src/audio/qsa/SDL_qsa_audio.h
author Sam Lantinga <slouken@libsdl.org>
Sun, 14 Jul 2013 18:17:28 -0700
changeset 7523 9e9ab1dc3811
parent 6885 700f1b25f77f
child 8093 b43765095a6f
permissions -rw-r--r--
Fixed bug 1919 - Window icon disappears as soon as a renderer is created

Sebastian

Setting a window icon works just fine until a renderer is added to the window.
After adding the renderer the icon disappears.

Reproduce by:
- Take the example code from the wiki: http://wiki.libsdl.org/moin.fcg/SDL_SetWindowIcon

- Add the following two lines after SDL_FreeSurface(surface);
SDL_Delay(1000);
SDL_Renderer* ren = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);

-compile and run

You will see the window icon correctly at first. After the Delay the Icon will disappear.
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 
    22 #include "SDL_config.h"
    23 
    24 #ifndef __SDL_QSA_AUDIO_H__
    25 #define __SDL_QSA_AUDIO_H__
    26 
    27 #include <sys/asoundlib.h>
    28 
    29 #include "../SDL_sysaudio.h"
    30 
    31 /* Hidden "this" pointer for the audio functions */
    32 #define _THIS SDL_AudioDevice* this
    33 
    34 struct SDL_PrivateAudioData
    35 {
    36     /* SDL capture state */
    37     int iscapture;
    38 
    39     /* The audio device handle */
    40     int cardno;
    41     int deviceno;
    42     snd_pcm_t *audio_handle;
    43 
    44     /* The audio file descriptor */
    45     int audio_fd;
    46 
    47     /* Select timeout status */
    48     uint32_t timeout_on_wait;
    49 
    50     /* Raw mixing buffer */
    51     Uint8 *pcm_buf;
    52     Uint32 pcm_len;
    53 };
    54 
    55 #endif /* __SDL_QSA_AUDIO_H__ */
    56 
    57 /* vi: set ts=4 sw=4 expandtab: */