CREDITS.txt
author Ryan C. Gordon <icculus@icculus.org>
Mon, 29 Oct 2018 20:00:03 -0400
changeset 12369 68c87b40b434
parent 7635 c57071e3d636
permissions -rw-r--r--
winmain: Don't use SDL_malloc (or SDL_stack_alloc, which might be malloc).

Otherwise, we are using the allocator before the app can set up its own hooks.

Now we use VirtualAlloc, and WideCharToMultiByte (because SDL_iconv uses
SDL_malloc, too!) to get ready to call into SDL_main.

This also makes console_wmain() call into the same routines as everything
else, so we don't have to deal with those allocations, too. Hopefully we
end up with the same results from GetCommandLine() as we do in wargv.

Fixes Bugzilla #4340.
     1 
     2 Simple DirectMedia Layer CREDITS
     3 Thanks to everyone who made this possible, including:
     4 
     5 * Cliff Matthews, for giving me a reason to start this project. :)
     6  -- Executor rocks!  *grin*
     7 
     8 * Ryan Gordon for helping everybody out and keeping the dream alive. :)
     9 
    10 * Gabriel Jacobo for his work on the Android port and generally helping out all around.
    11  
    12 * Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches.
    13 
    14 * Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code.
    15 
    16 * Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve.
    17 
    18 * Alfred Reynolds for the game controller API and general (in)sanity
    19 
    20 * Jørgen Tjernø for numerous magical Mac OS X fixes.
    21 
    22 * Pierre-Loup Griffais for his deep knowledge of OpenGL drivers.
    23  
    24 * Julian Winter for the SDL 2.0 website.
    25 
    26 * Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides.
    27 
    28 * Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010.
    29 
    30 * Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010.
    31 
    32 * Jim Grandpre for his work on multi-touch and gesture recognition during
    33   the Google Summer of Code 2010.
    34 
    35 * Edgar "bobbens" Simo for his force feedback API development during the
    36   Google Summer of Code 2008.
    37 
    38 * Aaron Wishnick for his work on audio resampling and pitch shifting during
    39   the Google Summer of Code 2008.
    40 
    41 * Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the
    42   Google Summer of Code 2008.
    43 
    44 * Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation.
    45 
    46 * Everybody at Loki Software, Inc. for their great contributions!
    47 
    48  And a big hand to everyone else who has contributed over the years.
    49 
    50 THANKS! :)
    51 
    52   -- Sam Lantinga			<slouken@libsdl.org>
    53