3 * http://wiki.libsdl.org/moin.cgi/Roadmap
5 * See why windows are being rearranged. Is the shield window not up?
6 * Make sure you can create and show a fullscreen window in one step
7 * Figure out how to handle OpenGL context lost on Mac OS X (does it happen?)
8 * Write automated test case for multi-draw APIs
9 * Make sure you can build SDL without the renderer to slim it down a bunch
10 * Implement assertion code on iPhone
11 * Add __WINDOWS__ in addition to __WIN32__
13 * Check 1.2 revisions:
14 3554 - Need to resolve semantics for locking keys on different platforms
15 4874 - Do we want screen rotation? At what level?
16 4974 - Windows file code needs to convert UTF-8 to Unicode, but we don't need to tap dance for Windows 95/98
17 4484, 4485 - Verify that SDL's Windows keyboard handling works correctly
18 4865 - See if this is still needed (mouse coordinate clamping)
19 4866 - See if this is still needed (blocking window repositioning)