include/SDL_main.h
author Sam Lantinga <slouken@libsdl.org>
Sat, 26 Sep 2009 23:17:08 +0000
branchSDL-1.2
changeset 4246 8b8314cc34a6
parent 4217 4c4113c2162c
child 6137 4720145f848b
permissions -rw-r--r--
Fixed bug #810

Lauri Kenttä 2009-09-26 06:42:23 PDT

Support for disabling stdio redirect with environment variables.
     1 /*
     2     SDL - Simple DirectMedia Layer
     3     Copyright (C) 1997-2009 Sam Lantinga
     4 
     5     This library is free software; you can redistribute it and/or
     6     modify it under the terms of the GNU Lesser General Public
     7     License as published by the Free Software Foundation; either
     8     version 2.1 of the License, or (at your option) any later version.
     9 
    10     This library is distributed in the hope that it will be useful,
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    13     Lesser General Public License for more details.
    14 
    15     You should have received a copy of the GNU Lesser General Public
    16     License along with this library; if not, write to the Free Software
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
    18 
    19     Sam Lantinga
    20     slouken@libsdl.org
    21 */
    22 
    23 #ifndef _SDL_main_h
    24 #define _SDL_main_h
    25 
    26 #include "SDL_stdinc.h"
    27 
    28 /** @file SDL_main.h
    29  *  Redefine main() on Win32 and MacOS so that it is called by winmain.c
    30  */
    31 
    32 #if defined(__WIN32__) || \
    33     (defined(__MWERKS__) && !defined(__BEOS__)) || \
    34     defined(__MACOS__) || defined(__MACOSX__) || \
    35     defined(__SYMBIAN32__) || defined(QWS)
    36 
    37 #ifdef __cplusplus
    38 #define C_LINKAGE	"C"
    39 #else
    40 #define C_LINKAGE
    41 #endif /* __cplusplus */
    42 
    43 /** The application's main() function must be called with C linkage,
    44  *  and should be declared like this:
    45  *      @code
    46  *      #ifdef __cplusplus
    47  *      extern "C"
    48  *      #endif
    49  *	int main(int argc, char *argv[])
    50  *	{
    51  *	}
    52  *      @endcode
    53  */
    54 #define main	SDL_main
    55 
    56 /** The prototype for the application's main() function */
    57 extern C_LINKAGE int SDL_main(int argc, char *argv[]);
    58 
    59 
    60 /** @name From the SDL library code -- needed for registering the app on Win32 */
    61 /*@{*/
    62 #ifdef __WIN32__
    63 
    64 #include "begin_code.h"
    65 #ifdef __cplusplus
    66 extern "C" {
    67 #endif
    68 
    69 /** This should be called from your WinMain() function, if any */
    70 extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
    71 /** This can also be called, but is no longer necessary */
    72 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
    73 /** This can also be called, but is no longer necessary (SDL_Quit calls it) */
    74 extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
    75 #ifdef __cplusplus
    76 }
    77 #endif
    78 #include "close_code.h"
    79 #endif
    80 /*@}*/
    81 
    82 /** @name From the SDL library code -- needed for registering QuickDraw on MacOS */
    83 /*@{*/
    84 #if defined(__MACOS__)
    85 
    86 #include "begin_code.h"
    87 #ifdef __cplusplus
    88 extern "C" {
    89 #endif
    90 
    91 /** Forward declaration so we don't need to include QuickDraw.h */
    92 struct QDGlobals;
    93 
    94 /** This should be called from your main() function, if any */
    95 extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
    96 
    97 #ifdef __cplusplus
    98 }
    99 #endif
   100 #include "close_code.h"
   101 #endif
   102 /*@}*/
   103 
   104 #endif /* Need to redefine main()? */
   105 
   106 #endif /* _SDL_main_h */