2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2009 Sam Lantinga
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
24 This is a simple file to encapsulate the OpenGL ES API headers.
25 Headers copied from The Kronos Group website.
26 http://www.khronos.org/opengles/
32 /* $Id: gl.h 4533 2007-11-26 11:19:35Z markc $ */
40 #include <OpenGLES/ES1/gl.h> /* Header File For The OpenGL ES Library */
56 ** License Applicability. Except to the extent portions of this file are
57 ** made subject to an alternative license as permitted in the SGI Free
58 ** Software License B, Version 1.0 (the "License"), the contents of this
59 ** file are subject only to the provisions of the License. You may not use
60 ** this file except in compliance with the License. You may obtain a copy
61 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
62 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
64 ** http://oss.sgi.com/projects/FreeB
66 ** Note that, as provided in the License, the Software is distributed on an
67 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
68 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
69 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
70 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
72 ** Original Code. The Original Code is: OpenGL Sample Implementation,
73 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
74 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
75 ** Copyright in any portions created by third parties is as indicated
76 ** elsewhere herein. All Rights Reserved.
78 ** Additional Notice Provisions: The application programming interfaces
79 ** established by SGI in conjunction with the Original Code are The
80 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
81 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
82 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
83 ** Window System(R) (Version 1.3), released October 19, 1998. This software
84 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
85 ** published by SGI, but has not been independently verified as being
86 ** compliant with the OpenGL(R) version 1.2.1 Specification.
89 typedef unsigned int GLenum;
90 typedef unsigned char GLboolean;
91 typedef unsigned int GLbitfield;
92 typedef signed char GLbyte;
93 typedef short GLshort;
96 typedef unsigned char GLubyte;
97 typedef unsigned short GLushort;
98 typedef unsigned int GLuint;
99 typedef float GLfloat;
100 typedef float GLclampf;
103 typedef int GLclampx;
105 typedef int GLintptr;
106 typedef int GLsizeiptr;
109 /*************************************************************/
111 /* OpenGL ES core versions */
112 #define GL_VERSION_ES_CM_1_0 1
113 #define GL_VERSION_ES_CL_1_0 1
114 #define GL_VERSION_ES_CM_1_1 1
115 #define GL_VERSION_ES_CL_1_1 1
117 /* ClearBufferMask */
118 #define GL_DEPTH_BUFFER_BIT 0x00000100
119 #define GL_STENCIL_BUFFER_BIT 0x00000400
120 #define GL_COLOR_BUFFER_BIT 0x00004000
127 #define GL_POINTS 0x0000
128 #define GL_LINES 0x0001
129 #define GL_LINE_LOOP 0x0002
130 #define GL_LINE_STRIP 0x0003
131 #define GL_TRIANGLES 0x0004
132 #define GL_TRIANGLE_STRIP 0x0005
133 #define GL_TRIANGLE_FAN 0x0006
136 #define GL_NEVER 0x0200
137 #define GL_LESS 0x0201
138 #define GL_EQUAL 0x0202
139 #define GL_LEQUAL 0x0203
140 #define GL_GREATER 0x0204
141 #define GL_NOTEQUAL 0x0205
142 #define GL_GEQUAL 0x0206
143 #define GL_ALWAYS 0x0207
145 /* BlendingFactorDest */
148 #define GL_SRC_COLOR 0x0300
149 #define GL_ONE_MINUS_SRC_COLOR 0x0301
150 #define GL_SRC_ALPHA 0x0302
151 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
152 #define GL_DST_ALPHA 0x0304
153 #define GL_ONE_MINUS_DST_ALPHA 0x0305
155 /* BlendingFactorSrc */
158 #define GL_DST_COLOR 0x0306
159 #define GL_ONE_MINUS_DST_COLOR 0x0307
160 #define GL_SRC_ALPHA_SATURATE 0x0308
162 /* GL_ONE_MINUS_SRC_ALPHA */
164 /* GL_ONE_MINUS_DST_ALPHA */
167 #define GL_CLIP_PLANE0 0x3000
168 #define GL_CLIP_PLANE1 0x3001
169 #define GL_CLIP_PLANE2 0x3002
170 #define GL_CLIP_PLANE3 0x3003
171 #define GL_CLIP_PLANE4 0x3004
172 #define GL_CLIP_PLANE5 0x3005
174 /* ColorMaterialFace */
175 /* GL_FRONT_AND_BACK */
177 /* ColorMaterialParameter */
178 /* GL_AMBIENT_AND_DIFFUSE */
180 /* ColorPointerType */
181 /* GL_UNSIGNED_BYTE */
186 #define GL_FRONT 0x0404
187 #define GL_BACK 0x0405
188 #define GL_FRONT_AND_BACK 0x0408
201 #define GL_FOG 0x0B60
202 #define GL_LIGHTING 0x0B50
203 #define GL_TEXTURE_2D 0x0DE1
204 #define GL_CULL_FACE 0x0B44
205 #define GL_ALPHA_TEST 0x0BC0
206 #define GL_BLEND 0x0BE2
207 #define GL_COLOR_LOGIC_OP 0x0BF2
208 #define GL_DITHER 0x0BD0
209 #define GL_STENCIL_TEST 0x0B90
210 #define GL_DEPTH_TEST 0x0B71
219 #define GL_POINT_SMOOTH 0x0B10
220 #define GL_LINE_SMOOTH 0x0B20
221 #define GL_SCISSOR_TEST 0x0C11
222 #define GL_COLOR_MATERIAL 0x0B57
223 #define GL_NORMALIZE 0x0BA1
224 #define GL_RESCALE_NORMAL 0x803A
225 #define GL_POLYGON_OFFSET_FILL 0x8037
226 #define GL_VERTEX_ARRAY 0x8074
227 #define GL_NORMAL_ARRAY 0x8075
228 #define GL_COLOR_ARRAY 0x8076
229 #define GL_TEXTURE_COORD_ARRAY 0x8078
230 #define GL_MULTISAMPLE 0x809D
231 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
232 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
233 #define GL_SAMPLE_COVERAGE 0x80A0
236 #define GL_NO_ERROR 0
237 #define GL_INVALID_ENUM 0x0500
238 #define GL_INVALID_VALUE 0x0501
239 #define GL_INVALID_OPERATION 0x0502
240 #define GL_STACK_OVERFLOW 0x0503
241 #define GL_STACK_UNDERFLOW 0x0504
242 #define GL_OUT_OF_MEMORY 0x0505
246 #define GL_EXP 0x0800
247 #define GL_EXP2 0x0801
250 #define GL_FOG_DENSITY 0x0B62
251 #define GL_FOG_START 0x0B63
252 #define GL_FOG_END 0x0B64
253 #define GL_FOG_MODE 0x0B65
254 #define GL_FOG_COLOR 0x0B66
256 /* FrontFaceDirection */
258 #define GL_CCW 0x0901
261 #define GL_CURRENT_COLOR 0x0B00
262 #define GL_CURRENT_NORMAL 0x0B02
263 #define GL_CURRENT_TEXTURE_COORDS 0x0B03
264 #define GL_POINT_SIZE 0x0B11
265 #define GL_POINT_SIZE_MIN 0x8126
266 #define GL_POINT_SIZE_MAX 0x8127
267 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
268 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
269 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
270 #define GL_LINE_WIDTH 0x0B21
271 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
272 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
273 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
274 #define GL_CULL_FACE_MODE 0x0B45
275 #define GL_FRONT_FACE 0x0B46
276 #define GL_SHADE_MODEL 0x0B54
277 #define GL_DEPTH_RANGE 0x0B70
278 #define GL_DEPTH_WRITEMASK 0x0B72
279 #define GL_DEPTH_CLEAR_VALUE 0x0B73
280 #define GL_DEPTH_FUNC 0x0B74
281 #define GL_STENCIL_CLEAR_VALUE 0x0B91
282 #define GL_STENCIL_FUNC 0x0B92
283 #define GL_STENCIL_VALUE_MASK 0x0B93
284 #define GL_STENCIL_FAIL 0x0B94
285 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
286 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
287 #define GL_STENCIL_REF 0x0B97
288 #define GL_STENCIL_WRITEMASK 0x0B98
289 #define GL_MATRIX_MODE 0x0BA0
290 #define GL_VIEWPORT 0x0BA2
291 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
292 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
293 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
294 #define GL_MODELVIEW_MATRIX 0x0BA6
295 #define GL_PROJECTION_MATRIX 0x0BA7
296 #define GL_TEXTURE_MATRIX 0x0BA8
297 #define GL_ALPHA_TEST_FUNC 0x0BC1
298 #define GL_ALPHA_TEST_REF 0x0BC2
299 #define GL_BLEND_DST 0x0BE0
300 #define GL_BLEND_SRC 0x0BE1
301 #define GL_LOGIC_OP_MODE 0x0BF0
302 #define GL_SCISSOR_BOX 0x0C10
303 #define GL_SCISSOR_TEST 0x0C11
304 #define GL_COLOR_CLEAR_VALUE 0x0C22
305 #define GL_COLOR_WRITEMASK 0x0C23
306 #define GL_UNPACK_ALIGNMENT 0x0CF5
307 #define GL_PACK_ALIGNMENT 0x0D05
308 #define GL_MAX_LIGHTS 0x0D31
309 #define GL_MAX_CLIP_PLANES 0x0D32
310 #define GL_MAX_TEXTURE_SIZE 0x0D33
311 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
312 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
313 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
314 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
315 #define GL_MAX_TEXTURE_UNITS 0x84E2
316 #define GL_SUBPIXEL_BITS 0x0D50
317 #define GL_RED_BITS 0x0D52
318 #define GL_GREEN_BITS 0x0D53
319 #define GL_BLUE_BITS 0x0D54
320 #define GL_ALPHA_BITS 0x0D55
321 #define GL_DEPTH_BITS 0x0D56
322 #define GL_STENCIL_BITS 0x0D57
323 #define GL_POLYGON_OFFSET_UNITS 0x2A00
324 #define GL_POLYGON_OFFSET_FILL 0x8037
325 #define GL_POLYGON_OFFSET_FACTOR 0x8038
326 #define GL_TEXTURE_BINDING_2D 0x8069
327 #define GL_VERTEX_ARRAY_SIZE 0x807A
328 #define GL_VERTEX_ARRAY_TYPE 0x807B
329 #define GL_VERTEX_ARRAY_STRIDE 0x807C
330 #define GL_NORMAL_ARRAY_TYPE 0x807E
331 #define GL_NORMAL_ARRAY_STRIDE 0x807F
332 #define GL_COLOR_ARRAY_SIZE 0x8081
333 #define GL_COLOR_ARRAY_TYPE 0x8082
334 #define GL_COLOR_ARRAY_STRIDE 0x8083
335 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
336 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
337 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
338 #define GL_VERTEX_ARRAY_POINTER 0x808E
339 #define GL_NORMAL_ARRAY_POINTER 0x808F
340 #define GL_COLOR_ARRAY_POINTER 0x8090
341 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
342 #define GL_SAMPLE_BUFFERS 0x80A8
343 #define GL_SAMPLES 0x80A9
344 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
345 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
347 /* OpenGL ES 1.0 defines, they gone in 1.1 and 2.0 */
348 #ifndef GL_MAX_ELEMENTS_VERTICES
349 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
350 #endif /* GL_MAX_ELEMENTS_VERTICES */
351 #ifndef GL_MAX_ELEMENTS_INDICES
352 #define GL_MAX_ELEMENTS_INDICES 0x80E9
353 #endif /* GL_MAX_ELEMENTS_INDICES */
355 /* GetTextureParameter */
356 /* GL_TEXTURE_MAG_FILTER */
357 /* GL_TEXTURE_MIN_FILTER */
358 /* GL_TEXTURE_WRAP_S */
359 /* GL_TEXTURE_WRAP_T */
361 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
362 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
365 #define GL_DONT_CARE 0x1100
366 #define GL_FASTEST 0x1101
367 #define GL_NICEST 0x1102
370 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
371 #define GL_POINT_SMOOTH_HINT 0x0C51
372 #define GL_LINE_SMOOTH_HINT 0x0C52
373 #define GL_FOG_HINT 0x0C54
374 #define GL_GENERATE_MIPMAP_HINT 0x8192
376 /* LightModelParameter */
377 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
378 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
381 #define GL_AMBIENT 0x1200
382 #define GL_DIFFUSE 0x1201
383 #define GL_SPECULAR 0x1202
384 #define GL_POSITION 0x1203
385 #define GL_SPOT_DIRECTION 0x1204
386 #define GL_SPOT_EXPONENT 0x1205
387 #define GL_SPOT_CUTOFF 0x1206
388 #define GL_CONSTANT_ATTENUATION 0x1207
389 #define GL_LINEAR_ATTENUATION 0x1208
390 #define GL_QUADRATIC_ATTENUATION 0x1209
393 #define GL_BYTE 0x1400
394 #define GL_UNSIGNED_BYTE 0x1401
395 #define GL_SHORT 0x1402
396 #define GL_UNSIGNED_SHORT 0x1403
397 #define GL_FLOAT 0x1406
398 #define GL_FIXED 0x140C
401 #define GL_CLEAR 0x1500
402 #define GL_AND 0x1501
403 #define GL_AND_REVERSE 0x1502
404 #define GL_COPY 0x1503
405 #define GL_AND_INVERTED 0x1504
406 #define GL_NOOP 0x1505
407 #define GL_XOR 0x1506
409 #define GL_NOR 0x1508
410 #define GL_EQUIV 0x1509
411 #define GL_INVERT 0x150A
412 #define GL_OR_REVERSE 0x150B
413 #define GL_COPY_INVERTED 0x150C
414 #define GL_OR_INVERTED 0x150D
415 #define GL_NAND 0x150E
416 #define GL_SET 0x150F
419 /* GL_FRONT_AND_BACK */
421 /* MaterialParameter */
422 #define GL_EMISSION 0x1600
423 #define GL_SHININESS 0x1601
424 #define GL_AMBIENT_AND_DIFFUSE 0x1602
430 #define GL_MODELVIEW 0x1700
431 #define GL_PROJECTION 0x1701
432 #define GL_TEXTURE 0x1702
434 /* NormalPointerType */
441 #define GL_ALPHA 0x1906
442 #define GL_RGB 0x1907
443 #define GL_RGBA 0x1908
444 #define GL_LUMINANCE 0x1909
445 #define GL_LUMINANCE_ALPHA 0x190A
447 /* PixelStoreParameter */
448 #define GL_UNPACK_ALIGNMENT 0x0CF5
449 #define GL_PACK_ALIGNMENT 0x0D05
452 /* GL_UNSIGNED_BYTE */
453 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
454 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
455 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
458 #define GL_FLAT 0x1D00
459 #define GL_SMOOTH 0x1D01
461 /* StencilFunction */
473 #define GL_KEEP 0x1E00
474 #define GL_REPLACE 0x1E01
475 #define GL_INCR 0x1E02
476 #define GL_DECR 0x1E03
480 #define GL_VENDOR 0x1F00
481 #define GL_RENDERER 0x1F01
482 #define GL_VERSION 0x1F02
483 #define GL_EXTENSIONS 0x1F03
485 /* TexCoordPointerType */
492 #define GL_MODULATE 0x2100
493 #define GL_DECAL 0x2101
495 #define GL_ADD 0x0104
498 /* TextureEnvParameter */
499 #define GL_TEXTURE_ENV_MODE 0x2200
500 #define GL_TEXTURE_ENV_COLOR 0x2201
502 /* TextureEnvTarget */
503 #define GL_TEXTURE_ENV 0x2300
505 /* TextureMagFilter */
506 #define GL_NEAREST 0x2600
507 #define GL_LINEAR 0x2601
509 /* TextureMinFilter */
512 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
513 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
514 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
515 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
517 /* TextureParameterName */
518 #define GL_TEXTURE_MAG_FILTER 0x2800
519 #define GL_TEXTURE_MIN_FILTER 0x2801
520 #define GL_TEXTURE_WRAP_S 0x2802
521 #define GL_TEXTURE_WRAP_T 0x2803
522 #define GL_GENERATE_MIPMAP 0x8191
528 #define GL_TEXTURE0 0x84C0
529 #define GL_TEXTURE1 0x84C1
530 #define GL_TEXTURE2 0x84C2
531 #define GL_TEXTURE3 0x84C3
532 #define GL_TEXTURE4 0x84C4
533 #define GL_TEXTURE5 0x84C5
534 #define GL_TEXTURE6 0x84C6
535 #define GL_TEXTURE7 0x84C7
536 #define GL_TEXTURE8 0x84C8
537 #define GL_TEXTURE9 0x84C9
538 #define GL_TEXTURE10 0x84CA
539 #define GL_TEXTURE11 0x84CB
540 #define GL_TEXTURE12 0x84CC
541 #define GL_TEXTURE13 0x84CD
542 #define GL_TEXTURE14 0x84CE
543 #define GL_TEXTURE15 0x84CF
544 #define GL_TEXTURE16 0x84D0
545 #define GL_TEXTURE17 0x84D1
546 #define GL_TEXTURE18 0x84D2
547 #define GL_TEXTURE19 0x84D3
548 #define GL_TEXTURE20 0x84D4
549 #define GL_TEXTURE21 0x84D5
550 #define GL_TEXTURE22 0x84D6
551 #define GL_TEXTURE23 0x84D7
552 #define GL_TEXTURE24 0x84D8
553 #define GL_TEXTURE25 0x84D9
554 #define GL_TEXTURE26 0x84DA
555 #define GL_TEXTURE27 0x84DB
556 #define GL_TEXTURE28 0x84DC
557 #define GL_TEXTURE29 0x84DD
558 #define GL_TEXTURE30 0x84DE
559 #define GL_TEXTURE31 0x84DF
560 #define GL_ACTIVE_TEXTURE 0x84E0
561 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
563 /* TextureWrapMode */
564 #define GL_REPEAT 0x2901
565 #define GL_CLAMP_TO_EDGE 0x812F
567 /* VertexPointerType */
574 #define GL_LIGHT0 0x4000
575 #define GL_LIGHT1 0x4001
576 #define GL_LIGHT2 0x4002
577 #define GL_LIGHT3 0x4003
578 #define GL_LIGHT4 0x4004
579 #define GL_LIGHT5 0x4005
580 #define GL_LIGHT6 0x4006
581 #define GL_LIGHT7 0x4007
584 #define GL_ARRAY_BUFFER 0x8892
585 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
587 #define GL_ARRAY_BUFFER_BINDING 0x8894
588 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
589 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
590 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
591 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
592 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
594 #define GL_STATIC_DRAW 0x88E4
595 #define GL_DYNAMIC_DRAW 0x88E8
597 #define GL_BUFFER_SIZE 0x8764
598 #define GL_BUFFER_USAGE 0x8765
600 /* Texture combine + dot3 */
601 #define GL_SUBTRACT 0x84E7
602 #define GL_COMBINE 0x8570
603 #define GL_COMBINE_RGB 0x8571
604 #define GL_COMBINE_ALPHA 0x8572
605 #define GL_RGB_SCALE 0x8573
606 #define GL_ADD_SIGNED 0x8574
607 #define GL_INTERPOLATE 0x8575
608 #define GL_CONSTANT 0x8576
609 #define GL_PRIMARY_COLOR 0x8577
610 #define GL_PREVIOUS 0x8578
611 #define GL_OPERAND0_RGB 0x8590
612 #define GL_OPERAND1_RGB 0x8591
613 #define GL_OPERAND2_RGB 0x8592
614 #define GL_OPERAND0_ALPHA 0x8598
615 #define GL_OPERAND1_ALPHA 0x8599
616 #define GL_OPERAND2_ALPHA 0x859A
618 #define GL_ALPHA_SCALE 0x0D1C
620 #define GL_SRC0_RGB 0x8580
621 #define GL_SRC1_RGB 0x8581
622 #define GL_SRC2_RGB 0x8582
623 #define GL_SRC0_ALPHA 0x8588
624 #define GL_SRC1_ALPHA 0x8589
625 #define GL_SRC2_ALPHA 0x858A
627 #define GL_DOT3_RGB 0x86AE
628 #define GL_DOT3_RGBA 0x86AF
630 /*------------------------------------------------------------------------*
631 * required OES extension tokens
632 *------------------------------------------------------------------------*/
634 /* OES_read_format */
635 #ifndef GL_OES_read_format
636 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
637 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
640 /* GL_OES_compressed_paletted_texture */
641 #ifndef GL_OES_compressed_paletted_texture
642 #define GL_PALETTE4_RGB8_OES 0x8B90
643 #define GL_PALETTE4_RGBA8_OES 0x8B91
644 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92
645 #define GL_PALETTE4_RGBA4_OES 0x8B93
646 #define GL_PALETTE4_RGB5_A1_OES 0x8B94
647 #define GL_PALETTE8_RGB8_OES 0x8B95
648 #define GL_PALETTE8_RGBA8_OES 0x8B96
649 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97
650 #define GL_PALETTE8_RGBA4_OES 0x8B98
651 #define GL_PALETTE8_RGB5_A1_OES 0x8B99
654 /* OES_point_size_array */
655 #ifndef GL_OES_point_size_array
656 #define GL_POINT_SIZE_ARRAY_OES 0x8B9C
657 #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
658 #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
659 #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
660 #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
663 /* GL_OES_point_sprite */
664 #ifndef GL_OES_point_sprite
665 #define GL_POINT_SPRITE_OES 0x8861
666 #define GL_COORD_REPLACE_OES 0x8862
669 /* GL_OES_draw_texture */
670 #ifndef GL_OES_draw_texture
671 #define GL_TEXTURE_CROP_RECT_OES 0x8B9D
672 #endif /* GL_OES_draw_texture */
674 /* GL_OES_vertex_buffer_object */
675 #ifndef GL_OES_vertex_buffer_object
676 #define GL_ARRAY_BUFFER_OES 0x8892
677 #define GL_ELEMENT_ARRAY_BUFFER_OES 0x8893
678 #define GL_ARRAY_BUFFER_BINDING_OES 0x8894
679 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_OES 0x8895
680 #define GL_VERTEX_ARRAY_BUFFER_BINDING_OES 0x8896
681 #define GL_NORMAL_ARRAY_BUFFER_BINDING_OES 0x8897
682 #define GL_COLOR_ARRAY_BUFFER_BINDING_OES 0x8898
683 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_OES 0x889A
684 #define GL_STATIC_DRAW_OES 0x88E4
685 #define GL_DYNAMIC_DRAW_OES 0x88E8
686 #define GL_WRITE_ONLY_OES 0x88B9
687 #define GL_BUFFER_SIZE_OES 0x8764
688 #define GL_BUFFER_USAGE_OES 0x8765
689 #define GL_BUFFER_ACCESS_OES 0x88BB
690 #endif /* GL_OES_vertex_buffer_object */
692 /*************************************************************/
694 /* Available only in Common profile */
695 GL_API void GL_APIENTRY glAlphaFunc(GLenum func, GLclampf ref);
696 GL_API void GL_APIENTRY glClearColor(GLclampf red, GLclampf green,
697 GLclampf blue, GLclampf alpha);
698 GL_API void GL_APIENTRY glClearDepthf(GLclampf depth);
699 GL_API void GL_APIENTRY glClipPlanef(GLenum plane,
700 const GLfloat * equation);
701 GL_API void GL_APIENTRY glColor4f(GLfloat red, GLfloat green,
702 GLfloat blue, GLfloat alpha);
703 GL_API void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar);
704 GL_API void GL_APIENTRY glFogf(GLenum pname, GLfloat param);
705 GL_API void GL_APIENTRY glFogfv(GLenum pname, const GLfloat * params);
706 GL_API void GL_APIENTRY glFrustumf(GLfloat left, GLfloat right,
707 GLfloat bottom, GLfloat top,
708 GLfloat zNear, GLfloat zFar);
709 GL_API void GL_APIENTRY glGetClipPlanef(GLenum pname, GLfloat eqn[4]);
710 GL_API void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat * params);
711 GL_API void GL_APIENTRY glGetLightfv(GLenum light, GLenum pname,
713 GL_API void GL_APIENTRY glGetMaterialfv(GLenum face, GLenum pname,
715 GL_API void GL_APIENTRY glGetTexEnvfv(GLenum env, GLenum pname,
717 GL_API void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname,
719 GL_API void GL_APIENTRY glLightModelf(GLenum pname, GLfloat param);
720 GL_API void GL_APIENTRY glLightModelfv(GLenum pname,
721 const GLfloat * params);
722 GL_API void GL_APIENTRY glLightf(GLenum light, GLenum pname,
724 GL_API void GL_APIENTRY glLightfv(GLenum light, GLenum pname,
725 const GLfloat * params);
726 GL_API void GL_APIENTRY glLineWidth(GLfloat width);
727 GL_API void GL_APIENTRY glLoadMatrixf(const GLfloat * m);
728 GL_API void GL_APIENTRY glMaterialf(GLenum face, GLenum pname,
730 GL_API void GL_APIENTRY glMaterialfv(GLenum face, GLenum pname,
731 const GLfloat * params);
732 GL_API void GL_APIENTRY glMultMatrixf(const GLfloat * m);
733 GL_API void GL_APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s,
734 GLfloat t, GLfloat r,
736 GL_API void GL_APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
737 GL_API void GL_APIENTRY glOrthof(GLfloat left, GLfloat right,
738 GLfloat bottom, GLfloat top,
739 GLfloat zNear, GLfloat zFar);
740 GL_API void GL_APIENTRY glPointParameterf(GLenum pname, GLfloat param);
741 GL_API void GL_APIENTRY glPointParameterfv(GLenum pname,
742 const GLfloat * params);
743 GL_API void GL_APIENTRY glPointSize(GLfloat size);
744 GL_API void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units);
745 GL_API void GL_APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y,
747 GL_API void GL_APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z);
748 GL_API void GL_APIENTRY glTexEnvf(GLenum target, GLenum pname,
750 GL_API void GL_APIENTRY glTexEnvfv(GLenum target, GLenum pname,
751 const GLfloat * params);
752 GL_API void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname,
754 GL_API void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname,
755 const GLfloat * params);
756 GL_API void GL_APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z);
758 /* Available in both Common and Common-Lite profiles */
759 GL_API void GL_APIENTRY glActiveTexture(GLenum texture);
760 GL_API void GL_APIENTRY glAlphaFuncx(GLenum func, GLclampx ref);
761 GL_API void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer);
762 GL_API void GL_APIENTRY glBindTexture(GLenum target, GLuint texture);
763 GL_API void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor);
764 GL_API void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size,
765 const GLvoid * data, GLenum usage);
766 GL_API void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset,
768 const GLvoid * data);
769 GL_API void GL_APIENTRY glClear(GLbitfield mask);
770 GL_API void GL_APIENTRY glClearColorx(GLclampx red, GLclampx green,
771 GLclampx blue, GLclampx alpha);
772 GL_API void GL_APIENTRY glClearDepthx(GLclampx depth);
773 GL_API void GL_APIENTRY glClearStencil(GLint s);
774 GL_API void GL_APIENTRY glClientActiveTexture(GLenum texture);
775 GL_API void GL_APIENTRY glClipPlanex(GLenum plane,
776 const GLfixed * equation);
777 GL_API void GL_APIENTRY glColor4ub(GLubyte red, GLubyte green,
778 GLubyte blue, GLubyte alpha);
779 GL_API void GL_APIENTRY glColor4x(GLfixed red, GLfixed green,
780 GLfixed blue, GLfixed alpha);
781 GL_API void GL_APIENTRY glColorMask(GLboolean red, GLboolean green,
782 GLboolean blue, GLboolean alpha);
783 GL_API void GL_APIENTRY glColorPointer(GLint size, GLenum type,
785 const GLvoid * pointer);
786 GL_API void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level,
787 GLenum internalformat,
792 const GLvoid * data);
793 GL_API void GL_APIENTRY glCompressedTexSubImage2D(GLenum target,
801 const GLvoid * data);
802 GL_API void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level,
803 GLenum internalformat, GLint x,
804 GLint y, GLsizei width,
805 GLsizei height, GLint border);
806 GL_API void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level,
807 GLint xoffset, GLint yoffset,
811 GL_API void GL_APIENTRY glCullFace(GLenum mode);
812 GL_API void GL_APIENTRY glDeleteBuffers(GLsizei n,
813 const GLuint * buffers);
814 GL_API void GL_APIENTRY glDeleteTextures(GLsizei n,
815 const GLuint * textures);
816 GL_API void GL_APIENTRY glDepthFunc(GLenum func);
817 GL_API void GL_APIENTRY glDepthMask(GLboolean flag);
818 GL_API void GL_APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar);
819 GL_API void GL_APIENTRY glDisable(GLenum cap);
820 GL_API void GL_APIENTRY glDisableClientState(GLenum array);
821 GL_API void GL_APIENTRY glDrawArrays(GLenum mode, GLint first,
823 GL_API void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count,
825 const GLvoid * indices);
826 GL_API void GL_APIENTRY glEnable(GLenum cap);
827 GL_API void GL_APIENTRY glEnableClientState(GLenum array);
828 GL_API void GL_APIENTRY glFinish(void);
829 GL_API void GL_APIENTRY glFlush(void);
830 GL_API void GL_APIENTRY glFogx(GLenum pname, GLfixed param);
831 GL_API void GL_APIENTRY glFogxv(GLenum pname, const GLfixed * params);
832 GL_API void GL_APIENTRY glFrontFace(GLenum mode);
833 GL_API void GL_APIENTRY glFrustumx(GLfixed left, GLfixed right,
834 GLfixed bottom, GLfixed top,
835 GLfixed zNear, GLfixed zFar);
836 GL_API void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean * params);
837 GL_API void GL_APIENTRY glGetBufferParameteriv(GLenum target,
840 GL_API void GL_APIENTRY glGetClipPlanex(GLenum pname, GLfixed eqn[4]);
841 GL_API void GL_APIENTRY glGenBuffers(GLsizei n, GLuint * buffers);
842 GL_API void GL_APIENTRY glGenTextures(GLsizei n, GLuint * textures);
843 GL_API GLenum GL_APIENTRY glGetError(void);
844 GL_API void GL_APIENTRY glGetFixedv(GLenum pname, GLfixed * params);
845 GL_API void GL_APIENTRY glGetIntegerv(GLenum pname, GLint * params);
846 GL_API void GL_APIENTRY glGetLightxv(GLenum light, GLenum pname,
848 GL_API void GL_APIENTRY glGetMaterialxv(GLenum face, GLenum pname,
850 GL_API void GL_APIENTRY glGetPointerv(GLenum pname, void **params);
851 GL_API const GLubyte *GL_APIENTRY glGetString(GLenum name);
852 GL_API void GL_APIENTRY glGetTexEnviv(GLenum env, GLenum pname,
854 GL_API void GL_APIENTRY glGetTexEnvxv(GLenum env, GLenum pname,
856 GL_API void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname,
858 GL_API void GL_APIENTRY glGetTexParameterxv(GLenum target, GLenum pname,
860 GL_API void GL_APIENTRY glHint(GLenum target, GLenum mode);
861 GL_API GLboolean GL_APIENTRY glIsBuffer(GLuint buffer);
862 GL_API GLboolean GL_APIENTRY glIsEnabled(GLenum cap);
863 GL_API GLboolean GL_APIENTRY glIsTexture(GLuint texture);
864 GL_API void GL_APIENTRY glLightModelx(GLenum pname, GLfixed param);
865 GL_API void GL_APIENTRY glLightModelxv(GLenum pname,
866 const GLfixed * params);
867 GL_API void GL_APIENTRY glLightx(GLenum light, GLenum pname,
869 GL_API void GL_APIENTRY glLightxv(GLenum light, GLenum pname,
870 const GLfixed * params);
871 GL_API void GL_APIENTRY glLineWidthx(GLfixed width);
872 GL_API void GL_APIENTRY glLoadIdentity(void);
873 GL_API void GL_APIENTRY glLoadMatrixx(const GLfixed * m);
874 GL_API void GL_APIENTRY glLogicOp(GLenum opcode);
875 GL_API void GL_APIENTRY glMaterialx(GLenum face, GLenum pname,
877 GL_API void GL_APIENTRY glMaterialxv(GLenum face, GLenum pname,
878 const GLfixed * params);
879 GL_API void GL_APIENTRY glMatrixMode(GLenum mode);
880 GL_API void GL_APIENTRY glMultMatrixx(const GLfixed * m);
881 GL_API void GL_APIENTRY glMultiTexCoord4x(GLenum target, GLfixed s,
882 GLfixed t, GLfixed r,
884 GL_API void GL_APIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
885 GL_API void GL_APIENTRY glNormalPointer(GLenum type, GLsizei stride,
886 const GLvoid * pointer);
887 GL_API void GL_APIENTRY glOrthox(GLfixed left, GLfixed right,
888 GLfixed bottom, GLfixed top,
889 GLfixed zNear, GLfixed zFar);
890 GL_API void GL_APIENTRY glPixelStorei(GLenum pname, GLint param);
891 GL_API void GL_APIENTRY glPointParameterx(GLenum pname, GLfixed param);
892 GL_API void GL_APIENTRY glPointParameterxv(GLenum pname,
893 const GLfixed * params);
894 GL_API void GL_APIENTRY glPointSizex(GLfixed size);
895 GL_API void GL_APIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units);
896 GL_API void GL_APIENTRY glPopMatrix(void);
897 GL_API void GL_APIENTRY glPushMatrix(void);
898 GL_API void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width,
899 GLsizei height, GLenum format,
900 GLenum type, GLvoid * pixels);
901 GL_API void GL_APIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y,
903 GL_API void GL_APIENTRY glSampleCoverage(GLclampf value,
905 GL_API void GL_APIENTRY glSampleCoveragex(GLclampx value,
907 GL_API void GL_APIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z);
908 GL_API void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width,
910 GL_API void GL_APIENTRY glShadeModel(GLenum mode);
911 GL_API void GL_APIENTRY glStencilFunc(GLenum func, GLint ref,
913 GL_API void GL_APIENTRY glStencilMask(GLuint mask);
914 GL_API void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail,
916 GL_API void GL_APIENTRY glTexCoordPointer(GLint size, GLenum type,
918 const GLvoid * pointer);
919 GL_API void GL_APIENTRY glTexEnvi(GLenum target, GLenum pname,
921 GL_API void GL_APIENTRY glTexEnvx(GLenum target, GLenum pname,
923 GL_API void GL_APIENTRY glTexEnviv(GLenum target, GLenum pname,
924 const GLint * params);
925 GL_API void GL_APIENTRY glTexEnvxv(GLenum target, GLenum pname,
926 const GLfixed * params);
927 GL_API void GL_APIENTRY glTexImage2D(GLenum target, GLint level,
928 GLint internalformat, GLsizei width,
929 GLsizei height, GLint border,
930 GLenum format, GLenum type,
931 const GLvoid * pixels);
932 GL_API void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname,
934 GL_API void GL_APIENTRY glTexParameterx(GLenum target, GLenum pname,
936 GL_API void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname,
937 const GLint * params);
938 GL_API void GL_APIENTRY glTexParameterxv(GLenum target, GLenum pname,
939 const GLfixed * params);
940 GL_API void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level,
941 GLint xoffset, GLint yoffset,
942 GLsizei width, GLsizei height,
943 GLenum format, GLenum type,
944 const GLvoid * pixels);
945 GL_API void GL_APIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z);
946 GL_API void GL_APIENTRY glVertexPointer(GLint size, GLenum type,
948 const GLvoid * pointer);
949 GL_API void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width,
952 /*------------------------------------------------------------------------*
953 * Required OES extension functions
954 *------------------------------------------------------------------------*/
956 /* GL_OES_read_format */
957 #ifndef GL_OES_read_format
958 #define GL_OES_read_format 1
961 /* GL_OES_compressed_paletted_texture */
962 #ifndef GL_OES_compressed_paletted_texture
963 #define GL_OES_compressed_paletted_texture 1
966 /* GL_OES_point_size_array */
967 #ifndef GL_OES_point_size_array
968 #define GL_OES_point_size_array 1
969 GL_API void GL_APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride,
970 const GLvoid * pointer);
973 /* GL_OES_query_matrix */
974 #ifndef GL_OES_query_matrix
975 #define GL_OES_query_matrix 1
976 GL_API GLbitfield GL_APIENTRY glQueryMatrixxOES(GLfixed mantissa[16],
978 #endif /* GL_OES_query_matrix */
980 /* GL_OES_point_sprite */
981 #ifndef GL_OES_point_sprite
982 #define GL_OES_point_sprite 1
985 /* GL_OES_draw_texture */
986 #ifndef GL_OES_draw_texture
987 #define GL_OES_draw_texture 1
988 GL_API void GL_APIENTRY glDrawTexsOES(GLshort x, GLshort y, GLshort z,
989 GLshort width, GLshort height);
990 GL_API void GL_APIENTRY glDrawTexiOES(GLint x, GLint y, GLint z,
991 GLint width, GLint height);
992 GL_API void GL_APIENTRY glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z,
993 GLfixed width, GLfixed height);
994 GL_API void GL_APIENTRY glDrawTexsvOES(const GLshort * coords);
995 GL_API void GL_APIENTRY glDrawTexivOES(const GLint * coords);
996 GL_API void GL_APIENTRY glDrawTexxvOES(const GLfixed * coords);
997 GL_API void GL_APIENTRY glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z,
998 GLfloat width, GLfloat height);
999 GL_API void GL_APIENTRY glDrawTexfvOES(const GLfloat * coords);
1000 #endif /* GL_OES_draw_texture */
1002 /* GL_OES_single_precision */
1003 #ifndef GL_OES_single_precision
1004 #define GL_OES_single_precision 1
1005 GL_API void GL_APIENTRY glDepthRangefOES(GLclampf zNear, GLclampf zFar);
1006 GL_API void GL_APIENTRY glFrustumfOES(GLfloat left, GLfloat right,
1007 GLfloat bottom, GLfloat top,
1008 GLfloat zNear, GLfloat zFar);
1009 GL_API void GL_APIENTRY glOrthofOES(GLfloat left, GLfloat right,
1010 GLfloat bottom, GLfloat top,
1011 GLfloat zNear, GLfloat zFar);
1012 GL_API void GL_APIENTRY glClipPlanefOES(GLenum plane,
1013 const GLfloat * equation);
1014 GL_API void GL_APIENTRY glGetClipPlanefOES(GLenum pname, GLfloat eqn[4]);
1015 GL_API void GL_APIENTRY glClearDepthfOES(GLclampf depth);
1016 #endif /* GL_OES_single_precision */
1018 /* GL_OES_vertex_buffer_object */
1019 #ifndef GL_OES_vertex_buffer_object
1020 #define GL_OES_vertex_buffer_object 1
1021 GL_API void APIENTRY glBindBufferOES(GLenum, GLuint);
1022 GL_API void APIENTRY glDeleteBuffersOES(GLsizei, const GLuint *);
1023 GL_API void APIENTRY glGenBuffersOES(GLsizei, GLuint *);
1024 GL_API GLboolean APIENTRY glIsBufferOES(GLuint);
1025 GL_API void APIENTRY glBufferDataOES(GLenum, GLsizeiptr, const GLvoid *,
1027 GL_API void APIENTRY glBufferSubDataOES(GLenum, GLintptr, GLsizeiptr,
1029 GL_API void APIENTRY glGetBufferParameterivOES(GLenum, GLenum, GLint *);
1030 #endif /* GL_OES_vertex_buffer_object */
1036 #endif /* __gles_h_ */