README-wince.txt
author Ryan C. Gordon <icculus@icculus.org>
Tue, 06 Aug 2013 00:23:04 -0400
changeset 7577 709056f2580a
parent 7222 2435b221d77d
child 8588 8e1665ed70de
permissions -rw-r--r--
Removed anisotropic option from SDL_HINT_RENDER_SCALE_QUALITY.

Anisotropic filtering is meant to be used for textures at a stark
angle, not perpendicular to the camera.
     1 
     2 Windows CE is no longer supported by SDL.
     3 
     4 We have left the CE support in SDL 1.2 for those that must have it, and we
     5 will accept patches that support more modern Windows Mobile platforms for
     6 SDL 2.0.
     7 
     8 --ryan.
     9