author Philipp Wiesemann
Sat, 29 Jun 2013 22:08:38 +0200
changeset 7338 9962dfd88567
parent 7314 b0726d41aa2e
child 8849 1c2c95a5b033
permissions -rw-r--r--
Changed paths and name of header file in text of VisualC.html.
     1 <HTML>
     2 	<HEAD>
     3 		<TITLE>Using SDL with Microsoft Visual C++</TITLE>
     4 	</HEAD>
     5 	<BODY>
     6 		<H1>
     7 			Using SDL with Microsoft Visual C++
     8 		</H1>
     9 		<H3>
    10 			by <A HREF="">Lion Kimbro </A>and additions by <A HREF="">
    11 				James Turk</A>
    12 		</H3>
    13 		<p>
    14 			You can either use the precompiled libraries from <A HREF=""> the SDL Download web site </A>, or you can build SDL yourself.
    15 		</p>
    16 		<H3>
    17 			Building SDL
    18 		</H3>
    19 		<P>
    20 			Go into the VisualC directory and double-click on the Visual Studio solution for your version of Visual Studio, e.g. <CODE>SDL_VS2008.sln</CODE> This should open up the IDE.
    21 		</P>
    22 		<P>
    23 			There are different solution files for the various
    24 			versions of the IDE. Please use the appropiate version
    25 			2008, 2010 or 2012; the 2010EE and 2012EE files
    26 			should be used with the "Express Edition" releases.
    27 		</P>
    28 		<P>
    29 			Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
    30 		</P>
    31 		<P>
    32 			This is done by right clicking on each project in turn (Projects are listed in 
    33 			the Workspace panel in the FileView tab), and selecting "Build".
    34 		</P>
    35 		<P>
    36 			You may get a few warnings, but you should not get any errors. You do have to 
    37 			have at least the DirectX 9 SDK installed, however. The latest 
    38 			version of DirectX can be downloaded from <A HREF="">Microsoft</A>.
    39 		</P>
    40 		<P>
    41 			Later, we will refer to the following .lib and .dll files that have just been 
    42 			generated:
    43 		</P>
    44 		<ul>
    45     <li> SDL2.dll</li>
    46     <li> SDL2.lib</li>
    47     <li> SDL2main.lib</li>
    48     </ul>
    49 		<P>
    50 			Search for these using the Windows Find (Windows-F) utility inside the VisualC directory.
    51 		</P>
    52 		<H3>
    53 			Creating a Project with SDL
    54 		</H3>
    55 		<P>
    56 			Create a project as a Win32 Application.
    57 		</P>
    58 		<P>
    59 			Create a C++ file for your project.
    60 		</P>
    61 		<P>
    62 			Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++ 
    63 				tab|Code Generation|Runtime Library </CODE>.
    64 		</P>
    65 		<P>
    66 			Add the SDL <CODE>include</CODE> directory to your list of includes in the 
    67 			menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
    68 			.
    69 			<br>
    70 			<STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to 
    71 					add the include and library directories to the list that VC7 keeps. Do this by 
    72 					selecting Tools|Options|Projects|VC++ Directories and under the "Show 
    73 					Directories For:" dropbox select "Include Files", and click the "New Directory 
    74 					Icon" and add the [SDLROOT]\include directory (e.g. If you installed to 
    75 					c:\SDL\ add c:\SDL\include).&nbsp;Proceed to&nbsp;change the 
    76 					dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
    77 		</P>
    78 			<P>
    79 				The "include directory" I am referring to is the <CODE>include</CODE> folder 
    80 				within the main SDL directory (the one that this HTML file located within).
    81 			</P>
    82 			<P>
    83 				Now we're going to use the files that we had created earlier in the Build SDL 
    84 				step.
    85 			</P>
    86 			<P>
    87 				Copy the following files into your Project directory:
    88 			</P>
    89 			<ul>
    90      <li> SDL2.dll</li>
    91      </ul>
    92 			<P>
    93 				Add the following files to your project (It is not necessary to copy them to 
    94 				your project directory):
    95 			</P>
    96 			<ul>
    97      <li> SDL2.lib </li>
    98      <li> SDL2main.lib</li>
    99      </ul>
   100 			<P>
   101 				(To add them to your project, right click on your project, and select "Add 
   102 				files to project")
   103 			</P>
   104 		<P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more 
   105 					desireable to add them to the linker options: Project|Properties|Linker|Command 
   106 					Line and type the names of the libraries to link with in the "Additional 
   107 					Options:" box.&nbsp; Note: This must be done&nbsp;for&nbsp;each&nbsp;build 
   108 					configuration (e.g. Release,Debug).</FONT></STRONG></P>
   109 		<H3>
   110 			SDL 101, First Day of Class
   111 		</H3>
   112 		<P>
   113 			Now create the basic body of your project. The body of your program should take 
   114 			the following form: <CODE>
   115 				<PRE>
   116 #include "SDL.h"
   118 int main( int argc, char* argv[] )
   119 {
   120   // Body of the program goes here.
   121   return 0;
   122 }
   123 </PRE>
   124 			</CODE>
   125 		<P></P>
   126 		<H3>
   127 			That's it!
   128 		</H3>
   129 		<P>
   130 			I hope that this document has helped you get through the most difficult part of 
   131 			using the SDL: installing it. Suggestions for improvements to this document 
   132 			should be sent to the writers of this document.
   133 		</P>
   134 		<P>
   135 			Thanks to Paulus Esterhazy (, for the work on VC++ port.
   136 		</P>
   137 		<P>
   138 			This document was originally called "VisualC.txt", and was written by <A HREF="">
   139 				Sam Lantinga</A>.
   140 		</P>
   141 		<P>
   142 			Later, it was converted to HTML and expanded into the document that you see 
   143 			today by <A HREF="">Lion Kimbro</A>.
   144 		</P>
   145 		<P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="">James Turk</A>
   146 		</P>
   147 	</BODY>
   148 </HTML>