Several corrections to the CMake project files (thanks, Ozkan!).
Fixes Bugzilla #2732.
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
25 * \brief The SDL Haptic subsystem allows you to control haptic (force feedback)
28 * The basic usage is as follows:
29 * - Initialize the Subsystem (::SDL_INIT_HAPTIC).
30 * - Open a Haptic Device.
31 * - SDL_HapticOpen() to open from index.
32 * - SDL_HapticOpenFromJoystick() to open from an existing joystick.
33 * - Create an effect (::SDL_HapticEffect).
34 * - Upload the effect with SDL_HapticNewEffect().
35 * - Run the effect with SDL_HapticRunEffect().
36 * - (optional) Free the effect with SDL_HapticDestroyEffect().
37 * - Close the haptic device with SDL_HapticClose().
39 * \par Simple rumble example:
44 * haptic = SDL_HapticOpen( 0 );
48 * // Initialize simple rumble
49 * if (SDL_HapticRumbleInit( haptic ) != 0)
52 * // Play effect at 50% strength for 2 seconds
53 * if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0)
58 * SDL_HapticClose( haptic );
61 * \par Complete example:
63 * int test_haptic( SDL_Joystick * joystick ) {
65 * SDL_HapticEffect effect;
69 * haptic = SDL_HapticOpenFromJoystick( joystick );
70 * if (haptic == NULL) return -1; // Most likely joystick isn't haptic
72 * // See if it can do sine waves
73 * if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) {
74 * SDL_HapticClose(haptic); // No sine effect
78 * // Create the effect
79 * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
80 * effect.type = SDL_HAPTIC_SINE;
81 * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
82 * effect.periodic.direction.dir[0] = 18000; // Force comes from south
83 * effect.periodic.period = 1000; // 1000 ms
84 * effect.periodic.magnitude = 20000; // 20000/32767 strength
85 * effect.periodic.length = 5000; // 5 seconds long
86 * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength
87 * effect.periodic.fade_length = 1000; // Takes 1 second to fade away
89 * // Upload the effect
90 * effect_id = SDL_HapticNewEffect( haptic, &effect );
93 * SDL_HapticRunEffect( haptic, effect_id, 1 );
94 * SDL_Delay( 5000); // Wait for the effect to finish
96 * // We destroy the effect, although closing the device also does this
97 * SDL_HapticDestroyEffect( haptic, effect_id );
100 * SDL_HapticClose(haptic);
102 * return 0; // Success
106 * You can also find out more information on my blog:
107 * http://bobbens.dyndns.org/journal/2010/sdl_haptic/
109 * \author Edgar Simo Serra
112 #ifndef _SDL_haptic_h
113 #define _SDL_haptic_h
115 #include "SDL_stdinc.h"
116 #include "SDL_error.h"
117 #include "SDL_joystick.h"
119 #include "begin_code.h"
120 /* Set up for C function definitions, even when using C++ */
123 #endif /* __cplusplus */
126 * \typedef SDL_Haptic
128 * \brief The haptic structure used to identify an SDL haptic.
131 * \sa SDL_HapticOpenFromJoystick
132 * \sa SDL_HapticClose
135 typedef struct _SDL_Haptic SDL_Haptic;
139 * \name Haptic features
141 * Different haptic features a device can have.
146 * \name Haptic effects
151 * \brief Constant effect supported.
153 * Constant haptic effect.
155 * \sa SDL_HapticCondition
157 #define SDL_HAPTIC_CONSTANT (1<<0)
160 * \brief Sine wave effect supported.
162 * Periodic haptic effect that simulates sine waves.
164 * \sa SDL_HapticPeriodic
166 #define SDL_HAPTIC_SINE (1<<1)
169 * \brief Left/Right effect supported.
171 * Haptic effect for direct control over high/low frequency motors.
173 * \sa SDL_HapticLeftRight
174 * \warning this value was SDL_HAPTIC_SQUARE right before 2.0.0 shipped. Sorry,
175 * we ran out of bits, and this is important for XInput devices.
177 #define SDL_HAPTIC_LEFTRIGHT (1<<2)
179 /* !!! FIXME: put this back when we have more bits in 2.1 */
180 /* #define SDL_HAPTIC_SQUARE (1<<2) */
183 * \brief Triangle wave effect supported.
185 * Periodic haptic effect that simulates triangular waves.
187 * \sa SDL_HapticPeriodic
189 #define SDL_HAPTIC_TRIANGLE (1<<3)
192 * \brief Sawtoothup wave effect supported.
194 * Periodic haptic effect that simulates saw tooth up waves.
196 * \sa SDL_HapticPeriodic
198 #define SDL_HAPTIC_SAWTOOTHUP (1<<4)
201 * \brief Sawtoothdown wave effect supported.
203 * Periodic haptic effect that simulates saw tooth down waves.
205 * \sa SDL_HapticPeriodic
207 #define SDL_HAPTIC_SAWTOOTHDOWN (1<<5)
210 * \brief Ramp effect supported.
212 * Ramp haptic effect.
216 #define SDL_HAPTIC_RAMP (1<<6)
219 * \brief Spring effect supported - uses axes position.
221 * Condition haptic effect that simulates a spring. Effect is based on the
224 * \sa SDL_HapticCondition
226 #define SDL_HAPTIC_SPRING (1<<7)
229 * \brief Damper effect supported - uses axes velocity.
231 * Condition haptic effect that simulates dampening. Effect is based on the
234 * \sa SDL_HapticCondition
236 #define SDL_HAPTIC_DAMPER (1<<8)
239 * \brief Inertia effect supported - uses axes acceleration.
241 * Condition haptic effect that simulates inertia. Effect is based on the axes
244 * \sa SDL_HapticCondition
246 #define SDL_HAPTIC_INERTIA (1<<9)
249 * \brief Friction effect supported - uses axes movement.
251 * Condition haptic effect that simulates friction. Effect is based on the
254 * \sa SDL_HapticCondition
256 #define SDL_HAPTIC_FRICTION (1<<10)
259 * \brief Custom effect is supported.
261 * User defined custom haptic effect.
263 #define SDL_HAPTIC_CUSTOM (1<<11)
265 /* @} *//* Haptic effects */
267 /* These last few are features the device has, not effects */
270 * \brief Device can set global gain.
272 * Device supports setting the global gain.
274 * \sa SDL_HapticSetGain
276 #define SDL_HAPTIC_GAIN (1<<12)
279 * \brief Device can set autocenter.
281 * Device supports setting autocenter.
283 * \sa SDL_HapticSetAutocenter
285 #define SDL_HAPTIC_AUTOCENTER (1<<13)
288 * \brief Device can be queried for effect status.
290 * Device can be queried for effect status.
292 * \sa SDL_HapticGetEffectStatus
294 #define SDL_HAPTIC_STATUS (1<<14)
297 * \brief Device can be paused.
299 * \sa SDL_HapticPause
300 * \sa SDL_HapticUnpause
302 #define SDL_HAPTIC_PAUSE (1<<15)
306 * \name Direction encodings
311 * \brief Uses polar coordinates for the direction.
313 * \sa SDL_HapticDirection
315 #define SDL_HAPTIC_POLAR 0
318 * \brief Uses cartesian coordinates for the direction.
320 * \sa SDL_HapticDirection
322 #define SDL_HAPTIC_CARTESIAN 1
325 * \brief Uses spherical coordinates for the direction.
327 * \sa SDL_HapticDirection
329 #define SDL_HAPTIC_SPHERICAL 2
331 /* @} *//* Direction encodings */
333 /* @} *//* Haptic features */
340 * \brief Used to play a device an infinite number of times.
342 * \sa SDL_HapticRunEffect
344 #define SDL_HAPTIC_INFINITY 4294967295U
348 * \brief Structure that represents a haptic direction.
350 * This is the direction where the force comes from,
351 * instead of the direction in which the force is exerted.
353 * Directions can be specified by:
354 * - ::SDL_HAPTIC_POLAR : Specified by polar coordinates.
355 * - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates.
356 * - ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates.
358 * Cardinal directions of the haptic device are relative to the positioning
359 * of the device. North is considered to be away from the user.
361 * The following diagram represents the cardinal directions:
376 (-1,0) West <----[ HAPTIC ]----> East (1,0)
389 * If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a
390 * degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses
391 * the first \c dir parameter. The cardinal directions would be:
392 * - North: 0 (0 degrees)
393 * - East: 9000 (90 degrees)
394 * - South: 18000 (180 degrees)
395 * - West: 27000 (270 degrees)
397 * If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions
398 * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses
399 * the first three \c dir parameters. The cardinal directions would be:
405 * The Z axis represents the height of the effect if supported, otherwise
406 * it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you
407 * can use any multiple you want, only the direction matters.
409 * If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations.
410 * The first two \c dir parameters are used. The \c dir parameters are as
411 * follows (all values are in hundredths of degrees):
412 * - Degrees from (1, 0) rotated towards (0, 1).
413 * - Degrees towards (0, 0, 1) (device needs at least 3 axes).
416 * Example of force coming from the south with all encodings (force coming
417 * from the south means the user will have to pull the stick to counteract):
419 * SDL_HapticDirection direction;
421 * // Cartesian directions
422 * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding.
423 * direction.dir[0] = 0; // X position
424 * direction.dir[1] = 1; // Y position
425 * // Assuming the device has 2 axes, we don't need to specify third parameter.
427 * // Polar directions
428 * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding.
429 * direction.dir[0] = 18000; // Polar only uses first parameter
431 * // Spherical coordinates
432 * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding
433 * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters.
436 * \sa SDL_HAPTIC_POLAR
437 * \sa SDL_HAPTIC_CARTESIAN
438 * \sa SDL_HAPTIC_SPHERICAL
439 * \sa SDL_HapticEffect
440 * \sa SDL_HapticNumAxes
442 typedef struct SDL_HapticDirection
444 Uint8 type; /**< The type of encoding. */
445 Sint32 dir[3]; /**< The encoded direction. */
446 } SDL_HapticDirection;
450 * \brief A structure containing a template for a Constant effect.
452 * The struct is exclusive to the ::SDL_HAPTIC_CONSTANT effect.
454 * A constant effect applies a constant force in the specified direction
457 * \sa SDL_HAPTIC_CONSTANT
458 * \sa SDL_HapticEffect
460 typedef struct SDL_HapticConstant
463 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */
464 SDL_HapticDirection direction; /**< Direction of the effect. */
467 Uint32 length; /**< Duration of the effect. */
468 Uint16 delay; /**< Delay before starting the effect. */
471 Uint16 button; /**< Button that triggers the effect. */
472 Uint16 interval; /**< How soon it can be triggered again after button. */
475 Sint16 level; /**< Strength of the constant effect. */
478 Uint16 attack_length; /**< Duration of the attack. */
479 Uint16 attack_level; /**< Level at the start of the attack. */
480 Uint16 fade_length; /**< Duration of the fade. */
481 Uint16 fade_level; /**< Level at the end of the fade. */
482 } SDL_HapticConstant;
485 * \brief A structure containing a template for a Periodic effect.
487 * The struct handles the following effects:
488 * - ::SDL_HAPTIC_SINE
489 * - ::SDL_HAPTIC_LEFTRIGHT
490 * - ::SDL_HAPTIC_TRIANGLE
491 * - ::SDL_HAPTIC_SAWTOOTHUP
492 * - ::SDL_HAPTIC_SAWTOOTHDOWN
494 * A periodic effect consists in a wave-shaped effect that repeats itself
495 * over time. The type determines the shape of the wave and the parameters
496 * determine the dimensions of the wave.
498 * Phase is given by hundredth of a degree meaning that giving the phase a value
499 * of 9000 will displace it 25% of its period. Here are sample values:
500 * - 0: No phase displacement.
501 * - 9000: Displaced 25% of its period.
502 * - 18000: Displaced 50% of its period.
503 * - 27000: Displaced 75% of its period.
504 * - 36000: Displaced 100% of its period, same as 0, but 0 is preferred.
516 | |__| |__| |__| |__| |
523 SDL_HAPTIC_SAWTOOTHUP
525 / | / | / | / | / | / | / |
526 / |/ |/ |/ |/ |/ |/ |
528 SDL_HAPTIC_SAWTOOTHDOWN
529 \ |\ |\ |\ |\ |\ |\ |
530 \ | \ | \ | \ | \ | \ | \ |
534 * \sa SDL_HAPTIC_SINE
535 * \sa SDL_HAPTIC_LEFTRIGHT
536 * \sa SDL_HAPTIC_TRIANGLE
537 * \sa SDL_HAPTIC_SAWTOOTHUP
538 * \sa SDL_HAPTIC_SAWTOOTHDOWN
539 * \sa SDL_HapticEffect
541 typedef struct SDL_HapticPeriodic
544 Uint16 type; /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_LEFTRIGHT,
545 ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or
546 ::SDL_HAPTIC_SAWTOOTHDOWN */
547 SDL_HapticDirection direction; /**< Direction of the effect. */
550 Uint32 length; /**< Duration of the effect. */
551 Uint16 delay; /**< Delay before starting the effect. */
554 Uint16 button; /**< Button that triggers the effect. */
555 Uint16 interval; /**< How soon it can be triggered again after button. */
558 Uint16 period; /**< Period of the wave. */
559 Sint16 magnitude; /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */
560 Sint16 offset; /**< Mean value of the wave. */
561 Uint16 phase; /**< Positive phase shift given by hundredth of a degree. */
564 Uint16 attack_length; /**< Duration of the attack. */
565 Uint16 attack_level; /**< Level at the start of the attack. */
566 Uint16 fade_length; /**< Duration of the fade. */
567 Uint16 fade_level; /**< Level at the end of the fade. */
568 } SDL_HapticPeriodic;
571 * \brief A structure containing a template for a Condition effect.
573 * The struct handles the following effects:
574 * - ::SDL_HAPTIC_SPRING: Effect based on axes position.
575 * - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity.
576 * - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration.
577 * - ::SDL_HAPTIC_FRICTION: Effect based on axes movement.
579 * Direction is handled by condition internals instead of a direction member.
580 * The condition effect specific members have three parameters. The first
581 * refers to the X axis, the second refers to the Y axis and the third
582 * refers to the Z axis. The right terms refer to the positive side of the
583 * axis and the left terms refer to the negative side of the axis. Please
584 * refer to the ::SDL_HapticDirection diagram for which side is positive and
587 * \sa SDL_HapticDirection
588 * \sa SDL_HAPTIC_SPRING
589 * \sa SDL_HAPTIC_DAMPER
590 * \sa SDL_HAPTIC_INERTIA
591 * \sa SDL_HAPTIC_FRICTION
592 * \sa SDL_HapticEffect
594 typedef struct SDL_HapticCondition
597 Uint16 type; /**< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER,
598 ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION */
599 SDL_HapticDirection direction; /**< Direction of the effect - Not used ATM. */
602 Uint32 length; /**< Duration of the effect. */
603 Uint16 delay; /**< Delay before starting the effect. */
606 Uint16 button; /**< Button that triggers the effect. */
607 Uint16 interval; /**< How soon it can be triggered again after button. */
610 Uint16 right_sat[3]; /**< Level when joystick is to the positive side; max 0xFFFF. */
611 Uint16 left_sat[3]; /**< Level when joystick is to the negative side; max 0xFFFF. */
612 Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */
613 Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */
614 Uint16 deadband[3]; /**< Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered. */
615 Sint16 center[3]; /**< Position of the dead zone. */
616 } SDL_HapticCondition;
619 * \brief A structure containing a template for a Ramp effect.
621 * This struct is exclusively for the ::SDL_HAPTIC_RAMP effect.
623 * The ramp effect starts at start strength and ends at end strength.
624 * It augments in linear fashion. If you use attack and fade with a ramp
625 * the effects get added to the ramp effect making the effect become
626 * quadratic instead of linear.
628 * \sa SDL_HAPTIC_RAMP
629 * \sa SDL_HapticEffect
631 typedef struct SDL_HapticRamp
634 Uint16 type; /**< ::SDL_HAPTIC_RAMP */
635 SDL_HapticDirection direction; /**< Direction of the effect. */
638 Uint32 length; /**< Duration of the effect. */
639 Uint16 delay; /**< Delay before starting the effect. */
642 Uint16 button; /**< Button that triggers the effect. */
643 Uint16 interval; /**< How soon it can be triggered again after button. */
646 Sint16 start; /**< Beginning strength level. */
647 Sint16 end; /**< Ending strength level. */
650 Uint16 attack_length; /**< Duration of the attack. */
651 Uint16 attack_level; /**< Level at the start of the attack. */
652 Uint16 fade_length; /**< Duration of the fade. */
653 Uint16 fade_level; /**< Level at the end of the fade. */
657 * \brief A structure containing a template for a Left/Right effect.
659 * This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect.
661 * The Left/Right effect is used to explicitly control the large and small
662 * motors, commonly found in modern game controllers. One motor is high
663 * frequency, the other is low frequency.
665 * \sa SDL_HAPTIC_LEFTRIGHT
666 * \sa SDL_HapticEffect
668 typedef struct SDL_HapticLeftRight
671 Uint16 type; /**< ::SDL_HAPTIC_LEFTRIGHT */
674 Uint32 length; /**< Duration of the effect. */
677 Uint16 large_magnitude; /**< Control of the large controller motor. */
678 Uint16 small_magnitude; /**< Control of the small controller motor. */
679 } SDL_HapticLeftRight;
682 * \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect.
684 * A custom force feedback effect is much like a periodic effect, where the
685 * application can define its exact shape. You will have to allocate the
686 * data yourself. Data should consist of channels * samples Uint16 samples.
688 * If channels is one, the effect is rotated using the defined direction.
689 * Otherwise it uses the samples in data for the different axes.
691 * \sa SDL_HAPTIC_CUSTOM
692 * \sa SDL_HapticEffect
694 typedef struct SDL_HapticCustom
697 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */
698 SDL_HapticDirection direction; /**< Direction of the effect. */
701 Uint32 length; /**< Duration of the effect. */
702 Uint16 delay; /**< Delay before starting the effect. */
705 Uint16 button; /**< Button that triggers the effect. */
706 Uint16 interval; /**< How soon it can be triggered again after button. */
709 Uint8 channels; /**< Axes to use, minimum of one. */
710 Uint16 period; /**< Sample periods. */
711 Uint16 samples; /**< Amount of samples. */
712 Uint16 *data; /**< Should contain channels*samples items. */
715 Uint16 attack_length; /**< Duration of the attack. */
716 Uint16 attack_level; /**< Level at the start of the attack. */
717 Uint16 fade_length; /**< Duration of the fade. */
718 Uint16 fade_level; /**< Level at the end of the fade. */
722 * \brief The generic template for any haptic effect.
724 * All values max at 32767 (0x7FFF). Signed values also can be negative.
725 * Time values unless specified otherwise are in milliseconds.
727 * You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767
728 * value. Neither delay, interval, attack_length nor fade_length support
729 * ::SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends.
731 * Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of
732 * ::SDL_HAPTIC_INFINITY.
734 * Button triggers may not be supported on all devices, it is advised to not
735 * use them if possible. Buttons start at index 1 instead of index 0 like
738 * If both attack_length and fade_level are 0, the envelope is not used,
739 * otherwise both values are used.
743 * // Replay - All effects have this
744 * Uint32 length; // Duration of effect (ms).
745 * Uint16 delay; // Delay before starting effect.
747 * // Trigger - All effects have this
748 * Uint16 button; // Button that triggers effect.
749 * Uint16 interval; // How soon before effect can be triggered again.
751 * // Envelope - All effects except condition effects have this
752 * Uint16 attack_length; // Duration of the attack (ms).
753 * Uint16 attack_level; // Level at the start of the attack.
754 * Uint16 fade_length; // Duration of the fade out (ms).
755 * Uint16 fade_level; // Level at the end of the fade.
759 * Here we have an example of a constant effect evolution in time:
764 | effect level --> _________________
769 | attack_level --> | \
770 | | | <--- fade_level
772 +--------------------------------------------------> Time
774 attack_length fade_length
776 [------------------][-----------------------]
780 * Note either the attack_level or the fade_level may be above the actual
783 * \sa SDL_HapticConstant
784 * \sa SDL_HapticPeriodic
785 * \sa SDL_HapticCondition
787 * \sa SDL_HapticLeftRight
788 * \sa SDL_HapticCustom
790 typedef union SDL_HapticEffect
792 /* Common for all force feedback effects */
793 Uint16 type; /**< Effect type. */
794 SDL_HapticConstant constant; /**< Constant effect. */
795 SDL_HapticPeriodic periodic; /**< Periodic effect. */
796 SDL_HapticCondition condition; /**< Condition effect. */
797 SDL_HapticRamp ramp; /**< Ramp effect. */
798 SDL_HapticLeftRight leftright; /**< Left/Right effect. */
799 SDL_HapticCustom custom; /**< Custom effect. */
803 /* Function prototypes */
805 * \brief Count the number of haptic devices attached to the system.
807 * \return Number of haptic devices detected on the system.
809 extern DECLSPEC int SDLCALL SDL_NumHaptics(void);
812 * \brief Get the implementation dependent name of a Haptic device.
814 * This can be called before any joysticks are opened.
815 * If no name can be found, this function returns NULL.
817 * \param device_index Index of the device to get its name.
818 * \return Name of the device or NULL on error.
822 extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index);
825 * \brief Opens a Haptic device for usage.
827 * The index passed as an argument refers to the N'th Haptic device on this
830 * When opening a haptic device, its gain will be set to maximum and
831 * autocenter will be disabled. To modify these values use
832 * SDL_HapticSetGain() and SDL_HapticSetAutocenter().
834 * \param device_index Index of the device to open.
835 * \return Device identifier or NULL on error.
837 * \sa SDL_HapticIndex
838 * \sa SDL_HapticOpenFromMouse
839 * \sa SDL_HapticOpenFromJoystick
840 * \sa SDL_HapticClose
841 * \sa SDL_HapticSetGain
842 * \sa SDL_HapticSetAutocenter
843 * \sa SDL_HapticPause
844 * \sa SDL_HapticStopAll
846 extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index);
849 * \brief Checks if the haptic device at index has been opened.
851 * \param device_index Index to check to see if it has been opened.
852 * \return 1 if it has been opened or 0 if it hasn't.
855 * \sa SDL_HapticIndex
857 extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index);
860 * \brief Gets the index of a haptic device.
862 * \param haptic Haptic device to get the index of.
863 * \return The index of the haptic device or -1 on error.
866 * \sa SDL_HapticOpened
868 extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic);
871 * \brief Gets whether or not the current mouse has haptic capabilities.
873 * \return SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't.
875 * \sa SDL_HapticOpenFromMouse
877 extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void);
880 * \brief Tries to open a haptic device from the current mouse.
882 * \return The haptic device identifier or NULL on error.
884 * \sa SDL_MouseIsHaptic
887 extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void);
890 * \brief Checks to see if a joystick has haptic features.
892 * \param joystick Joystick to test for haptic capabilities.
893 * \return 1 if the joystick is haptic, 0 if it isn't
894 * or -1 if an error ocurred.
896 * \sa SDL_HapticOpenFromJoystick
898 extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick);
901 * \brief Opens a Haptic device for usage from a Joystick device.
903 * You must still close the haptic device seperately. It will not be closed
906 * When opening from a joystick you should first close the haptic device before
907 * closing the joystick device. If not, on some implementations the haptic
908 * device will also get unallocated and you'll be unable to use force feedback
911 * \param joystick Joystick to create a haptic device from.
912 * \return A valid haptic device identifier on success or NULL on error.
915 * \sa SDL_HapticClose
917 extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick *
921 * \brief Closes a Haptic device previously opened with SDL_HapticOpen().
923 * \param haptic Haptic device to close.
925 extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic);
928 * \brief Returns the number of effects a haptic device can store.
930 * On some platforms this isn't fully supported, and therefore is an
931 * approximation. Always check to see if your created effect was actually
932 * created and do not rely solely on SDL_HapticNumEffects().
934 * \param haptic The haptic device to query effect max.
935 * \return The number of effects the haptic device can store or
938 * \sa SDL_HapticNumEffectsPlaying
939 * \sa SDL_HapticQuery
941 extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic);
944 * \brief Returns the number of effects a haptic device can play at the same
947 * This is not supported on all platforms, but will always return a value.
948 * Added here for the sake of completeness.
950 * \param haptic The haptic device to query maximum playing effects.
951 * \return The number of effects the haptic device can play at the same time
954 * \sa SDL_HapticNumEffects
955 * \sa SDL_HapticQuery
957 extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic);
960 * \brief Gets the haptic devices supported features in bitwise matter.
964 * if (SDL_HapticQuery(haptic) & SDL_HAPTIC_CONSTANT) {
965 * printf("We have constant haptic effect!");
969 * \param haptic The haptic device to query.
970 * \return Haptic features in bitwise manner (OR'd).
972 * \sa SDL_HapticNumEffects
973 * \sa SDL_HapticEffectSupported
975 extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic);
979 * \brief Gets the number of haptic axes the device has.
981 * \sa SDL_HapticDirection
983 extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic);
986 * \brief Checks to see if effect is supported by haptic.
988 * \param haptic Haptic device to check on.
989 * \param effect Effect to check to see if it is supported.
990 * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
992 * \sa SDL_HapticQuery
993 * \sa SDL_HapticNewEffect
995 extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic,
1000 * \brief Creates a new haptic effect on the device.
1002 * \param haptic Haptic device to create the effect on.
1003 * \param effect Properties of the effect to create.
1004 * \return The id of the effect on success or -1 on error.
1006 * \sa SDL_HapticUpdateEffect
1007 * \sa SDL_HapticRunEffect
1008 * \sa SDL_HapticDestroyEffect
1010 extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic,
1011 SDL_HapticEffect * effect);
1014 * \brief Updates the properties of an effect.
1016 * Can be used dynamically, although behaviour when dynamically changing
1017 * direction may be strange. Specifically the effect may reupload itself
1018 * and start playing from the start. You cannot change the type either when
1019 * running SDL_HapticUpdateEffect().
1021 * \param haptic Haptic device that has the effect.
1022 * \param effect Effect to update.
1023 * \param data New effect properties to use.
1024 * \return 0 on success or -1 on error.
1026 * \sa SDL_HapticNewEffect
1027 * \sa SDL_HapticRunEffect
1028 * \sa SDL_HapticDestroyEffect
1030 extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic,
1032 SDL_HapticEffect * data);
1035 * \brief Runs the haptic effect on its associated haptic device.
1037 * If iterations are ::SDL_HAPTIC_INFINITY, it'll run the effect over and over
1038 * repeating the envelope (attack and fade) every time. If you only want the
1039 * effect to last forever, set ::SDL_HAPTIC_INFINITY in the effect's length
1042 * \param haptic Haptic device to run the effect on.
1043 * \param effect Identifier of the haptic effect to run.
1044 * \param iterations Number of iterations to run the effect. Use
1045 * ::SDL_HAPTIC_INFINITY for infinity.
1046 * \return 0 on success or -1 on error.
1048 * \sa SDL_HapticStopEffect
1049 * \sa SDL_HapticDestroyEffect
1050 * \sa SDL_HapticGetEffectStatus
1052 extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic,
1057 * \brief Stops the haptic effect on its associated haptic device.
1059 * \param haptic Haptic device to stop the effect on.
1060 * \param effect Identifier of the effect to stop.
1061 * \return 0 on success or -1 on error.
1063 * \sa SDL_HapticRunEffect
1064 * \sa SDL_HapticDestroyEffect
1066 extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic,
1070 * \brief Destroys a haptic effect on the device.
1072 * This will stop the effect if it's running. Effects are automatically
1073 * destroyed when the device is closed.
1075 * \param haptic Device to destroy the effect on.
1076 * \param effect Identifier of the effect to destroy.
1078 * \sa SDL_HapticNewEffect
1080 extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic,
1084 * \brief Gets the status of the current effect on the haptic device.
1086 * Device must support the ::SDL_HAPTIC_STATUS feature.
1088 * \param haptic Haptic device to query the effect status on.
1089 * \param effect Identifier of the effect to query its status.
1090 * \return 0 if it isn't playing, 1 if it is playing or -1 on error.
1092 * \sa SDL_HapticRunEffect
1093 * \sa SDL_HapticStopEffect
1095 extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic,
1099 * \brief Sets the global gain of the device.
1101 * Device must support the ::SDL_HAPTIC_GAIN feature.
1103 * The user may specify the maximum gain by setting the environment variable
1104 * SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to
1105 * SDL_HapticSetGain() will scale linearly using SDL_HAPTIC_GAIN_MAX as the
1108 * \param haptic Haptic device to set the gain on.
1109 * \param gain Value to set the gain to, should be between 0 and 100.
1110 * \return 0 on success or -1 on error.
1112 * \sa SDL_HapticQuery
1114 extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain);
1117 * \brief Sets the global autocenter of the device.
1119 * Autocenter should be between 0 and 100. Setting it to 0 will disable
1122 * Device must support the ::SDL_HAPTIC_AUTOCENTER feature.
1124 * \param haptic Haptic device to set autocentering on.
1125 * \param autocenter Value to set autocenter to, 0 disables autocentering.
1126 * \return 0 on success or -1 on error.
1128 * \sa SDL_HapticQuery
1130 extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic,
1134 * \brief Pauses a haptic device.
1136 * Device must support the ::SDL_HAPTIC_PAUSE feature. Call
1137 * SDL_HapticUnpause() to resume playback.
1139 * Do not modify the effects nor add new ones while the device is paused.
1140 * That can cause all sorts of weird errors.
1142 * \param haptic Haptic device to pause.
1143 * \return 0 on success or -1 on error.
1145 * \sa SDL_HapticUnpause
1147 extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic);
1150 * \brief Unpauses a haptic device.
1152 * Call to unpause after SDL_HapticPause().
1154 * \param haptic Haptic device to unpause.
1155 * \return 0 on success or -1 on error.
1157 * \sa SDL_HapticPause
1159 extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic);
1162 * \brief Stops all the currently playing effects on a haptic device.
1164 * \param haptic Haptic device to stop.
1165 * \return 0 on success or -1 on error.
1167 extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic);
1170 * \brief Checks to see if rumble is supported on a haptic device.
1172 * \param haptic Haptic device to check to see if it supports rumble.
1173 * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
1175 * \sa SDL_HapticRumbleInit
1176 * \sa SDL_HapticRumblePlay
1177 * \sa SDL_HapticRumbleStop
1179 extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic);
1182 * \brief Initializes the haptic device for simple rumble playback.
1184 * \param haptic Haptic device to initialize for simple rumble playback.
1185 * \return 0 on success or -1 on error.
1187 * \sa SDL_HapticOpen
1188 * \sa SDL_HapticRumbleSupported
1189 * \sa SDL_HapticRumblePlay
1190 * \sa SDL_HapticRumbleStop
1192 extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic);
1195 * \brief Runs simple rumble on a haptic device
1197 * \param haptic Haptic device to play rumble effect on.
1198 * \param strength Strength of the rumble to play as a 0-1 float value.
1199 * \param length Length of the rumble to play in milliseconds.
1200 * \return 0 on success or -1 on error.
1202 * \sa SDL_HapticRumbleSupported
1203 * \sa SDL_HapticRumbleInit
1204 * \sa SDL_HapticRumbleStop
1206 extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length );
1209 * \brief Stops the simple rumble on a haptic device.
1211 * \param haptic Haptic to stop the rumble on.
1212 * \return 0 on success or -1 on error.
1214 * \sa SDL_HapticRumbleSupported
1215 * \sa SDL_HapticRumbleInit
1216 * \sa SDL_HapticRumblePlay
1218 extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic);
1220 /* Ends C function definitions when using C++ */
1224 #include "close_code.h"
1226 #endif /* _SDL_haptic_h */
1228 /* vi: set ts=4 sw=4 expandtab: */