author Bob Pendleton <>
Fri, 07 Mar 2008 23:57:15 +0000
changeset 2327 7b53a8401195
parent 2062 c9aa6bcb26f3
child 3269 a67a961e2171
child 3976 8582c6a5ca16
permissions -rw-r--r--
In testdyngl.c the event type was being anded (&) with SDL_KEYDOWN and if the result was none zero the program was quiting. This is very weird because it was
working earlier this week.

I added some more trace code to SDL_x11events.c

In SDL_X11opengl.c I modified SDL_GL_GetSwapInterval() so that it returns a pretty good value even if you have the SGI swap extension instead of the MESA swap
extension. I just saved the value you set and return it too you.
     2                          Simple DirectMedia Layer
     4                                   (SDL)
     6                                 Version 1.2
     8 ---
    11 This is the Simple DirectMedia Layer, a general API that provides low
    12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
    13 and 2D framebuffer across multiple platforms.
    15 The current version supports Linux, Windows, Windows CE, BeOS, MacOS,
    16 Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.
    17 The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
    18 RISC OS, SymbianOS, and OS/2, but these are not officially supported.
    20 SDL is written in C, but works with C++ natively, and has bindings to
    21 several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
    22 Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
    23 Pike, Pliant, Python, Ruby, and Smalltalk.
    25 This library is distributed under GNU LGPL version 2, which can be
    26 found in the file  "COPYING".  This license allows you to use SDL
    27 freely in commercial programs as long as you link with the dynamic
    28 library.
    30 The best way to learn how to use SDL is to check out the header files in
    31 the "include" subdirectory and the programs in the "test" subdirectory.
    32 The header files and test programs are well commented and always up to date.
    33 More documentation is available in HTML format in "docs/index.html", and
    34 a documentation wiki is available online at:
    37 The test programs in the "test" subdirectory are in the public domain.
    39 Frequently asked questions are answered online:
    42 If you need help with the library, or just want to discuss SDL related
    43 issues, you can join the developers mailing list:
    46 Enjoy!
    47 	Sam Lantinga				(