src/video/directfb/SDL_DirectFB_opengl.h
author Sam Lantinga <slouken@libsdl.org>
Sun, 02 Feb 2014 00:53:27 -0800
changeset 8149 681eb46b8ac4
parent 7191 75360622e65f
child 9619 b94b6d0bff0f
permissions -rw-r--r--
Fixed bug 2374 - Update copyright for 2014...

Is it that time already??
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 
    22 
    23 #ifndef _SDL_directfb_opengl_h
    24 #define _SDL_directfb_opengl_h
    25 
    26 #include "SDL_DirectFB_video.h"
    27 
    28 #if SDL_DIRECTFB_OPENGL
    29 
    30 #include "SDL_opengl.h"
    31 
    32 typedef struct _DirectFB_GLContext DirectFB_GLContext;
    33 struct _DirectFB_GLContext
    34 {
    35     IDirectFBGL         *context;
    36     DirectFB_GLContext  *next;
    37 
    38     SDL_Window          *sdl_window;
    39     int                 is_locked;
    40 };
    41 
    42 /* OpenGL functions */
    43 extern int DirectFB_GL_Initialize(_THIS);
    44 extern void DirectFB_GL_Shutdown(_THIS);
    45 
    46 extern int DirectFB_GL_LoadLibrary(_THIS, const char *path);
    47 extern void *DirectFB_GL_GetProcAddress(_THIS, const char *proc);
    48 extern SDL_GLContext DirectFB_GL_CreateContext(_THIS, SDL_Window * window);
    49 extern int DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window,
    50                                    SDL_GLContext context);
    51 extern int DirectFB_GL_SetSwapInterval(_THIS, int interval);
    52 extern int DirectFB_GL_GetSwapInterval(_THIS);
    53 extern void DirectFB_GL_SwapWindow(_THIS, SDL_Window * window);
    54 extern void DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context);
    55 
    56 extern void DirectFB_GL_FreeWindowContexts(_THIS, SDL_Window * window);
    57 extern void DirectFB_GL_ReAllocWindowContexts(_THIS, SDL_Window * window);
    58 extern void DirectFB_GL_DestroyWindowContexts(_THIS, SDL_Window * window);
    59 
    60 #endif /* SDL_DIRECTFB_OPENGL */
    61 
    62 #endif /* _SDL_directfb_opengl_h */
    63 
    64 /* vi: set ts=4 sw=4 expandtab: */