Changed SDL_HINT_ACCEL_AS_JOY to SDL_HINT_ACCELEROMETER_AS_JOYSTICK to be more clear.
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
25 * Official documentation for SDL configuration variables
27 * This file contains functions to set and get configuration hints,
28 * as well as listing each of them alphabetically.
30 * The convention for naming hints is SDL_HINT_X, where "SDL_X" is
31 * the environment variable that can be used to override the default.
33 * In general these hints are just that - they may or may not be
34 * supported or applicable on any given platform, but they provide
35 * a way for an application or user to give the library a hint as
36 * to how they would like the library to work.
42 #include "SDL_stdinc.h"
44 #include "begin_code.h"
45 /* Set up for C function definitions, even when using C++ */
51 * \brief A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.
53 * SDL can try to accelerate the SDL screen surface by using streaming
54 * textures with a 3D rendering engine. This variable controls whether and
57 * This variable can be set to the following values:
58 * "0" - Disable 3D acceleration
59 * "1" - Enable 3D acceleration, using the default renderer.
60 * "X" - Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.)
62 * By default SDL tries to make a best guess for each platform whether
63 * to use acceleration or not.
65 #define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION"
68 * \brief A variable specifying which render driver to use.
70 * If the application doesn't pick a specific renderer to use, this variable
71 * specifies the name of the preferred renderer. If the preferred renderer
72 * can't be initialized, the normal default renderer is used.
74 * This variable is case insensitive and can be set to the following values:
81 * The default varies by platform, but it's the first one in the list that
82 * is available on the current platform.
84 #define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER"
87 * \brief A variable controlling whether the OpenGL render driver uses shaders if they are available.
89 * This variable can be set to the following values:
90 * "0" - Disable shaders
91 * "1" - Enable shaders
93 * By default shaders are used if OpenGL supports them.
95 #define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS"
98 * \brief A variable controlling whether the Direct3D device is initialized for thread-safe operations.
100 * This variable can be set to the following values:
101 * "0" - Thread-safety is not enabled (faster)
102 * "1" - Thread-safety is enabled
104 * By default the Direct3D device is created with thread-safety disabled.
106 #define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE"
109 * \brief A variable controlling the scaling quality
111 * This variable can be set to the following values:
112 * "0" or "nearest" - Nearest pixel sampling
113 * "1" or "linear" - Linear filtering (supported by OpenGL and Direct3D)
114 * "2" or "best" - Currently this is the same as "linear"
116 * By default nearest pixel sampling is used
118 #define SDL_HINT_RENDER_SCALE_QUALITY "SDL_RENDER_SCALE_QUALITY"
121 * \brief A variable controlling whether updates to the SDL screen surface should be synchronized with the vertical refresh, to avoid tearing.
123 * This variable can be set to the following values:
124 * "0" - Disable vsync
127 * By default SDL does not sync screen surface updates with vertical refresh.
129 #define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC"
132 * \brief A variable controlling whether the screensaver is enabled.
134 * This variable can be set to the following values:
135 * "0" - Disable screensaver
136 * "1" - Enable screensaver
138 * By default SDL will disable the screensaver.
140 #define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER"
143 * \brief A variable controlling whether the X11 VidMode extension should be used.
145 * This variable can be set to the following values:
146 * "0" - Disable XVidMode
147 * "1" - Enable XVidMode
149 * By default SDL will use XVidMode if it is available.
151 #define SDL_HINT_VIDEO_X11_XVIDMODE "SDL_VIDEO_X11_XVIDMODE"
154 * \brief A variable controlling whether the X11 Xinerama extension should be used.
156 * This variable can be set to the following values:
157 * "0" - Disable Xinerama
158 * "1" - Enable Xinerama
160 * By default SDL will use Xinerama if it is available.
162 #define SDL_HINT_VIDEO_X11_XINERAMA "SDL_VIDEO_X11_XINERAMA"
165 * \brief A variable controlling whether the X11 XRandR extension should be used.
167 * This variable can be set to the following values:
168 * "0" - Disable XRandR
169 * "1" - Enable XRandR
171 * By default SDL will not use XRandR because of window manager issues.
173 #define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR"
176 * \brief A variable controlling whether grabbing input grabs the keyboard
178 * This variable can be set to the following values:
179 * "0" - Grab will affect only the mouse
180 * "1" - Grab will affect mouse and keyboard
182 * By default SDL will not grab the keyboard so system shortcuts still work.
184 #define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD"
187 * \brief A variable controlling whether relative mouse mode is implemented using mouse warping
189 * This variable can be set to the following values:
190 * "0" - Relative mouse mode uses raw input
191 * "1" - Relative mouse mode uses mouse warping
193 * By default SDL will use raw input for relative mouse mode
195 #define SDL_HINT_MOUSE_RELATIVE_MODE_WARP "SDL_MOUSE_RELATIVE_MODE_WARP"
198 * \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true.
201 #define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"
204 * \brief Set whether windows go fullscreen in their own spaces on Mac OS X
206 * This variable can be set to the following values:
207 * "0" - Fullscreen windows will use the classic fullscreen mode
208 * "1" - Fullscreen windows will use fullscreen spaces
210 * By default SDL will use the classic fullscreen mode.
212 #define SDL_HINT_VIDEO_FULLSCREEN_SPACES "SDL_VIDEO_FULLSCREEN_SPACES"
215 * \brief A variable controlling whether the idle timer is disabled on iOS.
217 * When an iOS app does not receive touches for some time, the screen is
218 * dimmed automatically. For games where the accelerometer is the only input
219 * this is problematic. This functionality can be disabled by setting this
222 * This variable can be set to the following values:
223 * "0" - Enable idle timer
224 * "1" - Disable idle timer
226 #define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED"
229 * \brief A variable controlling which orientations are allowed on iOS.
231 * In some circumstances it is necessary to be able to explicitly control
232 * which UI orientations are allowed.
234 * This variable is a space delimited list of the following values:
235 * "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown"
237 #define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS"
240 * \brief A variable controlling whether an Android built-in accelerometer should be
241 * listed as a joystick device, rather than listing actual joysticks only.
243 * This variable can be set to the following values:
244 * "0" - List only real joysticks and accept input from them
245 * "1" - List real joysticks along with the accelerometer as if it were a 3 axis joystick (the default).
247 #define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK"
251 * \brief A variable that lets you disable the detection and use of Xinput gamepad devices
253 * The variable can be set to the following values:
254 * "0" - Disable XInput detection (only uses direct input)
255 * "1" - Enable XInput detection (the default)
257 #define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED"
261 * \brief A variable that lets you manually hint extra gamecontroller db entries
263 * The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h
265 * This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER)
266 * You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping()
268 #define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG"
272 * \brief A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background.
274 * The variable can be set to the following values:
275 * "0" - Disable joystick & gamecontroller input events when the
276 * application is in the background.
277 * "1" - Enable joystick & gamecontroller input events when the
278 * application is in the background.
280 * The default value is "0". This hint may be set at any time.
282 #define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS"
286 * \brief If set to 0 then never set the top most bit on a SDL Window, even if the video mode expects it.
287 * This is a debugging aid for developers and not expected to be used by end users. The default is "1"
289 * This variable can be set to the following values:
290 * "0" - don't allow topmost
291 * "1" - allow topmost
293 #define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST"
297 * \brief A variable that controls the timer resolution, in milliseconds.
299 * The higher resolution the timer, the more frequently the CPU services
300 * timer interrupts, and the more precise delays are, but this takes up
301 * power and CPU time. This hint is only used on Windows 7 and earlier.
303 * See this blog post for more information:
304 * http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/
306 * If this variable is set to "0", the system timer resolution is not set.
308 * The default value is "1". This hint may be set at any time.
310 #define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION"
314 * \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac)
316 #define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED"
319 * \brief A variable that determines whether ctrl+click should generate a right-click event on Mac
321 * If present, holding ctrl while left clicking will generate a right click
324 #define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK"
327 * \brief A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries
329 * SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It
330 * can use two different sets of binaries, those compiled by the user from source
331 * or those provided by the Chrome browser. In the later case, these binaries require
332 * that SDL loads a DLL providing the shader compiler.
334 * This variable can be set to the following values:
335 * "d3dcompiler_46.dll" - default, best for Vista or later.
336 * "d3dcompiler_43.dll" - for XP support.
337 * "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries.
340 #define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER"
343 * \brief A variable that is the address of another SDL_Window* (as a hex string formatted with "%p").
345 * If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has
346 * SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly
347 * created SDL_Window:
349 * 1. Its pixel format will be set to the same pixel format as this SDL_Window. This is
350 * needed for example when sharing an OpenGL context across multiple windows.
352 * 2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for
355 * This variable can be set to the following values:
356 * The address (as a string "%p") of the SDL_Window* that new windows created with SDL_CreateWindowFrom() should
357 * share a pixel format with.
359 #define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT"
362 * \brief An enumeration of hint priorities
373 * \brief Set a hint with a specific priority
375 * The priority controls the behavior when setting a hint that already
376 * has a value. Hints will replace existing hints of their priority and
377 * lower. Environment variables are considered to have override priority.
379 * \return SDL_TRUE if the hint was set, SDL_FALSE otherwise
381 extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name,
383 SDL_HintPriority priority);
386 * \brief Set a hint with normal priority
388 * \return SDL_TRUE if the hint was set, SDL_FALSE otherwise
390 extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name,
396 * \return The string value of a hint variable.
398 extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name);
401 * \brief Add a function to watch a particular hint
403 * \param name The hint to watch
404 * \param callback The function to call when the hint value changes
405 * \param userdata A pointer to pass to the callback function
407 typedef void (*SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue);
408 extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name,
409 SDL_HintCallback callback,
413 * \brief Remove a function watching a particular hint
415 * \param name The hint being watched
416 * \param callback The function being called when the hint value changes
417 * \param userdata A pointer being passed to the callback function
419 extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name,
420 SDL_HintCallback callback,
424 * \brief Clear all hints
426 * This function is called during SDL_Quit() to free stored hints.
428 extern DECLSPEC void SDLCALL SDL_ClearHints(void);
431 /* Ends C function definitions when using C++ */
435 #include "close_code.h"
437 #endif /* _SDL_hints_h */
439 /* vi: set ts=4 sw=4 expandtab: */