src/joystick/SDL_sysjoystick.h
author Ryan C. Gordon <icculus@icculus.org>
Wed, 24 Dec 2014 22:22:35 -0500
changeset 9289 5f857c00d25d
parent 8985 a89acd7254f2
child 9380 07b7c1005a23
permissions -rw-r--r--
Maybe actually patched to compile this time?
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 #include "../SDL_internal.h"
    22 
    23 #ifndef _SDL_sysjoystick_h
    24 #define _SDL_sysjoystick_h
    25 
    26 /* This is the system specific header for the SDL joystick API */
    27 
    28 #include "SDL_joystick.h"
    29 #include "SDL_joystick_c.h"
    30 
    31 /* The SDL joystick structure */
    32 struct _SDL_Joystick
    33 {
    34     SDL_JoystickID instance_id; /* Device instance, monotonically increasing from 0 */
    35     char *name;                 /* Joystick name - system dependent */
    36 
    37     int naxes;                  /* Number of axis controls on the joystick */
    38     Sint16 *axes;               /* Current axis states */
    39 
    40     int nhats;                  /* Number of hats on the joystick */
    41     Uint8 *hats;                /* Current hat states */
    42 
    43     int nballs;                 /* Number of trackballs on the joystick */
    44     struct balldelta {
    45         int dx;
    46         int dy;
    47     } *balls;                   /* Current ball motion deltas */
    48 
    49     int nbuttons;               /* Number of buttons on the joystick */
    50     Uint8 *buttons;             /* Current button states */
    51 
    52     struct joystick_hwdata *hwdata;     /* Driver dependent information */
    53 
    54     int ref_count;              /* Reference count for multiple opens */
    55 
    56     SDL_bool closed;            /* SDL_TRUE if this device is no longer valid */
    57     SDL_bool uncentered;        /* SDL_TRUE if this device needs to have its state reset to 0 */
    58     struct _SDL_Joystick *next; /* pointer to next joystick we have allocated */
    59 };
    60 
    61 /* Function to scan the system for joysticks.
    62  * Joystick 0 should be the system default joystick.
    63  * This function should return the number of available joysticks, or -1
    64  * on an unrecoverable fatal error.
    65  */
    66 extern int SDL_SYS_JoystickInit(void);
    67 
    68 /* Function to return the number of joystick devices plugged in right now */
    69 extern int SDL_SYS_NumJoysticks();
    70 
    71 /* Function to cause any queued joystick insertions to be processed */
    72 extern void SDL_SYS_JoystickDetect();
    73 
    74 /* Function to get the device-dependent name of a joystick */
    75 extern const char *SDL_SYS_JoystickNameForDeviceIndex(int device_index);
    76 
    77 /* Function to get the current instance id of the joystick located at device_index */
    78 extern SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index);
    79 
    80 /* Function to open a joystick for use.
    81    The joystick to open is specified by the index field of the joystick.
    82    This should fill the nbuttons and naxes fields of the joystick structure.
    83    It returns 0, or -1 if there is an error.
    84  */
    85 extern int SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index);
    86 
    87 /* Function to query if the joystick is currently attached
    88  *   It returns 1 if attached, 0 otherwise.
    89  */
    90 extern SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick * joystick);
    91 
    92 /* Function to update the state of a joystick - called as a device poll.
    93  * This function shouldn't update the joystick structure directly,
    94  * but instead should call SDL_PrivateJoystick*() to deliver events
    95  * and update joystick device state.
    96  */
    97 extern void SDL_SYS_JoystickUpdate(SDL_Joystick * joystick);
    98 
    99 /* Function to close a joystick after use */
   100 extern void SDL_SYS_JoystickClose(SDL_Joystick * joystick);
   101 
   102 /* Function to perform any system-specific joystick related cleanup */
   103 extern void SDL_SYS_JoystickQuit(void);
   104 
   105 /* Function to return the stable GUID for a plugged in device */
   106 extern SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID(int device_index);
   107 
   108 /* Function to return the stable GUID for a opened joystick */
   109 extern SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick);
   110 
   111 #if SDL_JOYSTICK_XINPUT
   112 /* Function returns SDL_TRUE if this device is an XInput gamepad */
   113 extern SDL_bool SDL_SYS_IsXInputGamepad_DeviceIndex(int device_index);
   114 #endif
   115 
   116 #endif /* _SDL_sysjoystick_h */
   117 
   118 /* vi: set ts=4 sw=4 expandtab: */