include/SDL_opengles2_gl2.h
author Ryan C. Gordon <icculus@icculus.org>
Fri, 20 Mar 2015 21:57:15 -0400
changeset 9414 669bf9fb901e
parent 8808 da1e1d6e84c4
permissions -rw-r--r--
Several corrections to the CMake project files (thanks, Ozkan!).

Fixes Bugzilla #2732.
     1 #ifndef __gl2_h_
     2 #define __gl2_h_
     3 
     4 /* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */
     5 
     6 /*#include <GLES2/gl2platform.h>*/
     7 
     8 #ifdef __cplusplus
     9 extern "C" {
    10 #endif
    11 
    12 /*
    13  * This document is licensed under the SGI Free Software B License Version
    14  * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
    15  */
    16 
    17 /*-------------------------------------------------------------------------
    18  * Data type definitions
    19  *-----------------------------------------------------------------------*/
    20 
    21 typedef void             GLvoid;
    22 typedef char             GLchar;
    23 typedef unsigned int     GLenum;
    24 typedef unsigned char    GLboolean;
    25 typedef unsigned int     GLbitfield;
    26 typedef khronos_int8_t   GLbyte;
    27 typedef short            GLshort;
    28 typedef int              GLint;
    29 typedef int              GLsizei;
    30 typedef khronos_uint8_t  GLubyte;
    31 typedef unsigned short   GLushort;
    32 typedef unsigned int     GLuint;
    33 typedef khronos_float_t  GLfloat;
    34 typedef khronos_float_t  GLclampf;
    35 typedef khronos_int32_t  GLfixed;
    36 
    37 /* GL types for handling large vertex buffer objects */
    38 typedef khronos_intptr_t GLintptr;
    39 typedef khronos_ssize_t  GLsizeiptr;
    40 
    41 /* OpenGL ES core versions */
    42 #define GL_ES_VERSION_2_0                 1
    43 
    44 /* ClearBufferMask */
    45 #define GL_DEPTH_BUFFER_BIT               0x00000100
    46 #define GL_STENCIL_BUFFER_BIT             0x00000400
    47 #define GL_COLOR_BUFFER_BIT               0x00004000
    48 
    49 /* Boolean */
    50 #define GL_FALSE                          0
    51 #define GL_TRUE                           1
    52 
    53 /* BeginMode */
    54 #define GL_POINTS                         0x0000
    55 #define GL_LINES                          0x0001
    56 #define GL_LINE_LOOP                      0x0002
    57 #define GL_LINE_STRIP                     0x0003
    58 #define GL_TRIANGLES                      0x0004
    59 #define GL_TRIANGLE_STRIP                 0x0005
    60 #define GL_TRIANGLE_FAN                   0x0006
    61 
    62 /* AlphaFunction (not supported in ES20) */
    63 /*      GL_NEVER */
    64 /*      GL_LESS */
    65 /*      GL_EQUAL */
    66 /*      GL_LEQUAL */
    67 /*      GL_GREATER */
    68 /*      GL_NOTEQUAL */
    69 /*      GL_GEQUAL */
    70 /*      GL_ALWAYS */
    71 
    72 /* BlendingFactorDest */
    73 #define GL_ZERO                           0
    74 #define GL_ONE                            1
    75 #define GL_SRC_COLOR                      0x0300
    76 #define GL_ONE_MINUS_SRC_COLOR            0x0301
    77 #define GL_SRC_ALPHA                      0x0302
    78 #define GL_ONE_MINUS_SRC_ALPHA            0x0303
    79 #define GL_DST_ALPHA                      0x0304
    80 #define GL_ONE_MINUS_DST_ALPHA            0x0305
    81 
    82 /* BlendingFactorSrc */
    83 /*      GL_ZERO */
    84 /*      GL_ONE */
    85 #define GL_DST_COLOR                      0x0306
    86 #define GL_ONE_MINUS_DST_COLOR            0x0307
    87 #define GL_SRC_ALPHA_SATURATE             0x0308
    88 /*      GL_SRC_ALPHA */
    89 /*      GL_ONE_MINUS_SRC_ALPHA */
    90 /*      GL_DST_ALPHA */
    91 /*      GL_ONE_MINUS_DST_ALPHA */
    92 
    93 /* BlendEquationSeparate */
    94 #define GL_FUNC_ADD                       0x8006
    95 #define GL_BLEND_EQUATION                 0x8009
    96 #define GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */
    97 #define GL_BLEND_EQUATION_ALPHA           0x883D
    98 
    99 /* BlendSubtract */
   100 #define GL_FUNC_SUBTRACT                  0x800A
   101 #define GL_FUNC_REVERSE_SUBTRACT          0x800B
   102 
   103 /* Separate Blend Functions */
   104 #define GL_BLEND_DST_RGB                  0x80C8
   105 #define GL_BLEND_SRC_RGB                  0x80C9
   106 #define GL_BLEND_DST_ALPHA                0x80CA
   107 #define GL_BLEND_SRC_ALPHA                0x80CB
   108 #define GL_CONSTANT_COLOR                 0x8001
   109 #define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
   110 #define GL_CONSTANT_ALPHA                 0x8003
   111 #define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
   112 #define GL_BLEND_COLOR                    0x8005
   113 
   114 /* Buffer Objects */
   115 #define GL_ARRAY_BUFFER                   0x8892
   116 #define GL_ELEMENT_ARRAY_BUFFER           0x8893
   117 #define GL_ARRAY_BUFFER_BINDING           0x8894
   118 #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
   119 
   120 #define GL_STREAM_DRAW                    0x88E0
   121 #define GL_STATIC_DRAW                    0x88E4
   122 #define GL_DYNAMIC_DRAW                   0x88E8
   123 
   124 #define GL_BUFFER_SIZE                    0x8764
   125 #define GL_BUFFER_USAGE                   0x8765
   126 
   127 #define GL_CURRENT_VERTEX_ATTRIB          0x8626
   128 
   129 /* CullFaceMode */
   130 #define GL_FRONT                          0x0404
   131 #define GL_BACK                           0x0405
   132 #define GL_FRONT_AND_BACK                 0x0408
   133 
   134 /* DepthFunction */
   135 /*      GL_NEVER */
   136 /*      GL_LESS */
   137 /*      GL_EQUAL */
   138 /*      GL_LEQUAL */
   139 /*      GL_GREATER */
   140 /*      GL_NOTEQUAL */
   141 /*      GL_GEQUAL */
   142 /*      GL_ALWAYS */
   143 
   144 /* EnableCap */
   145 #define GL_TEXTURE_2D                     0x0DE1
   146 #define GL_CULL_FACE                      0x0B44
   147 #define GL_BLEND                          0x0BE2
   148 #define GL_DITHER                         0x0BD0
   149 #define GL_STENCIL_TEST                   0x0B90
   150 #define GL_DEPTH_TEST                     0x0B71
   151 #define GL_SCISSOR_TEST                   0x0C11
   152 #define GL_POLYGON_OFFSET_FILL            0x8037
   153 #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
   154 #define GL_SAMPLE_COVERAGE                0x80A0
   155 
   156 /* ErrorCode */
   157 #define GL_NO_ERROR                       0
   158 #define GL_INVALID_ENUM                   0x0500
   159 #define GL_INVALID_VALUE                  0x0501
   160 #define GL_INVALID_OPERATION              0x0502
   161 #define GL_OUT_OF_MEMORY                  0x0505
   162 
   163 /* FrontFaceDirection */
   164 #define GL_CW                             0x0900
   165 #define GL_CCW                            0x0901
   166 
   167 /* GetPName */
   168 #define GL_LINE_WIDTH                     0x0B21
   169 #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
   170 #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
   171 #define GL_CULL_FACE_MODE                 0x0B45
   172 #define GL_FRONT_FACE                     0x0B46
   173 #define GL_DEPTH_RANGE                    0x0B70
   174 #define GL_DEPTH_WRITEMASK                0x0B72
   175 #define GL_DEPTH_CLEAR_VALUE              0x0B73
   176 #define GL_DEPTH_FUNC                     0x0B74
   177 #define GL_STENCIL_CLEAR_VALUE            0x0B91
   178 #define GL_STENCIL_FUNC                   0x0B92
   179 #define GL_STENCIL_FAIL                   0x0B94
   180 #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
   181 #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
   182 #define GL_STENCIL_REF                    0x0B97
   183 #define GL_STENCIL_VALUE_MASK             0x0B93
   184 #define GL_STENCIL_WRITEMASK              0x0B98
   185 #define GL_STENCIL_BACK_FUNC              0x8800
   186 #define GL_STENCIL_BACK_FAIL              0x8801
   187 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
   188 #define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
   189 #define GL_STENCIL_BACK_REF               0x8CA3
   190 #define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
   191 #define GL_STENCIL_BACK_WRITEMASK         0x8CA5
   192 #define GL_VIEWPORT                       0x0BA2
   193 #define GL_SCISSOR_BOX                    0x0C10
   194 /*      GL_SCISSOR_TEST */
   195 #define GL_COLOR_CLEAR_VALUE              0x0C22
   196 #define GL_COLOR_WRITEMASK                0x0C23
   197 #define GL_UNPACK_ALIGNMENT               0x0CF5
   198 #define GL_PACK_ALIGNMENT                 0x0D05
   199 #define GL_MAX_TEXTURE_SIZE               0x0D33
   200 #define GL_MAX_VIEWPORT_DIMS              0x0D3A
   201 #define GL_SUBPIXEL_BITS                  0x0D50
   202 #define GL_RED_BITS                       0x0D52
   203 #define GL_GREEN_BITS                     0x0D53
   204 #define GL_BLUE_BITS                      0x0D54
   205 #define GL_ALPHA_BITS                     0x0D55
   206 #define GL_DEPTH_BITS                     0x0D56
   207 #define GL_STENCIL_BITS                   0x0D57
   208 #define GL_POLYGON_OFFSET_UNITS           0x2A00
   209 /*      GL_POLYGON_OFFSET_FILL */
   210 #define GL_POLYGON_OFFSET_FACTOR          0x8038
   211 #define GL_TEXTURE_BINDING_2D             0x8069
   212 #define GL_SAMPLE_BUFFERS                 0x80A8
   213 #define GL_SAMPLES                        0x80A9
   214 #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
   215 #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
   216 
   217 /* GetTextureParameter */
   218 /*      GL_TEXTURE_MAG_FILTER */
   219 /*      GL_TEXTURE_MIN_FILTER */
   220 /*      GL_TEXTURE_WRAP_S */
   221 /*      GL_TEXTURE_WRAP_T */
   222 
   223 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
   224 #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
   225 
   226 /* HintMode */
   227 #define GL_DONT_CARE                      0x1100
   228 #define GL_FASTEST                        0x1101
   229 #define GL_NICEST                         0x1102
   230 
   231 /* HintTarget */
   232 #define GL_GENERATE_MIPMAP_HINT            0x8192
   233 
   234 /* DataType */
   235 #define GL_BYTE                           0x1400
   236 #define GL_UNSIGNED_BYTE                  0x1401
   237 #define GL_SHORT                          0x1402
   238 #define GL_UNSIGNED_SHORT                 0x1403
   239 #define GL_INT                            0x1404
   240 #define GL_UNSIGNED_INT                   0x1405
   241 #define GL_FLOAT                          0x1406
   242 #define GL_FIXED                          0x140C
   243 
   244 /* PixelFormat */
   245 #define GL_DEPTH_COMPONENT                0x1902
   246 #define GL_ALPHA                          0x1906
   247 #define GL_RGB                            0x1907
   248 #define GL_RGBA                           0x1908
   249 #define GL_LUMINANCE                      0x1909
   250 #define GL_LUMINANCE_ALPHA                0x190A
   251 
   252 /* PixelType */
   253 /*      GL_UNSIGNED_BYTE */
   254 #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
   255 #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
   256 #define GL_UNSIGNED_SHORT_5_6_5           0x8363
   257 
   258 /* Shaders */
   259 #define GL_FRAGMENT_SHADER                  0x8B30
   260 #define GL_VERTEX_SHADER                    0x8B31
   261 #define GL_MAX_VERTEX_ATTRIBS               0x8869
   262 #define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
   263 #define GL_MAX_VARYING_VECTORS              0x8DFC
   264 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
   265 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
   266 #define GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
   267 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
   268 #define GL_SHADER_TYPE                      0x8B4F
   269 #define GL_DELETE_STATUS                    0x8B80
   270 #define GL_LINK_STATUS                      0x8B82
   271 #define GL_VALIDATE_STATUS                  0x8B83
   272 #define GL_ATTACHED_SHADERS                 0x8B85
   273 #define GL_ACTIVE_UNIFORMS                  0x8B86
   274 #define GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
   275 #define GL_ACTIVE_ATTRIBUTES                0x8B89
   276 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
   277 #define GL_SHADING_LANGUAGE_VERSION         0x8B8C
   278 #define GL_CURRENT_PROGRAM                  0x8B8D
   279 
   280 /* StencilFunction */
   281 #define GL_NEVER                          0x0200
   282 #define GL_LESS                           0x0201
   283 #define GL_EQUAL                          0x0202
   284 #define GL_LEQUAL                         0x0203
   285 #define GL_GREATER                        0x0204
   286 #define GL_NOTEQUAL                       0x0205
   287 #define GL_GEQUAL                         0x0206
   288 #define GL_ALWAYS                         0x0207
   289 
   290 /* StencilOp */
   291 /*      GL_ZERO */
   292 #define GL_KEEP                           0x1E00
   293 #define GL_REPLACE                        0x1E01
   294 #define GL_INCR                           0x1E02
   295 #define GL_DECR                           0x1E03
   296 #define GL_INVERT                         0x150A
   297 #define GL_INCR_WRAP                      0x8507
   298 #define GL_DECR_WRAP                      0x8508
   299 
   300 /* StringName */
   301 #define GL_VENDOR                         0x1F00
   302 #define GL_RENDERER                       0x1F01
   303 #define GL_VERSION                        0x1F02
   304 #define GL_EXTENSIONS                     0x1F03
   305 
   306 /* TextureMagFilter */
   307 #define GL_NEAREST                        0x2600
   308 #define GL_LINEAR                         0x2601
   309 
   310 /* TextureMinFilter */
   311 /*      GL_NEAREST */
   312 /*      GL_LINEAR */
   313 #define GL_NEAREST_MIPMAP_NEAREST         0x2700
   314 #define GL_LINEAR_MIPMAP_NEAREST          0x2701
   315 #define GL_NEAREST_MIPMAP_LINEAR          0x2702
   316 #define GL_LINEAR_MIPMAP_LINEAR           0x2703
   317 
   318 /* TextureParameterName */
   319 #define GL_TEXTURE_MAG_FILTER             0x2800
   320 #define GL_TEXTURE_MIN_FILTER             0x2801
   321 #define GL_TEXTURE_WRAP_S                 0x2802
   322 #define GL_TEXTURE_WRAP_T                 0x2803
   323 
   324 /* TextureTarget */
   325 /*      GL_TEXTURE_2D */
   326 #define GL_TEXTURE                        0x1702
   327 
   328 #define GL_TEXTURE_CUBE_MAP               0x8513
   329 #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
   330 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
   331 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
   332 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
   333 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
   334 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
   335 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
   336 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
   337 
   338 /* TextureUnit */
   339 #define GL_TEXTURE0                       0x84C0
   340 #define GL_TEXTURE1                       0x84C1
   341 #define GL_TEXTURE2                       0x84C2
   342 #define GL_TEXTURE3                       0x84C3
   343 #define GL_TEXTURE4                       0x84C4
   344 #define GL_TEXTURE5                       0x84C5
   345 #define GL_TEXTURE6                       0x84C6
   346 #define GL_TEXTURE7                       0x84C7
   347 #define GL_TEXTURE8                       0x84C8
   348 #define GL_TEXTURE9                       0x84C9
   349 #define GL_TEXTURE10                      0x84CA
   350 #define GL_TEXTURE11                      0x84CB
   351 #define GL_TEXTURE12                      0x84CC
   352 #define GL_TEXTURE13                      0x84CD
   353 #define GL_TEXTURE14                      0x84CE
   354 #define GL_TEXTURE15                      0x84CF
   355 #define GL_TEXTURE16                      0x84D0
   356 #define GL_TEXTURE17                      0x84D1
   357 #define GL_TEXTURE18                      0x84D2
   358 #define GL_TEXTURE19                      0x84D3
   359 #define GL_TEXTURE20                      0x84D4
   360 #define GL_TEXTURE21                      0x84D5
   361 #define GL_TEXTURE22                      0x84D6
   362 #define GL_TEXTURE23                      0x84D7
   363 #define GL_TEXTURE24                      0x84D8
   364 #define GL_TEXTURE25                      0x84D9
   365 #define GL_TEXTURE26                      0x84DA
   366 #define GL_TEXTURE27                      0x84DB
   367 #define GL_TEXTURE28                      0x84DC
   368 #define GL_TEXTURE29                      0x84DD
   369 #define GL_TEXTURE30                      0x84DE
   370 #define GL_TEXTURE31                      0x84DF
   371 #define GL_ACTIVE_TEXTURE                 0x84E0
   372 
   373 /* TextureWrapMode */
   374 #define GL_REPEAT                         0x2901
   375 #define GL_CLAMP_TO_EDGE                  0x812F
   376 #define GL_MIRRORED_REPEAT                0x8370
   377 
   378 /* Uniform Types */
   379 #define GL_FLOAT_VEC2                     0x8B50
   380 #define GL_FLOAT_VEC3                     0x8B51
   381 #define GL_FLOAT_VEC4                     0x8B52
   382 #define GL_INT_VEC2                       0x8B53
   383 #define GL_INT_VEC3                       0x8B54
   384 #define GL_INT_VEC4                       0x8B55
   385 #define GL_BOOL                           0x8B56
   386 #define GL_BOOL_VEC2                      0x8B57
   387 #define GL_BOOL_VEC3                      0x8B58
   388 #define GL_BOOL_VEC4                      0x8B59
   389 #define GL_FLOAT_MAT2                     0x8B5A
   390 #define GL_FLOAT_MAT3                     0x8B5B
   391 #define GL_FLOAT_MAT4                     0x8B5C
   392 #define GL_SAMPLER_2D                     0x8B5E
   393 #define GL_SAMPLER_CUBE                   0x8B60
   394 
   395 /* Vertex Arrays */
   396 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
   397 #define GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
   398 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
   399 #define GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
   400 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
   401 #define GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
   402 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
   403 
   404 /* Read Format */
   405 #define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
   406 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
   407 
   408 /* Shader Source */
   409 #define GL_COMPILE_STATUS                 0x8B81
   410 #define GL_INFO_LOG_LENGTH                0x8B84
   411 #define GL_SHADER_SOURCE_LENGTH           0x8B88
   412 #define GL_SHADER_COMPILER                0x8DFA
   413 
   414 /* Shader Binary */
   415 #define GL_SHADER_BINARY_FORMATS          0x8DF8
   416 #define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
   417 
   418 /* Shader Precision-Specified Types */
   419 #define GL_LOW_FLOAT                      0x8DF0
   420 #define GL_MEDIUM_FLOAT                   0x8DF1
   421 #define GL_HIGH_FLOAT                     0x8DF2
   422 #define GL_LOW_INT                        0x8DF3
   423 #define GL_MEDIUM_INT                     0x8DF4
   424 #define GL_HIGH_INT                       0x8DF5
   425 
   426 /* Framebuffer Object. */
   427 #define GL_FRAMEBUFFER                    0x8D40
   428 #define GL_RENDERBUFFER                   0x8D41
   429 
   430 #define GL_RGBA4                          0x8056
   431 #define GL_RGB5_A1                        0x8057
   432 #define GL_RGB565                         0x8D62
   433 #define GL_DEPTH_COMPONENT16              0x81A5
   434 #define GL_STENCIL_INDEX8                 0x8D48
   435 
   436 #define GL_RENDERBUFFER_WIDTH             0x8D42
   437 #define GL_RENDERBUFFER_HEIGHT            0x8D43
   438 #define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
   439 #define GL_RENDERBUFFER_RED_SIZE          0x8D50
   440 #define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
   441 #define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
   442 #define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
   443 #define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
   444 #define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
   445 
   446 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
   447 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
   448 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
   449 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
   450 
   451 #define GL_COLOR_ATTACHMENT0              0x8CE0
   452 #define GL_DEPTH_ATTACHMENT               0x8D00
   453 #define GL_STENCIL_ATTACHMENT             0x8D20
   454 
   455 #define GL_NONE                           0
   456 
   457 #define GL_FRAMEBUFFER_COMPLETE                      0x8CD5
   458 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
   459 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
   460 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
   461 #define GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
   462 
   463 #define GL_FRAMEBUFFER_BINDING            0x8CA6
   464 #define GL_RENDERBUFFER_BINDING           0x8CA7
   465 #define GL_MAX_RENDERBUFFER_SIZE          0x84E8
   466 
   467 #define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
   468 
   469 /*-------------------------------------------------------------------------
   470  * GL core functions.
   471  *-----------------------------------------------------------------------*/
   472 
   473 GL_APICALL void         GL_APIENTRY glActiveTexture (GLenum texture);
   474 GL_APICALL void         GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
   475 GL_APICALL void         GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
   476 GL_APICALL void         GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
   477 GL_APICALL void         GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
   478 GL_APICALL void         GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
   479 GL_APICALL void         GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
   480 GL_APICALL void         GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
   481 GL_APICALL void         GL_APIENTRY glBlendEquation ( GLenum mode );
   482 GL_APICALL void         GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
   483 GL_APICALL void         GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
   484 GL_APICALL void         GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
   485 GL_APICALL void         GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
   486 GL_APICALL void         GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
   487 GL_APICALL GLenum       GL_APIENTRY glCheckFramebufferStatus (GLenum target);
   488 GL_APICALL void         GL_APIENTRY glClear (GLbitfield mask);
   489 GL_APICALL void         GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
   490 GL_APICALL void         GL_APIENTRY glClearDepthf (GLclampf depth);
   491 GL_APICALL void         GL_APIENTRY glClearStencil (GLint s);
   492 GL_APICALL void         GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
   493 GL_APICALL void         GL_APIENTRY glCompileShader (GLuint shader);
   494 GL_APICALL void         GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
   495 GL_APICALL void         GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
   496 GL_APICALL void         GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
   497 GL_APICALL void         GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
   498 GL_APICALL GLuint       GL_APIENTRY glCreateProgram (void);
   499 GL_APICALL GLuint       GL_APIENTRY glCreateShader (GLenum type);
   500 GL_APICALL void         GL_APIENTRY glCullFace (GLenum mode);
   501 GL_APICALL void         GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
   502 GL_APICALL void         GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
   503 GL_APICALL void         GL_APIENTRY glDeleteProgram (GLuint program);
   504 GL_APICALL void         GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
   505 GL_APICALL void         GL_APIENTRY glDeleteShader (GLuint shader);
   506 GL_APICALL void         GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
   507 GL_APICALL void         GL_APIENTRY glDepthFunc (GLenum func);
   508 GL_APICALL void         GL_APIENTRY glDepthMask (GLboolean flag);
   509 GL_APICALL void         GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
   510 GL_APICALL void         GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
   511 GL_APICALL void         GL_APIENTRY glDisable (GLenum cap);
   512 GL_APICALL void         GL_APIENTRY glDisableVertexAttribArray (GLuint index);
   513 GL_APICALL void         GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
   514 GL_APICALL void         GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
   515 GL_APICALL void         GL_APIENTRY glEnable (GLenum cap);
   516 GL_APICALL void         GL_APIENTRY glEnableVertexAttribArray (GLuint index);
   517 GL_APICALL void         GL_APIENTRY glFinish (void);
   518 GL_APICALL void         GL_APIENTRY glFlush (void);
   519 GL_APICALL void         GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
   520 GL_APICALL void         GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
   521 GL_APICALL void         GL_APIENTRY glFrontFace (GLenum mode);
   522 GL_APICALL void         GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
   523 GL_APICALL void         GL_APIENTRY glGenerateMipmap (GLenum target);
   524 GL_APICALL void         GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
   525 GL_APICALL void         GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
   526 GL_APICALL void         GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
   527 GL_APICALL void         GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
   528 GL_APICALL void         GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
   529 GL_APICALL void         GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
   530 GL_APICALL GLint        GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
   531 GL_APICALL void         GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
   532 GL_APICALL void         GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
   533 GL_APICALL GLenum       GL_APIENTRY glGetError (void);
   534 GL_APICALL void         GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
   535 GL_APICALL void         GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
   536 GL_APICALL void         GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
   537 GL_APICALL void         GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
   538 GL_APICALL void         GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
   539 GL_APICALL void         GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
   540 GL_APICALL void         GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
   541 GL_APICALL void         GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
   542 GL_APICALL void         GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
   543 GL_APICALL void         GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
   544 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
   545 GL_APICALL void         GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
   546 GL_APICALL void         GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
   547 GL_APICALL void         GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
   548 GL_APICALL void         GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
   549 GL_APICALL GLint        GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
   550 GL_APICALL void         GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
   551 GL_APICALL void         GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
   552 GL_APICALL void         GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
   553 GL_APICALL void         GL_APIENTRY glHint (GLenum target, GLenum mode);
   554 GL_APICALL GLboolean    GL_APIENTRY glIsBuffer (GLuint buffer);
   555 GL_APICALL GLboolean    GL_APIENTRY glIsEnabled (GLenum cap);
   556 GL_APICALL GLboolean    GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
   557 GL_APICALL GLboolean    GL_APIENTRY glIsProgram (GLuint program);
   558 GL_APICALL GLboolean    GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
   559 GL_APICALL GLboolean    GL_APIENTRY glIsShader (GLuint shader);
   560 GL_APICALL GLboolean    GL_APIENTRY glIsTexture (GLuint texture);
   561 GL_APICALL void         GL_APIENTRY glLineWidth (GLfloat width);
   562 GL_APICALL void         GL_APIENTRY glLinkProgram (GLuint program);
   563 GL_APICALL void         GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
   564 GL_APICALL void         GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
   565 GL_APICALL void         GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
   566 GL_APICALL void         GL_APIENTRY glReleaseShaderCompiler (void);
   567 GL_APICALL void         GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
   568 GL_APICALL void         GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
   569 GL_APICALL void         GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
   570 GL_APICALL void         GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
   571 GL_APICALL void         GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
   572 GL_APICALL void         GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
   573 GL_APICALL void         GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
   574 GL_APICALL void         GL_APIENTRY glStencilMask (GLuint mask);
   575 GL_APICALL void         GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
   576 GL_APICALL void         GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
   577 GL_APICALL void         GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
   578 GL_APICALL void         GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
   579 GL_APICALL void         GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
   580 GL_APICALL void         GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
   581 GL_APICALL void         GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
   582 GL_APICALL void         GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
   583 GL_APICALL void         GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
   584 GL_APICALL void         GL_APIENTRY glUniform1f (GLint location, GLfloat x);
   585 GL_APICALL void         GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
   586 GL_APICALL void         GL_APIENTRY glUniform1i (GLint location, GLint x);
   587 GL_APICALL void         GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
   588 GL_APICALL void         GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
   589 GL_APICALL void         GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
   590 GL_APICALL void         GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
   591 GL_APICALL void         GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
   592 GL_APICALL void         GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
   593 GL_APICALL void         GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
   594 GL_APICALL void         GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
   595 GL_APICALL void         GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
   596 GL_APICALL void         GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
   597 GL_APICALL void         GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
   598 GL_APICALL void         GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
   599 GL_APICALL void         GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
   600 GL_APICALL void         GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
   601 GL_APICALL void         GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
   602 GL_APICALL void         GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
   603 GL_APICALL void         GL_APIENTRY glUseProgram (GLuint program);
   604 GL_APICALL void         GL_APIENTRY glValidateProgram (GLuint program);
   605 GL_APICALL void         GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
   606 GL_APICALL void         GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
   607 GL_APICALL void         GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
   608 GL_APICALL void         GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
   609 GL_APICALL void         GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
   610 GL_APICALL void         GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
   611 GL_APICALL void         GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
   612 GL_APICALL void         GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
   613 GL_APICALL void         GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
   614 GL_APICALL void         GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
   615 
   616 #ifdef __cplusplus
   617 }
   618 #endif
   619 
   620 #endif /* __gl2_h_ */
   621