android-project/AndroidManifest.xml
author Edward Rudd <urkle@outoforder.cc>
Wed, 03 Dec 2014 12:47:39 -0500
changeset 9262 b3df9db209b0
parent 8020 1e390ba95c43
child 9558 4bab88dd387e
permissions -rw-r--r--
ugh.. stray character
     1 <?xml version="1.0" encoding="utf-8"?>
     2 <!-- Replace org.libsdl.app with the identifier of your game below, e.g.
     3      com.gamemaker.game
     4 -->
     5 <manifest xmlns:android="http://schemas.android.com/apk/res/android"
     6       package="org.libsdl.app"
     7       android:versionCode="1"
     8       android:versionName="1.0"
     9       android:installLocation="auto">
    10 
    11     <!-- Create a Java class extending SDLActivity and place it in a
    12          directory under src matching the package, e.g.
    13          	src/com/gamemaker/game/MyGame.java
    14 
    15          then replace "SDLActivity" with the name of your class (e.g. "MyGame")
    16          in the XML below.
    17 
    18          An example Java class can be found in README-android.txt
    19     -->
    20     <application android:label="@string/app_name"
    21                  android:icon="@drawable/ic_launcher"
    22                  android:allowBackup="true"
    23                  android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
    24                  android:hardwareAccelerated="true" >
    25         <activity android:name="SDLActivity"
    26                   android:label="@string/app_name"
    27                   android:configChanges="keyboardHidden|orientation"
    28                   >
    29             <intent-filter>
    30                 <action android:name="android.intent.action.MAIN" />
    31                 <category android:name="android.intent.category.LAUNCHER" />
    32             </intent-filter>
    33         </activity>
    34     </application>
    35 
    36     <!-- Android 2.3.3 -->
    37     <uses-sdk android:minSdkVersion="10" android:targetSdkVersion="12" />
    38 
    39     <!-- OpenGL ES 2.0 -->
    40     <uses-feature android:glEsVersion="0x00020000" /> 
    41 
    42     <!-- Allow writing to external storage -->
    43     <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> 
    44 </manifest>