docs/man3/SDL_GL_LoadLibrary.3
author Sam Lantinga <slouken@libsdl.org>
Wed, 08 Mar 2006 18:30:12 +0000
changeset 1486 9d77fc9d0ace
parent 181 e5bc29de3f0a
child 2283 546f7c1eb755
permissions -rw-r--r--
Re-added C runtime support for Visual C++ 5,6
     1 .TH "SDL_GL_LoadLibrary" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
     2 .SH "NAME"
     3 SDL_GL_LoadLibrary\- Specify an OpenGL library
     4 .SH "SYNOPSIS"
     5 .PP
     6 \fB#include "SDL\&.h"
     7 .sp
     8 \fBint \fBSDL_GL_LoadLibrary\fP\fR(\fBconst char *path\fR);
     9 .SH "DESCRIPTION"
    10 .PP
    11 If you wish, you may load the OpenGL library at runtime, this must be done before \fI\fBSDL_SetVideoMode\fP\fR is called\&. The \fBpath\fR of the GL library is passed to \fBSDL_GL_LoadLibrary\fP and it returns \fB0\fR on success, or \fB-1\fR on an error\&. You must then use \fI\fBSDL_GL_GetProcAddress\fP\fR to retrieve function pointers to GL functions\&.
    12 .SH "SEE ALSO"
    13 .PP
    14 \fI\fBSDL_GL_GetProcAddress\fP\fR
    15 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01