src/video/android/SDL_androidtouch.c
author Sam Lantinga <slouken@libsdl.org>
Fri, 11 Feb 2011 22:37:15 -0800
changeset 5262 b530ef003506
parent 5001 77df56570442
child 5535 96594ac5fd1a
permissions -rw-r--r--
Happy 2011! :)
     1 /*
     2     SDL - Simple DirectMedia Layer
     3     Copyright (C) 1997-2011 Sam Lantinga
     4 
     5     This library is free software; you can redistribute it and/or
     6     modify it under the terms of the GNU Lesser General Public
     7     License as published by the Free Software Foundation; either
     8     version 2.1 of the License, or (at your option) any later version.
     9 
    10     This library is distributed in the hope that it will be useful,
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    13     Lesser General Public License for more details.
    14 
    15     You should have received a copy of the GNU Lesser General Public
    16     License along with this library; if not, write to the Free Software
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
    18 
    19     Sam Lantinga
    20     slouken@libsdl.org
    21 */
    22 #include "SDL_config.h"
    23 
    24 #include <android/log.h>
    25 
    26 #include "SDL_events.h"
    27 #include "../../events/SDL_mouse_c.h"
    28 
    29 #include "SDL_androidtouch.h"
    30 
    31 
    32 #define ACTION_DOWN 0
    33 #define ACTION_UP 1
    34 #define ACTION_MOVE 2
    35 #define ACTION_CANCEL 3
    36 #define ACTION_OUTSIDE 4
    37 
    38 void Android_OnTouch(int action, float x, float y, float p)
    39 {
    40     if (!Android_Window) {
    41         return;
    42     }
    43 
    44     if ((action != ACTION_CANCEL) && (action != ACTION_OUTSIDE)) {
    45         SDL_SetMouseFocus(Android_Window);
    46         SDL_SendMouseMotion(Android_Window, 0, (int)x, (int)y);
    47         switch(action) {
    48         case ACTION_DOWN:
    49             SDL_SendMouseButton(Android_Window, SDL_PRESSED, SDL_BUTTON_LEFT);
    50             break;
    51         case ACTION_UP:
    52             SDL_SendMouseButton(Android_Window, SDL_RELEASED, SDL_BUTTON_LEFT);
    53             break;
    54         }
    55     } else {
    56         SDL_SetMouseFocus(NULL);
    57     }
    58 }
    59 
    60 /* vi: set ts=4 sw=4 expandtab: */