VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj
author Ryan C. Gordon <icculus@icculus.org>
Fri, 05 Aug 2016 01:44:15 -0400
changeset 10256 620329de23d4
parent 9213 c9980967d08a
child 10286 3b884985835c
permissions -rw-r--r--
audio: Removed internal SDL_audiomem.h and macros.

I think this was important for SDL 1.2 because some targets needed
special device memory for DMA buffers or locked memory buffers for use in
hardware interrupts or something, but since it just defines to SDL_malloc
and SDL_free now, I took it out for clarity's sake.
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   391     <ClCompile Include="..\..\src\video\SDL_blit_N.c" />
   392     <ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
   393     <ClCompile Include="..\..\src\video\SDL_bmp.c" />
   394     <ClCompile Include="..\..\src\video\SDL_clipboard.c" />
   395     <ClCompile Include="..\..\src\video\SDL_egl.c" />
   396     <ClCompile Include="..\..\src\video\SDL_fillrect.c" />
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   399     <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
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   402     <ClCompile Include="..\..\src\video\SDL_surface.c" />
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   447   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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