src/video/psp/SDL_pspgl_c.h
author Sam Lantinga <slouken@libsdl.org>
Sat, 18 May 2013 14:17:52 -0700
changeset 7191 75360622e65f
parent 7009 161b7b6a5303
child 8149 681eb46b8ac4
permissions -rw-r--r--
File style cleanup for the SDL 2.0 release
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 
    22 #ifndef _SDL_pspgl_c_h
    23 #define _SDL_pspgl_c_h
    24 
    25 
    26 #include <GLES/egl.h>
    27 #include <GLES/gl.h>
    28 
    29 #include "SDL_pspvideo.h"
    30 
    31 
    32 typedef struct SDL_GLDriverData {
    33         EGLDisplay display;
    34         EGLContext context;
    35         EGLSurface surface;
    36     uint32_t swapinterval;
    37 }SDL_GLDriverData;
    38 
    39 extern void * PSP_GL_GetProcAddress(_THIS, const char *proc);
    40 extern int PSP_GL_MakeCurrent(_THIS,SDL_Window * window, SDL_GLContext context);
    41 extern void PSP_GL_SwapBuffers(_THIS);
    42 
    43 extern void PSP_GL_SwapWindow(_THIS, SDL_Window * window);
    44 extern SDL_GLContext PSP_GL_CreateContext(_THIS, SDL_Window * window);
    45 
    46 extern int PSP_GL_LoadLibrary(_THIS, const char *path);
    47 extern void PSP_GL_UnloadLibrary(_THIS);
    48 extern int PSP_GL_SetSwapInterval(_THIS, int interval);
    49 extern int PSP_GL_GetSwapInterval(_THIS);
    50 
    51 
    52 #endif /* _SDL_pspgl_c_h */