README
author Ryan C. Gordon <icculus@icculus.org>
Mon, 12 Dec 2005 09:22:36 +0000
changeset 1200 8f418dce02b2
parent 702 61b7f5eed0e8
child 1276 ca3718c215af
permissions -rw-r--r--
Date: Sun, 11 Dec 2005 20:37:04 +0100
From: Olivier Boudeville <olivier.boudeville@online.fr>
To: "A list for developers using the SDL library. \(includes SDL-announce\)" <sdl@libsdl.org>
Subject: [SDL] NetBSD build patch


Hi everybody,

apparently the SDL-1.2.9 source archive could not compile "as is" on
NetBSD 2.0_STABLE due to a pthread detection issue in the configure script.

I attached a small patch that can be applied to configure.in so that SDL
can be directly (i.e. without the NetBSD package manager) configured and
built successfully on NetBSD (at least on the one I tried !).

Hope this helps,

Olivier.
     1 
     2                          Simple DirectMedia Layer
     3 
     4                                   (SDL)
     5 
     6                                 Version 1.2
     7 
     8 ---
     9 http://www.libsdl.org/
    10 
    11 This is the Simple DirectMedia Layer, a general API that provides low
    12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
    13 and 2D framebuffer across multiple platforms.
    14 
    15 SDL is written in C, but works with C++ natively, and has bindings to
    16 several other languages, including Ada, C#, Eiffel, Java, Lua, ML,
    17 Objective C, Perl, PHP, Pike, Python, and Ruby.
    18 
    19 The current version supports Linux, Windows, BeOS, MacOS, MacOS X,
    20 FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.  The code contains
    21 support for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64,
    22 RISC OS, and SymbianOS, but these are not officially supported.
    23 
    24 This library is distributed under GNU LGPL version 2, which can be
    25 found in the file  "COPYING".  This license allows you to use SDL
    26 freely in commercial programs as long as you link with the dynamic
    27 library.
    28 
    29 The best way to learn how to use SDL is to check out the header files in
    30 the "include" subdirectory and the programs in the "test" subdirectory.
    31 The header files and test programs are well commented and always up to date.
    32 More documentation is available in HTML format in "./docs/index.html"
    33 
    34 The test programs in the "test" subdirectory are in the public domain.
    35 
    36 Frequently asked questions are answered online:
    37 	http://www.libsdl.org/faq.php
    38 
    39 If you need help with the library, or just want to discuss SDL related
    40 issues, you can join the developers mailing list:
    41 	http://www.libsdl.org/mailing-list.php
    42 
    43 Enjoy!
    44 	Sam Lantinga				(slouken@libsdl.org)
    45