src/video/uikit/SDL_uikitview.h
author Alex Szpakowski <slime73@gmail.com>
Wed, 23 Jul 2014 01:28:24 -0300
branchiOS-improvements
changeset 9499 6fe9b44b2d84
parent 8149 681eb46b8ac4
child 9501 574db299498f
permissions -rw-r--r--
Updated the iOS Objective-C code to use NSDictionary/NSArray/NSNumber literals and subscripting, for improved code clarity.

This requires at least Xcode 4.5 and the iOS 6 SDK to build, but it doesn't change the minimum supported runtime version (iOS 5.1). Less than 2% of iOS users are running iOS 5, so I hope developers aren't trying to build SDL using an SDK which doesn't support iOS 6/7...
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 
    22 #import <UIKit/UIKit.h>
    23 #import "SDL_uikitviewcontroller.h"
    24 
    25 #include "SDL_touch.h"
    26 
    27 #define IPHONE_TOUCH_EFFICIENT_DANGEROUS
    28 
    29 #ifndef IPHONE_TOUCH_EFFICIENT_DANGEROUS
    30 #define MAX_SIMULTANEOUS_TOUCHES 5
    31 #endif
    32 
    33 #if SDL_IPHONE_KEYBOARD
    34 @interface SDL_uikitview : UIView<UITextFieldDelegate> {
    35 #else
    36 @interface SDL_uikitview : UIView {
    37 #endif
    38 
    39     SDL_TouchID touchId;
    40     UITouch *leftFingerDown;
    41 #ifndef IPHONE_TOUCH_EFFICIENT_DANGEROUS
    42     UITouch *finger[MAX_SIMULTANEOUS_TOUCHES];
    43 #endif
    44 
    45 #if SDL_IPHONE_KEYBOARD
    46     UITextField *textField;
    47     BOOL keyboardVisible;
    48     SDL_Rect textInputRect;
    49     int keyboardHeight;
    50 #endif
    51 
    52 @public
    53     SDL_uikitviewcontroller *viewcontroller;
    54 }
    55 - (CGPoint)touchLocation:(UITouch *)touch shouldNormalize:(BOOL)normalize;
    56 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
    57 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
    58 - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
    59 
    60 #if SDL_IPHONE_KEYBOARD
    61 - (void)showKeyboard;
    62 - (void)hideKeyboard;
    63 - (void)initializeKeyboard;
    64 @property (nonatomic, readonly) BOOL keyboardVisible;
    65 @property (nonatomic, assign) SDL_Rect textInputRect;
    66 @property (nonatomic, assign) int keyboardHeight;
    67 
    68 SDL_bool UIKit_HasScreenKeyboardSupport(_THIS);
    69 void UIKit_ShowScreenKeyboard(_THIS, SDL_Window *window);
    70 void UIKit_HideScreenKeyboard(_THIS, SDL_Window *window);
    71 SDL_bool UIKit_IsScreenKeyboardShown(_THIS, SDL_Window *window);
    72 void UIKit_SetTextInputRect(_THIS, SDL_Rect *rect);
    73 
    74 #endif
    75 
    76 @end
    77 
    78 /* vi: set ts=4 sw=4 expandtab: */