2 Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
4 This software is provided 'as-is', without any express or implied
5 warranty. In no event will the authors be held liable for any damages
6 arising from the use of this software.
8 Permission is granted to anyone to use this software for any purpose,
9 including commercial applications, and to alter it and redistribute it
12 /********************************************************************************
14 * Running moose :) Coded by Mike Gorchak. *
16 ********************************************************************************/
26 #define MOOSEFRAME_SIZE (MOOSEPIC_W * MOOSEPIC_H)
27 #define MOOSEFRAMES_COUNT 10
29 SDL_Color MooseColors[84] = {
30 {49, 49, 49}, {66, 24, 0}, {66, 33, 0}, {66, 66, 66},
31 {66, 115, 49}, {74, 33, 0}, {74, 41, 16}, {82, 33, 8},
32 {82, 41, 8}, {82, 49, 16}, {82, 82, 82}, {90, 41, 8},
33 {90, 41, 16}, {90, 57, 24}, {99, 49, 16}, {99, 66, 24},
34 {99, 66, 33}, {99, 74, 33}, {107, 57, 24}, {107, 82, 41},
35 {115, 57, 33}, {115, 66, 33}, {115, 66, 41}, {115, 74, 0},
36 {115, 90, 49}, {115, 115, 115}, {123, 82, 0}, {123, 99, 57},
37 {132, 66, 41}, {132, 74, 41}, {132, 90, 8}, {132, 99, 33},
38 {132, 99, 66}, {132, 107, 66}, {140, 74, 49}, {140, 99, 16},
39 {140, 107, 74}, {140, 115, 74}, {148, 107, 24}, {148, 115, 82},
40 {148, 123, 74}, {148, 123, 90}, {156, 115, 33}, {156, 115, 90},
41 {156, 123, 82}, {156, 132, 82}, {156, 132, 99}, {156, 156, 156},
42 {165, 123, 49}, {165, 123, 90}, {165, 132, 82}, {165, 132, 90},
43 {165, 132, 99}, {165, 140, 90}, {173, 132, 57}, {173, 132, 99},
44 {173, 140, 107}, {173, 140, 115}, {173, 148, 99}, {173, 173, 173},
45 {181, 140, 74}, {181, 148, 115}, {181, 148, 123}, {181, 156, 107},
46 {189, 148, 123}, {189, 156, 82}, {189, 156, 123}, {189, 156, 132},
47 {189, 189, 189}, {198, 156, 123}, {198, 165, 132}, {206, 165, 99},
48 {206, 165, 132}, {206, 173, 140}, {206, 206, 206}, {214, 173, 115},
49 {214, 173, 140}, {222, 181, 148}, {222, 189, 132}, {222, 189, 156},
50 {222, 222, 222}, {231, 198, 165}, {231, 231, 231}, {239, 206, 173}
53 Uint8 MooseFrames[MOOSEFRAMES_COUNT][MOOSEFRAME_SIZE];
61 void UpdateTexture(SDL_Texture *texture, int frame)
70 if (SDL_LockTexture(texture, NULL, &pixels, &pitch) < 0) {
71 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't lock texture: %s\n", SDL_GetError());
74 src = MooseFrames[frame];
75 for (row = 0; row < MOOSEPIC_H; ++row) {
76 dst = (Uint32*)((Uint8*)pixels + row * pitch);
77 for (col = 0; col < MOOSEPIC_W; ++col) {
78 color = &MooseColors[*src++];
79 *dst++ = (0xFF000000|(color->r<<16)|(color->g<<8)|color->b);
82 SDL_UnlockTexture(texture);
86 main(int argc, char **argv)
89 SDL_Renderer *renderer;
91 SDL_Texture *MooseTexture;
93 SDL_bool done = SDL_FALSE;
96 /* Enable standard application logging */
97 SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
99 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
100 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
104 /* load the moose images */
105 handle = SDL_RWFromFile("moose.dat", "rb");
106 if (handle == NULL) {
107 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Can't find the file moose.dat !\n");
110 SDL_RWread(handle, MooseFrames, MOOSEFRAME_SIZE, MOOSEFRAMES_COUNT);
114 /* Create the window and renderer */
115 window = SDL_CreateWindow("Happy Moose",
116 SDL_WINDOWPOS_UNDEFINED,
117 SDL_WINDOWPOS_UNDEFINED,
118 MOOSEPIC_W*4, MOOSEPIC_H*4,
119 SDL_WINDOW_RESIZABLE);
121 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create window: %s\n", SDL_GetError());
125 renderer = SDL_CreateRenderer(window, -1, 0);
127 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create renderer: %s\n", SDL_GetError());
131 MooseTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, MOOSEPIC_W, MOOSEPIC_H);
133 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create texture: %s\n", SDL_GetError());
137 /* Loop, waiting for QUIT or the escape key */
140 while (SDL_PollEvent(&event)) {
141 switch (event.type) {
143 if (event.key.keysym.sym == SDLK_ESCAPE) {
153 frame = (frame + 1) % MOOSEFRAMES_COUNT;
154 UpdateTexture(MooseTexture, frame);
156 SDL_RenderClear(renderer);
157 SDL_RenderCopy(renderer, MooseTexture, NULL, NULL);
158 SDL_RenderPresent(renderer);
160 SDL_DestroyRenderer(renderer);
166 /* vi: set ts=4 sw=4 expandtab: */