VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj.filters
author Ryan C. Gordon <icculus@icculus.org>
Fri, 05 Aug 2016 01:44:15 -0400
changeset 10256 620329de23d4
parent 8972 dfc759d7486f
child 10286 3b884985835c
permissions -rw-r--r--
audio: Removed internal SDL_audiomem.h and macros.

I think this was important for SDL 1.2 because some targets needed
special device memory for DMA buffers or locked memory buffers for use in
hardware interrupts or something, but since it just defines to SDL_malloc
and SDL_free now, I took it out for clarity's sake.
     1 <?xml version="1.0" encoding="utf-8"?>
     2 <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
     3   <ItemGroup>
     4     <ClCompile Include="..\..\src\SDL.c">
     5       <Filter>Source Files</Filter>
     6     </ClCompile>
     7     <ClCompile Include="..\..\src\SDL_assert.c">
     8       <Filter>Source Files</Filter>
     9     </ClCompile>
    10     <ClCompile Include="..\..\src\atomic\SDL_atomic.c">
    11       <Filter>Source Files</Filter>
    12     </ClCompile>
    13     <ClCompile Include="..\..\src\audio\SDL_audio.c">
    14       <Filter>Source Files</Filter>
    15     </ClCompile>
    16     <ClCompile Include="..\..\src\audio\SDL_audiocvt.c">
    17       <Filter>Source Files</Filter>
    18     </ClCompile>
    19     <ClCompile Include="..\..\src\audio\SDL_audiodev.c">
    20       <Filter>Source Files</Filter>
    21     </ClCompile>
    22     <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c">
    23       <Filter>Source Files</Filter>
    24     </ClCompile>
    25     <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c">
    26       <Filter>Source Files</Filter>
    27     </ClCompile>
    28     <ClCompile Include="..\..\src\render\software\SDL_blendline.c">
    29       <Filter>Source Files</Filter>
    30     </ClCompile>
    31     <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c">
    32       <Filter>Source Files</Filter>
    33     </ClCompile>
    34     <ClCompile Include="..\..\src\video\SDL_blit.c">
    35       <Filter>Source Files</Filter>
    36     </ClCompile>
    37     <ClCompile Include="..\..\src\video\SDL_blit_0.c">
    38       <Filter>Source Files</Filter>
    39     </ClCompile>
    40     <ClCompile Include="..\..\src\video\SDL_blit_1.c">
    41       <Filter>Source Files</Filter>
    42     </ClCompile>
    43     <ClCompile Include="..\..\src\video\SDL_blit_A.c">
    44       <Filter>Source Files</Filter>
    45     </ClCompile>
    46     <ClCompile Include="..\..\src\video\SDL_blit_auto.c">
    47       <Filter>Source Files</Filter>
    48     </ClCompile>
    49     <ClCompile Include="..\..\src\video\SDL_blit_copy.c">
    50       <Filter>Source Files</Filter>
    51     </ClCompile>
    52     <ClCompile Include="..\..\src\video\SDL_blit_N.c">
    53       <Filter>Source Files</Filter>
    54     </ClCompile>
    55     <ClCompile Include="..\..\src\video\SDL_blit_slow.c">
    56       <Filter>Source Files</Filter>
    57     </ClCompile>
    58     <ClCompile Include="..\..\src\video\SDL_bmp.c">
    59       <Filter>Source Files</Filter>
    60     </ClCompile>
    61     <ClCompile Include="..\..\src\video\SDL_clipboard.c">
    62       <Filter>Source Files</Filter>
    63     </ClCompile>
    64     <ClCompile Include="..\..\src\events\SDL_clipboardevents.c">
    65       <Filter>Source Files</Filter>
    66     </ClCompile>
    67     <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c">
    68       <Filter>Source Files</Filter>
    69     </ClCompile>
    70     <ClCompile Include="..\..\src\render\software\SDL_drawline.c">
    71       <Filter>Source Files</Filter>
    72     </ClCompile>
    73     <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c">
    74       <Filter>Source Files</Filter>
    75     </ClCompile>
    76     <ClCompile Include="..\..\src\events\SDL_dropevents.c">
    77       <Filter>Source Files</Filter>
    78     </ClCompile>
    79     <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c">
    80       <Filter>Source Files</Filter>
    81     </ClCompile>
    82     <ClCompile Include="..\..\src\SDL_error.c">
    83       <Filter>Source Files</Filter>
    84     </ClCompile>
    85     <ClCompile Include="..\..\src\events\SDL_events.c">
    86       <Filter>Source Files</Filter>
    87     </ClCompile>
    88     <ClCompile Include="..\..\src\video\SDL_fillrect.c">
    89       <Filter>Source Files</Filter>
    90     </ClCompile>
    91     <ClCompile Include="..\..\src\events\SDL_gesture.c">
    92       <Filter>Source Files</Filter>
    93     </ClCompile>
    94     <ClCompile Include="..\..\src\stdlib\SDL_getenv.c">
    95       <Filter>Source Files</Filter>
    96     </ClCompile>
    97     <ClCompile Include="..\..\src\haptic\SDL_haptic.c">
    98       <Filter>Source Files</Filter>
    99     </ClCompile>
   100     <ClCompile Include="..\..\src\SDL_hints.c">
   101       <Filter>Source Files</Filter>
   102     </ClCompile>
   103     <ClCompile Include="..\..\src\stdlib\SDL_iconv.c">
   104       <Filter>Source Files</Filter>
   105     </ClCompile>
   106     <ClCompile Include="..\..\src\joystick\SDL_joystick.c">
   107       <Filter>Source Files</Filter>
   108     </ClCompile>
   109     <ClCompile Include="..\..\src\events\SDL_keyboard.c">
   110       <Filter>Source Files</Filter>
   111     </ClCompile>
   112     <ClCompile Include="..\..\src\SDL_log.c">
   113       <Filter>Source Files</Filter>
   114     </ClCompile>
   115     <ClCompile Include="..\..\src\audio\SDL_mixer.c">
   116       <Filter>Source Files</Filter>
   117     </ClCompile>
   118     <ClCompile Include="..\..\src\events\SDL_mouse.c">
   119       <Filter>Source Files</Filter>
   120     </ClCompile>
   121     <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c">
   122       <Filter>Source Files</Filter>
   123     </ClCompile>
   124     <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c">
   125       <Filter>Source Files</Filter>
   126     </ClCompile>
   127     <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c">
   128       <Filter>Source Files</Filter>
   129     </ClCompile>
   130     <ClCompile Include="..\..\src\video\SDL_pixels.c">
   131       <Filter>Source Files</Filter>
   132     </ClCompile>
   133     <ClCompile Include="..\..\src\stdlib\SDL_qsort.c">
   134       <Filter>Source Files</Filter>
   135     </ClCompile>
   136     <ClCompile Include="..\..\src\events\SDL_quit.c">
   137       <Filter>Source Files</Filter>
   138     </ClCompile>
   139     <ClCompile Include="..\..\src\video\SDL_rect.c">
   140       <Filter>Source Files</Filter>
   141     </ClCompile>
   142     <ClCompile Include="..\..\src\render\SDL_render.c">
   143       <Filter>Source Files</Filter>
   144     </ClCompile>
   145     <ClCompile Include="..\..\src\render\software\SDL_render_sw.c">
   146       <Filter>Source Files</Filter>
   147     </ClCompile>
   148     <ClCompile Include="..\..\src\video\SDL_RLEaccel.c">
   149       <Filter>Source Files</Filter>
   150     </ClCompile>
   151     <ClCompile Include="..\..\src\render\software\SDL_rotate.c">
   152       <Filter>Source Files</Filter>
   153     </ClCompile>
   154     <ClCompile Include="..\..\src\file\SDL_rwops.c">
   155       <Filter>Source Files</Filter>
   156     </ClCompile>
   157     <ClCompile Include="..\..\src\video\SDL_shape.c">
   158       <Filter>Source Files</Filter>
   159     </ClCompile>
   160     <ClCompile Include="..\..\src\atomic\SDL_spinlock.c">
   161       <Filter>Source Files</Filter>
   162     </ClCompile>
   163     <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c">
   164       <Filter>Source Files</Filter>
   165     </ClCompile>
   166     <ClCompile Include="..\..\src\video\SDL_stretch.c">
   167       <Filter>Source Files</Filter>
   168     </ClCompile>
   169     <ClCompile Include="..\..\src\stdlib\SDL_string.c">
   170       <Filter>Source Files</Filter>
   171     </ClCompile>
   172     <ClCompile Include="..\..\src\video\SDL_surface.c">
   173       <Filter>Source Files</Filter>
   174     </ClCompile>
   175     <ClCompile Include="..\..\src\thread\stdcpp\SDL_syscond.cpp">
   176       <Filter>Source Files</Filter>
   177     </ClCompile>
   178     <ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c">
   179       <Filter>Source Files</Filter>
   180     </ClCompile>
   181     <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c">
   182       <Filter>Source Files</Filter>
   183     </ClCompile>
   184     <ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.cpp">
   185       <Filter>Source Files</Filter>
   186     </ClCompile>
   187     <ClCompile Include="..\..\src\thread\generic\SDL_syssem.c">
   188       <Filter>Source Files</Filter>
   189     </ClCompile>
   190     <ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.cpp">
   191       <Filter>Source Files</Filter>
   192     </ClCompile>
   193     <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c">
   194       <Filter>Source Files</Filter>
   195     </ClCompile>
   196     <ClCompile Include="..\..\src\thread\SDL_thread.c">
   197       <Filter>Source Files</Filter>
   198     </ClCompile>
   199     <ClCompile Include="..\..\src\timer\SDL_timer.c">
   200       <Filter>Source Files</Filter>
   201     </ClCompile>
   202     <ClCompile Include="..\..\src\events\SDL_touch.c">
   203       <Filter>Source Files</Filter>
   204     </ClCompile>
   205     <ClCompile Include="..\..\src\video\SDL_video.c">
   206       <Filter>Source Files</Filter>
   207     </ClCompile>
   208     <ClCompile Include="..\..\src\audio\SDL_wave.c">
   209       <Filter>Source Files</Filter>
   210     </ClCompile>
   211     <ClCompile Include="..\..\src\events\SDL_windowevents.c">
   212       <Filter>Source Files</Filter>
   213     </ClCompile>
   214     <ClCompile Include="..\..\src\core\windows\SDL_windows.c">
   215       <Filter>Source Files</Filter>
   216     </ClCompile>
   217     <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c">
   218       <Filter>Source Files</Filter>
   219     </ClCompile>
   220     <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
   221       <Filter>Source Files</Filter>
   222     </ClCompile>
   223     <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c">
   224       <Filter>Source Files</Filter>
   225     </ClCompile>
   226     <ClCompile Include="..\..\src\render\SDL_yuv_sw.c">
   227       <Filter>Source Files</Filter>
   228     </ClCompile>
   229     <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c">
   230       <Filter>Source Files</Filter>
   231     </ClCompile>
   232     <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c">
   233       <Filter>Source Files</Filter>
   234     </ClCompile>
   235     <ClCompile Include="..\..\src\stdlib\SDL_malloc.c">
   236       <Filter>Source Files</Filter>
   237     </ClCompile>
   238     <ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
   239       <Filter>Source Files</Filter>
   240     </ClCompile>
   241     <ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
   242       <Filter>Source Files</Filter>
   243     </ClCompile>
   244     <ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
   245       <Filter>Source Files</Filter>
   246     </ClCompile>
   247     <ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
   248       <Filter>Source Files</Filter>
   249     </ClCompile>
   250     <ClCompile Include="..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
   251       <Filter>Source Files</Filter>
   252     </ClCompile>
   253     <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
   254       <Filter>Source Files</Filter>
   255     </ClCompile>
   256     <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
   257       <Filter>Source Files</Filter>
   258     </ClCompile>
   259     <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
   260       <Filter>Source Files</Filter>
   261     </ClCompile>
   262     <ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
   263       <Filter>Source Files</Filter>
   264     </ClCompile>
   265     <ClCompile Include="..\..\src\video\SDL_egl.c">
   266       <Filter>Source Files</Filter>
   267     </ClCompile>
   268     <ClCompile Include="..\..\src\video\winrt\SDL_winrtopengles.cpp">
   269       <Filter>Source Files</Filter>
   270     </ClCompile>
   271     <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c">
   272       <Filter>Source Files</Filter>
   273     </ClCompile>
   274     <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c">
   275       <Filter>Source Files</Filter>
   276     </ClCompile>
   277     <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c">
   278       <Filter>Source Files</Filter>
   279     </ClCompile>
   280     <ClCompile Include="..\..\src\render\SDL_d3dmath.c">
   281       <Filter>Source Files</Filter>
   282     </ClCompile>
   283     <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c">
   284       <Filter>Source Files</Filter>
   285     </ClCompile>
   286     <ClCompile Include="..\..\src\power\SDL_power.c">
   287       <Filter>Source Files</Filter>
   288     </ClCompile>
   289     <ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
   290       <Filter>Source Files</Filter>
   291     </ClCompile>
   292     <ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp">
   293       <Filter>Source Files</Filter>
   294     </ClCompile>
   295     <ClCompile Include="..\..\src\video\winrt\SDL_winrtmessagebox.cpp">
   296       <Filter>Source Files</Filter>
   297     </ClCompile>
   298     <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c">
   299       <Filter>Source Files</Filter>
   300     </ClCompile>
   301     <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c">
   302       <Filter>Source Files</Filter>
   303     </ClCompile>
   304     <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c">
   305       <Filter>Source Files</Filter>
   306     </ClCompile>
   307     <ClCompile Include="..\..\src\core\windows\SDL_xinput.c">
   308       <Filter>Source Files</Filter>
   309     </ClCompile>
   310     <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c">
   311       <Filter>Source Files</Filter>
   312     </ClCompile>
   313     <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c">
   314       <Filter>Source Files</Filter>
   315     </ClCompile>
   316     <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c">
   317       <Filter>Source Files</Filter>
   318     </ClCompile>
   319   </ItemGroup>
   320   <ItemGroup>
   321     <ClInclude Include="..\..\include\begin_code.h">
   322       <Filter>Header Files</Filter>
   323     </ClInclude>
   324     <ClInclude Include="..\..\include\close_code.h">
   325       <Filter>Header Files</Filter>
   326     </ClInclude>
   327     <ClInclude Include="..\..\include\SDL_assert.h">
   328       <Filter>Header Files</Filter>
   329     </ClInclude>
   330     <ClInclude Include="..\..\include\SDL.h">
   331       <Filter>Header Files</Filter>
   332     </ClInclude>
   333     <ClInclude Include="..\..\src\SDL_error_c.h">
   334       <Filter>Source Files</Filter>
   335     </ClInclude>
   336     <ClInclude Include="..\..\src\events\SDL_events_c.h">
   337       <Filter>Source Files</Filter>
   338     </ClInclude>
   339     <ClInclude Include="..\..\src\haptic\SDL_haptic_c.h">
   340       <Filter>Source Files</Filter>
   341     </ClInclude>
   342     <ClInclude Include="..\..\src\SDL_hints_c.h">
   343       <Filter>Source Files</Filter>
   344     </ClInclude>
   345     <ClInclude Include="..\..\src\events\SDL_mouse_c.h">
   346       <Filter>Source Files</Filter>
   347     </ClInclude>
   348     <ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h">
   349       <Filter>Source Files</Filter>
   350     </ClInclude>
   351     <ClInclude Include="..\..\include\SDL_types.h">
   352       <Filter>Header Files</Filter>
   353     </ClInclude>
   354     <ClInclude Include="..\..\src\SDL_assert_c.h">
   355       <Filter>Source Files</Filter>
   356     </ClInclude>
   357     <ClInclude Include="..\..\src\audio\SDL_audio_c.h">
   358       <Filter>Source Files</Filter>
   359     </ClInclude>
   360     <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h">
   361       <Filter>Source Files</Filter>
   362     </ClInclude>
   363     <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h">
   364       <Filter>Source Files</Filter>
   365     </ClInclude>
   366     <ClInclude Include="..\..\src\events\SDL_dropevents_c.h">
   367       <Filter>Source Files</Filter>
   368     </ClInclude>
   369     <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h">
   370       <Filter>Source Files</Filter>
   371     </ClInclude>
   372     <ClInclude Include="..\..\src\events\SDL_keyboard_c.h">
   373       <Filter>Source Files</Filter>
   374     </ClInclude>
   375     <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h">
   376       <Filter>Source Files</Filter>
   377     </ClInclude>
   378     <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h">
   379       <Filter>Source Files</Filter>
   380     </ClInclude>
   381     <ClInclude Include="..\..\src\video\SDL_pixels_c.h">
   382       <Filter>Source Files</Filter>
   383     </ClInclude>
   384     <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h">
   385       <Filter>Source Files</Filter>
   386     </ClInclude>
   387     <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h">
   388       <Filter>Source Files</Filter>
   389     </ClInclude>
   390     <ClInclude Include="..\..\src\thread\stdcpp\SDL_systhread_c.h">
   391       <Filter>Source Files</Filter>
   392     </ClInclude>
   393     <ClInclude Include="..\..\src\thread\SDL_thread_c.h">
   394       <Filter>Source Files</Filter>
   395     </ClInclude>
   396     <ClInclude Include="..\..\src\timer\SDL_timer_c.h">
   397       <Filter>Source Files</Filter>
   398     </ClInclude>
   399     <ClInclude Include="..\..\src\events\SDL_touch_c.h">
   400       <Filter>Source Files</Filter>
   401     </ClInclude>
   402     <ClInclude Include="..\..\src\events\SDL_windowevents_c.h">
   403       <Filter>Source Files</Filter>
   404     </ClInclude>
   405     <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h">
   406       <Filter>Source Files</Filter>
   407     </ClInclude>
   408     <ClInclude Include="..\..\include\SDL_audio.h">
   409       <Filter>Header Files</Filter>
   410     </ClInclude>
   411     <ClInclude Include="..\..\include\SDL_atomic.h">
   412       <Filter>Header Files</Filter>
   413     </ClInclude>
   414     <ClInclude Include="..\..\include\SDL_blendmode.h">
   415       <Filter>Header Files</Filter>
   416     </ClInclude>
   417     <ClInclude Include="..\..\include\SDL_clipboard.h">
   418       <Filter>Header Files</Filter>
   419     </ClInclude>
   420     <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h">
   421       <Filter>Source Files</Filter>
   422     </ClInclude>
   423     <ClInclude Include="..\..\src\render\software\SDL_blendline.h">
   424       <Filter>Source Files</Filter>
   425     </ClInclude>
   426     <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h">
   427       <Filter>Source Files</Filter>
   428     </ClInclude>
   429     <ClInclude Include="..\..\src\video\SDL_blit.h">
   430       <Filter>Source Files</Filter>
   431     </ClInclude>
   432     <ClInclude Include="..\..\src\video\SDL_blit_auto.h">
   433       <Filter>Source Files</Filter>
   434     </ClInclude>
   435     <ClInclude Include="..\..\src\video\SDL_blit_copy.h">
   436       <Filter>Source Files</Filter>
   437     </ClInclude>
   438     <ClInclude Include="..\..\src\video\SDL_blit_slow.h">
   439       <Filter>Source Files</Filter>
   440     </ClInclude>
   441     <ClInclude Include="..\..\src\render\mmx.h">
   442       <Filter>Source Files</Filter>
   443     </ClInclude>
   444     <ClInclude Include="..\..\include\SDL_config.h">
   445       <Filter>Header Files</Filter>
   446     </ClInclude>
   447     <ClInclude Include="..\..\include\SDL_config_minimal.h">
   448       <Filter>Header Files</Filter>
   449     </ClInclude>
   450     <ClInclude Include="..\..\include\SDL_copying.h">
   451       <Filter>Header Files</Filter>
   452     </ClInclude>
   453     <ClInclude Include="..\..\include\SDL_cpuinfo.h">
   454       <Filter>Header Files</Filter>
   455     </ClInclude>
   456     <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h">
   457       <Filter>Source Files</Filter>
   458     </ClInclude>
   459     <ClInclude Include="..\..\src\render\software\SDL_draw.h">
   460       <Filter>Source Files</Filter>
   461     </ClInclude>
   462     <ClInclude Include="..\..\src\render\software\SDL_drawline.h">
   463       <Filter>Source Files</Filter>
   464     </ClInclude>
   465     <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h">
   466       <Filter>Source Files</Filter>
   467     </ClInclude>
   468     <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h">
   469       <Filter>Source Files</Filter>
   470     </ClInclude>
   471     <ClInclude Include="..\..\include\SDL_endian.h">
   472       <Filter>Header Files</Filter>
   473     </ClInclude>
   474     <ClInclude Include="..\..\include\SDL_error.h">
   475       <Filter>Header Files</Filter>
   476     </ClInclude>
   477     <ClInclude Include="..\..\include\SDL_events.h">
   478       <Filter>Header Files</Filter>
   479     </ClInclude>
   480     <ClInclude Include="..\..\src\SDL_fatal.h">
   481       <Filter>Source Files</Filter>
   482     </ClInclude>
   483     <ClInclude Include="..\..\include\SDL_main.h">
   484       <Filter>Header Files</Filter>
   485     </ClInclude>
   486     <ClInclude Include="..\..\include\SDL_haptic.h">
   487       <Filter>Header Files</Filter>
   488     </ClInclude>
   489     <ClInclude Include="..\..\include\SDL_hints.h">
   490       <Filter>Header Files</Filter>
   491     </ClInclude>
   492     <ClInclude Include="..\..\include\SDL_input.h">
   493       <Filter>Header Files</Filter>
   494     </ClInclude>
   495     <ClInclude Include="..\..\include\SDL_joystick.h">
   496       <Filter>Header Files</Filter>
   497     </ClInclude>
   498     <ClInclude Include="..\..\include\SDL_keyboard.h">
   499       <Filter>Header Files</Filter>
   500     </ClInclude>
   501     <ClInclude Include="..\..\include\SDL_keycode.h">
   502       <Filter>Header Files</Filter>
   503     </ClInclude>
   504     <ClInclude Include="..\..\include\SDL_loadso.h">
   505       <Filter>Header Files</Filter>
   506     </ClInclude>
   507     <ClInclude Include="..\..\include\SDL_log.h">
   508       <Filter>Header Files</Filter>
   509     </ClInclude>
   510     <ClInclude Include="..\..\include\SDL_name.h">
   511       <Filter>Header Files</Filter>
   512     </ClInclude>
   513     <ClInclude Include="..\..\include\SDL_mouse.h">
   514       <Filter>Header Files</Filter>
   515     </ClInclude>
   516     <ClInclude Include="..\..\include\SDL_mutex.h">
   517       <Filter>Header Files</Filter>
   518     </ClInclude>
   519     <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h">
   520       <Filter>Source Files</Filter>
   521     </ClInclude>
   522     <ClInclude Include="..\..\include\SDL_quit.h">
   523       <Filter>Header Files</Filter>
   524     </ClInclude>
   525     <ClInclude Include="..\..\include\SDL_pixels.h">
   526       <Filter>Header Files</Filter>
   527     </ClInclude>
   528     <ClInclude Include="..\..\include\SDL_platform.h">
   529       <Filter>Header Files</Filter>
   530     </ClInclude>
   531     <ClInclude Include="..\..\include\SDL_power.h">
   532       <Filter>Header Files</Filter>
   533     </ClInclude>
   534     <ClInclude Include="..\..\src\video\SDL_rect_c.h">
   535       <Filter>Source Files</Filter>
   536     </ClInclude>
   537     <ClInclude Include="..\..\include\SDL_rect.h">
   538       <Filter>Header Files</Filter>
   539     </ClInclude>
   540     <ClInclude Include="..\..\src\render\software\SDL_rotate.h">
   541       <Filter>Source Files</Filter>
   542     </ClInclude>
   543     <ClInclude Include="..\..\include\SDL_shape.h">
   544       <Filter>Header Files</Filter>
   545     </ClInclude>
   546     <ClInclude Include="..\..\include\SDL_render.h">
   547       <Filter>Header Files</Filter>
   548     </ClInclude>
   549     <ClInclude Include="..\..\include\SDL_revision.h">
   550       <Filter>Header Files</Filter>
   551     </ClInclude>
   552     <ClInclude Include="..\..\include\SDL_rwops.h">
   553       <Filter>Header Files</Filter>
   554     </ClInclude>
   555     <ClInclude Include="..\..\include\SDL_scancode.h">
   556       <Filter>Header Files</Filter>
   557     </ClInclude>
   558     <ClInclude Include="..\..\include\SDL_surface.h">
   559       <Filter>Header Files</Filter>
   560     </ClInclude>
   561     <ClInclude Include="..\..\include\SDL_stdinc.h">
   562       <Filter>Header Files</Filter>
   563     </ClInclude>
   564     <ClInclude Include="..\..\include\SDL_video.h">
   565       <Filter>Header Files</Filter>
   566     </ClInclude>
   567     <ClInclude Include="..\..\include\SDL_syswm.h">
   568       <Filter>Header Files</Filter>
   569     </ClInclude>
   570     <ClInclude Include="..\..\include\SDL_thread.h">
   571       <Filter>Header Files</Filter>
   572     </ClInclude>
   573     <ClInclude Include="..\..\include\SDL_timer.h">
   574       <Filter>Header Files</Filter>
   575     </ClInclude>
   576     <ClInclude Include="..\..\include\SDL_touch.h">
   577       <Filter>Header Files</Filter>
   578     </ClInclude>
   579     <ClInclude Include="..\..\include\SDL_version.h">
   580       <Filter>Header Files</Filter>
   581     </ClInclude>
   582     <ClInclude Include="..\..\src\video\SDL_shape_internals.h">
   583       <Filter>Source Files</Filter>
   584     </ClInclude>
   585     <ClInclude Include="..\..\src\audio\SDL_sysaudio.h">
   586       <Filter>Source Files</Filter>
   587     </ClInclude>
   588     <ClInclude Include="..\..\src\events\SDL_sysevents.h">
   589       <Filter>Source Files</Filter>
   590     </ClInclude>
   591     <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h">
   592       <Filter>Source Files</Filter>
   593     </ClInclude>
   594     <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h">
   595       <Filter>Source Files</Filter>
   596     </ClInclude>
   597     <ClInclude Include="..\..\src\render\SDL_sysrender.h">
   598       <Filter>Source Files</Filter>
   599     </ClInclude>
   600     <ClInclude Include="..\..\src\thread\SDL_systhread.h">
   601       <Filter>Source Files</Filter>
   602     </ClInclude>
   603     <ClInclude Include="..\..\src\video\SDL_sysvideo.h">
   604       <Filter>Source Files</Filter>
   605     </ClInclude>
   606     <ClInclude Include="..\..\src\audio\SDL_wave.h">
   607       <Filter>Source Files</Filter>
   608     </ClInclude>
   609     <ClInclude Include="..\..\src\core\windows\SDL_windows.h">
   610       <Filter>Source Files</Filter>
   611     </ClInclude>
   612     <ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h">
   613       <Filter>Source Files</Filter>
   614     </ClInclude>
   615     <ClInclude Include="..\..\src\events\blank_cursor.h">
   616       <Filter>Source Files</Filter>
   617     </ClInclude>
   618     <ClInclude Include="..\..\src\events\default_cursor.h">
   619       <Filter>Source Files</Filter>
   620     </ClInclude>
   621     <ClInclude Include="..\..\include\SDL_system.h">
   622       <Filter>Header Files</Filter>
   623     </ClInclude>
   624     <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h">
   625       <Filter>Header Files</Filter>
   626     </ClInclude>
   627     <ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h">
   628       <Filter>Source Files</Filter>
   629     </ClInclude>
   630     <ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h">
   631       <Filter>Source Files</Filter>
   632     </ClInclude>
   633     <ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h">
   634       <Filter>Source Files</Filter>
   635     </ClInclude>
   636     <ClInclude Include="..\..\include\SDL_config_winrt.h">
   637       <Filter>Header Files</Filter>
   638     </ClInclude>
   639     <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h">
   640       <Filter>Source Files</Filter>
   641     </ClInclude>
   642     <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h">
   643       <Filter>Source Files</Filter>
   644     </ClInclude>
   645     <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h">
   646       <Filter>Source Files</Filter>
   647     </ClInclude>
   648     <ClInclude Include="..\..\include\SDL_filesystem.h">
   649       <Filter>Header Files</Filter>
   650     </ClInclude>
   651     <ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h">
   652       <Filter>Source Files</Filter>
   653     </ClInclude>
   654     <ClInclude Include="..\..\include\SDL_opengles2.h">
   655       <Filter>Header Files</Filter>
   656     </ClInclude>
   657     <ClInclude Include="..\..\include\SDL_egl.h">
   658       <Filter>Header Files</Filter>
   659     </ClInclude>
   660     <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h">
   661       <Filter>Source Files</Filter>
   662     </ClInclude>
   663     <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h">
   664       <Filter>Source Files</Filter>
   665     </ClInclude>
   666     <ClInclude Include="..\..\src\SDL_internal.h">
   667       <Filter>Source Files</Filter>
   668     </ClInclude>
   669     <ClInclude Include="..\..\src\render\SDL_d3dmath.h">
   670       <Filter>Source Files</Filter>
   671     </ClInclude>
   672     <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h">
   673       <Filter>Source Files</Filter>
   674     </ClInclude>
   675     <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h">
   676       <Filter>Source Files</Filter>
   677     </ClInclude>
   678     <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h">
   679       <Filter>Source Files</Filter>
   680     </ClInclude>
   681     <ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h">
   682       <Filter>Source Files</Filter>
   683     </ClInclude>
   684     <ClInclude Include="..\..\src\video\SDL_egl_c.h">
   685       <Filter>Source Files</Filter>
   686     </ClInclude>
   687     <ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h">
   688       <Filter>Source Files</Filter>
   689     </ClInclude>
   690     <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h">
   691       <Filter>Source Files</Filter>
   692     </ClInclude>
   693     <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h">
   694       <Filter>Source Files</Filter>
   695     </ClInclude>
   696     <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h">
   697       <Filter>Source Files</Filter>
   698     </ClInclude>
   699     <ClInclude Include="..\..\src\core\windows\SDL_xinput.h">
   700       <Filter>Source Files</Filter>
   701     </ClInclude>
   702     <ClInclude Include="..\..\src\core\windows\SDL_directx.h">
   703       <Filter>Source Files</Filter>
   704     </ClInclude>
   705     <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h">
   706       <Filter>Source Files</Filter>
   707     </ClInclude>
   708     <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h">
   709       <Filter>Source Files</Filter>
   710     </ClInclude>
   711     <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h">
   712       <Filter>Source Files</Filter>
   713     </ClInclude>
   714   </ItemGroup>
   715   <ItemGroup>
   716     <Filter Include="Header Files">
   717       <UniqueIdentifier>{20773b57-7034-4c24-af5a-334844585f1b}</UniqueIdentifier>
   718     </Filter>
   719     <Filter Include="Source Files">
   720       <UniqueIdentifier>{ddf04d85-6a87-4c5a-bc52-869b38f45a61}</UniqueIdentifier>
   721     </Filter>
   722   </ItemGroup>
   723 </Project>