TODO.txt
author Sam Lantinga <slouken@libsdl.org>
Sun, 14 Jul 2013 18:17:28 -0700
changeset 7523 9e9ab1dc3811
parent 7222 2435b221d77d
child 7856 cb37776926ad
permissions -rw-r--r--
Fixed bug 1919 - Window icon disappears as soon as a renderer is created

Sebastian

Setting a window icon works just fine until a renderer is added to the window.
After adding the renderer the icon disappears.

Reproduce by:
- Take the example code from the wiki: http://wiki.libsdl.org/moin.fcg/SDL_SetWindowIcon

- Add the following two lines after SDL_FreeSurface(surface);
SDL_Delay(1000);
SDL_Renderer* ren = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);

-compile and run

You will see the window icon correctly at first. After the Delay the Icon will disappear.
     1 Future work roadmap:
     2  * http://wiki.libsdl.org/moin.cgi/Roadmap
     3 
     4  * See why windows are being rearranged.  Is the shield window not up?
     5  * Add __WINDOWS__ in addition to __WIN32__
     6  * Write test for fullscreen gamma to check X11 colormap handling
     7 
     8  * Check 1.2 revisions:
     9 	3554 - Need to resolve semantics for locking keys on different platforms
    10 	4874 - Do we want screen rotation?  At what level?
    11 	4974 - Windows file code needs to convert UTF-8 to Unicode, but we don't need to tap dance for Windows 95/98
    12 	4484, 4485 - Verify that SDL's Windows keyboard handling works correctly
    13 	4865 - See if this is still needed (mouse coordinate clamping)
    14 	4866 - See if this is still needed (blocking window repositioning)
    15