Removed an unnecessary #ifdef.
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
25 * Header file for SDL video functions.
31 #include "SDL_stdinc.h"
32 #include "SDL_pixels.h"
34 #include "SDL_surface.h"
36 #include "begin_code.h"
37 /* Set up for C function definitions, even when using C++ */
43 * \brief The structure that defines a display mode
45 * \sa SDL_GetNumDisplayModes()
46 * \sa SDL_GetDisplayMode()
47 * \sa SDL_GetDesktopDisplayMode()
48 * \sa SDL_GetCurrentDisplayMode()
49 * \sa SDL_GetClosestDisplayMode()
50 * \sa SDL_SetWindowDisplayMode()
51 * \sa SDL_GetWindowDisplayMode()
55 Uint32 format; /**< pixel format */
58 int refresh_rate; /**< refresh rate (or zero for unspecified) */
59 void *driverdata; /**< driver-specific data, initialize to 0 */
63 * \brief The type used to identify a window
65 * \sa SDL_CreateWindow()
66 * \sa SDL_CreateWindowFrom()
67 * \sa SDL_DestroyWindow()
68 * \sa SDL_GetWindowData()
69 * \sa SDL_GetWindowFlags()
70 * \sa SDL_GetWindowGrab()
71 * \sa SDL_GetWindowPosition()
72 * \sa SDL_GetWindowSize()
73 * \sa SDL_GetWindowTitle()
74 * \sa SDL_HideWindow()
75 * \sa SDL_MaximizeWindow()
76 * \sa SDL_MinimizeWindow()
77 * \sa SDL_RaiseWindow()
78 * \sa SDL_RestoreWindow()
79 * \sa SDL_SetWindowData()
80 * \sa SDL_SetWindowFullscreen()
81 * \sa SDL_SetWindowGrab()
82 * \sa SDL_SetWindowIcon()
83 * \sa SDL_SetWindowPosition()
84 * \sa SDL_SetWindowSize()
85 * \sa SDL_SetWindowBordered()
86 * \sa SDL_SetWindowTitle()
87 * \sa SDL_ShowWindow()
89 typedef struct SDL_Window SDL_Window;
92 * \brief The flags on a window
94 * \sa SDL_GetWindowFlags()
98 SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
99 SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
100 SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
101 SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */
102 SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */
103 SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
104 SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */
105 SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */
106 SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */
107 SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
108 SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
109 SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
110 SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
111 SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported */
112 SDL_WINDOW_MOUSE_CAPTURE = 0x00004000 /**< window has mouse captured (unrelated to INPUT_GRABBED) */
116 * \brief Used to indicate that you don't care what the window position is.
118 #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000
119 #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
120 #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
121 #define SDL_WINDOWPOS_ISUNDEFINED(X) \
122 (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
125 * \brief Used to indicate that the window position should be centered.
127 #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000
128 #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
129 #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
130 #define SDL_WINDOWPOS_ISCENTERED(X) \
131 (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
134 * \brief Event subtype for window events
138 SDL_WINDOWEVENT_NONE, /**< Never used */
139 SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */
140 SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */
141 SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be
143 SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2
145 SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */
146 SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as a result of an API call or through the system or user changing the window size. */
147 SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */
148 SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */
149 SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size
151 SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */
152 SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */
153 SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */
154 SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */
155 SDL_WINDOWEVENT_CLOSE /**< The window manager requests that the
160 * \brief An opaque handle to an OpenGL context.
162 typedef void *SDL_GLContext;
165 * \brief OpenGL configuration attributes
177 SDL_GL_ACCUM_RED_SIZE,
178 SDL_GL_ACCUM_GREEN_SIZE,
179 SDL_GL_ACCUM_BLUE_SIZE,
180 SDL_GL_ACCUM_ALPHA_SIZE,
182 SDL_GL_MULTISAMPLEBUFFERS,
183 SDL_GL_MULTISAMPLESAMPLES,
184 SDL_GL_ACCELERATED_VISUAL,
185 SDL_GL_RETAINED_BACKING,
186 SDL_GL_CONTEXT_MAJOR_VERSION,
187 SDL_GL_CONTEXT_MINOR_VERSION,
189 SDL_GL_CONTEXT_FLAGS,
190 SDL_GL_CONTEXT_PROFILE_MASK,
191 SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
192 SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
197 SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
198 SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
199 SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /* GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
204 SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001,
205 SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
206 SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004,
207 SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
211 /* Function prototypes */
214 * \brief Get the number of video drivers compiled into SDL
216 * \sa SDL_GetVideoDriver()
218 extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
221 * \brief Get the name of a built in video driver.
223 * \note The video drivers are presented in the order in which they are
224 * normally checked during initialization.
226 * \sa SDL_GetNumVideoDrivers()
228 extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
231 * \brief Initialize the video subsystem, optionally specifying a video driver.
233 * \param driver_name Initialize a specific driver by name, or NULL for the
234 * default video driver.
236 * \return 0 on success, -1 on error
238 * This function initializes the video subsystem; setting up a connection
239 * to the window manager, etc, and determines the available display modes
240 * and pixel formats, but does not initialize a window or graphics mode.
242 * \sa SDL_VideoQuit()
244 extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
247 * \brief Shuts down the video subsystem.
249 * This function closes all windows, and restores the original video mode.
251 * \sa SDL_VideoInit()
253 extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
256 * \brief Returns the name of the currently initialized video driver.
258 * \return The name of the current video driver or NULL if no driver
259 * has been initialized
261 * \sa SDL_GetNumVideoDrivers()
262 * \sa SDL_GetVideoDriver()
264 extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
267 * \brief Returns the number of available video displays.
269 * \sa SDL_GetDisplayBounds()
271 extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
274 * \brief Get the name of a display in UTF-8 encoding
276 * \return The name of a display, or NULL for an invalid display index.
278 * \sa SDL_GetNumVideoDisplays()
280 extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
283 * \brief Get the desktop area represented by a display, with the primary
284 * display located at 0,0
286 * \return 0 on success, or -1 if the index is out of range.
288 * \sa SDL_GetNumVideoDisplays()
290 extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
293 * \brief Returns the number of available display modes.
295 * \sa SDL_GetDisplayMode()
297 extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
300 * \brief Fill in information about a specific display mode.
302 * \note The display modes are sorted in this priority:
303 * \li bits per pixel -> more colors to fewer colors
304 * \li width -> largest to smallest
305 * \li height -> largest to smallest
306 * \li refresh rate -> highest to lowest
308 * \sa SDL_GetNumDisplayModes()
310 extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
311 SDL_DisplayMode * mode);
314 * \brief Fill in information about the desktop display mode.
316 extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
319 * \brief Fill in information about the current display mode.
321 extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
325 * \brief Get the closest match to the requested display mode.
327 * \param displayIndex The index of display from which mode should be queried.
328 * \param mode The desired display mode
329 * \param closest A pointer to a display mode to be filled in with the closest
330 * match of the available display modes.
332 * \return The passed in value \c closest, or NULL if no matching video mode
335 * The available display modes are scanned, and \c closest is filled in with the
336 * closest mode matching the requested mode and returned. The mode format and
337 * refresh_rate default to the desktop mode if they are 0. The modes are
338 * scanned with size being first priority, format being second priority, and
339 * finally checking the refresh_rate. If all the available modes are too
340 * small, then NULL is returned.
342 * \sa SDL_GetNumDisplayModes()
343 * \sa SDL_GetDisplayMode()
345 extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
348 * \brief Get the display index associated with a window.
350 * \return the display index of the display containing the center of the
351 * window, or -1 on error.
353 extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window);
356 * \brief Set the display mode used when a fullscreen window is visible.
358 * By default the window's dimensions and the desktop format and refresh rate
361 * \param window The window for which the display mode should be set.
362 * \param mode The mode to use, or NULL for the default mode.
364 * \return 0 on success, or -1 if setting the display mode failed.
366 * \sa SDL_GetWindowDisplayMode()
367 * \sa SDL_SetWindowFullscreen()
369 extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
370 const SDL_DisplayMode
374 * \brief Fill in information about the display mode used when a fullscreen
377 * \sa SDL_SetWindowDisplayMode()
378 * \sa SDL_SetWindowFullscreen()
380 extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
381 SDL_DisplayMode * mode);
384 * \brief Get the pixel format associated with the window.
386 extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
389 * \brief Create a window with the specified position, dimensions, and flags.
391 * \param title The title of the window, in UTF-8 encoding.
392 * \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
393 * ::SDL_WINDOWPOS_UNDEFINED.
394 * \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
395 * ::SDL_WINDOWPOS_UNDEFINED.
396 * \param w The width of the window.
397 * \param h The height of the window.
398 * \param flags The flags for the window, a mask of any of the following:
399 * ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL,
400 * ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_BORDERLESS,
401 * ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED,
402 * ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED,
403 * ::SDL_WINDOW_ALLOW_HIGHDPI.
405 * \return The id of the window created, or zero if window creation failed.
407 * \sa SDL_DestroyWindow()
409 extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
411 int h, Uint32 flags);
414 * \brief Create an SDL window from an existing native window.
416 * \param data A pointer to driver-dependent window creation data
418 * \return The id of the window created, or zero if window creation failed.
420 * \sa SDL_DestroyWindow()
422 extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
425 * \brief Get the numeric ID of a window, for logging purposes.
427 extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
430 * \brief Get a window from a stored ID, or NULL if it doesn't exist.
432 extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
435 * \brief Get the window flags.
437 extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
440 * \brief Set the title of a window, in UTF-8 format.
442 * \sa SDL_GetWindowTitle()
444 extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
448 * \brief Get the title of a window, in UTF-8 format.
450 * \sa SDL_SetWindowTitle()
452 extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
455 * \brief Set the icon for a window.
457 * \param window The window for which the icon should be set.
458 * \param icon The icon for the window.
460 extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
464 * \brief Associate an arbitrary named pointer with a window.
466 * \param window The window to associate with the pointer.
467 * \param name The name of the pointer.
468 * \param userdata The associated pointer.
470 * \return The previous value associated with 'name'
472 * \note The name is case-sensitive.
474 * \sa SDL_GetWindowData()
476 extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
481 * \brief Retrieve the data pointer associated with a window.
483 * \param window The window to query.
484 * \param name The name of the pointer.
486 * \return The value associated with 'name'
488 * \sa SDL_SetWindowData()
490 extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
494 * \brief Set the position of a window.
496 * \param window The window to reposition.
497 * \param x The x coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
498 ::SDL_WINDOWPOS_UNDEFINED.
499 * \param y The y coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
500 ::SDL_WINDOWPOS_UNDEFINED.
502 * \note The window coordinate origin is the upper left of the display.
504 * \sa SDL_GetWindowPosition()
506 extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
510 * \brief Get the position of a window.
512 * \param window The window to query.
513 * \param x Pointer to variable for storing the x position, may be NULL
514 * \param y Pointer to variable for storing the y position, may be NULL
516 * \sa SDL_SetWindowPosition()
518 extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
522 * \brief Set the size of a window's client area.
524 * \param window The window to resize.
525 * \param w The width of the window, must be >0
526 * \param h The height of the window, must be >0
528 * \note You can't change the size of a fullscreen window, it automatically
529 * matches the size of the display mode.
531 * \sa SDL_GetWindowSize()
533 extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
537 * \brief Get the size of a window's client area.
539 * \param window The window to query.
540 * \param w Pointer to variable for storing the width, may be NULL
541 * \param h Pointer to variable for storing the height, may be NULL
543 * \sa SDL_SetWindowSize()
545 extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
549 * \brief Set the minimum size of a window's client area.
551 * \param window The window to set a new minimum size.
552 * \param min_w The minimum width of the window, must be >0
553 * \param min_h The minimum height of the window, must be >0
555 * \note You can't change the minimum size of a fullscreen window, it
556 * automatically matches the size of the display mode.
558 * \sa SDL_GetWindowMinimumSize()
559 * \sa SDL_SetWindowMaximumSize()
561 extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window,
562 int min_w, int min_h);
565 * \brief Get the minimum size of a window's client area.
567 * \param window The window to query.
568 * \param w Pointer to variable for storing the minimum width, may be NULL
569 * \param h Pointer to variable for storing the minimum height, may be NULL
571 * \sa SDL_GetWindowMaximumSize()
572 * \sa SDL_SetWindowMinimumSize()
574 extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window,
578 * \brief Set the maximum size of a window's client area.
580 * \param window The window to set a new maximum size.
581 * \param max_w The maximum width of the window, must be >0
582 * \param max_h The maximum height of the window, must be >0
584 * \note You can't change the maximum size of a fullscreen window, it
585 * automatically matches the size of the display mode.
587 * \sa SDL_GetWindowMaximumSize()
588 * \sa SDL_SetWindowMinimumSize()
590 extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window,
591 int max_w, int max_h);
594 * \brief Get the maximum size of a window's client area.
596 * \param window The window to query.
597 * \param w Pointer to variable for storing the maximum width, may be NULL
598 * \param h Pointer to variable for storing the maximum height, may be NULL
600 * \sa SDL_GetWindowMinimumSize()
601 * \sa SDL_SetWindowMaximumSize()
603 extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window,
607 * \brief Set the border state of a window.
609 * This will add or remove the window's SDL_WINDOW_BORDERLESS flag and
610 * add or remove the border from the actual window. This is a no-op if the
611 * window's border already matches the requested state.
613 * \param window The window of which to change the border state.
614 * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border.
616 * \note You can't change the border state of a fullscreen window.
618 * \sa SDL_GetWindowFlags()
620 extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window,
624 * \brief Show a window.
626 * \sa SDL_HideWindow()
628 extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
631 * \brief Hide a window.
633 * \sa SDL_ShowWindow()
635 extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
638 * \brief Raise a window above other windows and set the input focus.
640 extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
643 * \brief Make a window as large as possible.
645 * \sa SDL_RestoreWindow()
647 extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
650 * \brief Minimize a window to an iconic representation.
652 * \sa SDL_RestoreWindow()
654 extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
657 * \brief Restore the size and position of a minimized or maximized window.
659 * \sa SDL_MaximizeWindow()
660 * \sa SDL_MinimizeWindow()
662 extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
665 * \brief Set a window's fullscreen state.
667 * \return 0 on success, or -1 if setting the display mode failed.
669 * \sa SDL_SetWindowDisplayMode()
670 * \sa SDL_GetWindowDisplayMode()
672 extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
676 * \brief Get the SDL surface associated with the window.
678 * \return The window's framebuffer surface, or NULL on error.
680 * A new surface will be created with the optimal format for the window,
681 * if necessary. This surface will be freed when the window is destroyed.
683 * \note You may not combine this with 3D or the rendering API on this window.
685 * \sa SDL_UpdateWindowSurface()
686 * \sa SDL_UpdateWindowSurfaceRects()
688 extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
691 * \brief Copy the window surface to the screen.
693 * \return 0 on success, or -1 on error.
695 * \sa SDL_GetWindowSurface()
696 * \sa SDL_UpdateWindowSurfaceRects()
698 extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
701 * \brief Copy a number of rectangles on the window surface to the screen.
703 * \return 0 on success, or -1 on error.
705 * \sa SDL_GetWindowSurface()
706 * \sa SDL_UpdateWindowSurfaceRect()
708 extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
709 const SDL_Rect * rects,
713 * \brief Set a window's input grab mode.
715 * \param window The window for which the input grab mode should be set.
716 * \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input.
718 * \sa SDL_GetWindowGrab()
720 extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
724 * \brief Get a window's input grab mode.
726 * \return This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise.
728 * \sa SDL_SetWindowGrab()
730 extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
733 * \brief Set the brightness (gamma correction) for a window.
735 * \return 0 on success, or -1 if setting the brightness isn't supported.
737 * \sa SDL_GetWindowBrightness()
738 * \sa SDL_SetWindowGammaRamp()
740 extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness);
743 * \brief Get the brightness (gamma correction) for a window.
745 * \return The last brightness value passed to SDL_SetWindowBrightness()
747 * \sa SDL_SetWindowBrightness()
749 extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
752 * \brief Set the gamma ramp for a window.
754 * \param window The window for which the gamma ramp should be set.
755 * \param red The translation table for the red channel, or NULL.
756 * \param green The translation table for the green channel, or NULL.
757 * \param blue The translation table for the blue channel, or NULL.
759 * \return 0 on success, or -1 if gamma ramps are unsupported.
761 * Set the gamma translation table for the red, green, and blue channels
762 * of the video hardware. Each table is an array of 256 16-bit quantities,
763 * representing a mapping between the input and output for that channel.
764 * The input is the index into the array, and the output is the 16-bit
765 * gamma value at that index, scaled to the output color precision.
767 * \sa SDL_GetWindowGammaRamp()
769 extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
771 const Uint16 * green,
772 const Uint16 * blue);
775 * \brief Get the gamma ramp for a window.
777 * \param window The window from which the gamma ramp should be queried.
778 * \param red A pointer to a 256 element array of 16-bit quantities to hold
779 * the translation table for the red channel, or NULL.
780 * \param green A pointer to a 256 element array of 16-bit quantities to hold
781 * the translation table for the green channel, or NULL.
782 * \param blue A pointer to a 256 element array of 16-bit quantities to hold
783 * the translation table for the blue channel, or NULL.
785 * \return 0 on success, or -1 if gamma ramps are unsupported.
787 * \sa SDL_SetWindowGammaRamp()
789 extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
795 * \brief Possible return values from the SDL_HitTest callback.
801 SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */
802 SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */
803 SDL_HITTEST_RESIZE_TOPLEFT,
804 SDL_HITTEST_RESIZE_TOP,
805 SDL_HITTEST_RESIZE_TOPRIGHT,
806 SDL_HITTEST_RESIZE_RIGHT,
807 SDL_HITTEST_RESIZE_BOTTOMRIGHT,
808 SDL_HITTEST_RESIZE_BOTTOM,
809 SDL_HITTEST_RESIZE_BOTTOMLEFT,
810 SDL_HITTEST_RESIZE_LEFT
814 * \brief Callback used for hit-testing.
816 * \sa SDL_SetWindowHitTest
818 typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
819 const SDL_Point *area,
823 * \brief Provide a callback that decides if a window region has special properties.
825 * Normally windows are dragged and resized by decorations provided by the
826 * system window manager (a title bar, borders, etc), but for some apps, it
827 * makes sense to drag them from somewhere else inside the window itself; for
828 * example, one might have a borderless window that wants to be draggable
829 * from any part, or simulate its own title bar, etc.
831 * This function lets the app provide a callback that designates pieces of
832 * a given window as special. This callback is run during event processing
833 * if we need to tell the OS to treat a region of the window specially; the
834 * use of this callback is known as "hit testing."
836 * Mouse input may not be delivered to your application if it is within
837 * a special area; the OS will often apply that input to moving the window or
838 * resizing the window and not deliver it to the application.
840 * Specifying NULL for a callback disables hit-testing. Hit-testing is
841 * disabled by default.
843 * Platforms that don't support this functionality will return -1
844 * unconditionally, even if you're attempting to disable hit-testing.
846 * Your callback may fire at any time, and its firing does not indicate any
847 * specific behavior (for example, on Windows, this certainly might fire
848 * when the OS is deciding whether to drag your window, but it fires for lots
849 * of other reasons, too, some unrelated to anything you probably care about
850 * _and when the mouse isn't actually at the location it is testing_).
851 * Since this can fire at any time, you should try to keep your callback
852 * efficient, devoid of allocations, etc.
854 * \param window The window to set hit-testing on.
855 * \param callback The callback to call when doing a hit-test.
856 * \param callback_data An app-defined void pointer passed to the callback.
857 * \return 0 on success, -1 on error (including unsupported).
859 extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window,
860 SDL_HitTest callback,
861 void *callback_data);
864 * \brief Destroy a window.
866 extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
870 * \brief Returns whether the screensaver is currently enabled (default on).
872 * \sa SDL_EnableScreenSaver()
873 * \sa SDL_DisableScreenSaver()
875 extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
878 * \brief Allow the screen to be blanked by a screensaver
880 * \sa SDL_IsScreenSaverEnabled()
881 * \sa SDL_DisableScreenSaver()
883 extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
886 * \brief Prevent the screen from being blanked by a screensaver
888 * \sa SDL_IsScreenSaverEnabled()
889 * \sa SDL_EnableScreenSaver()
891 extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
895 * \name OpenGL support functions
900 * \brief Dynamically load an OpenGL library.
902 * \param path The platform dependent OpenGL library name, or NULL to open the
903 * default OpenGL library.
905 * \return 0 on success, or -1 if the library couldn't be loaded.
907 * This should be done after initializing the video driver, but before
908 * creating any OpenGL windows. If no OpenGL library is loaded, the default
909 * library will be loaded upon creation of the first OpenGL window.
911 * \note If you do this, you need to retrieve all of the GL functions used in
912 * your program from the dynamic library using SDL_GL_GetProcAddress().
914 * \sa SDL_GL_GetProcAddress()
915 * \sa SDL_GL_UnloadLibrary()
917 extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
920 * \brief Get the address of an OpenGL function.
922 extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
925 * \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
927 * \sa SDL_GL_LoadLibrary()
929 extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
932 * \brief Return true if an OpenGL extension is supported for the current
935 extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
939 * \brief Reset all previously set OpenGL context attributes to their default values
941 extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
944 * \brief Set an OpenGL window attribute before window creation.
946 extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
949 * \brief Get the actual value for an attribute from the current context.
951 extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
954 * \brief Create an OpenGL context for use with an OpenGL window, and make it
957 * \sa SDL_GL_DeleteContext()
959 extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
963 * \brief Set up an OpenGL context for rendering into an OpenGL window.
965 * \note The context must have been created with a compatible window.
967 extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
968 SDL_GLContext context);
971 * \brief Get the currently active OpenGL window.
973 extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void);
976 * \brief Get the currently active OpenGL context.
978 extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
981 * \brief Get the size of a window's underlying drawable (for use with glViewport).
983 * \param window Window from which the drawable size should be queried
984 * \param w Pointer to variable for storing the width, may be NULL
985 * \param h Pointer to variable for storing the height, may be NULL
987 * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
988 * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
989 * platform with high-DPI support (Apple calls this "Retina"), and not disabled
990 * by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
992 * \sa SDL_GetWindowSize()
993 * \sa SDL_CreateWindow()
995 extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
999 * \brief Set the swap interval for the current OpenGL context.
1001 * \param interval 0 for immediate updates, 1 for updates synchronized with the
1002 * vertical retrace. If the system supports it, you may
1003 * specify -1 to allow late swaps to happen immediately
1004 * instead of waiting for the next retrace.
1006 * \return 0 on success, or -1 if setting the swap interval is not supported.
1008 * \sa SDL_GL_GetSwapInterval()
1010 extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
1013 * \brief Get the swap interval for the current OpenGL context.
1015 * \return 0 if there is no vertical retrace synchronization, 1 if the buffer
1016 * swap is synchronized with the vertical retrace, and -1 if late
1017 * swaps happen immediately instead of waiting for the next retrace.
1018 * If the system can't determine the swap interval, or there isn't a
1019 * valid current context, this will return 0 as a safe default.
1021 * \sa SDL_GL_SetSwapInterval()
1023 extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
1026 * \brief Swap the OpenGL buffers for a window, if double-buffering is
1029 extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
1032 * \brief Delete an OpenGL context.
1034 * \sa SDL_GL_CreateContext()
1036 extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
1038 /* @} *//* OpenGL support functions */
1041 /* Ends C function definitions when using C++ */
1045 #include "close_code.h"
1047 #endif /* _SDL_video_h */
1049 /* vi: set ts=4 sw=4 expandtab: */