src/render/opengl/SDL_glfuncs.h
author Alex Szpakowski <slime73@gmail.com>
Tue, 15 Jul 2014 02:01:43 -0300
branchiOS-improvements
changeset 9489 6cd0275146b3
parent 8616 ec011c16e2fd
child 9619 b94b6d0bff0f
permissions -rw-r--r--
iOS now respects SDL_HINT_ACCELEROMETER_AS_JOYSTICK.
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 
    22 /* list of OpenGL functions sorted alphabetically
    23    If you need to use a GL function from the SDL video subsystem,
    24    change its entry from SDL_PROC_UNUSED to SDL_PROC and rebuild.
    25 */
    26 #define SDL_PROC_UNUSED(ret,func,params)
    27 
    28 SDL_PROC_UNUSED(void, glAccum, (GLenum, GLfloat))
    29 SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum, GLclampf))
    30 SDL_PROC_UNUSED(GLboolean, glAreTexturesResident,
    31                 (GLsizei, const GLuint *, GLboolean *))
    32 SDL_PROC_UNUSED(void, glArrayElement, (GLint))
    33 SDL_PROC(void, glBegin, (GLenum))
    34 SDL_PROC(void, glBindTexture, (GLenum, GLuint))
    35 SDL_PROC_UNUSED(void, glBitmap,
    36                 (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat,
    37                  const GLubyte *))
    38 SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
    39 SDL_PROC(void, glBlendFuncSeparate, (GLenum, GLenum, GLenum, GLenum))
    40 SDL_PROC_UNUSED(void, glCallList, (GLuint))
    41 SDL_PROC_UNUSED(void, glCallLists, (GLsizei, GLenum, const GLvoid *))
    42 SDL_PROC(void, glClear, (GLbitfield))
    43 SDL_PROC_UNUSED(void, glClearAccum, (GLfloat, GLfloat, GLfloat, GLfloat))
    44 SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
    45 SDL_PROC_UNUSED(void, glClearDepth, (GLclampd))
    46 SDL_PROC_UNUSED(void, glClearIndex, (GLfloat))
    47 SDL_PROC_UNUSED(void, glClearStencil, (GLint))
    48 SDL_PROC_UNUSED(void, glClipPlane, (GLenum, const GLdouble *))
    49 SDL_PROC_UNUSED(void, glColor3b, (GLbyte, GLbyte, GLbyte))
    50 SDL_PROC_UNUSED(void, glColor3bv, (const GLbyte *))
    51 SDL_PROC_UNUSED(void, glColor3d, (GLdouble, GLdouble, GLdouble))
    52 SDL_PROC_UNUSED(void, glColor3dv, (const GLdouble *))
    53 SDL_PROC_UNUSED(void, glColor3f, (GLfloat, GLfloat, GLfloat))
    54 SDL_PROC(void, glColor3fv, (const GLfloat *))
    55 SDL_PROC_UNUSED(void, glColor3i, (GLint, GLint, GLint))
    56 SDL_PROC_UNUSED(void, glColor3iv, (const GLint *))
    57 SDL_PROC_UNUSED(void, glColor3s, (GLshort, GLshort, GLshort))
    58 SDL_PROC_UNUSED(void, glColor3sv, (const GLshort *))
    59 SDL_PROC_UNUSED(void, glColor3ub, (GLubyte, GLubyte, GLubyte))
    60 SDL_PROC_UNUSED(void, glColor3ubv, (const GLubyte *))
    61 SDL_PROC_UNUSED(void, glColor3ui, (GLuint, GLuint, GLuint))
    62 SDL_PROC_UNUSED(void, glColor3uiv, (const GLuint *))
    63 SDL_PROC_UNUSED(void, glColor3us, (GLushort, GLushort, GLushort))
    64 SDL_PROC_UNUSED(void, glColor3usv, (const GLushort *))
    65 SDL_PROC_UNUSED(void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte))
    66 SDL_PROC_UNUSED(void, glColor4bv, (const GLbyte *))
    67 SDL_PROC_UNUSED(void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble))
    68 SDL_PROC_UNUSED(void, glColor4dv, (const GLdouble *))
    69 SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
    70 SDL_PROC_UNUSED(void, glColor4fv, (const GLfloat *))
    71 SDL_PROC_UNUSED(void, glColor4i, (GLint, GLint, GLint, GLint))
    72 SDL_PROC_UNUSED(void, glColor4iv, (const GLint *))
    73 SDL_PROC_UNUSED(void, glColor4s, (GLshort, GLshort, GLshort, GLshort))
    74 SDL_PROC_UNUSED(void, glColor4sv, (const GLshort *))
    75 SDL_PROC_UNUSED(void, glColor4ub,
    76                 (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
    77 SDL_PROC_UNUSED(void, glColor4ubv, (const GLubyte * v))
    78 SDL_PROC_UNUSED(void, glColor4ui,
    79                 (GLuint red, GLuint green, GLuint blue, GLuint alpha))
    80 SDL_PROC_UNUSED(void, glColor4uiv, (const GLuint * v))
    81 SDL_PROC_UNUSED(void, glColor4us,
    82                 (GLushort red, GLushort green, GLushort blue, GLushort alpha))
    83 SDL_PROC_UNUSED(void, glColor4usv, (const GLushort * v))
    84 SDL_PROC_UNUSED(void, glColorMask,
    85                 (GLboolean red, GLboolean green, GLboolean blue,
    86                  GLboolean alpha))
    87 SDL_PROC_UNUSED(void, glColorMaterial, (GLenum face, GLenum mode))
    88 SDL_PROC_UNUSED(void, glColorPointer,
    89                 (GLint size, GLenum type, GLsizei stride,
    90                  const GLvoid * pointer))
    91 SDL_PROC_UNUSED(void, glCopyPixels,
    92                 (GLint x, GLint y, GLsizei width, GLsizei height,
    93                  GLenum type))
    94 SDL_PROC_UNUSED(void, glCopyTexImage1D,
    95                 (GLenum target, GLint level, GLenum internalFormat, GLint x,
    96                  GLint y, GLsizei width, GLint border))
    97 SDL_PROC_UNUSED(void, glCopyTexImage2D,
    98                 (GLenum target, GLint level, GLenum internalFormat, GLint x,
    99                  GLint y, GLsizei width, GLsizei height, GLint border))
   100 SDL_PROC_UNUSED(void, glCopyTexSubImage1D,
   101                 (GLenum target, GLint level, GLint xoffset, GLint x, GLint y,
   102                  GLsizei width))
   103 SDL_PROC_UNUSED(void, glCopyTexSubImage2D,
   104                 (GLenum target, GLint level, GLint xoffset, GLint yoffset,
   105                  GLint x, GLint y, GLsizei width, GLsizei height))
   106 SDL_PROC_UNUSED(void, glCullFace, (GLenum mode))
   107 SDL_PROC_UNUSED(void, glDeleteLists, (GLuint list, GLsizei range))
   108 SDL_PROC(void, glDeleteTextures, (GLsizei n, const GLuint * textures))
   109 SDL_PROC(void, glDepthFunc, (GLenum func))
   110 SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag))
   111 SDL_PROC_UNUSED(void, glDepthRange, (GLclampd zNear, GLclampd zFar))
   112 SDL_PROC(void, glDisable, (GLenum cap))
   113 SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array))
   114 SDL_PROC_UNUSED(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
   115 SDL_PROC_UNUSED(void, glDrawBuffer, (GLenum mode))
   116 SDL_PROC_UNUSED(void, glDrawElements,
   117                 (GLenum mode, GLsizei count, GLenum type,
   118                  const GLvoid * indices))
   119 SDL_PROC(void, glDrawPixels,
   120          (GLsizei width, GLsizei height, GLenum format, GLenum type,
   121           const GLvoid * pixels))
   122 SDL_PROC_UNUSED(void, glEdgeFlag, (GLboolean flag))
   123 SDL_PROC_UNUSED(void, glEdgeFlagPointer,
   124                 (GLsizei stride, const GLvoid * pointer))
   125 SDL_PROC_UNUSED(void, glEdgeFlagv, (const GLboolean * flag))
   126 SDL_PROC(void, glEnable, (GLenum cap))
   127 SDL_PROC_UNUSED(void, glEnableClientState, (GLenum array))
   128 SDL_PROC(void, glEnd, (void))
   129 SDL_PROC_UNUSED(void, glEndList, (void))
   130 SDL_PROC_UNUSED(void, glEvalCoord1d, (GLdouble u))
   131 SDL_PROC_UNUSED(void, glEvalCoord1dv, (const GLdouble * u))
   132 SDL_PROC_UNUSED(void, glEvalCoord1f, (GLfloat u))
   133 SDL_PROC_UNUSED(void, glEvalCoord1fv, (const GLfloat * u))
   134 SDL_PROC_UNUSED(void, glEvalCoord2d, (GLdouble u, GLdouble v))
   135 SDL_PROC_UNUSED(void, glEvalCoord2dv, (const GLdouble * u))
   136 SDL_PROC_UNUSED(void, glEvalCoord2f, (GLfloat u, GLfloat v))
   137 SDL_PROC_UNUSED(void, glEvalCoord2fv, (const GLfloat * u))
   138 SDL_PROC_UNUSED(void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2))
   139 SDL_PROC_UNUSED(void, glEvalMesh2,
   140                 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
   141 SDL_PROC_UNUSED(void, glEvalPoint1, (GLint i))
   142 SDL_PROC_UNUSED(void, glEvalPoint2, (GLint i, GLint j))
   143 SDL_PROC_UNUSED(void, glFeedbackBuffer,
   144                 (GLsizei size, GLenum type, GLfloat * buffer))
   145 SDL_PROC_UNUSED(void, glFinish, (void))
   146 SDL_PROC_UNUSED(void, glFlush, (void))
   147 SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param))
   148 SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params))
   149 SDL_PROC_UNUSED(void, glFogi, (GLenum pname, GLint param))
   150 SDL_PROC_UNUSED(void, glFogiv, (GLenum pname, const GLint * params))
   151 SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode))
   152 SDL_PROC_UNUSED(void, glFrustum,
   153                 (GLdouble left, GLdouble right, GLdouble bottom,
   154                  GLdouble top, GLdouble zNear, GLdouble zFar))
   155 SDL_PROC_UNUSED(GLuint, glGenLists, (GLsizei range))
   156 SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures))
   157 SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params))
   158 SDL_PROC_UNUSED(void, glGetClipPlane, (GLenum plane, GLdouble * equation))
   159 SDL_PROC_UNUSED(void, glGetDoublev, (GLenum pname, GLdouble * params))
   160 SDL_PROC(GLenum, glGetError, (void))
   161 SDL_PROC_UNUSED(void, glGetFloatv, (GLenum pname, GLfloat * params))
   162 SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params))
   163 SDL_PROC_UNUSED(void, glGetLightfv,
   164                 (GLenum light, GLenum pname, GLfloat * params))
   165 SDL_PROC_UNUSED(void, glGetLightiv,
   166                 (GLenum light, GLenum pname, GLint * params))
   167 SDL_PROC_UNUSED(void, glGetMapdv, (GLenum target, GLenum query, GLdouble * v))
   168 SDL_PROC_UNUSED(void, glGetMapfv, (GLenum target, GLenum query, GLfloat * v))
   169 SDL_PROC_UNUSED(void, glGetMapiv, (GLenum target, GLenum query, GLint * v))
   170 SDL_PROC_UNUSED(void, glGetMaterialfv,
   171                 (GLenum face, GLenum pname, GLfloat * params))
   172 SDL_PROC_UNUSED(void, glGetMaterialiv,
   173                 (GLenum face, GLenum pname, GLint * params))
   174 SDL_PROC_UNUSED(void, glGetPixelMapfv, (GLenum map, GLfloat * values))
   175 SDL_PROC_UNUSED(void, glGetPixelMapuiv, (GLenum map, GLuint * values))
   176 SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort * values))
   177 SDL_PROC(void, glGetPointerv, (GLenum pname, GLvoid * *params))
   178 SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask))
   179 SDL_PROC(const GLubyte *, glGetString, (GLenum name))
   180 SDL_PROC_UNUSED(void, glGetTexEnvfv,
   181                 (GLenum target, GLenum pname, GLfloat * params))
   182 SDL_PROC_UNUSED(void, glGetTexEnviv,
   183                 (GLenum target, GLenum pname, GLint * params))
   184 SDL_PROC_UNUSED(void, glGetTexGendv,
   185                 (GLenum coord, GLenum pname, GLdouble * params))
   186 SDL_PROC_UNUSED(void, glGetTexGenfv,
   187                 (GLenum coord, GLenum pname, GLfloat * params))
   188 SDL_PROC_UNUSED(void, glGetTexGeniv,
   189                 (GLenum coord, GLenum pname, GLint * params))
   190 SDL_PROC_UNUSED(void, glGetTexImage,
   191                 (GLenum target, GLint level, GLenum format, GLenum type,
   192                  GLvoid * pixels))
   193 SDL_PROC_UNUSED(void, glGetTexLevelParameterfv,
   194                 (GLenum target, GLint level, GLenum pname, GLfloat * params))
   195 SDL_PROC_UNUSED(void, glGetTexLevelParameteriv,
   196                 (GLenum target, GLint level, GLenum pname, GLint * params))
   197 SDL_PROC_UNUSED(void, glGetTexParameterfv,
   198                 (GLenum target, GLenum pname, GLfloat * params))
   199 SDL_PROC_UNUSED(void, glGetTexParameteriv,
   200                 (GLenum target, GLenum pname, GLint * params))
   201 SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode))
   202 SDL_PROC_UNUSED(void, glIndexMask, (GLuint mask))
   203 SDL_PROC_UNUSED(void, glIndexPointer,
   204                 (GLenum type, GLsizei stride, const GLvoid * pointer))
   205 SDL_PROC_UNUSED(void, glIndexd, (GLdouble c))
   206 SDL_PROC_UNUSED(void, glIndexdv, (const GLdouble * c))
   207 SDL_PROC_UNUSED(void, glIndexf, (GLfloat c))
   208 SDL_PROC_UNUSED(void, glIndexfv, (const GLfloat * c))
   209 SDL_PROC_UNUSED(void, glIndexi, (GLint c))
   210 SDL_PROC_UNUSED(void, glIndexiv, (const GLint * c))
   211 SDL_PROC_UNUSED(void, glIndexs, (GLshort c))
   212 SDL_PROC_UNUSED(void, glIndexsv, (const GLshort * c))
   213 SDL_PROC_UNUSED(void, glIndexub, (GLubyte c))
   214 SDL_PROC_UNUSED(void, glIndexubv, (const GLubyte * c))
   215 SDL_PROC_UNUSED(void, glInitNames, (void))
   216 SDL_PROC_UNUSED(void, glInterleavedArrays,
   217                 (GLenum format, GLsizei stride, const GLvoid * pointer))
   218 SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap))
   219 SDL_PROC_UNUSED(GLboolean, glIsList, (GLuint list))
   220 SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture))
   221 SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param))
   222 SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params))
   223 SDL_PROC_UNUSED(void, glLightModeli, (GLenum pname, GLint param))
   224 SDL_PROC_UNUSED(void, glLightModeliv, (GLenum pname, const GLint * params))
   225 SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param))
   226 SDL_PROC_UNUSED(void, glLightfv,
   227                 (GLenum light, GLenum pname, const GLfloat * params))
   228 SDL_PROC_UNUSED(void, glLighti, (GLenum light, GLenum pname, GLint param))
   229 SDL_PROC_UNUSED(void, glLightiv,
   230                 (GLenum light, GLenum pname, const GLint * params))
   231 SDL_PROC_UNUSED(void, glLineStipple, (GLint factor, GLushort pattern))
   232 SDL_PROC(void, glLineWidth, (GLfloat width))
   233 SDL_PROC_UNUSED(void, glListBase, (GLuint base))
   234 SDL_PROC(void, glLoadIdentity, (void))
   235 SDL_PROC_UNUSED(void, glLoadMatrixd, (const GLdouble * m))
   236 SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m))
   237 SDL_PROC_UNUSED(void, glLoadName, (GLuint name))
   238 SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode))
   239 SDL_PROC_UNUSED(void, glMap1d,
   240                 (GLenum target, GLdouble u1, GLdouble u2, GLint stride,
   241                  GLint order, const GLdouble * points))
   242 SDL_PROC_UNUSED(void, glMap1f,
   243                 (GLenum target, GLfloat u1, GLfloat u2, GLint stride,
   244                  GLint order, const GLfloat * points))
   245 SDL_PROC_UNUSED(void, glMap2d,
   246                 (GLenum target, GLdouble u1, GLdouble u2, GLint ustride,
   247                  GLint uorder, GLdouble v1, GLdouble v2, GLint vstride,
   248                  GLint vorder, const GLdouble * points))
   249 SDL_PROC_UNUSED(void, glMap2f,
   250                 (GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
   251                  GLint uorder, GLfloat v1, GLfloat v2, GLint vstride,
   252                  GLint vorder, const GLfloat * points))
   253 SDL_PROC_UNUSED(void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2))
   254 SDL_PROC_UNUSED(void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2))
   255 SDL_PROC_UNUSED(void, glMapGrid2d,
   256                 (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1,
   257                  GLdouble v2))
   258 SDL_PROC_UNUSED(void, glMapGrid2f,
   259                 (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1,
   260                  GLfloat v2))
   261 SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param))
   262 SDL_PROC_UNUSED(void, glMaterialfv,
   263                 (GLenum face, GLenum pname, const GLfloat * params))
   264 SDL_PROC_UNUSED(void, glMateriali, (GLenum face, GLenum pname, GLint param))
   265 SDL_PROC_UNUSED(void, glMaterialiv,
   266                 (GLenum face, GLenum pname, const GLint * params))
   267 SDL_PROC(void, glMatrixMode, (GLenum mode))
   268 SDL_PROC_UNUSED(void, glMultMatrixd, (const GLdouble * m))
   269 SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m))
   270 SDL_PROC_UNUSED(void, glNewList, (GLuint list, GLenum mode))
   271 SDL_PROC_UNUSED(void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz))
   272 SDL_PROC_UNUSED(void, glNormal3bv, (const GLbyte * v))
   273 SDL_PROC_UNUSED(void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz))
   274 SDL_PROC_UNUSED(void, glNormal3dv, (const GLdouble * v))
   275 SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz))
   276 SDL_PROC_UNUSED(void, glNormal3fv, (const GLfloat * v))
   277 SDL_PROC_UNUSED(void, glNormal3i, (GLint nx, GLint ny, GLint nz))
   278 SDL_PROC_UNUSED(void, glNormal3iv, (const GLint * v))
   279 SDL_PROC_UNUSED(void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz))
   280 SDL_PROC_UNUSED(void, glNormal3sv, (const GLshort * v))
   281 SDL_PROC_UNUSED(void, glNormalPointer,
   282                 (GLenum type, GLsizei stride, const GLvoid * pointer))
   283 SDL_PROC(void, glOrtho,
   284          (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
   285           GLdouble zNear, GLdouble zFar))
   286 SDL_PROC_UNUSED(void, glPassThrough, (GLfloat token))
   287 SDL_PROC_UNUSED(void, glPixelMapfv,
   288                 (GLenum map, GLsizei mapsize, const GLfloat * values))
   289 SDL_PROC_UNUSED(void, glPixelMapuiv,
   290                 (GLenum map, GLsizei mapsize, const GLuint * values))
   291 SDL_PROC_UNUSED(void, glPixelMapusv,
   292                 (GLenum map, GLsizei mapsize, const GLushort * values))
   293 SDL_PROC_UNUSED(void, glPixelStoref, (GLenum pname, GLfloat param))
   294 SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param))
   295 SDL_PROC_UNUSED(void, glPixelTransferf, (GLenum pname, GLfloat param))
   296 SDL_PROC_UNUSED(void, glPixelTransferi, (GLenum pname, GLint param))
   297 SDL_PROC_UNUSED(void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor))
   298 SDL_PROC(void, glPointSize, (GLfloat size))
   299 SDL_PROC_UNUSED(void, glPolygonMode, (GLenum face, GLenum mode))
   300 SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units))
   301 SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte * mask))
   302 SDL_PROC_UNUSED(void, glPopAttrib, (void))
   303 SDL_PROC_UNUSED(void, glPopClientAttrib, (void))
   304 SDL_PROC(void, glPopMatrix, (void))
   305 SDL_PROC_UNUSED(void, glPopName, (void))
   306 SDL_PROC_UNUSED(void, glPrioritizeTextures,
   307                 (GLsizei n, const GLuint * textures,
   308                  const GLclampf * priorities))
   309 SDL_PROC_UNUSED(void, glPushAttrib, (GLbitfield mask))
   310 SDL_PROC_UNUSED(void, glPushClientAttrib, (GLbitfield mask))
   311 SDL_PROC(void, glPushMatrix, (void))
   312 SDL_PROC_UNUSED(void, glPushName, (GLuint name))
   313 SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y))
   314 SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble * v))
   315 SDL_PROC_UNUSED(void, glRasterPos2f, (GLfloat x, GLfloat y))
   316 SDL_PROC_UNUSED(void, glRasterPos2fv, (const GLfloat * v))
   317 SDL_PROC(void, glRasterPos2i, (GLint x, GLint y))
   318 SDL_PROC_UNUSED(void, glRasterPos2iv, (const GLint * v))
   319 SDL_PROC_UNUSED(void, glRasterPos2s, (GLshort x, GLshort y))
   320 SDL_PROC_UNUSED(void, glRasterPos2sv, (const GLshort * v))
   321 SDL_PROC_UNUSED(void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z))
   322 SDL_PROC_UNUSED(void, glRasterPos3dv, (const GLdouble * v))
   323 SDL_PROC_UNUSED(void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z))
   324 SDL_PROC_UNUSED(void, glRasterPos3fv, (const GLfloat * v))
   325 SDL_PROC_UNUSED(void, glRasterPos3i, (GLint x, GLint y, GLint z))
   326 SDL_PROC_UNUSED(void, glRasterPos3iv, (const GLint * v))
   327 SDL_PROC_UNUSED(void, glRasterPos3s, (GLshort x, GLshort y, GLshort z))
   328 SDL_PROC_UNUSED(void, glRasterPos3sv, (const GLshort * v))
   329 SDL_PROC_UNUSED(void, glRasterPos4d,
   330                 (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
   331 SDL_PROC_UNUSED(void, glRasterPos4dv, (const GLdouble * v))
   332 SDL_PROC_UNUSED(void, glRasterPos4f,
   333                 (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
   334 SDL_PROC_UNUSED(void, glRasterPos4fv, (const GLfloat * v))
   335 SDL_PROC_UNUSED(void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w))
   336 SDL_PROC_UNUSED(void, glRasterPos4iv, (const GLint * v))
   337 SDL_PROC_UNUSED(void, glRasterPos4s,
   338                 (GLshort x, GLshort y, GLshort z, GLshort w))
   339 SDL_PROC_UNUSED(void, glRasterPos4sv, (const GLshort * v))
   340 SDL_PROC(void, glReadBuffer, (GLenum mode))
   341 SDL_PROC(void, glReadPixels,
   342          (GLint x, GLint y, GLsizei width, GLsizei height,
   343           GLenum format, GLenum type, GLvoid * pixels))
   344 SDL_PROC_UNUSED(void, glRectd,
   345                 (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
   346 SDL_PROC_UNUSED(void, glRectdv, (const GLdouble * v1, const GLdouble * v2))
   347 SDL_PROC(void, glRectf,
   348                 (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
   349 SDL_PROC_UNUSED(void, glRectfv, (const GLfloat * v1, const GLfloat * v2))
   350 SDL_PROC_UNUSED(void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2))
   351 SDL_PROC_UNUSED(void, glRectiv, (const GLint * v1, const GLint * v2))
   352 SDL_PROC_UNUSED(void, glRects,
   353                 (GLshort x1, GLshort y1, GLshort x2, GLshort y2))
   354 SDL_PROC_UNUSED(void, glRectsv, (const GLshort * v1, const GLshort * v2))
   355 SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode))
   356 SDL_PROC(void, glRotated,
   357                 (GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
   358 SDL_PROC(void, glRotatef,
   359                 (GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
   360 SDL_PROC_UNUSED(void, glScaled, (GLdouble x, GLdouble y, GLdouble z))
   361 SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z))
   362 SDL_PROC(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height))
   363 SDL_PROC_UNUSED(void, glSelectBuffer, (GLsizei size, GLuint * buffer))
   364 SDL_PROC(void, glShadeModel, (GLenum mode))
   365 SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask))
   366 SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask))
   367 SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass))
   368 SDL_PROC_UNUSED(void, glTexCoord1d, (GLdouble s))
   369 SDL_PROC_UNUSED(void, glTexCoord1dv, (const GLdouble * v))
   370 SDL_PROC_UNUSED(void, glTexCoord1f, (GLfloat s))
   371 SDL_PROC_UNUSED(void, glTexCoord1fv, (const GLfloat * v))
   372 SDL_PROC_UNUSED(void, glTexCoord1i, (GLint s))
   373 SDL_PROC_UNUSED(void, glTexCoord1iv, (const GLint * v))
   374 SDL_PROC_UNUSED(void, glTexCoord1s, (GLshort s))
   375 SDL_PROC_UNUSED(void, glTexCoord1sv, (const GLshort * v))
   376 SDL_PROC_UNUSED(void, glTexCoord2d, (GLdouble s, GLdouble t))
   377 SDL_PROC_UNUSED(void, glTexCoord2dv, (const GLdouble * v))
   378 SDL_PROC(void, glTexCoord2f, (GLfloat s, GLfloat t))
   379 SDL_PROC_UNUSED(void, glTexCoord2fv, (const GLfloat * v))
   380 SDL_PROC_UNUSED(void, glTexCoord2i, (GLint s, GLint t))
   381 SDL_PROC_UNUSED(void, glTexCoord2iv, (const GLint * v))
   382 SDL_PROC_UNUSED(void, glTexCoord2s, (GLshort s, GLshort t))
   383 SDL_PROC_UNUSED(void, glTexCoord2sv, (const GLshort * v))
   384 SDL_PROC_UNUSED(void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r))
   385 SDL_PROC_UNUSED(void, glTexCoord3dv, (const GLdouble * v))
   386 SDL_PROC_UNUSED(void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r))
   387 SDL_PROC_UNUSED(void, glTexCoord3fv, (const GLfloat * v))
   388 SDL_PROC_UNUSED(void, glTexCoord3i, (GLint s, GLint t, GLint r))
   389 SDL_PROC_UNUSED(void, glTexCoord3iv, (const GLint * v))
   390 SDL_PROC_UNUSED(void, glTexCoord3s, (GLshort s, GLshort t, GLshort r))
   391 SDL_PROC_UNUSED(void, glTexCoord3sv, (const GLshort * v))
   392 SDL_PROC_UNUSED(void, glTexCoord4d,
   393                 (GLdouble s, GLdouble t, GLdouble r, GLdouble q))
   394 SDL_PROC_UNUSED(void, glTexCoord4dv, (const GLdouble * v))
   395 SDL_PROC_UNUSED(void, glTexCoord4f,
   396                 (GLfloat s, GLfloat t, GLfloat r, GLfloat q))
   397 SDL_PROC_UNUSED(void, glTexCoord4fv, (const GLfloat * v))
   398 SDL_PROC_UNUSED(void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q))
   399 SDL_PROC_UNUSED(void, glTexCoord4iv, (const GLint * v))
   400 SDL_PROC_UNUSED(void, glTexCoord4s,
   401                 (GLshort s, GLshort t, GLshort r, GLshort q))
   402 SDL_PROC_UNUSED(void, glTexCoord4sv, (const GLshort * v))
   403 SDL_PROC_UNUSED(void, glTexCoordPointer,
   404                 (GLint size, GLenum type, GLsizei stride,
   405                  const GLvoid * pointer))
   406 SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param))
   407 SDL_PROC_UNUSED(void, glTexEnvfv,
   408                 (GLenum target, GLenum pname, const GLfloat * params))
   409 SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param))
   410 SDL_PROC_UNUSED(void, glTexEnviv,
   411                 (GLenum target, GLenum pname, const GLint * params))
   412 SDL_PROC_UNUSED(void, glTexGend, (GLenum coord, GLenum pname, GLdouble param))
   413 SDL_PROC_UNUSED(void, glTexGendv,
   414                 (GLenum coord, GLenum pname, const GLdouble * params))
   415 SDL_PROC_UNUSED(void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param))
   416 SDL_PROC_UNUSED(void, glTexGenfv,
   417                 (GLenum coord, GLenum pname, const GLfloat * params))
   418 SDL_PROC_UNUSED(void, glTexGeni, (GLenum coord, GLenum pname, GLint param))
   419 SDL_PROC_UNUSED(void, glTexGeniv,
   420                 (GLenum coord, GLenum pname, const GLint * params))
   421 SDL_PROC_UNUSED(void, glTexImage1D,
   422                 (GLenum target, GLint level, GLint internalformat,
   423                  GLsizei width, GLint border, GLenum format, GLenum type,
   424                  const GLvoid * pixels))
   425 SDL_PROC(void, glTexImage2D,
   426          (GLenum target, GLint level, GLint internalformat, GLsizei width,
   427           GLsizei height, GLint border, GLenum format, GLenum type,
   428           const GLvoid * pixels))
   429 SDL_PROC_UNUSED(void, glTexParameterf,
   430                 (GLenum target, GLenum pname, GLfloat param))
   431 SDL_PROC_UNUSED(void, glTexParameterfv,
   432                 (GLenum target, GLenum pname, const GLfloat * params))
   433 SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param))
   434 SDL_PROC_UNUSED(void, glTexParameteriv,
   435                 (GLenum target, GLenum pname, const GLint * params))
   436 SDL_PROC_UNUSED(void, glTexSubImage1D,
   437                 (GLenum target, GLint level, GLint xoffset, GLsizei width,
   438                  GLenum format, GLenum type, const GLvoid * pixels))
   439 SDL_PROC(void, glTexSubImage2D,
   440          (GLenum target, GLint level, GLint xoffset, GLint yoffset,
   441           GLsizei width, GLsizei height, GLenum format, GLenum type,
   442           const GLvoid * pixels))
   443 SDL_PROC_UNUSED(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z))
   444 SDL_PROC(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z))
   445 SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y))
   446 SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v))
   447 SDL_PROC(void, glVertex2f, (GLfloat x, GLfloat y))
   448 SDL_PROC_UNUSED(void, glVertex2fv, (const GLfloat * v))
   449 SDL_PROC_UNUSED(void, glVertex2i, (GLint x, GLint y))
   450 SDL_PROC_UNUSED(void, glVertex2iv, (const GLint * v))
   451 SDL_PROC_UNUSED(void, glVertex2s, (GLshort x, GLshort y))
   452 SDL_PROC_UNUSED(void, glVertex2sv, (const GLshort * v))
   453 SDL_PROC_UNUSED(void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z))
   454 SDL_PROC_UNUSED(void, glVertex3dv, (const GLdouble * v))
   455 SDL_PROC_UNUSED(void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z))
   456 SDL_PROC(void, glVertex3fv, (const GLfloat * v))
   457 SDL_PROC_UNUSED(void, glVertex3i, (GLint x, GLint y, GLint z))
   458 SDL_PROC_UNUSED(void, glVertex3iv, (const GLint * v))
   459 SDL_PROC_UNUSED(void, glVertex3s, (GLshort x, GLshort y, GLshort z))
   460 SDL_PROC_UNUSED(void, glVertex3sv, (const GLshort * v))
   461 SDL_PROC_UNUSED(void, glVertex4d,
   462                 (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
   463 SDL_PROC_UNUSED(void, glVertex4dv, (const GLdouble * v))
   464 SDL_PROC_UNUSED(void, glVertex4f,
   465                 (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
   466 SDL_PROC_UNUSED(void, glVertex4fv, (const GLfloat * v))
   467 SDL_PROC_UNUSED(void, glVertex4i, (GLint x, GLint y, GLint z, GLint w))
   468 SDL_PROC_UNUSED(void, glVertex4iv, (const GLint * v))
   469 SDL_PROC_UNUSED(void, glVertex4s,
   470                 (GLshort x, GLshort y, GLshort z, GLshort w))
   471 SDL_PROC_UNUSED(void, glVertex4sv, (const GLshort * v))
   472 SDL_PROC_UNUSED(void, glVertexPointer,
   473                 (GLint size, GLenum type, GLsizei stride,
   474                  const GLvoid * pointer))
   475 SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
   476 
   477 /* vi: set ts=4 sw=4 expandtab: */