src/video/android/SDL_androidmouse.c
author Ryan C. Gordon <icculus@icculus.org>
Wed, 25 Mar 2015 10:48:59 -0400
changeset 9440 a72c15020efa
parent 9439 0d01b53cdbea
child 9619 b94b6d0bff0f
permissions -rw-r--r--
Removed unnecessary SDL_log.h include.
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 
    22 #include "../../SDL_internal.h"
    23 
    24 #if SDL_VIDEO_DRIVER_ANDROID
    25 
    26 #include "SDL_androidmouse.h"
    27 
    28 #include "SDL_events.h"
    29 #include "../../events/SDL_mouse_c.h"
    30 
    31 #include "../../core/android/SDL_android.h"
    32 
    33 #define ACTION_DOWN 0
    34 #define ACTION_UP 1
    35 #define ACTION_HOVER_MOVE 7
    36 #define ACTION_SCROLL 8
    37 #define BUTTON_PRIMARY 1
    38 #define BUTTON_SECONDARY 2
    39 #define BUTTON_TERTIARY 4
    40 
    41 void Android_OnMouse( int androidButton, int action, float x, float y) {
    42     static Uint8 SDLButton;
    43 
    44     if (!Android_Window) {
    45         return;
    46     }
    47 
    48     switch(action) {
    49         case ACTION_DOWN:
    50             // Determine which button originated the event, and store it for ACTION_UP
    51             SDLButton = SDL_BUTTON_LEFT;
    52             if (androidButton == BUTTON_SECONDARY) {
    53                 SDLButton = SDL_BUTTON_RIGHT;
    54             } else if (androidButton == BUTTON_TERTIARY) {
    55                 SDLButton = SDL_BUTTON_MIDDLE;
    56             }
    57             SDL_SendMouseMotion(Android_Window, 0, 0, x, y);
    58             SDL_SendMouseButton(Android_Window, 0, SDL_PRESSED, SDLButton);
    59             break;
    60 
    61         case ACTION_UP:
    62             // Android won't give us the button that originated the ACTION_DOWN event, so we'll
    63             // assume it's the one we stored
    64             SDL_SendMouseMotion(Android_Window, 0, 0, x, y);
    65             SDL_SendMouseButton(Android_Window, 0, SDL_RELEASED, SDLButton);
    66             break;
    67 
    68         case ACTION_HOVER_MOVE:
    69             SDL_SendMouseMotion(Android_Window, 0, 0, x, y);
    70             break;
    71 
    72         case ACTION_SCROLL:
    73             SDL_SendMouseWheel(Android_Window, 0, x, y, SDL_MOUSEWHEEL_NORMAL);
    74             break;
    75 
    76         default:
    77             break;
    78     }
    79 }
    80 
    81 #endif /* SDL_VIDEO_DRIVER_ANDROID */
    82 
    83 /* vi: set ts=4 sw=4 expandtab: */
    84