src/events/SDL_keyboard_c.h
author Ryan C. Gordon <icculus@icculus.org>
Sun, 21 Oct 2018 22:40:17 -0400
changeset 12345 50e1cca28b39
parent 11811 5d94cb6b24d3
child 12503 806492103856
permissions -rw-r--r--
wasapi/win32: Sort initial device lists by device GUID.

This makes an unchanged set of hardware always report devices in the same
order on each run.
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 #include "../SDL_internal.h"
    22 
    23 #ifndef SDL_keyboard_c_h_
    24 #define SDL_keyboard_c_h_
    25 
    26 #include "SDL_keycode.h"
    27 #include "SDL_events.h"
    28 
    29 /* Initialize the keyboard subsystem */
    30 extern int SDL_KeyboardInit(void);
    31 
    32 /* Clear the state of the keyboard */
    33 extern void SDL_ResetKeyboard(void);
    34 
    35 /* Get the default keymap */
    36 extern void SDL_GetDefaultKeymap(SDL_Keycode * keymap);
    37 
    38 /* Set the mapping of scancode to key codes */
    39 extern void SDL_SetKeymap(int start, SDL_Keycode * keys, int length);
    40 
    41 /* Set a platform-dependent key name, overriding the default platform-agnostic
    42    name. Encoded as UTF-8. The string is not copied, thus the pointer given to
    43    this function must stay valid forever (or at least until the call to
    44    VideoQuit()). */
    45 extern void SDL_SetScancodeName(SDL_Scancode scancode, const char *name);
    46 
    47 /* Set the keyboard focus window */
    48 extern void SDL_SetKeyboardFocus(SDL_Window * window);
    49 
    50 /* Send a keyboard key event */
    51 extern int SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode);
    52 
    53 /* Send keyboard text input */
    54 extern int SDL_SendKeyboardText(const char *text);
    55 
    56 /* Send editing text for selected range from start to end */
    57 extern int SDL_SendEditingText(const char *text, int start, int end);
    58 
    59 /* Shutdown the keyboard subsystem */
    60 extern void SDL_KeyboardQuit(void);
    61 
    62 /* Convert to UTF-8 */
    63 extern char *SDL_UCS4ToUTF8(Uint32 ch, char *dst);
    64 
    65 /* Toggle on or off pieces of the keyboard mod state. */
    66 extern void SDL_ToggleModState(const SDL_Keymod modstate, const SDL_bool toggle);
    67 
    68 #endif /* SDL_keyboard_c_h_ */
    69 
    70 /* vi: set ts=4 sw=4 expandtab: */