TODO
author Sam Lantinga <slouken@libsdl.org>
Sat, 03 Jan 2009 07:16:57 +0000
changeset 2977 a0f4ffd9c2ae
parent 2966 c1e3621ba959
child 2978 4c9130d66e2c
permissions -rw-r--r--
Icons with translucency are implemented
Reminder to finish off multi-display support
     1 
     2 1.3 release checklist:
     3  * Add higher precision timers for profiling
     4  * Implement YUV texture support
     5    - in progress, software support is done, Ryan is working on OpenGL shaders
     6  * Implement desktop video mode change notification?
     7  * Add diagonal line clipping to SDL_IntersectRectAndLine()
     8  * Add OpenGL 3.0 context support
     9  * Finish multiple display support
    10  * Open windows on display that is selected when creating a window
    11  * Verify mouse grab support
    12  * Properly handle mouse grab with Vista DPI scaling
    13  * Make sure the mouse is where it's supposed to be when un-grabbed
    14  * Test native window codepath
    15  * Add keyboard enumeration / name query API
    16  * Implement NET_WM_PING and NET_WM_PID/WM_CLIENT_MACHINE (?)
    17    - http://standards.freedesktop.org/wm-spec/wm-spec-1.3.html#KILLINGWINDOWS
    18  * Add a timeout parameter for SDL_WaitEvent() (?)
    19 
    20 Wish list for the 1.3 development branch:
    21 http://bugzilla.libsdl.org/
    22 
    23  * Add a way to register custom events
    24  * DirectInput joystick support needs to be implemented
    25  * Explicit vertical retrace wait (maybe separate from SDL_Flip?)
    26  * Shaped windows, windows without borders
    27  * Multiple display support
    28  * Add a timestamp to events
    29  * Add audio input API
    30  * Add modifier state to key and button events
    31 
    32 In the jump from 1.2 to 1.3, we should change the SDL_Rect members to
    33 int and evaluate all the rest of the datatypes.  This is the only place
    34 we should do it though, since the 1.2 series should not break binary
    35 compatibility in this way.
    36 
    37 Requests:
    38  * PCM and CDROM volume control (deprecated, but possible)