test/testrelative.c
author Alex Baines <alex@abaines.me.uk>
Tue, 19 Aug 2014 23:31:50 +0100
changeset 9097 56d712662a82
parent 8724 9fa8abe556d7
child 9278 8900afb78a19
permissions -rw-r--r--
Add a SDL_IM_INTERNAL_EDITING event to make IMs like iBus render editing text in its own UI instead of sending TEXTEDITING events.
This is useful for applications that handle TEXTINPUT events but not TEXTEDITING events.
     1 /*
     2   Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
     3 
     4   This software is provided 'as-is', without any express or implied
     5   warranty.  In no event will the authors be held liable for any damages
     6   arising from the use of this software.
     7 
     8   Permission is granted to anyone to use this software for any purpose,
     9   including commercial applications, and to alter it and redistribute it
    10   freely.
    11 */
    12 
    13 /* Simple program:  Test relative mouse motion */
    14 
    15 #include <stdlib.h>
    16 #include <stdio.h>
    17 #include <time.h>
    18 
    19 #include "SDL_test_common.h"
    20 
    21 
    22 static SDLTest_CommonState *state;
    23 
    24 static void
    25 DrawRects(SDL_Renderer * renderer, SDL_Rect * rect)
    26 {
    27     SDL_SetRenderDrawColor(renderer, 255, 127, 0, 255);
    28     SDL_RenderFillRect(renderer, rect);
    29 }
    30 
    31 int
    32 main(int argc, char *argv[])
    33 {
    34     int i, done;
    35     SDL_Rect rect;
    36     SDL_Event event;
    37 
    38     /* Enable standard application logging */
    39     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
    40 
    41     /* Initialize test framework */
    42     state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
    43     if (!state) {
    44         return 1;
    45     }
    46     for (i = 1; i < argc; ++i) {
    47         SDLTest_CommonArg(state, i);
    48     }
    49     if (!SDLTest_CommonInit(state)) {
    50         return 2;
    51     }
    52 
    53     /* Create the windows and initialize the renderers */
    54     for (i = 0; i < state->num_windows; ++i) {
    55         SDL_Renderer *renderer = state->renderers[i];
    56         SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
    57         SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
    58         SDL_RenderClear(renderer);
    59     }
    60 
    61     srand((unsigned int)time(NULL));
    62     if(SDL_SetRelativeMouseMode(SDL_TRUE) < 0) {
    63         return 3;
    64     };
    65 
    66     rect.x = DEFAULT_WINDOW_WIDTH / 2;
    67     rect.y = DEFAULT_WINDOW_HEIGHT / 2;
    68     rect.w = 10;
    69     rect.h = 10;
    70     /* Main render loop */
    71     done = 0;
    72     while (!done) {
    73         /* Check for events */
    74         while (SDL_PollEvent(&event)) {
    75             SDLTest_CommonEvent(state, &event, &done);
    76             switch(event.type) {
    77                 case SDL_MOUSEMOTION:
    78                 {
    79                     rect.x += event.motion.xrel;
    80                     rect.y += event.motion.yrel;
    81                 }
    82                 break;
    83             }
    84         }
    85         for (i = 0; i < state->num_windows; ++i) {
    86             SDL_Renderer *renderer = state->renderers[i];
    87             if (state->windows[i] == NULL)
    88                 continue;
    89             SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
    90             SDL_RenderClear(renderer);
    91 
    92             DrawRects(renderer, &rect);
    93 
    94             SDL_RenderPresent(renderer);
    95         }
    96     }
    97 
    98     SDLTest_CommonQuit(state);
    99     return 0;
   100 }
   101 
   102 /* vi: set ts=4 sw=4 expandtab: */