, and OS/2, but these are not officially supported.
    43 
    44 SDL is written in C, but works with C++ natively, and has bindings to
    45 several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
    46 Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
    47 Pike, Pliant, Python, Ruby, and Smalltalk.
    48 
    49 This library is distributed under GNU LGPL version 2, which can be
    50 found in the file  "COPYING".  This license allows you to use SDL
    51 freely in commercial programs as long as you link with the dynamic
    52 library.
    53 
    54 The best way to learn how to use SDL is to check out the header files in
    55 the "include" subdirectory and the programs in the "test" subdirectory.
    56 The header files and test programs are well commented and always up to date.
    57 More documentation is available in HTML format in "docs/index.html", and
    58 a documentation wiki is available online at:
    59 	http://www.libsdl.org/cgi/docwiki.cgi
    60 
    61 The test programs in the "test" subdirectory are in the public domain.
    62 
    63 Frequently asked questions are answered online:
    64 	http://www.libsdl.org/faq.php
    65 
    66 If you need help with the library, or just want to discuss SDL related
    67 issues, you can join the developers mailing list:
    68 	http://www.libsdl.org/mailing-list.php
    69 
    70 Enjoy!
    71 	Sam Lantinga				(slouken@libsdl.org)
    72  */
    73 
    74 #ifndef _SDL_H
    75 #define _SDL_H
    76 
    77 #include "SDL_main.h"
    78 #include "SDL_stdinc.h"
    79 #include "SDL_audio.h"
    80 #include "SDL_cdrom.h"
    81 #include "SDL_cpuinfo.h"
    82 #include "SDL_endian.h"
    83 #include "SDL_error.h"
    84 #include "SDL_events.h"
    85 #include "SDL_loadso.h"
    86 #include "SDL_mutex.h"
    87 #include "SDL_power.h"
    88 #include "SDL_rwops.h"
    89 #include "SDL_thread.h"
    90 #include "SDL_timer.h"
    91 #include "SDL_video.h"
    92 #include "SDL_version.h"
    93 #include "SDL_compat.h"
    94 
    95 #include "begin_code.h"
    96 /* Set up for C function definitions, even when using C++ */
    97 #ifdef __cplusplus
    98 /* *INDENT-OFF* */
    99 extern "C" {
   100 /* *INDENT-ON* */
   101 #endif
   102 
   103 /* As of version 0.5, SDL is loaded dynamically into the application */
   104 
   105 /* These are the flags which may be passed to SDL_Init() -- you should
   106    specify the subsystems which you will be using in your application.
   107 */
   108 #define SDL_INIT_TIMER          0x00000001
   109 #define SDL_INIT_AUDIO          0x00000010
   110 #define SDL_INIT_VIDEO          0x00000020
   111 #define SDL_INIT_CDROM          0x00000100
   112 #define SDL_INIT_JOYSTICK       0x00000200
   113 #define SDL_INIT_HAPTIC         0x00001000
   114 #define SDL_INIT_NOPARACHUTE    0x00100000      /* Don't catch fatal signals */
   115 #define SDL_INIT_EVENTTHREAD    0x01000000      /* Not supported on all OS's */
   116 #define SDL_INIT_EVERYTHING     0x0000FFFF
   117 
   118 /* This function loads the SDL dynamically linked library and initializes 
   119  * the subsystems specified by 'flags' (and those satisfying dependencies)
   120  * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
   121  * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
   122  */
   123 extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
   124 
   125 /* This function initializes specific SDL subsystems */
   126 extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
   127 
   128 /* This function cleans up specific SDL subsystems */
   129 extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
   130 
   131 /* This function returns mask of the specified subsystems which have
   132    been initialized.
   133    If 'flags' is 0, it returns a mask of all initialized subsystems.
   134 */
   135 extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
   136 
   137 /* This function cleans up all initialized subsystems and unloads the
   138  * dynamically linked library.  You should call it upon all exit conditions.
   139  */
   140 extern DECLSPEC void SDLCALL SDL_Quit(void);
   141 
   142 /* Ends C function definitions when using C++ */
   143 #ifdef __cplusplus
   144 /* *INDENT-OFF* */
   145 }
   146 /* *INDENT-ON* */
   147 #endif
   148 #include "close_code.h"
   149 
   150 #endif /* _SDL_H */
   151 
   152 /* vi: set ts=4 sw=4 expandtab: */