Added comments, link to Kronos site.
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2006 Sam Lantinga
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
24 This is a simple file to encapsulate the OpenGL ES API headers.
25 Headers copied from The Kronos Group website.
26 http://www.khronos.org/opengles/
32 /* $Id: gl.h 4533 2007-11-26 11:19:35Z markc $ */
39 #include <OpenGLES/ES1/gl.h> /* Header File For The OpenGL ES Library */
52 ** License Applicability. Except to the extent portions of this file are
53 ** made subject to an alternative license as permitted in the SGI Free
54 ** Software License B, Version 1.0 (the "License"), the contents of this
55 ** file are subject only to the provisions of the License. You may not use
56 ** this file except in compliance with the License. You may obtain a copy
57 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
58 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
60 ** http://oss.sgi.com/projects/FreeB
62 ** Note that, as provided in the License, the Software is distributed on an
63 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
64 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
65 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
66 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
68 ** Original Code. The Original Code is: OpenGL Sample Implementation,
69 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
70 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
71 ** Copyright in any portions created by third parties is as indicated
72 ** elsewhere herein. All Rights Reserved.
74 ** Additional Notice Provisions: The application programming interfaces
75 ** established by SGI in conjunction with the Original Code are The
76 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
77 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
78 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
79 ** Window System(R) (Version 1.3), released October 19, 1998. This software
80 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
81 ** published by SGI, but has not been independently verified as being
82 ** compliant with the OpenGL(R) version 1.2.1 Specification.
85 typedef unsigned int GLenum;
86 typedef unsigned char GLboolean;
87 typedef unsigned int GLbitfield;
88 typedef signed char GLbyte;
89 typedef short GLshort;
92 typedef unsigned char GLubyte;
93 typedef unsigned short GLushort;
94 typedef unsigned int GLuint;
95 typedef float GLfloat;
96 typedef float GLclampf;
101 typedef int GLintptr;
102 typedef int GLsizeiptr;
105 /*************************************************************/
107 /* OpenGL ES core versions */
108 #define GL_VERSION_ES_CM_1_0 1
109 #define GL_VERSION_ES_CL_1_0 1
110 #define GL_VERSION_ES_CM_1_1 1
111 #define GL_VERSION_ES_CL_1_1 1
113 /* ClearBufferMask */
114 #define GL_DEPTH_BUFFER_BIT 0x00000100
115 #define GL_STENCIL_BUFFER_BIT 0x00000400
116 #define GL_COLOR_BUFFER_BIT 0x00004000
123 #define GL_POINTS 0x0000
124 #define GL_LINES 0x0001
125 #define GL_LINE_LOOP 0x0002
126 #define GL_LINE_STRIP 0x0003
127 #define GL_TRIANGLES 0x0004
128 #define GL_TRIANGLE_STRIP 0x0005
129 #define GL_TRIANGLE_FAN 0x0006
132 #define GL_NEVER 0x0200
133 #define GL_LESS 0x0201
134 #define GL_EQUAL 0x0202
135 #define GL_LEQUAL 0x0203
136 #define GL_GREATER 0x0204
137 #define GL_NOTEQUAL 0x0205
138 #define GL_GEQUAL 0x0206
139 #define GL_ALWAYS 0x0207
141 /* BlendingFactorDest */
144 #define GL_SRC_COLOR 0x0300
145 #define GL_ONE_MINUS_SRC_COLOR 0x0301
146 #define GL_SRC_ALPHA 0x0302
147 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
148 #define GL_DST_ALPHA 0x0304
149 #define GL_ONE_MINUS_DST_ALPHA 0x0305
151 /* BlendingFactorSrc */
154 #define GL_DST_COLOR 0x0306
155 #define GL_ONE_MINUS_DST_COLOR 0x0307
156 #define GL_SRC_ALPHA_SATURATE 0x0308
158 /* GL_ONE_MINUS_SRC_ALPHA */
160 /* GL_ONE_MINUS_DST_ALPHA */
163 #define GL_CLIP_PLANE0 0x3000
164 #define GL_CLIP_PLANE1 0x3001
165 #define GL_CLIP_PLANE2 0x3002
166 #define GL_CLIP_PLANE3 0x3003
167 #define GL_CLIP_PLANE4 0x3004
168 #define GL_CLIP_PLANE5 0x3005
170 /* ColorMaterialFace */
171 /* GL_FRONT_AND_BACK */
173 /* ColorMaterialParameter */
174 /* GL_AMBIENT_AND_DIFFUSE */
176 /* ColorPointerType */
177 /* GL_UNSIGNED_BYTE */
182 #define GL_FRONT 0x0404
183 #define GL_BACK 0x0405
184 #define GL_FRONT_AND_BACK 0x0408
197 #define GL_FOG 0x0B60
198 #define GL_LIGHTING 0x0B50
199 #define GL_TEXTURE_2D 0x0DE1
200 #define GL_CULL_FACE 0x0B44
201 #define GL_ALPHA_TEST 0x0BC0
202 #define GL_BLEND 0x0BE2
203 #define GL_COLOR_LOGIC_OP 0x0BF2
204 #define GL_DITHER 0x0BD0
205 #define GL_STENCIL_TEST 0x0B90
206 #define GL_DEPTH_TEST 0x0B71
215 #define GL_POINT_SMOOTH 0x0B10
216 #define GL_LINE_SMOOTH 0x0B20
217 #define GL_SCISSOR_TEST 0x0C11
218 #define GL_COLOR_MATERIAL 0x0B57
219 #define GL_NORMALIZE 0x0BA1
220 #define GL_RESCALE_NORMAL 0x803A
221 #define GL_POLYGON_OFFSET_FILL 0x8037
222 #define GL_VERTEX_ARRAY 0x8074
223 #define GL_NORMAL_ARRAY 0x8075
224 #define GL_COLOR_ARRAY 0x8076
225 #define GL_TEXTURE_COORD_ARRAY 0x8078
226 #define GL_MULTISAMPLE 0x809D
227 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
228 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
229 #define GL_SAMPLE_COVERAGE 0x80A0
232 #define GL_NO_ERROR 0
233 #define GL_INVALID_ENUM 0x0500
234 #define GL_INVALID_VALUE 0x0501
235 #define GL_INVALID_OPERATION 0x0502
236 #define GL_STACK_OVERFLOW 0x0503
237 #define GL_STACK_UNDERFLOW 0x0504
238 #define GL_OUT_OF_MEMORY 0x0505
242 #define GL_EXP 0x0800
243 #define GL_EXP2 0x0801
246 #define GL_FOG_DENSITY 0x0B62
247 #define GL_FOG_START 0x0B63
248 #define GL_FOG_END 0x0B64
249 #define GL_FOG_MODE 0x0B65
250 #define GL_FOG_COLOR 0x0B66
252 /* FrontFaceDirection */
254 #define GL_CCW 0x0901
257 #define GL_CURRENT_COLOR 0x0B00
258 #define GL_CURRENT_NORMAL 0x0B02
259 #define GL_CURRENT_TEXTURE_COORDS 0x0B03
260 #define GL_POINT_SIZE 0x0B11
261 #define GL_POINT_SIZE_MIN 0x8126
262 #define GL_POINT_SIZE_MAX 0x8127
263 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
264 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
265 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
266 #define GL_LINE_WIDTH 0x0B21
267 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
268 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
269 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
270 #define GL_CULL_FACE_MODE 0x0B45
271 #define GL_FRONT_FACE 0x0B46
272 #define GL_SHADE_MODEL 0x0B54
273 #define GL_DEPTH_RANGE 0x0B70
274 #define GL_DEPTH_WRITEMASK 0x0B72
275 #define GL_DEPTH_CLEAR_VALUE 0x0B73
276 #define GL_DEPTH_FUNC 0x0B74
277 #define GL_STENCIL_CLEAR_VALUE 0x0B91
278 #define GL_STENCIL_FUNC 0x0B92
279 #define GL_STENCIL_VALUE_MASK 0x0B93
280 #define GL_STENCIL_FAIL 0x0B94
281 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
282 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
283 #define GL_STENCIL_REF 0x0B97
284 #define GL_STENCIL_WRITEMASK 0x0B98
285 #define GL_MATRIX_MODE 0x0BA0
286 #define GL_VIEWPORT 0x0BA2
287 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
288 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
289 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
290 #define GL_MODELVIEW_MATRIX 0x0BA6
291 #define GL_PROJECTION_MATRIX 0x0BA7
292 #define GL_TEXTURE_MATRIX 0x0BA8
293 #define GL_ALPHA_TEST_FUNC 0x0BC1
294 #define GL_ALPHA_TEST_REF 0x0BC2
295 #define GL_BLEND_DST 0x0BE0
296 #define GL_BLEND_SRC 0x0BE1
297 #define GL_LOGIC_OP_MODE 0x0BF0
298 #define GL_SCISSOR_BOX 0x0C10
299 #define GL_SCISSOR_TEST 0x0C11
300 #define GL_COLOR_CLEAR_VALUE 0x0C22
301 #define GL_COLOR_WRITEMASK 0x0C23
302 #define GL_UNPACK_ALIGNMENT 0x0CF5
303 #define GL_PACK_ALIGNMENT 0x0D05
304 #define GL_MAX_LIGHTS 0x0D31
305 #define GL_MAX_CLIP_PLANES 0x0D32
306 #define GL_MAX_TEXTURE_SIZE 0x0D33
307 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
308 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
309 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
310 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
311 #define GL_MAX_TEXTURE_UNITS 0x84E2
312 #define GL_SUBPIXEL_BITS 0x0D50
313 #define GL_RED_BITS 0x0D52
314 #define GL_GREEN_BITS 0x0D53
315 #define GL_BLUE_BITS 0x0D54
316 #define GL_ALPHA_BITS 0x0D55
317 #define GL_DEPTH_BITS 0x0D56
318 #define GL_STENCIL_BITS 0x0D57
319 #define GL_POLYGON_OFFSET_UNITS 0x2A00
320 #define GL_POLYGON_OFFSET_FILL 0x8037
321 #define GL_POLYGON_OFFSET_FACTOR 0x8038
322 #define GL_TEXTURE_BINDING_2D 0x8069
323 #define GL_VERTEX_ARRAY_SIZE 0x807A
324 #define GL_VERTEX_ARRAY_TYPE 0x807B
325 #define GL_VERTEX_ARRAY_STRIDE 0x807C
326 #define GL_NORMAL_ARRAY_TYPE 0x807E
327 #define GL_NORMAL_ARRAY_STRIDE 0x807F
328 #define GL_COLOR_ARRAY_SIZE 0x8081
329 #define GL_COLOR_ARRAY_TYPE 0x8082
330 #define GL_COLOR_ARRAY_STRIDE 0x8083
331 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
332 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
333 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
334 #define GL_VERTEX_ARRAY_POINTER 0x808E
335 #define GL_NORMAL_ARRAY_POINTER 0x808F
336 #define GL_COLOR_ARRAY_POINTER 0x8090
337 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
338 #define GL_SAMPLE_BUFFERS 0x80A8
339 #define GL_SAMPLES 0x80A9
340 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
341 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
343 /* GetTextureParameter */
344 /* GL_TEXTURE_MAG_FILTER */
345 /* GL_TEXTURE_MIN_FILTER */
346 /* GL_TEXTURE_WRAP_S */
347 /* GL_TEXTURE_WRAP_T */
349 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
350 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
353 #define GL_DONT_CARE 0x1100
354 #define GL_FASTEST 0x1101
355 #define GL_NICEST 0x1102
358 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
359 #define GL_POINT_SMOOTH_HINT 0x0C51
360 #define GL_LINE_SMOOTH_HINT 0x0C52
361 #define GL_FOG_HINT 0x0C54
362 #define GL_GENERATE_MIPMAP_HINT 0x8192
364 /* LightModelParameter */
365 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
366 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
369 #define GL_AMBIENT 0x1200
370 #define GL_DIFFUSE 0x1201
371 #define GL_SPECULAR 0x1202
372 #define GL_POSITION 0x1203
373 #define GL_SPOT_DIRECTION 0x1204
374 #define GL_SPOT_EXPONENT 0x1205
375 #define GL_SPOT_CUTOFF 0x1206
376 #define GL_CONSTANT_ATTENUATION 0x1207
377 #define GL_LINEAR_ATTENUATION 0x1208
378 #define GL_QUADRATIC_ATTENUATION 0x1209
381 #define GL_BYTE 0x1400
382 #define GL_UNSIGNED_BYTE 0x1401
383 #define GL_SHORT 0x1402
384 #define GL_UNSIGNED_SHORT 0x1403
385 #define GL_FLOAT 0x1406
386 #define GL_FIXED 0x140C
389 #define GL_CLEAR 0x1500
390 #define GL_AND 0x1501
391 #define GL_AND_REVERSE 0x1502
392 #define GL_COPY 0x1503
393 #define GL_AND_INVERTED 0x1504
394 #define GL_NOOP 0x1505
395 #define GL_XOR 0x1506
397 #define GL_NOR 0x1508
398 #define GL_EQUIV 0x1509
399 #define GL_INVERT 0x150A
400 #define GL_OR_REVERSE 0x150B
401 #define GL_COPY_INVERTED 0x150C
402 #define GL_OR_INVERTED 0x150D
403 #define GL_NAND 0x150E
404 #define GL_SET 0x150F
407 /* GL_FRONT_AND_BACK */
409 /* MaterialParameter */
410 #define GL_EMISSION 0x1600
411 #define GL_SHININESS 0x1601
412 #define GL_AMBIENT_AND_DIFFUSE 0x1602
418 #define GL_MODELVIEW 0x1700
419 #define GL_PROJECTION 0x1701
420 #define GL_TEXTURE 0x1702
422 /* NormalPointerType */
429 #define GL_ALPHA 0x1906
430 #define GL_RGB 0x1907
431 #define GL_RGBA 0x1908
432 #define GL_LUMINANCE 0x1909
433 #define GL_LUMINANCE_ALPHA 0x190A
435 /* PixelStoreParameter */
436 #define GL_UNPACK_ALIGNMENT 0x0CF5
437 #define GL_PACK_ALIGNMENT 0x0D05
440 /* GL_UNSIGNED_BYTE */
441 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
442 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
443 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
446 #define GL_FLAT 0x1D00
447 #define GL_SMOOTH 0x1D01
449 /* StencilFunction */
461 #define GL_KEEP 0x1E00
462 #define GL_REPLACE 0x1E01
463 #define GL_INCR 0x1E02
464 #define GL_DECR 0x1E03
468 #define GL_VENDOR 0x1F00
469 #define GL_RENDERER 0x1F01
470 #define GL_VERSION 0x1F02
471 #define GL_EXTENSIONS 0x1F03
473 /* TexCoordPointerType */
480 #define GL_MODULATE 0x2100
481 #define GL_DECAL 0x2101
483 #define GL_ADD 0x0104
486 /* TextureEnvParameter */
487 #define GL_TEXTURE_ENV_MODE 0x2200
488 #define GL_TEXTURE_ENV_COLOR 0x2201
490 /* TextureEnvTarget */
491 #define GL_TEXTURE_ENV 0x2300
493 /* TextureMagFilter */
494 #define GL_NEAREST 0x2600
495 #define GL_LINEAR 0x2601
497 /* TextureMinFilter */
500 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
501 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
502 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
503 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
505 /* TextureParameterName */
506 #define GL_TEXTURE_MAG_FILTER 0x2800
507 #define GL_TEXTURE_MIN_FILTER 0x2801
508 #define GL_TEXTURE_WRAP_S 0x2802
509 #define GL_TEXTURE_WRAP_T 0x2803
510 #define GL_GENERATE_MIPMAP 0x8191
516 #define GL_TEXTURE0 0x84C0
517 #define GL_TEXTURE1 0x84C1
518 #define GL_TEXTURE2 0x84C2
519 #define GL_TEXTURE3 0x84C3
520 #define GL_TEXTURE4 0x84C4
521 #define GL_TEXTURE5 0x84C5
522 #define GL_TEXTURE6 0x84C6
523 #define GL_TEXTURE7 0x84C7
524 #define GL_TEXTURE8 0x84C8
525 #define GL_TEXTURE9 0x84C9
526 #define GL_TEXTURE10 0x84CA
527 #define GL_TEXTURE11 0x84CB
528 #define GL_TEXTURE12 0x84CC
529 #define GL_TEXTURE13 0x84CD
530 #define GL_TEXTURE14 0x84CE
531 #define GL_TEXTURE15 0x84CF
532 #define GL_TEXTURE16 0x84D0
533 #define GL_TEXTURE17 0x84D1
534 #define GL_TEXTURE18 0x84D2
535 #define GL_TEXTURE19 0x84D3
536 #define GL_TEXTURE20 0x84D4
537 #define GL_TEXTURE21 0x84D5
538 #define GL_TEXTURE22 0x84D6
539 #define GL_TEXTURE23 0x84D7
540 #define GL_TEXTURE24 0x84D8
541 #define GL_TEXTURE25 0x84D9
542 #define GL_TEXTURE26 0x84DA
543 #define GL_TEXTURE27 0x84DB
544 #define GL_TEXTURE28 0x84DC
545 #define GL_TEXTURE29 0x84DD
546 #define GL_TEXTURE30 0x84DE
547 #define GL_TEXTURE31 0x84DF
548 #define GL_ACTIVE_TEXTURE 0x84E0
549 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
551 /* TextureWrapMode */
552 #define GL_REPEAT 0x2901
553 #define GL_CLAMP_TO_EDGE 0x812F
555 /* VertexPointerType */
562 #define GL_LIGHT0 0x4000
563 #define GL_LIGHT1 0x4001
564 #define GL_LIGHT2 0x4002
565 #define GL_LIGHT3 0x4003
566 #define GL_LIGHT4 0x4004
567 #define GL_LIGHT5 0x4005
568 #define GL_LIGHT6 0x4006
569 #define GL_LIGHT7 0x4007
572 #define GL_ARRAY_BUFFER 0x8892
573 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
575 #define GL_ARRAY_BUFFER_BINDING 0x8894
576 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
577 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
578 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
579 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
580 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
582 #define GL_STATIC_DRAW 0x88E4
583 #define GL_DYNAMIC_DRAW 0x88E8
585 #define GL_BUFFER_SIZE 0x8764
586 #define GL_BUFFER_USAGE 0x8765
588 /* Texture combine + dot3 */
589 #define GL_SUBTRACT 0x84E7
590 #define GL_COMBINE 0x8570
591 #define GL_COMBINE_RGB 0x8571
592 #define GL_COMBINE_ALPHA 0x8572
593 #define GL_RGB_SCALE 0x8573
594 #define GL_ADD_SIGNED 0x8574
595 #define GL_INTERPOLATE 0x8575
596 #define GL_CONSTANT 0x8576
597 #define GL_PRIMARY_COLOR 0x8577
598 #define GL_PREVIOUS 0x8578
599 #define GL_OPERAND0_RGB 0x8590
600 #define GL_OPERAND1_RGB 0x8591
601 #define GL_OPERAND2_RGB 0x8592
602 #define GL_OPERAND0_ALPHA 0x8598
603 #define GL_OPERAND1_ALPHA 0x8599
604 #define GL_OPERAND2_ALPHA 0x859A
606 #define GL_ALPHA_SCALE 0x0D1C
608 #define GL_SRC0_RGB 0x8580
609 #define GL_SRC1_RGB 0x8581
610 #define GL_SRC2_RGB 0x8582
611 #define GL_SRC0_ALPHA 0x8588
612 #define GL_SRC1_ALPHA 0x8589
613 #define GL_SRC2_ALPHA 0x858A
615 #define GL_DOT3_RGB 0x86AE
616 #define GL_DOT3_RGBA 0x86AF
618 /*------------------------------------------------------------------------*
619 * required OES extension tokens
620 *------------------------------------------------------------------------*/
622 /* OES_read_format */
623 #ifndef GL_OES_read_format
624 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
625 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
628 /* GL_OES_compressed_paletted_texture */
629 #ifndef GL_OES_compressed_paletted_texture
630 #define GL_PALETTE4_RGB8_OES 0x8B90
631 #define GL_PALETTE4_RGBA8_OES 0x8B91
632 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92
633 #define GL_PALETTE4_RGBA4_OES 0x8B93
634 #define GL_PALETTE4_RGB5_A1_OES 0x8B94
635 #define GL_PALETTE8_RGB8_OES 0x8B95
636 #define GL_PALETTE8_RGBA8_OES 0x8B96
637 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97
638 #define GL_PALETTE8_RGBA4_OES 0x8B98
639 #define GL_PALETTE8_RGB5_A1_OES 0x8B99
642 /* OES_point_size_array */
643 #ifndef GL_OES_point_size_array
644 #define GL_POINT_SIZE_ARRAY_OES 0x8B9C
645 #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
646 #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
647 #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
648 #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
651 /* GL_OES_point_sprite */
652 #ifndef GL_OES_point_sprite
653 #define GL_POINT_SPRITE_OES 0x8861
654 #define GL_COORD_REPLACE_OES 0x8862
657 /*************************************************************/
659 /* Available only in Common profile */
660 GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
661 GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
662 GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
663 GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
664 GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
665 GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
666 GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
667 GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
668 GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
669 GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]);
670 GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
671 GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
672 GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
673 GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params);
674 GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
675 GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
676 GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
677 GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
678 GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
679 GL_API void GL_APIENTRY glLineWidth (GLfloat width);
680 GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
681 GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
682 GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
683 GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
684 GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
685 GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
686 GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
687 GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
688 GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
689 GL_API void GL_APIENTRY glPointSize (GLfloat size);
690 GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
691 GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
692 GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
693 GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
694 GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
695 GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
696 GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
697 GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
699 /* Available in both Common and Common-Lite profiles */
700 GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
701 GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
702 GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
703 GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
704 GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
705 GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
706 GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
707 GL_API void GL_APIENTRY glClear (GLbitfield mask);
708 GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
709 GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
710 GL_API void GL_APIENTRY glClearStencil (GLint s);
711 GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
712 GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
713 GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
714 GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
715 GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
716 GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
717 GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
718 GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
719 GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
720 GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
721 GL_API void GL_APIENTRY glCullFace (GLenum mode);
722 GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
723 GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
724 GL_API void GL_APIENTRY glDepthFunc (GLenum func);
725 GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
726 GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
727 GL_API void GL_APIENTRY glDisable (GLenum cap);
728 GL_API void GL_APIENTRY glDisableClientState (GLenum array);
729 GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
730 GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
731 GL_API void GL_APIENTRY glEnable (GLenum cap);
732 GL_API void GL_APIENTRY glEnableClientState (GLenum array);
733 GL_API void GL_APIENTRY glFinish (void);
734 GL_API void GL_APIENTRY glFlush (void);
735 GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
736 GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);
737 GL_API void GL_APIENTRY glFrontFace (GLenum mode);
738 GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
739 GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
740 GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
741 GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]);
742 GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
743 GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
744 GL_API GLenum GL_APIENTRY glGetError (void);
745 GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
746 GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
747 GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
748 GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
749 GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
750 GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name);
751 GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params);
752 GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);
753 GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
754 GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
755 GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
756 GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
757 GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
758 GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
759 GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
760 GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
761 GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
762 GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
763 GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
764 GL_API void GL_APIENTRY glLoadIdentity (void);
765 GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
766 GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
767 GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
768 GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
769 GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
770 GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
771 GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
772 GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
773 GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
774 GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
775 GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
776 GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
777 GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
778 GL_API void GL_APIENTRY glPointSizex (GLfixed size);
779 GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
780 GL_API void GL_APIENTRY glPopMatrix (void);
781 GL_API void GL_APIENTRY glPushMatrix (void);
782 GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
783 GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
784 GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
785 GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
786 GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
787 GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
788 GL_API void GL_APIENTRY glShadeModel (GLenum mode);
789 GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
790 GL_API void GL_APIENTRY glStencilMask (GLuint mask);
791 GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
792 GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
793 GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
794 GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
795 GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
796 GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
797 GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
798 GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
799 GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
800 GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
801 GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
802 GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
803 GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
804 GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
805 GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
807 /*------------------------------------------------------------------------*
808 * Required OES extension functions
809 *------------------------------------------------------------------------*/
811 /* GL_OES_read_format */
812 #ifndef GL_OES_read_format
813 #define GL_OES_read_format 1
816 /* GL_OES_compressed_paletted_texture */
817 #ifndef GL_OES_compressed_paletted_texture
818 #define GL_OES_compressed_paletted_texture 1
821 /* GL_OES_point_size_array */
822 #ifndef GL_OES_point_size_array
823 #define GL_OES_point_size_array 1
824 GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
827 /* GL_OES_point_sprite */
828 #ifndef GL_OES_point_sprite
829 #define GL_OES_point_sprite 1
836 #endif /* __gles_h_ */