TODO
author Sam Lantinga <slouken@libsdl.org>
Wed, 16 Dec 2009 02:08:59 +0000
changeset 3576 5ea08f1c29d0
parent 3563 d3a8bb6a37c1
child 3595 b7c6828d4039
permissions -rw-r--r--
Added testfill to test raw fill performance
     1 
     2 1.3 release checklist:
     3  * Create jobs@libsdl.org
     4  * Implement landscape mode for iPhone port
     5  * Add higher precision timers for profiling
     6  * Implement YUV texture support
     7    - in progress, software support is done, Ryan is working on OpenGL shaders
     8  * Implement desktop video mode change notification?
     9  * Add OpenGL 3.0 context support
    10  * Finish multiple display support
    11  * Open windows on display that is selected when creating a window
    12  * Create testing plan - becoming more and more important...
    13    - unit tests for each feature and combination with expected output
    14      and actual output comparison.
    15  * Public license for SDL_compat.c, tests, and SDL_main*
    16  * Verify mouse grab support
    17  * Properly handle mouse grab with Vista DPI scaling
    18  * Make sure the mouse is where it's supposed to be when un-grabbed
    19  * Plan how to handle events on foreign windows
    20  * Add keyboard enumeration / name query API
    21  * Implement NET_WM_PING and NET_WM_PID/WM_CLIENT_MACHINE (?)
    22    - http://standards.freedesktop.org/wm-spec/wm-spec-1.3.html#KILLINGWINDOWS
    23  * Add a timeout parameter for SDL_WaitEvent() (?)
    24    - http://lists.libsdl.org/pipermail/sdl-libsdl.org/2008-May/thread.html#65067
    25  * Implement key repeat at the driver level
    26  * Add name -> keysym and name -> scancode lookup functions
    27  * Fix building haptic system on win32
    28  * Add always on top window styles
    29  * Add video modes that have an alpha channel?
    30  * Implement SDL_RenderReadPixels() for screenshots and automated testing
    31  * Create extended set of (negative) error codes and have the API functions document and return them.
    32  * Add clipboard support (from scrap demo)
    33  * Add support for desktop windows?
    34 	With Qt, I can do this by the codes as follows:
    35 
    36 	setAttribute(Qt::WA_X11NetWmWindowTypeDesktop); 
    37 	setWindowFlags(Qt::SplashScreen);               
    38 
    39 	Qt::WindowFlags flags = 0;
    40 	    flags |= Qt::FramelessWindowHint;
    41 	    flags |= Qt::Tool;                          
    42 	    flags |= Qt::WindowStaysOnBottomHint;
    43 
    44 	    setWindowFlags(flags);
    45  * Add support for synchronizing 2D updates with vblank (bug #406)
    46  * Add support for real-time threads and/or adjusting thread priority?
    47  * Add support for querying the number of CPUs and binding threads to them?
    48  * Allow setting multiple icon sizes
    49 
    50  * Add concept of viewport to fullscreen windows
    51  * See why windows are being rearranged.  Is the shield window not up?
    52  * Make sure you can create and show a fullscreen window in one step
    53  * Figure out how to handle OpenGL context lost on Mac OS X (does it happen?)
    54  * Write automated test case for multi-draw APIs
    55 
    56 Wish list for the 1.3 development branch:
    57 http://bugzilla.libsdl.org/
    58 
    59  * Add a way to register custom events
    60  * DirectInput joystick support needs to be implemented
    61  * Explicit vertical retrace wait (maybe separate from SDL_Flip?)
    62  * Shaped windows, windows without borders
    63  * Multiple display support
    64  * Add a timestamp to events
    65  * Add audio input API
    66  * Add modifier state to key and button events
    67 
    68 In the jump from 1.2 to 1.3, we should change the SDL_Rect members to
    69 int and evaluate all the rest of the datatypes.  This is the only place
    70 we should do it though, since the 1.2 series should not break binary
    71 compatibility in this way.
    72 
    73 Requests:
    74  * PCM volume control (deprecated, but possible)