src/render/opengles2/SDL_gles2funcs.h
author Sam Lantinga <slouken@libsdl.org>
Wed, 03 Jan 2018 10:03:25 -0800
changeset 11811 5d94cb6b24d3
parent 11282 180e8906dc3c
child 11892 bd976b7b2b43
permissions -rw-r--r--
Updated copyright for 2018
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 
    22 SDL_PROC(void, glActiveTexture, (GLenum))
    23 SDL_PROC(void, glAttachShader, (GLuint, GLuint))
    24 SDL_PROC(void, glBindAttribLocation, (GLuint, GLuint, const char *))
    25 SDL_PROC(void, glBindTexture, (GLenum, GLuint))
    26 SDL_PROC(void, glBlendEquationSeparate, (GLenum, GLenum))
    27 SDL_PROC(void, glBlendFuncSeparate, (GLenum, GLenum, GLenum, GLenum))
    28 SDL_PROC(void, glClear, (GLbitfield))
    29 SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
    30 SDL_PROC(void, glCompileShader, (GLuint))
    31 SDL_PROC(GLuint, glCreateProgram, (void))
    32 SDL_PROC(GLuint, glCreateShader, (GLenum))
    33 SDL_PROC(void, glDeleteProgram, (GLuint))
    34 SDL_PROC(void, glDeleteShader, (GLuint))
    35 SDL_PROC(void, glDeleteTextures, (GLsizei, const GLuint *))
    36 SDL_PROC(void, glDisable, (GLenum))
    37 SDL_PROC(void, glDisableVertexAttribArray, (GLuint))
    38 SDL_PROC(void, glDrawArrays, (GLenum, GLint, GLsizei))
    39 SDL_PROC(void, glEnable, (GLenum))
    40 SDL_PROC(void, glEnableVertexAttribArray, (GLuint))
    41 SDL_PROC(void, glFinish, (void))
    42 SDL_PROC(void, glGenFramebuffers, (GLsizei, GLuint *))
    43 SDL_PROC(void, glGenTextures, (GLsizei, GLuint *))
    44 SDL_PROC(void, glGetBooleanv, (GLenum, GLboolean *))
    45 SDL_PROC(const GLubyte *, glGetString, (GLenum))
    46 SDL_PROC(GLenum, glGetError, (void))
    47 SDL_PROC(void, glGetIntegerv, (GLenum, GLint *))
    48 SDL_PROC(void, glGetProgramiv, (GLuint, GLenum, GLint *))
    49 SDL_PROC(void, glGetShaderInfoLog, (GLuint, GLsizei, GLsizei *, char *))
    50 SDL_PROC(void, glGetShaderiv, (GLuint, GLenum, GLint *))
    51 SDL_PROC(GLint, glGetUniformLocation, (GLuint, const char *))
    52 SDL_PROC(void, glLinkProgram, (GLuint))
    53 SDL_PROC(void, glPixelStorei, (GLenum, GLint))
    54 SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*))
    55 SDL_PROC(void, glScissor, (GLint, GLint, GLsizei, GLsizei))
    56 SDL_PROC(void, glShaderBinary, (GLsizei, const GLuint *, GLenum, const void *, GLsizei))
    57 #if __NACL__ || __ANDROID__
    58 SDL_PROC(void, glShaderSource, (GLuint, GLsizei, const GLchar **, const GLint *))
    59 #else
    60 SDL_PROC(void, glShaderSource, (GLuint, GLsizei, const GLchar* const*, const GLint *))
    61 #endif
    62 SDL_PROC(void, glTexImage2D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *))
    63 SDL_PROC(void, glTexParameteri, (GLenum, GLenum, GLint))
    64 SDL_PROC(void, glTexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
    65 SDL_PROC(void, glUniform1i, (GLint, GLint))
    66 SDL_PROC(void, glUniform4f, (GLint, GLfloat, GLfloat, GLfloat, GLfloat))
    67 SDL_PROC(void, glUniformMatrix4fv, (GLint, GLsizei, GLboolean, const GLfloat *))
    68 SDL_PROC(void, glUseProgram, (GLuint))
    69 SDL_PROC(void, glVertexAttribPointer, (GLuint, GLint, GLenum, GLboolean, GLsizei, const void *))
    70 SDL_PROC(void, glViewport, (GLint, GLint, GLsizei, GLsizei))
    71 SDL_PROC(void, glBindFramebuffer, (GLenum, GLuint))
    72 SDL_PROC(void, glFramebufferTexture2D, (GLenum, GLenum, GLenum, GLuint, GLint))
    73 SDL_PROC(GLenum, glCheckFramebufferStatus, (GLenum))
    74 SDL_PROC(void, glDeleteFramebuffers, (GLsizei, const GLuint *))
    75 SDL_PROC(GLint, glGetAttribLocation, (GLuint, const GLchar *))
    76 SDL_PROC(void, glGetProgramInfoLog, (GLuint, GLsizei, GLsizei*, GLchar*))
    77 SDL_PROC(void, glGenBuffers, (GLsizei, GLuint *))
    78 SDL_PROC(void, glBindBuffer, (GLenum, GLuint))
    79 SDL_PROC(void, glBufferData, (GLenum, GLsizeiptr, const GLvoid *, GLenum))
    80 SDL_PROC(void, glBufferSubData, (GLenum, GLintptr, GLsizeiptr, const GLvoid *))