VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj
author Ozkan Sezer
Thu, 21 Nov 2019 10:33:56 +0300
changeset 13265 5ae5e0b567a5
parent 13262 d6decc5d2464
child 13631 4ee09b18876b
permissions -rw-r--r--
CMakeLists.txt: add several missing function checks for unix case.
     1 <?xml version="1.0" encoding="utf-8"?>
     2 <Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
     3   <ItemGroup Label="ProjectConfigurations">
     4     <ProjectConfiguration Include="Debug|ARM">
     5       <Configuration>Debug</Configuration>
     6       <Platform>ARM</Platform>
     7     </ProjectConfiguration>
     8     <ProjectConfiguration Include="Debug|Win32">
     9       <Configuration>Debug</Configuration>
    10       <Platform>Win32</Platform>
    11     </ProjectConfiguration>
    12     <ProjectConfiguration Include="Release|ARM">
    13       <Configuration>Release</Configuration>
    14       <Platform>ARM</Platform>
    15     </ProjectConfiguration>
    16     <ProjectConfiguration Include="Release|Win32">
    17       <Configuration>Release</Configuration>
    18       <Platform>Win32</Platform>
    19     </ProjectConfiguration>
    20   </ItemGroup>
    21   <ItemGroup>
    22     <ClInclude Include="..\..\include\begin_code.h" />
    23     <ClInclude Include="..\..\include\close_code.h" />
    24     <ClInclude Include="..\..\include\SDL.h" />
    25     <ClInclude Include="..\..\include\SDL_assert.h" />
    26     <ClInclude Include="..\..\include\SDL_atomic.h" />
    27     <ClInclude Include="..\..\include\SDL_audio.h" />
    28     <ClInclude Include="..\..\include\SDL_blendmode.h" />
    29     <ClInclude Include="..\..\include\SDL_clipboard.h" />
    30     <ClInclude Include="..\..\include\SDL_config.h" />
    31     <ClInclude Include="..\..\include\SDL_config_minimal.h" />
    32     <ClInclude Include="..\..\include\SDL_config_winrt.h" />
    33     <ClInclude Include="..\..\include\SDL_copying.h" />
    34     <ClInclude Include="..\..\include\SDL_cpuinfo.h" />
    35     <ClInclude Include="..\..\include\SDL_egl.h" />
    36     <ClInclude Include="..\..\include\SDL_endian.h" />
    37     <ClInclude Include="..\..\include\SDL_error.h" />
    38     <ClInclude Include="..\..\include\SDL_events.h" />
    39     <ClInclude Include="..\..\include\SDL_filesystem.h" />
    40     <ClInclude Include="..\..\include\SDL_haptic.h" />
    41     <ClInclude Include="..\..\include\SDL_hints.h" />
    42     <ClInclude Include="..\..\include\SDL_input.h" />
    43     <ClInclude Include="..\..\include\SDL_joystick.h" />
    44     <ClInclude Include="..\..\include\SDL_keyboard.h" />
    45     <ClInclude Include="..\..\include\SDL_keycode.h" />
    46     <ClInclude Include="..\..\include\SDL_loadso.h" />
    47     <ClInclude Include="..\..\include\SDL_log.h" />
    48     <ClInclude Include="..\..\include\SDL_main.h" />
    49     <ClInclude Include="..\..\include\SDL_mouse.h" />
    50     <ClInclude Include="..\..\include\SDL_mutex.h" />
    51     <ClInclude Include="..\..\include\SDL_name.h" />
    52     <ClInclude Include="..\..\include\SDL_opengles2.h" />
    53     <ClInclude Include="..\..\include\SDL_pixels.h" />
    54     <ClInclude Include="..\..\include\SDL_platform.h" />
    55     <ClInclude Include="..\..\include\SDL_power.h" />
    56     <ClInclude Include="..\..\include\SDL_quit.h" />
    57     <ClInclude Include="..\..\include\SDL_rect.h" />
    58     <ClInclude Include="..\..\include\SDL_render.h" />
    59     <ClInclude Include="..\..\include\SDL_revision.h" />
    60     <ClInclude Include="..\..\include\SDL_rwops.h" />
    61     <ClInclude Include="..\..\include\SDL_scancode.h" />
    62     <ClInclude Include="..\..\include\SDL_sensor.h" />
    63     <ClInclude Include="..\..\include\SDL_shape.h" />
    64     <ClInclude Include="..\..\include\SDL_stdinc.h" />
    65     <ClInclude Include="..\..\include\SDL_surface.h" />
    66     <ClInclude Include="..\..\include\SDL_system.h" />
    67     <ClInclude Include="..\..\include\SDL_syswm.h" />
    68     <ClInclude Include="..\..\include\SDL_thread.h" />
    69     <ClInclude Include="..\..\include\SDL_timer.h" />
    70     <ClInclude Include="..\..\include\SDL_touch.h" />
    71     <ClInclude Include="..\..\include\SDL_types.h" />
    72     <ClInclude Include="..\..\include\SDL_version.h" />
    73     <ClInclude Include="..\..\include\SDL_video.h" />
    74     <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
    75     <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
    76     <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
    77     <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
    78     <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
    79     <ClInclude Include="..\..\src\audio\SDL_wave.h" />
    80     <ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
    81     <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
    82     <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
    83     <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
    84     <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
    85     <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
    86     <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
    87     <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
    88     <ClInclude Include="..\..\src\events\blank_cursor.h" />
    89     <ClInclude Include="..\..\src\events\default_cursor.h" />
    90     <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
    91     <ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
    92     <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
    93     <ClInclude Include="..\..\src\events\SDL_events_c.h" />
    94     <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
    95     <ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
    96     <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
    97     <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
    98     <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
    99     <ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
   100     <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
   101     <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
   102     <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
   103     <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
   104     <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
   105     <ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
   106     <ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
   107     <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
   108     <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
   109     <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
   110     <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
   111     <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
   112     <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
   113     <ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
   114     <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
   115     <ClInclude Include="..\..\src\render\software\SDL_draw.h" />
   116     <ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
   117     <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
   118     <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
   119     <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
   120     <ClInclude Include="..\..\src\SDL_assert_c.h" />
   121     <ClInclude Include="..\..\src\SDL_dataqueue.h" />
   122     <ClInclude Include="..\..\src\SDL_error_c.h" />
   123     <ClInclude Include="..\..\src\SDL_fatal.h" />
   124     <ClInclude Include="..\..\src\SDL_hints_c.h" />
   125     <ClInclude Include="..\..\src\SDL_internal.h" />
   126     <ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
   127     <ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
   128     <ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
   129     <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
   130     <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
   131     <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
   132     <ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
   133     <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
   134     <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
   135     <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
   136     <ClInclude Include="..\..\src\video\SDL_blit.h" />
   137     <ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
   138     <ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
   139     <ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
   140     <ClInclude Include="..\..\src\video\SDL_egl_c.h" />
   141     <ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
   142     <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
   143     <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
   144     <ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
   145     <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
   146     <ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
   147     <ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
   148     <ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
   149     <ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
   150     <ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
   151     <ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
   152     <ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
   153     <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
   154   </ItemGroup>
   155   <ItemGroup>
   156     <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
   157     <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
   158     <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
   159     <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
   160     <ClCompile Include="..\..\src\audio\SDL_audio.c" />
   161     <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
   162     <ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
   163     <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
   164     <ClCompile Include="..\..\src\audio\SDL_mixer.c" />
   165     <ClCompile Include="..\..\src\audio\SDL_wave.c" />
   166     <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
   167     <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
   168       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   169       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   170       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   171       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   172     </ClCompile>
   173     <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
   174     <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
   175       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   176       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   177       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   178       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   179     </ClCompile>
   180     <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
   181       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   182       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   183       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   184       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   185     </ClCompile>
   186     <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
   187       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   188       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   189       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   190       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   191     </ClCompile>
   192     <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
   193     <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
   194     <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
   195     <ClCompile Include="..\..\src\events\SDL_displayevents.c" />
   196     <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
   197     <ClCompile Include="..\..\src\events\SDL_events.c" />
   198     <ClCompile Include="..\..\src\events\SDL_gesture.c" />
   199     <ClCompile Include="..\..\src\events\SDL_keyboard.c" />
   200     <ClCompile Include="..\..\src\events\SDL_mouse.c" />
   201     <ClCompile Include="..\..\src\events\SDL_quit.c" />
   202     <ClCompile Include="..\..\src\events\SDL_touch.c" />
   203     <ClCompile Include="..\..\src\events\SDL_windowevents.c" />
   204     <ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
   205       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   206       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   207       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   208       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   209     </ClCompile>
   210     <ClCompile Include="..\..\src\file\SDL_rwops.c" />
   211     <ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
   212     <ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
   213     <ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
   214     <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
   215     <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
   216     <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
   217     <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
   218     <ClCompile Include="..\..\src\power\SDL_power.c" />
   219     <ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
   220     <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
   221     <ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
   222       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   223       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   224       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   225       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   226     </ClCompile>
   227     <ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
   228     <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
   229     <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
   230     <ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
   231     <ClCompile Include="..\..\src\render\SDL_render.c" />
   232     <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
   233     <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
   234     <ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
   235     <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
   236     <ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
   237     <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
   238     <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
   239     <ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
   240     <ClCompile Include="..\..\src\SDL.c" />
   241     <ClCompile Include="..\..\src\SDL_assert.c" />
   242     <ClCompile Include="..\..\src\SDL_dataqueue.c" />
   243     <ClCompile Include="..\..\src\SDL_error.c" />
   244     <ClCompile Include="..\..\src\SDL_hints.c" />
   245     <ClCompile Include="..\..\src\SDL_log.c" />
   246     <ClCompile Include="..\..\src\sensor\dummy\SDL_dummysensor.c" />
   247     <ClCompile Include="..\..\src\sensor\SDL_sensor.c" />
   248     <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
   249     <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
   250     <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
   251     <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
   252     <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
   253     <ClCompile Include="..\..\src\stdlib\SDL_string.c" />
   254     <ClCompile Include="..\..\src\stdlib\SDL_strtokr.c" />
   255     <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
   256     <ClCompile Include="..\..\src\thread\SDL_thread.c" />
   257     <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
   258     <ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
   259     <ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
   260     <ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
   261     <ClCompile Include="..\..\src\timer\SDL_timer.c" />
   262     <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
   263     <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
   264     <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
   265     <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
   266     <ClCompile Include="..\..\src\video\SDL_blit.c" />
   267     <ClCompile Include="..\..\src\video\SDL_blit_0.c" />
   268     <ClCompile Include="..\..\src\video\SDL_blit_1.c" />
   269     <ClCompile Include="..\..\src\video\SDL_blit_A.c" />
   270     <ClCompile Include="..\..\src\video\SDL_blit_auto.c" />
   271     <ClCompile Include="..\..\src\video\SDL_blit_copy.c" />
   272     <ClCompile Include="..\..\src\video\SDL_blit_N.c" />
   273     <ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
   274     <ClCompile Include="..\..\src\video\SDL_bmp.c" />
   275     <ClCompile Include="..\..\src\video\SDL_clipboard.c" />
   276     <ClCompile Include="..\..\src\video\SDL_egl.c" />
   277     <ClCompile Include="..\..\src\video\SDL_fillrect.c" />
   278     <ClCompile Include="..\..\src\video\SDL_pixels.c" />
   279     <ClCompile Include="..\..\src\video\SDL_rect.c" />
   280     <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
   281     <ClCompile Include="..\..\src\video\SDL_shape.c" />
   282     <ClCompile Include="..\..\src\video\SDL_stretch.c" />
   283     <ClCompile Include="..\..\src\video\SDL_surface.c" />
   284     <ClCompile Include="..\..\src\video\SDL_video.c" />
   285     <ClCompile Include="..\..\src\video\SDL_yuv.c" />
   286     <ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
   287       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   288       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   289       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   290       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   291     </ClCompile>
   292     <ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
   293       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   294       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   295       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   296       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   297     </ClCompile>
   298     <ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
   299       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   300       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   301       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   302       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   303     </ClCompile>
   304     <ClCompile Include="..\..\src\video\winrt\SDL_winrtmessagebox.cpp">
   305       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   306       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   307       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   308       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   309     </ClCompile>
   310     <ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
   311       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   312       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   313       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   314       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   315     </ClCompile>
   316     <ClCompile Include="..\..\src\video\winrt\SDL_winrtopengles.cpp">
   317       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   318       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   319       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   320       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   321     </ClCompile>
   322     <ClCompile Include="..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
   323       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   324       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   325       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   326       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   327     </ClCompile>
   328     <ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
   329       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   330       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   331       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   332       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   333     </ClCompile>
   334     <ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
   335   </ItemGroup>
   336   <PropertyGroup Label="Globals">
   337     <ProjectGuid>{48fadc0e-964d-4dab-bced-372e0ad19577}</ProjectGuid>
   338     <RootNamespace>SDL_WinRT81</RootNamespace>
   339     <DefaultLanguage>en-US</DefaultLanguage>
   340     <MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
   341     <AppContainerApplication>true</AppContainerApplication>
   342     <ApplicationType>Windows Phone</ApplicationType>
   343     <ApplicationTypeRevision>8.1</ApplicationTypeRevision>
   344     <ConvergedProjectType>CodeSharingDll</ConvergedProjectType>
   345     <ProjectName>SDL2-WinPhone81</ProjectName>
   346   </PropertyGroup>
   347   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   348   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
   349     <ConfigurationType>DynamicLibrary</ConfigurationType>
   350     <UseDebugLibraries>true</UseDebugLibraries>
   351     <PlatformToolset>v120_wp81</PlatformToolset>
   352   </PropertyGroup>
   353   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
   354     <ConfigurationType>DynamicLibrary</ConfigurationType>
   355     <UseDebugLibraries>true</UseDebugLibraries>
   356     <PlatformToolset>v120_wp81</PlatformToolset>
   357   </PropertyGroup>
   358   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
   359     <ConfigurationType>DynamicLibrary</ConfigurationType>
   360     <UseDebugLibraries>false</UseDebugLibraries>
   361     <WholeProgramOptimization>true</WholeProgramOptimization>
   362     <PlatformToolset>v120_wp81</PlatformToolset>
   363   </PropertyGroup>
   364   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
   365     <ConfigurationType>DynamicLibrary</ConfigurationType>
   366     <UseDebugLibraries>false</UseDebugLibraries>
   367     <WholeProgramOptimization>true</WholeProgramOptimization>
   368     <PlatformToolset>v120_wp81</PlatformToolset>
   369   </PropertyGroup>
   370   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   371   <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
   372     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   373   </ImportGroup>
   374   <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
   375     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   376   </ImportGroup>
   377   <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
   378     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   379   </ImportGroup>
   380   <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
   381     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   382   </ImportGroup>
   383   <PropertyGroup Label="UserMacros" />
   384   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
   385     <GenerateManifest>false</GenerateManifest>
   386     <IgnoreImportLibrary>false</IgnoreImportLibrary>
   387     <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
   388     <TargetName>SDL2</TargetName>
   389   </PropertyGroup>
   390   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
   391     <GenerateManifest>false</GenerateManifest>
   392     <IgnoreImportLibrary>false</IgnoreImportLibrary>
   393     <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
   394     <TargetName>SDL2</TargetName>
   395   </PropertyGroup>
   396   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
   397     <GenerateManifest>false</GenerateManifest>
   398     <IgnoreImportLibrary>false</IgnoreImportLibrary>
   399     <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
   400     <TargetName>SDL2</TargetName>
   401   </PropertyGroup>
   402   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
   403     <GenerateManifest>false</GenerateManifest>
   404     <IgnoreImportLibrary>false</IgnoreImportLibrary>
   405     <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
   406     <TargetName>SDL2</TargetName>
   407   </PropertyGroup>
   408   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
   409     <ClCompile>
   410       <PrecompiledHeader>NotUsing</PrecompiledHeader>
   411       <CompileAsWinRT>false</CompileAsWinRT>
   412       <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   413       <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   414     </ClCompile>
   415     <Link>
   416       <SubSystem>Console</SubSystem>
   417       <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
   418       <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
   419       <AdditionalDependencies>DXGI.lib;d3d11.lib;mmdevapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
   420     </Link>
   421   </ItemDefinitionGroup>
   422   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
   423     <ClCompile>
   424       <PrecompiledHeader>NotUsing</PrecompiledHeader>
   425       <CompileAsWinRT>false</CompileAsWinRT>
   426       <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   427       <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   428     </ClCompile>
   429     <Link>
   430       <SubSystem>Console</SubSystem>
   431       <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
   432       <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
   433       <AdditionalDependencies>DXGI.lib;d3d11.lib;mmdevapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
   434     </Link>
   435   </ItemDefinitionGroup>
   436   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
   437     <ClCompile>
   438       <PrecompiledHeader>NotUsing</PrecompiledHeader>
   439       <CompileAsWinRT>false</CompileAsWinRT>
   440       <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   441       <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   442     </ClCompile>
   443     <Link>
   444       <SubSystem>Console</SubSystem>
   445       <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
   446       <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
   447       <AdditionalDependencies>DXGI.lib;d3d11.lib;mmdevapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
   448     </Link>
   449   </ItemDefinitionGroup>
   450   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
   451     <ClCompile>
   452       <PrecompiledHeader>NotUsing</PrecompiledHeader>
   453       <CompileAsWinRT>false</CompileAsWinRT>
   454       <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   455       <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   456     </ClCompile>
   457     <Link>
   458       <SubSystem>Console</SubSystem>
   459       <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
   460       <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
   461       <AdditionalDependencies>DXGI.lib;d3d11.lib;mmdevapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
   462     </Link>
   463   </ItemDefinitionGroup>
   464   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   465   <ImportGroup Label="ExtensionTargets">
   466   </ImportGroup>
   467 </Project>