2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2009 Sam Lantinga
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
24 This is a simple file to encapsulate the OpenGL ES API headers.
25 Headers copied from The Kronos Group website.
26 http://www.khronos.org/opengles/
32 /* $Id: gl.h 4533 2007-11-26 11:19:35Z markc $ */
40 #include <OpenGLES/ES1/gl.h> /* Header File For The OpenGL ES Library */
56 ** License Applicability. Except to the extent portions of this file are
57 ** made subject to an alternative license as permitted in the SGI Free
58 ** Software License B, Version 1.0 (the "License"), the contents of this
59 ** file are subject only to the provisions of the License. You may not use
60 ** this file except in compliance with the License. You may obtain a copy
61 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
62 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
64 ** http://oss.sgi.com/projects/FreeB
66 ** Note that, as provided in the License, the Software is distributed on an
67 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
68 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
69 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
70 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
72 ** Original Code. The Original Code is: OpenGL Sample Implementation,
73 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
74 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
75 ** Copyright in any portions created by third parties is as indicated
76 ** elsewhere herein. All Rights Reserved.
78 ** Additional Notice Provisions: The application programming interfaces
79 ** established by SGI in conjunction with the Original Code are The
80 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
81 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
82 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
83 ** Window System(R) (Version 1.3), released October 19, 1998. This software
84 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
85 ** published by SGI, but has not been independently verified as being
86 ** compliant with the OpenGL(R) version 1.2.1 Specification.
89 typedef unsigned int GLenum;
90 typedef unsigned char GLboolean;
91 typedef unsigned int GLbitfield;
92 typedef signed char GLbyte;
93 typedef short GLshort;
96 typedef unsigned char GLubyte;
97 typedef unsigned short GLushort;
98 typedef unsigned int GLuint;
99 typedef float GLfloat;
100 typedef float GLclampf;
103 typedef int GLclampx;
105 typedef int GLintptr;
106 typedef int GLsizeiptr;
109 /*************************************************************/
111 /* OpenGL ES core versions */
112 #define GL_VERSION_ES_CM_1_0 1
113 #define GL_VERSION_ES_CL_1_0 1
114 #define GL_VERSION_ES_CM_1_1 1
115 #define GL_VERSION_ES_CL_1_1 1
117 /* ClearBufferMask */
118 #define GL_DEPTH_BUFFER_BIT 0x00000100
119 #define GL_STENCIL_BUFFER_BIT 0x00000400
120 #define GL_COLOR_BUFFER_BIT 0x00004000
127 #define GL_POINTS 0x0000
128 #define GL_LINES 0x0001
129 #define GL_LINE_LOOP 0x0002
130 #define GL_LINE_STRIP 0x0003
131 #define GL_TRIANGLES 0x0004
132 #define GL_TRIANGLE_STRIP 0x0005
133 #define GL_TRIANGLE_FAN 0x0006
136 #define GL_NEVER 0x0200
137 #define GL_LESS 0x0201
138 #define GL_EQUAL 0x0202
139 #define GL_LEQUAL 0x0203
140 #define GL_GREATER 0x0204
141 #define GL_NOTEQUAL 0x0205
142 #define GL_GEQUAL 0x0206
143 #define GL_ALWAYS 0x0207
145 /* BlendingFactorDest */
148 #define GL_SRC_COLOR 0x0300
149 #define GL_ONE_MINUS_SRC_COLOR 0x0301
150 #define GL_SRC_ALPHA 0x0302
151 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
152 #define GL_DST_ALPHA 0x0304
153 #define GL_ONE_MINUS_DST_ALPHA 0x0305
155 /* BlendingFactorSrc */
158 #define GL_DST_COLOR 0x0306
159 #define GL_ONE_MINUS_DST_COLOR 0x0307
160 #define GL_SRC_ALPHA_SATURATE 0x0308
162 /* GL_ONE_MINUS_SRC_ALPHA */
164 /* GL_ONE_MINUS_DST_ALPHA */
167 #define GL_CLIP_PLANE0 0x3000
168 #define GL_CLIP_PLANE1 0x3001
169 #define GL_CLIP_PLANE2 0x3002
170 #define GL_CLIP_PLANE3 0x3003
171 #define GL_CLIP_PLANE4 0x3004
172 #define GL_CLIP_PLANE5 0x3005
174 /* ColorMaterialFace */
175 /* GL_FRONT_AND_BACK */
177 /* ColorMaterialParameter */
178 /* GL_AMBIENT_AND_DIFFUSE */
180 /* ColorPointerType */
181 /* GL_UNSIGNED_BYTE */
186 #define GL_FRONT 0x0404
187 #define GL_BACK 0x0405
188 #define GL_FRONT_AND_BACK 0x0408
201 #define GL_FOG 0x0B60
202 #define GL_LIGHTING 0x0B50
203 #define GL_TEXTURE_2D 0x0DE1
204 #define GL_CULL_FACE 0x0B44
205 #define GL_ALPHA_TEST 0x0BC0
206 #define GL_BLEND 0x0BE2
207 #define GL_COLOR_LOGIC_OP 0x0BF2
208 #define GL_DITHER 0x0BD0
209 #define GL_STENCIL_TEST 0x0B90
210 #define GL_DEPTH_TEST 0x0B71
219 #define GL_POINT_SMOOTH 0x0B10
220 #define GL_LINE_SMOOTH 0x0B20
221 #define GL_SCISSOR_TEST 0x0C11
222 #define GL_COLOR_MATERIAL 0x0B57
223 #define GL_NORMALIZE 0x0BA1
224 #define GL_RESCALE_NORMAL 0x803A
225 #define GL_POLYGON_OFFSET_FILL 0x8037
226 #define GL_VERTEX_ARRAY 0x8074
227 #define GL_NORMAL_ARRAY 0x8075
228 #define GL_COLOR_ARRAY 0x8076
229 #define GL_TEXTURE_COORD_ARRAY 0x8078
230 #define GL_MULTISAMPLE 0x809D
231 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
232 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
233 #define GL_SAMPLE_COVERAGE 0x80A0
236 #define GL_NO_ERROR 0
237 #define GL_INVALID_ENUM 0x0500
238 #define GL_INVALID_VALUE 0x0501
239 #define GL_INVALID_OPERATION 0x0502
240 #define GL_STACK_OVERFLOW 0x0503
241 #define GL_STACK_UNDERFLOW 0x0504
242 #define GL_OUT_OF_MEMORY 0x0505
246 #define GL_EXP 0x0800
247 #define GL_EXP2 0x0801
250 #define GL_FOG_DENSITY 0x0B62
251 #define GL_FOG_START 0x0B63
252 #define GL_FOG_END 0x0B64
253 #define GL_FOG_MODE 0x0B65
254 #define GL_FOG_COLOR 0x0B66
256 /* FrontFaceDirection */
258 #define GL_CCW 0x0901
261 #define GL_CURRENT_COLOR 0x0B00
262 #define GL_CURRENT_NORMAL 0x0B02
263 #define GL_CURRENT_TEXTURE_COORDS 0x0B03
264 #define GL_POINT_SIZE 0x0B11
265 #define GL_POINT_SIZE_MIN 0x8126
266 #define GL_POINT_SIZE_MAX 0x8127
267 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
268 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
269 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
270 #define GL_LINE_WIDTH 0x0B21
271 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
272 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
273 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
274 #define GL_CULL_FACE_MODE 0x0B45
275 #define GL_FRONT_FACE 0x0B46
276 #define GL_SHADE_MODEL 0x0B54
277 #define GL_DEPTH_RANGE 0x0B70
278 #define GL_DEPTH_WRITEMASK 0x0B72
279 #define GL_DEPTH_CLEAR_VALUE 0x0B73
280 #define GL_DEPTH_FUNC 0x0B74
281 #define GL_STENCIL_CLEAR_VALUE 0x0B91
282 #define GL_STENCIL_FUNC 0x0B92
283 #define GL_STENCIL_VALUE_MASK 0x0B93
284 #define GL_STENCIL_FAIL 0x0B94
285 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
286 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
287 #define GL_STENCIL_REF 0x0B97
288 #define GL_STENCIL_WRITEMASK 0x0B98
289 #define GL_MATRIX_MODE 0x0BA0
290 #define GL_VIEWPORT 0x0BA2
291 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
292 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
293 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
294 #define GL_MODELVIEW_MATRIX 0x0BA6
295 #define GL_PROJECTION_MATRIX 0x0BA7
296 #define GL_TEXTURE_MATRIX 0x0BA8
297 #define GL_ALPHA_TEST_FUNC 0x0BC1
298 #define GL_ALPHA_TEST_REF 0x0BC2
299 #define GL_BLEND_DST 0x0BE0
300 #define GL_BLEND_SRC 0x0BE1
301 #define GL_LOGIC_OP_MODE 0x0BF0
302 #define GL_SCISSOR_BOX 0x0C10
303 #define GL_SCISSOR_TEST 0x0C11
304 #define GL_COLOR_CLEAR_VALUE 0x0C22
305 #define GL_COLOR_WRITEMASK 0x0C23
306 #define GL_UNPACK_ALIGNMENT 0x0CF5
307 #define GL_PACK_ALIGNMENT 0x0D05
308 #define GL_MAX_LIGHTS 0x0D31
309 #define GL_MAX_CLIP_PLANES 0x0D32
310 #define GL_MAX_TEXTURE_SIZE 0x0D33
311 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
312 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
313 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
314 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
315 #define GL_MAX_TEXTURE_UNITS 0x84E2
316 #define GL_SUBPIXEL_BITS 0x0D50
317 #define GL_RED_BITS 0x0D52
318 #define GL_GREEN_BITS 0x0D53
319 #define GL_BLUE_BITS 0x0D54
320 #define GL_ALPHA_BITS 0x0D55
321 #define GL_DEPTH_BITS 0x0D56
322 #define GL_STENCIL_BITS 0x0D57
323 #define GL_POLYGON_OFFSET_UNITS 0x2A00
324 #define GL_POLYGON_OFFSET_FILL 0x8037
325 #define GL_POLYGON_OFFSET_FACTOR 0x8038
326 #define GL_TEXTURE_BINDING_2D 0x8069
327 #define GL_VERTEX_ARRAY_SIZE 0x807A
328 #define GL_VERTEX_ARRAY_TYPE 0x807B
329 #define GL_VERTEX_ARRAY_STRIDE 0x807C
330 #define GL_NORMAL_ARRAY_TYPE 0x807E
331 #define GL_NORMAL_ARRAY_STRIDE 0x807F
332 #define GL_COLOR_ARRAY_SIZE 0x8081
333 #define GL_COLOR_ARRAY_TYPE 0x8082
334 #define GL_COLOR_ARRAY_STRIDE 0x8083
335 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
336 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
337 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
338 #define GL_VERTEX_ARRAY_POINTER 0x808E
339 #define GL_NORMAL_ARRAY_POINTER 0x808F
340 #define GL_COLOR_ARRAY_POINTER 0x8090
341 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
342 #define GL_SAMPLE_BUFFERS 0x80A8
343 #define GL_SAMPLES 0x80A9
344 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
345 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
347 /* GetTextureParameter */
348 /* GL_TEXTURE_MAG_FILTER */
349 /* GL_TEXTURE_MIN_FILTER */
350 /* GL_TEXTURE_WRAP_S */
351 /* GL_TEXTURE_WRAP_T */
353 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
354 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
357 #define GL_DONT_CARE 0x1100
358 #define GL_FASTEST 0x1101
359 #define GL_NICEST 0x1102
362 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
363 #define GL_POINT_SMOOTH_HINT 0x0C51
364 #define GL_LINE_SMOOTH_HINT 0x0C52
365 #define GL_FOG_HINT 0x0C54
366 #define GL_GENERATE_MIPMAP_HINT 0x8192
368 /* LightModelParameter */
369 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
370 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
373 #define GL_AMBIENT 0x1200
374 #define GL_DIFFUSE 0x1201
375 #define GL_SPECULAR 0x1202
376 #define GL_POSITION 0x1203
377 #define GL_SPOT_DIRECTION 0x1204
378 #define GL_SPOT_EXPONENT 0x1205
379 #define GL_SPOT_CUTOFF 0x1206
380 #define GL_CONSTANT_ATTENUATION 0x1207
381 #define GL_LINEAR_ATTENUATION 0x1208
382 #define GL_QUADRATIC_ATTENUATION 0x1209
385 #define GL_BYTE 0x1400
386 #define GL_UNSIGNED_BYTE 0x1401
387 #define GL_SHORT 0x1402
388 #define GL_UNSIGNED_SHORT 0x1403
389 #define GL_FLOAT 0x1406
390 #define GL_FIXED 0x140C
393 #define GL_CLEAR 0x1500
394 #define GL_AND 0x1501
395 #define GL_AND_REVERSE 0x1502
396 #define GL_COPY 0x1503
397 #define GL_AND_INVERTED 0x1504
398 #define GL_NOOP 0x1505
399 #define GL_XOR 0x1506
401 #define GL_NOR 0x1508
402 #define GL_EQUIV 0x1509
403 #define GL_INVERT 0x150A
404 #define GL_OR_REVERSE 0x150B
405 #define GL_COPY_INVERTED 0x150C
406 #define GL_OR_INVERTED 0x150D
407 #define GL_NAND 0x150E
408 #define GL_SET 0x150F
411 /* GL_FRONT_AND_BACK */
413 /* MaterialParameter */
414 #define GL_EMISSION 0x1600
415 #define GL_SHININESS 0x1601
416 #define GL_AMBIENT_AND_DIFFUSE 0x1602
422 #define GL_MODELVIEW 0x1700
423 #define GL_PROJECTION 0x1701
424 #define GL_TEXTURE 0x1702
426 /* NormalPointerType */
433 #define GL_ALPHA 0x1906
434 #define GL_RGB 0x1907
435 #define GL_RGBA 0x1908
436 #define GL_LUMINANCE 0x1909
437 #define GL_LUMINANCE_ALPHA 0x190A
439 /* PixelStoreParameter */
440 #define GL_UNPACK_ALIGNMENT 0x0CF5
441 #define GL_PACK_ALIGNMENT 0x0D05
444 /* GL_UNSIGNED_BYTE */
445 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
446 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
447 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
450 #define GL_FLAT 0x1D00
451 #define GL_SMOOTH 0x1D01
453 /* StencilFunction */
465 #define GL_KEEP 0x1E00
466 #define GL_REPLACE 0x1E01
467 #define GL_INCR 0x1E02
468 #define GL_DECR 0x1E03
472 #define GL_VENDOR 0x1F00
473 #define GL_RENDERER 0x1F01
474 #define GL_VERSION 0x1F02
475 #define GL_EXTENSIONS 0x1F03
477 /* TexCoordPointerType */
484 #define GL_MODULATE 0x2100
485 #define GL_DECAL 0x2101
487 #define GL_ADD 0x0104
490 /* TextureEnvParameter */
491 #define GL_TEXTURE_ENV_MODE 0x2200
492 #define GL_TEXTURE_ENV_COLOR 0x2201
494 /* TextureEnvTarget */
495 #define GL_TEXTURE_ENV 0x2300
497 /* TextureMagFilter */
498 #define GL_NEAREST 0x2600
499 #define GL_LINEAR 0x2601
501 /* TextureMinFilter */
504 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
505 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
506 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
507 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
509 /* TextureParameterName */
510 #define GL_TEXTURE_MAG_FILTER 0x2800
511 #define GL_TEXTURE_MIN_FILTER 0x2801
512 #define GL_TEXTURE_WRAP_S 0x2802
513 #define GL_TEXTURE_WRAP_T 0x2803
514 #define GL_GENERATE_MIPMAP 0x8191
520 #define GL_TEXTURE0 0x84C0
521 #define GL_TEXTURE1 0x84C1
522 #define GL_TEXTURE2 0x84C2
523 #define GL_TEXTURE3 0x84C3
524 #define GL_TEXTURE4 0x84C4
525 #define GL_TEXTURE5 0x84C5
526 #define GL_TEXTURE6 0x84C6
527 #define GL_TEXTURE7 0x84C7
528 #define GL_TEXTURE8 0x84C8
529 #define GL_TEXTURE9 0x84C9
530 #define GL_TEXTURE10 0x84CA
531 #define GL_TEXTURE11 0x84CB
532 #define GL_TEXTURE12 0x84CC
533 #define GL_TEXTURE13 0x84CD
534 #define GL_TEXTURE14 0x84CE
535 #define GL_TEXTURE15 0x84CF
536 #define GL_TEXTURE16 0x84D0
537 #define GL_TEXTURE17 0x84D1
538 #define GL_TEXTURE18 0x84D2
539 #define GL_TEXTURE19 0x84D3
540 #define GL_TEXTURE20 0x84D4
541 #define GL_TEXTURE21 0x84D5
542 #define GL_TEXTURE22 0x84D6
543 #define GL_TEXTURE23 0x84D7
544 #define GL_TEXTURE24 0x84D8
545 #define GL_TEXTURE25 0x84D9
546 #define GL_TEXTURE26 0x84DA
547 #define GL_TEXTURE27 0x84DB
548 #define GL_TEXTURE28 0x84DC
549 #define GL_TEXTURE29 0x84DD
550 #define GL_TEXTURE30 0x84DE
551 #define GL_TEXTURE31 0x84DF
552 #define GL_ACTIVE_TEXTURE 0x84E0
553 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
555 /* TextureWrapMode */
556 #define GL_REPEAT 0x2901
557 #define GL_CLAMP_TO_EDGE 0x812F
559 /* VertexPointerType */
566 #define GL_LIGHT0 0x4000
567 #define GL_LIGHT1 0x4001
568 #define GL_LIGHT2 0x4002
569 #define GL_LIGHT3 0x4003
570 #define GL_LIGHT4 0x4004
571 #define GL_LIGHT5 0x4005
572 #define GL_LIGHT6 0x4006
573 #define GL_LIGHT7 0x4007
576 #define GL_ARRAY_BUFFER 0x8892
577 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
579 #define GL_ARRAY_BUFFER_BINDING 0x8894
580 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
581 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
582 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
583 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
584 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
586 #define GL_STATIC_DRAW 0x88E4
587 #define GL_DYNAMIC_DRAW 0x88E8
589 #define GL_BUFFER_SIZE 0x8764
590 #define GL_BUFFER_USAGE 0x8765
592 /* Texture combine + dot3 */
593 #define GL_SUBTRACT 0x84E7
594 #define GL_COMBINE 0x8570
595 #define GL_COMBINE_RGB 0x8571
596 #define GL_COMBINE_ALPHA 0x8572
597 #define GL_RGB_SCALE 0x8573
598 #define GL_ADD_SIGNED 0x8574
599 #define GL_INTERPOLATE 0x8575
600 #define GL_CONSTANT 0x8576
601 #define GL_PRIMARY_COLOR 0x8577
602 #define GL_PREVIOUS 0x8578
603 #define GL_OPERAND0_RGB 0x8590
604 #define GL_OPERAND1_RGB 0x8591
605 #define GL_OPERAND2_RGB 0x8592
606 #define GL_OPERAND0_ALPHA 0x8598
607 #define GL_OPERAND1_ALPHA 0x8599
608 #define GL_OPERAND2_ALPHA 0x859A
610 #define GL_ALPHA_SCALE 0x0D1C
612 #define GL_SRC0_RGB 0x8580
613 #define GL_SRC1_RGB 0x8581
614 #define GL_SRC2_RGB 0x8582
615 #define GL_SRC0_ALPHA 0x8588
616 #define GL_SRC1_ALPHA 0x8589
617 #define GL_SRC2_ALPHA 0x858A
619 #define GL_DOT3_RGB 0x86AE
620 #define GL_DOT3_RGBA 0x86AF
622 /*------------------------------------------------------------------------*
623 * required OES extension tokens
624 *------------------------------------------------------------------------*/
626 /* OES_read_format */
627 #ifndef GL_OES_read_format
628 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
629 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
632 /* GL_OES_compressed_paletted_texture */
633 #ifndef GL_OES_compressed_paletted_texture
634 #define GL_PALETTE4_RGB8_OES 0x8B90
635 #define GL_PALETTE4_RGBA8_OES 0x8B91
636 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92
637 #define GL_PALETTE4_RGBA4_OES 0x8B93
638 #define GL_PALETTE4_RGB5_A1_OES 0x8B94
639 #define GL_PALETTE8_RGB8_OES 0x8B95
640 #define GL_PALETTE8_RGBA8_OES 0x8B96
641 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97
642 #define GL_PALETTE8_RGBA4_OES 0x8B98
643 #define GL_PALETTE8_RGB5_A1_OES 0x8B99
646 /* OES_point_size_array */
647 #ifndef GL_OES_point_size_array
648 #define GL_POINT_SIZE_ARRAY_OES 0x8B9C
649 #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
650 #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
651 #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
652 #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
655 /* GL_OES_point_sprite */
656 #ifndef GL_OES_point_sprite
657 #define GL_POINT_SPRITE_OES 0x8861
658 #define GL_COORD_REPLACE_OES 0x8862
661 /* GL_OES_draw_texture */
662 #ifndef GL_OES_draw_texture
663 #define GL_TEXTURE_CROP_RECT_OES 0x8B9D
664 #endif /* GL_OES_draw_texture */
666 /* GL_OES_vertex_buffer_object */
667 #ifndef GL_OES_vertex_buffer_object
668 #define GL_ARRAY_BUFFER 0x8892
669 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
670 #define GL_ARRAY_BUFFER_BINDING 0x8894
671 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
672 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
673 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
674 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
675 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
676 #define GL_STATIC_DRAW 0x88E4
677 #define GL_DYNAMIC_DRAW 0x88E8
678 #define GL_WRITE_ONLY 0x88B9
679 #define GL_BUFFER_SIZE 0x8764
680 #define GL_BUFFER_USAGE 0x8765
681 #define GL_BUFFER_ACCESS 0x88BB
682 #endif /* GL_OES_vertex_buffer_object */
684 /*************************************************************/
686 /* Available only in Common profile */
687 GL_API void GL_APIENTRY glAlphaFunc(GLenum func, GLclampf ref);
688 GL_API void GL_APIENTRY glClearColor(GLclampf red, GLclampf green,
689 GLclampf blue, GLclampf alpha);
690 GL_API void GL_APIENTRY glClearDepthf(GLclampf depth);
691 GL_API void GL_APIENTRY glClipPlanef(GLenum plane,
692 const GLfloat * equation);
693 GL_API void GL_APIENTRY glColor4f(GLfloat red, GLfloat green,
694 GLfloat blue, GLfloat alpha);
695 GL_API void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar);
696 GL_API void GL_APIENTRY glFogf(GLenum pname, GLfloat param);
697 GL_API void GL_APIENTRY glFogfv(GLenum pname, const GLfloat * params);
698 GL_API void GL_APIENTRY glFrustumf(GLfloat left, GLfloat right,
699 GLfloat bottom, GLfloat top,
700 GLfloat zNear, GLfloat zFar);
701 GL_API void GL_APIENTRY glGetClipPlanef(GLenum pname, GLfloat eqn[4]);
702 GL_API void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat * params);
703 GL_API void GL_APIENTRY glGetLightfv(GLenum light, GLenum pname,
705 GL_API void GL_APIENTRY glGetMaterialfv(GLenum face, GLenum pname,
707 GL_API void GL_APIENTRY glGetTexEnvfv(GLenum env, GLenum pname,
709 GL_API void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname,
711 GL_API void GL_APIENTRY glLightModelf(GLenum pname, GLfloat param);
712 GL_API void GL_APIENTRY glLightModelfv(GLenum pname,
713 const GLfloat * params);
714 GL_API void GL_APIENTRY glLightf(GLenum light, GLenum pname,
716 GL_API void GL_APIENTRY glLightfv(GLenum light, GLenum pname,
717 const GLfloat * params);
718 GL_API void GL_APIENTRY glLineWidth(GLfloat width);
719 GL_API void GL_APIENTRY glLoadMatrixf(const GLfloat * m);
720 GL_API void GL_APIENTRY glMaterialf(GLenum face, GLenum pname,
722 GL_API void GL_APIENTRY glMaterialfv(GLenum face, GLenum pname,
723 const GLfloat * params);
724 GL_API void GL_APIENTRY glMultMatrixf(const GLfloat * m);
725 GL_API void GL_APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s,
726 GLfloat t, GLfloat r,
728 GL_API void GL_APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
729 GL_API void GL_APIENTRY glOrthof(GLfloat left, GLfloat right,
730 GLfloat bottom, GLfloat top,
731 GLfloat zNear, GLfloat zFar);
732 GL_API void GL_APIENTRY glPointParameterf(GLenum pname, GLfloat param);
733 GL_API void GL_APIENTRY glPointParameterfv(GLenum pname,
734 const GLfloat * params);
735 GL_API void GL_APIENTRY glPointSize(GLfloat size);
736 GL_API void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units);
737 GL_API void GL_APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y,
739 GL_API void GL_APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z);
740 GL_API void GL_APIENTRY glTexEnvf(GLenum target, GLenum pname,
742 GL_API void GL_APIENTRY glTexEnvfv(GLenum target, GLenum pname,
743 const GLfloat * params);
744 GL_API void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname,
746 GL_API void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname,
747 const GLfloat * params);
748 GL_API void GL_APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z);
750 /* Available in both Common and Common-Lite profiles */
751 GL_API void GL_APIENTRY glActiveTexture(GLenum texture);
752 GL_API void GL_APIENTRY glAlphaFuncx(GLenum func, GLclampx ref);
753 GL_API void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer);
754 GL_API void GL_APIENTRY glBindTexture(GLenum target, GLuint texture);
755 GL_API void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor);
756 GL_API void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size,
757 const GLvoid * data, GLenum usage);
758 GL_API void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset,
760 const GLvoid * data);
761 GL_API void GL_APIENTRY glClear(GLbitfield mask);
762 GL_API void GL_APIENTRY glClearColorx(GLclampx red, GLclampx green,
763 GLclampx blue, GLclampx alpha);
764 GL_API void GL_APIENTRY glClearDepthx(GLclampx depth);
765 GL_API void GL_APIENTRY glClearStencil(GLint s);
766 GL_API void GL_APIENTRY glClientActiveTexture(GLenum texture);
767 GL_API void GL_APIENTRY glClipPlanex(GLenum plane,
768 const GLfixed * equation);
769 GL_API void GL_APIENTRY glColor4ub(GLubyte red, GLubyte green,
770 GLubyte blue, GLubyte alpha);
771 GL_API void GL_APIENTRY glColor4x(GLfixed red, GLfixed green,
772 GLfixed blue, GLfixed alpha);
773 GL_API void GL_APIENTRY glColorMask(GLboolean red, GLboolean green,
774 GLboolean blue, GLboolean alpha);
775 GL_API void GL_APIENTRY glColorPointer(GLint size, GLenum type,
777 const GLvoid * pointer);
778 GL_API void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level,
779 GLenum internalformat,
784 const GLvoid * data);
785 GL_API void GL_APIENTRY glCompressedTexSubImage2D(GLenum target,
793 const GLvoid * data);
794 GL_API void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level,
795 GLenum internalformat, GLint x,
796 GLint y, GLsizei width,
797 GLsizei height, GLint border);
798 GL_API void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level,
799 GLint xoffset, GLint yoffset,
803 GL_API void GL_APIENTRY glCullFace(GLenum mode);
804 GL_API void GL_APIENTRY glDeleteBuffers(GLsizei n,
805 const GLuint * buffers);
806 GL_API void GL_APIENTRY glDeleteTextures(GLsizei n,
807 const GLuint * textures);
808 GL_API void GL_APIENTRY glDepthFunc(GLenum func);
809 GL_API void GL_APIENTRY glDepthMask(GLboolean flag);
810 GL_API void GL_APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar);
811 GL_API void GL_APIENTRY glDisable(GLenum cap);
812 GL_API void GL_APIENTRY glDisableClientState(GLenum array);
813 GL_API void GL_APIENTRY glDrawArrays(GLenum mode, GLint first,
815 GL_API void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count,
817 const GLvoid * indices);
818 GL_API void GL_APIENTRY glEnable(GLenum cap);
819 GL_API void GL_APIENTRY glEnableClientState(GLenum array);
820 GL_API void GL_APIENTRY glFinish(void);
821 GL_API void GL_APIENTRY glFlush(void);
822 GL_API void GL_APIENTRY glFogx(GLenum pname, GLfixed param);
823 GL_API void GL_APIENTRY glFogxv(GLenum pname, const GLfixed * params);
824 GL_API void GL_APIENTRY glFrontFace(GLenum mode);
825 GL_API void GL_APIENTRY glFrustumx(GLfixed left, GLfixed right,
826 GLfixed bottom, GLfixed top,
827 GLfixed zNear, GLfixed zFar);
828 GL_API void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean * params);
829 GL_API void GL_APIENTRY glGetBufferParameteriv(GLenum target,
832 GL_API void GL_APIENTRY glGetClipPlanex(GLenum pname, GLfixed eqn[4]);
833 GL_API void GL_APIENTRY glGenBuffers(GLsizei n, GLuint * buffers);
834 GL_API void GL_APIENTRY glGenTextures(GLsizei n, GLuint * textures);
835 GL_API GLenum GL_APIENTRY glGetError(void);
836 GL_API void GL_APIENTRY glGetFixedv(GLenum pname, GLfixed * params);
837 GL_API void GL_APIENTRY glGetIntegerv(GLenum pname, GLint * params);
838 GL_API void GL_APIENTRY glGetLightxv(GLenum light, GLenum pname,
840 GL_API void GL_APIENTRY glGetMaterialxv(GLenum face, GLenum pname,
842 GL_API void GL_APIENTRY glGetPointerv(GLenum pname, void **params);
843 GL_API const GLubyte *GL_APIENTRY glGetString(GLenum name);
844 GL_API void GL_APIENTRY glGetTexEnviv(GLenum env, GLenum pname,
846 GL_API void GL_APIENTRY glGetTexEnvxv(GLenum env, GLenum pname,
848 GL_API void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname,
850 GL_API void GL_APIENTRY glGetTexParameterxv(GLenum target, GLenum pname,
852 GL_API void GL_APIENTRY glHint(GLenum target, GLenum mode);
853 GL_API GLboolean GL_APIENTRY glIsBuffer(GLuint buffer);
854 GL_API GLboolean GL_APIENTRY glIsEnabled(GLenum cap);
855 GL_API GLboolean GL_APIENTRY glIsTexture(GLuint texture);
856 GL_API void GL_APIENTRY glLightModelx(GLenum pname, GLfixed param);
857 GL_API void GL_APIENTRY glLightModelxv(GLenum pname,
858 const GLfixed * params);
859 GL_API void GL_APIENTRY glLightx(GLenum light, GLenum pname,
861 GL_API void GL_APIENTRY glLightxv(GLenum light, GLenum pname,
862 const GLfixed * params);
863 GL_API void GL_APIENTRY glLineWidthx(GLfixed width);
864 GL_API void GL_APIENTRY glLoadIdentity(void);
865 GL_API void GL_APIENTRY glLoadMatrixx(const GLfixed * m);
866 GL_API void GL_APIENTRY glLogicOp(GLenum opcode);
867 GL_API void GL_APIENTRY glMaterialx(GLenum face, GLenum pname,
869 GL_API void GL_APIENTRY glMaterialxv(GLenum face, GLenum pname,
870 const GLfixed * params);
871 GL_API void GL_APIENTRY glMatrixMode(GLenum mode);
872 GL_API void GL_APIENTRY glMultMatrixx(const GLfixed * m);
873 GL_API void GL_APIENTRY glMultiTexCoord4x(GLenum target, GLfixed s,
874 GLfixed t, GLfixed r,
876 GL_API void GL_APIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
877 GL_API void GL_APIENTRY glNormalPointer(GLenum type, GLsizei stride,
878 const GLvoid * pointer);
879 GL_API void GL_APIENTRY glOrthox(GLfixed left, GLfixed right,
880 GLfixed bottom, GLfixed top,
881 GLfixed zNear, GLfixed zFar);
882 GL_API void GL_APIENTRY glPixelStorei(GLenum pname, GLint param);
883 GL_API void GL_APIENTRY glPointParameterx(GLenum pname, GLfixed param);
884 GL_API void GL_APIENTRY glPointParameterxv(GLenum pname,
885 const GLfixed * params);
886 GL_API void GL_APIENTRY glPointSizex(GLfixed size);
887 GL_API void GL_APIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units);
888 GL_API void GL_APIENTRY glPopMatrix(void);
889 GL_API void GL_APIENTRY glPushMatrix(void);
890 GL_API void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width,
891 GLsizei height, GLenum format,
892 GLenum type, GLvoid * pixels);
893 GL_API void GL_APIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y,
895 GL_API void GL_APIENTRY glSampleCoverage(GLclampf value,
897 GL_API void GL_APIENTRY glSampleCoveragex(GLclampx value,
899 GL_API void GL_APIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z);
900 GL_API void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width,
902 GL_API void GL_APIENTRY glShadeModel(GLenum mode);
903 GL_API void GL_APIENTRY glStencilFunc(GLenum func, GLint ref,
905 GL_API void GL_APIENTRY glStencilMask(GLuint mask);
906 GL_API void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail,
908 GL_API void GL_APIENTRY glTexCoordPointer(GLint size, GLenum type,
910 const GLvoid * pointer);
911 GL_API void GL_APIENTRY glTexEnvi(GLenum target, GLenum pname,
913 GL_API void GL_APIENTRY glTexEnvx(GLenum target, GLenum pname,
915 GL_API void GL_APIENTRY glTexEnviv(GLenum target, GLenum pname,
916 const GLint * params);
917 GL_API void GL_APIENTRY glTexEnvxv(GLenum target, GLenum pname,
918 const GLfixed * params);
919 GL_API void GL_APIENTRY glTexImage2D(GLenum target, GLint level,
920 GLint internalformat, GLsizei width,
921 GLsizei height, GLint border,
922 GLenum format, GLenum type,
923 const GLvoid * pixels);
924 GL_API void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname,
926 GL_API void GL_APIENTRY glTexParameterx(GLenum target, GLenum pname,
928 GL_API void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname,
929 const GLint * params);
930 GL_API void GL_APIENTRY glTexParameterxv(GLenum target, GLenum pname,
931 const GLfixed * params);
932 GL_API void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level,
933 GLint xoffset, GLint yoffset,
934 GLsizei width, GLsizei height,
935 GLenum format, GLenum type,
936 const GLvoid * pixels);
937 GL_API void GL_APIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z);
938 GL_API void GL_APIENTRY glVertexPointer(GLint size, GLenum type,
940 const GLvoid * pointer);
941 GL_API void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width,
944 /*------------------------------------------------------------------------*
945 * Required OES extension functions
946 *------------------------------------------------------------------------*/
948 /* GL_OES_read_format */
949 #ifndef GL_OES_read_format
950 #define GL_OES_read_format 1
953 /* GL_OES_compressed_paletted_texture */
954 #ifndef GL_OES_compressed_paletted_texture
955 #define GL_OES_compressed_paletted_texture 1
958 /* GL_OES_point_size_array */
959 #ifndef GL_OES_point_size_array
960 #define GL_OES_point_size_array 1
961 GL_API void GL_APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride,
962 const GLvoid * pointer);
965 /* GL_OES_query_matrix */
966 #ifndef GL_OES_query_matrix
967 #define GL_OES_query_matrix 1
968 GL_API GLbitfield GL_APIENTRY glQueryMatrixxOES(GLfixed mantissa[16], GLint exponent[16]);
969 #endif /* GL_OES_query_matrix */
971 /* GL_OES_point_sprite */
972 #ifndef GL_OES_point_sprite
973 #define GL_OES_point_sprite 1
976 /* GL_OES_draw_texture */
977 #ifndef GL_OES_draw_texture
978 #define GL_OES_draw_texture 1
979 GL_API void GL_APIENTRY glDrawTexsOES (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
980 GL_API void GL_APIENTRY glDrawTexiOES (GLint x, GLint y, GLint z, GLint width, GLint height);
981 GL_API void GL_APIENTRY glDrawTexxOES (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
982 GL_API void GL_APIENTRY glDrawTexsvOES (const GLshort *coords);
983 GL_API void GL_APIENTRY glDrawTexivOES (const GLint *coords);
984 GL_API void GL_APIENTRY glDrawTexxvOES (const GLfixed *coords);
985 GL_API void GL_APIENTRY glDrawTexfOES (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
986 GL_API void GL_APIENTRY glDrawTexfvOES (const GLfloat *coords);
987 #endif /* GL_OES_draw_texture */
989 /* GL_OES_single_precision */
990 #ifndef GL_OES_single_precision
991 #define GL_OES_single_precision 1
992 GL_API void GL_APIENTRY glDepthRangefOES (GLclampf zNear, GLclampf zFar);
993 GL_API void GL_APIENTRY glFrustumfOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
994 GL_API void GL_APIENTRY glOrthofOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
995 GL_API void GL_APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation);
996 GL_API void GL_APIENTRY glGetClipPlanefOES (GLenum pname, GLfloat eqn[4]);
997 GL_API void GL_APIENTRY glClearDepthfOES (GLclampf depth);
998 #endif /* GL_OES_single_precision */
1000 /* GL_OES_vertex_buffer_object */
1001 #ifndef GL_OES_vertex_buffer_object
1002 #define GL_OES_vertex_buffer_object 1
1003 GL_API void APIENTRY glBindBufferOES(GLenum, GLuint);
1004 GL_API void APIENTRY glDeleteBuffersOES(GLsizei, const GLuint *);
1005 GL_API void APIENTRY glGenBuffersOES(GLsizei, GLuint *);
1006 GL_API GLboolean APIENTRY glIsBufferOES(GLuint);
1007 GL_API void APIENTRY glBufferDataOES(GLenum, GLsizeiptr, const GLvoid *, GLenum);
1008 GL_API void APIENTRY glBufferSubDataOES(GLenum, GLintptr, GLsizeiptr, const GLvoid *);
1009 GL_API void APIENTRY glGetBufferParameterivOES(GLenum, GLenum, GLint *);
1010 #endif /* GL_OES_vertex_buffer_object */
1016 #endif /* __gles_h_ */