author Sam Lantinga <>
Sat, 29 Dec 2007 19:01:13 +0000
changeset 4119 98dee075dae0
parent 4115 63b57f6b6523
child 4120 d07c60f5e460
permissions -rw-r--r--
Added patch note for fixing bug #503
     1 <HTML>
     2 <HEAD><TITLE>SDL Stable Release</TITLE></HEAD>
     3 <BODY BGCOLOR="#FFEBCD" TEXT="#000000">
     5 <IMG SRC="docs/images/rainbow.gif" ALT="[separator]" WIDTH="100%">
     6 <P>
     7 This source is stable, and is fully tested on all supported platforms.<br>
     8 Please send bug reports or questions to the SDL mailing list:<br>
     9 <a href=""
    10         ></a><br>
    11 The latest stable release may be found on the
    12 	<a href="">SDL website</A>.
    13 </P>
    15 <H2> <A HREF="docs/index.html">API Documentation</A> </H2>
    17 <H2> SDL 1.2.13 Release Notes </H2>
    18 <P>
    19 SDL 1.2.13 is a minor bug fix release.
    20 </P>
    22 <H3> General Notes </H3>
    25 <P>
    26 	Fixed link error when building with Intel Compiler 10.
    27 </P>
    28 <P>
    29 	Removed stray C++ comment from public headers.
    30 </P>
    31 </BLOCKQUOTE>
    33 <H3> Unix Notes </H3>
    36 <P>
    37 	Fixed crash in SDL_SoftStretch() on secure operating systems.
    38 </P>
    39 <P>
    40 	Fixed undefined symbol on X11 implementations without UTF-8 support.
    41 </P>
    42 <P>
    43 	Worked around BadAlloc error when using XVideo on the XFree86 Intel Integrated Graphics driver.
    44 </P>
    45 <P>
    46 	Scan for all joysticks on Linux instead of stopping at one that was removed.
    47 </P>
    48 </BLOCKQUOTE>
    50 <H3> Windows Notes </H3>
    53 <P>
    54 	Fixed crash when a video driver reports higher than 32 bpp video modes.
    55 </P>
    56 <P>
    57 	Fixed restoring the desktop after setting a 24-bit OpenGL video mode.
    58 </P>
    59 <P>
    60 	Fixed window titles on Windows 95/98/ME.
    61 </P>
    62 <P>
    63 	Added SDL_BUTTON_X1 and SDL_BUTTON_X2 constants for extended mouse buttons.
    64 </P>
    65 <P>
    66 	Added support for quoted command line arguments.
    67 </P>
    68 </BLOCKQUOTE>
    70 <H3> Mac OS X Notes </H3>
    73 <P>
    74 	SDL now builds on Mac OS X 10.5 (Leopard).
    75 </P>
    76 <P>
    77 	Fixed high frequency crash involving text input.
    78 </P>
    79 <P>
    80 	Improved trackpad scrolling support.
    81 </P>
    82 </BLOCKQUOTE>
    84 <IMG SRC="docs/images/rainbow.gif" ALT="[separator]" WIDTH="100%">
    86 <H2> SDL 1.2.12 Release Notes </H2>
    87 <P>
    88 SDL 1.2.12 is a minor bug fix release.
    89 </P>
    91 <H3> General Notes </H3>
    94 <P>
    95 	Added support for the PulseAudio sound server:
    96 </P>
    97 <P>
    98 	Added SDL_VIDEO_ALLOW_SCREENSAVER to override SDL's disabling of the screensaver on Mac OS X, Windows, and X11.
    99 </P>
   100 <P>
   101 	Fixed buffer overrun crash when resampling audio rates.
   102 </P>
   103 <P>
   104 	Fixed audio bug where converting to mono was doubling the volume.
   105 </P>
   106 <P>
   107 	Fixed off-by-one error in the C implementation of SDL_revcpy()
   108 </P>
   109 <P>
   110 	Fixed compiling with Sun Studio.
   111 </P>
   112 <P>
   113 	Support for AmigaOS has been removed from the main SDL code.
   114 </P>
   115 <P>
   116 	Support for Nokia 9210 "EPOC" driver has been removed from the main SDL code.
   117 </P>
   118 <P>
   119 	Unofficial support for the S60/SymbianOS platform has been added.
   120 </P>
   121 <P>
   122 	Unofficial support for the Nintendo DS platform has been added.
   123 </P>
   124 <P>
   125 	Reenabled MMX assembly for YUV overlay processing (GNU C Compiler only).
   126 </P>
   127 </BLOCKQUOTE>
   129 <H3> Unix Notes </H3>
   132 <P>
   133 	Fixed detection of X11 DGA mouse support.
   134 </P>
   135 <P>
   136 	Improved XIM support for asian character sets.
   137 </P>
   138 <P>
   139 	The GFX_Display has been added to the X11 window information in SDL_syswm.h.
   140 </P>
   141 <P>
   142 	Fixed PAGE_SIZE compile error in the fbcon video driver on newer Linux kernels.
   143 </P>
   144 <P>
   145 	Fixed hang or crash at startup if aRts can't access the hardware.
   146 </P>
   147 <P>
   148 	Fixed relative mouse mode when the cursor starts outside the X11 window.
   149 </P>
   150 <P>
   151 	Fixed accidental free of stack memory in X11 mouse acceleration code.
   152 </P>
   153 <P>
   154 	Closed minor memory leak in XME code.
   155 </P>
   156 <P>
   157 	Fixed TEXTRELs in the library to resolve some PIC issues.
   158 </P>
   159 </BLOCKQUOTE>
   161 <H3> Windows Notes </H3>
   164 <P>
   165 	The GDI video driver makes better use of the palette in 8-bit modes.
   166 </P>
   167 <P>
   168 	The windib driver now supports more mouse buttons with WM_XBUTTON events.
   169 </P>
   170 <P>
   171 	On Windows, SDL_SetVideoMode() will re-create the window instead of failing if the multisample settings are changed.
   172 </P>
   173 <P>
   174 	Added support for UTF-8 window titles on Windows.
   175 </P>
   176 <P>
   177 	Fixed joystick detection on Windows.
   178 </P>
   179 <P>
   180 	Improved performance with Win32 file I/O.
   181 </P>
   182 <P>
   183 	Fixed HBITMAP leak in GAPI driver.
   184 </P>
   185 </BLOCKQUOTE>
   187 <H3> Mac OS X Notes </H3>
   190 <P>
   191 	Added support for multi-axis controllers like 3Dconnxion's SpaceNavigator on Mac OS X.
   192 </P>
   193 <P>
   194 	Fixed YUV overlay crash inside Quicktime on Intel Mac OS X.
   195 </P>
   196 <P>
   197 	Fixed blitting alignment in Altivec alpha blit functions.
   198 </P>
   199 <P>
   200 	Keys F13, F14, and F15 are now usable on Apple keyboards under Mac OS X.
   201 </P>
   202 <P>
   203 	Fixed joystick calibration code on Mac OS X.
   204 </P>
   205 <P>
   206 	Fixed mouse jitter when multiple motion events are queued up in Mac OS X.
   207 </P>
   208 <P>
   209 	Fixed changing the cursor in fullscreen mode on Mac OS X.
   210 </P>
   211 </BLOCKQUOTE>
   213 <H3> Mac OS Classic Notes </H3>
   216 <P>
   217 	Added support for gamma ramps to both toolbox and DrawSprocket video drivers.
   218 </P>
   219 </BLOCKQUOTE>
   221 <H3> BeOS Notes </H3>
   224 <P>
   225 	Implemented mouse grabbing and mouse relative mode on BeOS.
   226 </P>
   227 </BLOCKQUOTE>
   229 <IMG SRC="docs/images/rainbow.gif" ALT="[separator]" WIDTH="100%">
   231 <H2> SDL 1.2.11 Release Notes </H2>
   232 <P>
   233 SDL 1.2.11 is a minor bug fix release.
   234 </P>
   236 <H3> Unix Notes </H3>
   239 <P>
   240 	Dynamic X11 loading is only enabled with gcc 4 supporting -fvisibility=hidden.  This fixes crashes related to symbol collisions, and allows building on Solaris and IRIX.
   241 </P>
   242 <P>
   243 	Fixed building SDL with Xinerama disabled.
   244 </P>
   245 <P>
   246 	Fixed DRI OpenGL library loading, using RTLD_GLOBAL in dlopen().
   247 </P>
   248 <P>
   249 	Added pkgconfig configuration support.
   250 </P>
   251 </BLOCKQUOTE>
   253 <H3> Windows Notes </H3>
   256 <P>
   257 	Setting SDL_GL_SWAP_CONTROL now works with Windows OpenGL.
   258 </P>
   259 <P>
   260 	The Win32 window positioning code works properly for windows with menus.
   261 </P>
   262 <P>
   263 	DirectSound audio quality has been improved on certain sound cards.
   264 </P>
   265 <P>
   266 	Fixed 5.1 audio channel ordering on Windows and Mac OS X.
   267 </P>
   268 <P>
   269 	Plugged a couple of minor memory leaks in the windib video driver.
   270 </P>
   271 <P>
   272 	Fixed type collision with stdint.h when building with gcc on Win32.
   273 </P>
   274 <P>
   275 	Fixed building with the Digital Mars Compiler on Win32.
   276 </P>
   277 </BLOCKQUOTE>
   279 <H3> Mac OS X Notes </H3>
   282 <P>
   283 	The Quartz video driver supports 32x32 cursors on Mac OS X 10.3 and above.
   284 </P>
   285 </BLOCKQUOTE>
   287 <IMG SRC="docs/images/rainbow.gif" ALT="[separator]" WIDTH="100%">
   289 <H2> SDL 1.2.10 Release Notes </H2>
   290 <P>
   291 SDL 1.2.10 is a major release, featuring a revamp of the build system and many API improvements and bug fixes.
   292 </P>
   293 <H3> API enhancements </H3>
   294 <UL>
   295 <LI>
   296 	If SDL_OpenAudio() is passed zero for the desired format
   297 	fields, the following environment variables will be used
   298 	to fill them in:
   299 <pre><code>
   304 </code></pre>
   305 	If an environment variable is not specified, it will be set
   306 	to a reasonable default value.
   307 <LI>
   308 	SDL_SetVideoMode() now accepts 0 for width or height and will use
   309 	the current video mode (or the desktop mode if no mode has been set.)
   310 <LI>
   311 	Added current_w and current_h to the SDL_VideoInfo structure,
   312 	which is set to the desktop resolution during video intialization,
   313 	and then set to the current resolution when a video mode is set.
   314 <LI>
   315 	SDL_GL_LoadLibrary() will load the system default OpenGL library
   316 	if it is passed NULL as a parameter.
   317 <LI>
   318 	Added SDL_GL_SWAP_CONTROL to wait for vsync in OpenGL applications.
   319 <LI>
   320 	Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration.
   321 <LI>
   322 	SDL_WM_SetCaption() now officially takes UTF-8 title and icon strings, and displays international characters on supported platforms.
   323 <LI>
   324 	Added SDL_GetKeyRepeat() to query the key repeat settings.
   325 <LI>
   326 	Added the "dummy" audio driver, which can be used to emulate audio
   327 	output without a sound card.
   328 <LI>
   329 	Added SDL_config.h, with defaults for various build environments.
   330 </UL>
   332 <H3> General Notes </H3>
   335 <P>
   336 	The SDL website now has an <A HREF="">RSS feed</A>!
   337 <P>
   338 	The SDL development source code is now managed with <A HREF="">Subversion</A>.
   339 <P>
   340 	SDL now uses the Bugzilla <A HREF="">bug tracking system</A>, hosted by
   341 <P>
   342 	SDL is licensed under version 2.1 of the GNU Lesser General Public License.
   343 <P>
   344 	The entire build system has been revamped to make it much more portable, including versions of C library functions to make it possible to run SDL on a minimal embedded environment.  See README.Porting in the SDL source distribution for information on how to port SDL to a new platform.
   345 <P>
   346 	SDL_opengl.h has been updated with the latest glext.h from <A HREF=""></A>
   347 <P>
   348 	Alex Volkov contributed highly optimized RGB <-> RGBA blitters.
   349 </BLOCKQUOTE>
   351 <H3> Unix Notes </H3>
   354 <P>
   355 	The X11 libraries are dynamically loaded at runtime by default.  This allows the distributed version of SDL to run on systems without X11 libraries installed.
   356 <P>
   357 	The XiG XME extension code is now included in the X11 video driver by default.
   358 <P>
   359 	XRandR support for video mode switching has been added to the X11 driver, but is disabled because of undesired interactions with window managers.  You can enable this by setting the environment variable SDL_VIDEO_X11_XRANDR to 1.
   360 <P>
   361 	Xinerama multi-head displays are properly handled now, and the SDL_VIDEO_FULLSCREEN_HEAD environment variable can be used to select the screen used for fullscreen video modes.  Note that changing the video modes only works on screen 0.
   362 <P>
   363 	XVidMode video modes are now sorted so they maintain the refresh rates specified in the X11 configuration file.
   364 <P>
   365 	SDL windows are no longer transparent in X11 compositing systems like XGL.
   366 <P>
   367 	The mouse is properly released by the X11 video driver if the fullscreen window loses focus.
   368 <P>
   369 	The X11 input driver now uses XIM to handle international input.
   370 <P>
   371 	The screensaver and DPMS monitor blanking are disabled while SDL games are running under the X11 and DGA video drivers.  This behavior will be formalized and selectable in SDL 1.3.
   372 <P>
   373 	Fixed a bug preventing stereo OpenGL contexts from being selected on the X11 driver.
   374 <P>
   375 	The DGA video driver now waits for pending blits involving surfaces before they are freed.  This prevents display oddities when using SDL_DisplayFormat() to convert many images.
   376 <P>
   377 	The framebuffer console video driver now has a parser for /etc/fb.modes for improved video mode handling.
   378 <P>
   379 	The framebuffer console video driver now allows asynchronous VT switching, and restores the full contents of the screen when switched back.
   380 <P>
   381 	The framebuffer console now uses CTRL-ALT-FN to switch virtual terminals, to avoid collisions with application key bindings.
   382 <P>
   383 	The framebuffer console input driver correctly sets IMPS/2 mode for wheel mice.  It also properly detects when gpm is in IMPS/2 protocol mode, or passing raw protocol from an IMPS/2 mouse.
   384 <P>
   385 	The SVGAlib video driver now has support for banked (non-linear) video modes.
   386 <P>
   387 	A video driver for OpenBSD on the Sharp Zaurus has been contributed by Staffan Ulfberg.  See the file README.wscons in the SDL source distribution for details.
   388 <P>
   389 	Many patches have been incorporated from *BSD ports.
   390 </BLOCKQUOTE>
   392 <H3> Windows Notes </H3>
   395 <P>
   396 	The "windib" video driver is the default now, to prevent problems with certain laptops, 64-bit Windows, and Windows Vista.  The DirectX driver is still available, and can be selected by setting the environment variable SDL_VIDEODRIVER to "directx".
   397 <P>
   398 	SDL has been ported to 64-bit Windows.
   399 <P>
   400 	Dmitry Yakimov contributed a GAPI video driver for Windows CE.
   401 <P>
   402 	The default fullscreen refresh rate has been increased to match the desktop refresh rate, when using equivalent resolutions.  A full API for querying and selecting refresh rates is planned for SDL 1.3.
   403 <P>
   404 	Dialog boxes are now shown when SDL is in windowed OpenGL mode.
   405 <P>
   406 	The SDL window is recreated when necessary to maintain OpenGL context attributes, when switching between windowed and fullscreen modes.
   407 <P>
   408 	An SDL_VIDEORESIZE event is properly sent when the SDL window is maximized and restored.
   409 <P>
   410 	Window positions are retained when switching between fullscreen and windowed modes.
   411 <P>
   412 	ToUnicode() is used, when available, for improved handling of international keyboard input.
   413 <P>
   414 	The PrtScrn is now treated normally with both key down and key up events.
   415 <P>
   416 	Pressing ALT-F4 now delivers an SDL_QUIT event to SDL applications.
   417 <P>
   418 	Joystick names are now correct for joysticks which have been unplugged and then plugged back in since booting.
   419 <P>
   420 	An MCI error when playing the last track on a CD-ROM has been fixed.
   421 <P>
   422 	OpenWatcom projects for building SDL have been provided by Marc Peter.
   423 </BLOCKQUOTE>
   425 <H3> Mac OS X Notes </H3>
   428 <P>
   429 	SDL now supports building Universal binaries, both through Xcode projects and when using configure/make.  See README.MacOSX in the SDL source archive for details.
   430 <P>
   431 	The X11 video driver with GLX support can be built on Mac OS X, if the X11 development SDK is installed.
   432 <P>
   433 	Transitions between fullscreen resolutions and windowed mode now use a much faster asynchronous fade to hide desktop flicker.
   434 <P>
   435 	Icons set with SDL_WM_SetIcon() now have the proper colors on Intel Macs.
   436 </BLOCKQUOTE>
   438 <H3> OS/2 Notes </H3>
   441 <P>
   442 	Projects for building SDL on OS/2 with OpenWatcom have been contributed by Doodle.  See the file README.OS2 in the SDL source distribution for details.
   443 </BLOCKQUOTE>
   445 <IMG SRC="docs/images/rainbow.gif" ALT="[separator]" WIDTH="100%">
   447 </BODY>
   448 </HTML>