src/audio/disk/SDL_diskaudio.h
author Sam Lantinga <slouken@libsdl.org>
Sun, 14 Jul 2013 18:17:28 -0700
changeset 7523 9e9ab1dc3811
parent 7191 75360622e65f
child 8093 b43765095a6f
permissions -rw-r--r--
Fixed bug 1919 - Window icon disappears as soon as a renderer is created

Sebastian

Setting a window icon works just fine until a renderer is added to the window.
After adding the renderer the icon disappears.

Reproduce by:
- Take the example code from the wiki: http://wiki.libsdl.org/moin.fcg/SDL_SetWindowIcon

- Add the following two lines after SDL_FreeSurface(surface);
SDL_Delay(1000);
SDL_Renderer* ren = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);

-compile and run

You will see the window icon correctly at first. After the Delay the Icon will disappear.
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 #include "SDL_config.h"
    22 
    23 #ifndef _SDL_diskaudio_h
    24 #define _SDL_diskaudio_h
    25 
    26 #include "SDL_rwops.h"
    27 #include "../SDL_sysaudio.h"
    28 
    29 /* Hidden "this" pointer for the audio functions */
    30 #define _THIS   SDL_AudioDevice *this
    31 
    32 struct SDL_PrivateAudioData
    33 {
    34     /* The file descriptor for the audio device */
    35     SDL_RWops *output;
    36     Uint8 *mixbuf;
    37     Uint32 mixlen;
    38     Uint32 write_delay;
    39 };
    40 
    41 #endif /* _SDL_diskaudio_h */
    42 /* vi: set ts=4 sw=4 expandtab: */