src/video/android/SDL_androidwindow.h
author Sylvain Becker <sylvain.becker@gmail.com>
Thu, 03 Jan 2019 16:22:33 +0100
changeset 12497 9e13f3286831
parent 12494 6053ab61996a
child 12503 806492103856
permissions -rw-r--r--
Android: prevent the error message from SDL_EGL_CreateSurface() to be masked.
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 #include "../../SDL_internal.h"
    22 
    23 #ifndef SDL_androidwindow_h_
    24 #define SDL_androidwindow_h_
    25 
    26 #include "../../core/android/SDL_android.h"
    27 #include "../SDL_egl_c.h"
    28 
    29 extern int Android_CreateWindow(_THIS, SDL_Window *window);
    30 extern void Android_SetWindowTitle(_THIS, SDL_Window *window);
    31 extern void Android_SetWindowFullscreen(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen);
    32 extern void Android_DestroyWindow(_THIS, SDL_Window *window);
    33 extern SDL_bool Android_GetWindowWMInfo(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info);
    34 extern SDL_Window *Android_Window;
    35 
    36 typedef struct
    37 {
    38     EGLSurface egl_surface;
    39     EGLContext egl_context; /* We use this to preserve the context when losing focus */
    40     ANativeWindow *native_window;
    41     
    42 } SDL_WindowData;
    43 
    44 #endif /* SDL_androidwindow_h_ */
    45 
    46 /* vi: set ts=4 sw=4 expandtab: */