Corrected dummy audio callback firing to be realistic, cleaned up tabs.
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2006 Sam Lantinga
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 This file written by Ryan C. Gordon (icculus@icculus.org)
24 #include "SDL_config.h"
26 /* Output audio to nowhere... */
28 #include "SDL_rwops.h"
29 #include "SDL_timer.h"
30 #include "SDL_audio.h"
31 #include "../SDL_audiomem.h"
32 #include "../SDL_audio_c.h"
33 #include "../SDL_audiodev_c.h"
34 #include "SDL_dummyaudio.h"
36 /* The tag name used by DUMMY audio */
37 #define DUMMYAUD_DRIVER_NAME "dummy"
39 /* Audio driver functions */
40 static int DUMMYAUD_OpenAudio(_THIS, SDL_AudioSpec *spec);
41 static void DUMMYAUD_WaitAudio(_THIS);
42 static void DUMMYAUD_PlayAudio(_THIS);
43 static Uint8 *DUMMYAUD_GetAudioBuf(_THIS);
44 static void DUMMYAUD_CloseAudio(_THIS);
46 /* Audio driver bootstrap functions */
47 static int DUMMYAUD_Available(void)
49 const char *envr = SDL_getenv("SDL_AUDIODRIVER");
50 if (envr && (SDL_strcmp(envr, DUMMYAUD_DRIVER_NAME) == 0)) {
56 static void DUMMYAUD_DeleteDevice(SDL_AudioDevice *device)
58 SDL_free(device->hidden);
62 static SDL_AudioDevice *DUMMYAUD_CreateDevice(int devindex)
64 SDL_AudioDevice *this;
67 /* Initialize all variables that we clean on shutdown */
68 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
70 SDL_memset(this, 0, (sizeof *this));
71 this->hidden = (struct SDL_PrivateAudioData *)
72 SDL_malloc((sizeof *this->hidden));
74 if ( (this == NULL) || (this->hidden == NULL) ) {
81 SDL_memset(this->hidden, 0, (sizeof *this->hidden));
83 /* Set the function pointers */
84 this->OpenAudio = DUMMYAUD_OpenAudio;
85 this->WaitAudio = DUMMYAUD_WaitAudio;
86 this->PlayAudio = DUMMYAUD_PlayAudio;
87 this->GetAudioBuf = DUMMYAUD_GetAudioBuf;
88 this->CloseAudio = DUMMYAUD_CloseAudio;
90 this->free = DUMMYAUD_DeleteDevice;
95 AudioBootStrap DUMMYAUD_bootstrap = {
96 DUMMYAUD_DRIVER_NAME, "SDL dummy audio driver",
97 DUMMYAUD_Available, DUMMYAUD_CreateDevice
100 /* This function waits until it is possible to write a full sound buffer */
101 static void DUMMYAUD_WaitAudio(_THIS)
103 /* Don't block on first calls to simulate initial fragment filling. */
104 if (this->hidden->initial_calls)
105 this->hidden->initial_calls--;
107 SDL_Delay(this->hidden->write_delay);
110 static void DUMMYAUD_PlayAudio(_THIS)
112 /* no-op...this is a null driver. */
115 static Uint8 *DUMMYAUD_GetAudioBuf(_THIS)
117 return(this->hidden->mixbuf);
120 static void DUMMYAUD_CloseAudio(_THIS)
122 if ( this->hidden->mixbuf != NULL ) {
123 SDL_FreeAudioMem(this->hidden->mixbuf);
124 this->hidden->mixbuf = NULL;
128 static int DUMMYAUD_OpenAudio(_THIS, SDL_AudioSpec *spec)
130 float bytes_per_sec = 0.0f;
132 /* Allocate mixing buffer */
133 this->hidden->mixlen = spec->size;
134 this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
135 if ( this->hidden->mixbuf == NULL ) {
138 SDL_memset(this->hidden->mixbuf, spec->silence, spec->size);
140 bytes_per_sec = (float) (((spec->format & 0xFF) / 8) *
141 spec->channels * spec->freq);
144 * We try to make this request more audio at the correct rate for
145 * a given audio spec, so timing stays fairly faithful.
146 * Also, we have it not block at all for the first two calls, so
147 * it seems like we're filling two audio fragments right out of the
148 * gate, like other SDL drivers tend to do.
150 this->hidden->initial_calls = 2;
151 this->hidden->write_delay =
152 (Uint32) ((((float) spec->size) / bytes_per_sec) * 1000.0f);
154 /* We're ready to rock and roll. :-) */