VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj
author Ryan C. Gordon <icculus@icculus.org>
Sun, 21 Oct 2018 22:40:17 -0400
changeset 12345 50e1cca28b39
parent 12147 ed547554e2ed
permissions -rw-r--r--
wasapi/win32: Sort initial device lists by device GUID.

This makes an unchanged set of hardware always report devices in the same
order on each run.
     1 <?xml version="1.0" encoding="utf-8"?>
     2 <Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
     3   <ItemGroup Label="ProjectConfigurations">
     4     <ProjectConfiguration Include="Debug|ARM">
     5       <Configuration>Debug</Configuration>
     6       <Platform>ARM</Platform>
     7     </ProjectConfiguration>
     8     <ProjectConfiguration Include="Debug|Win32">
     9       <Configuration>Debug</Configuration>
    10       <Platform>Win32</Platform>
    11     </ProjectConfiguration>
    12     <ProjectConfiguration Include="Debug|x64">
    13       <Configuration>Debug</Configuration>
    14       <Platform>x64</Platform>
    15     </ProjectConfiguration>
    16     <ProjectConfiguration Include="Release|ARM">
    17       <Configuration>Release</Configuration>
    18       <Platform>ARM</Platform>
    19     </ProjectConfiguration>
    20     <ProjectConfiguration Include="Release|Win32">
    21       <Configuration>Release</Configuration>
    22       <Platform>Win32</Platform>
    23     </ProjectConfiguration>
    24     <ProjectConfiguration Include="Release|x64">
    25       <Configuration>Release</Configuration>
    26       <Platform>x64</Platform>
    27     </ProjectConfiguration>
    28   </ItemGroup>
    29   <ItemGroup>
    30     <ClInclude Include="..\..\include\begin_code.h" />
    31     <ClInclude Include="..\..\include\close_code.h" />
    32     <ClInclude Include="..\..\include\SDL.h" />
    33     <ClInclude Include="..\..\include\SDL_assert.h" />
    34     <ClInclude Include="..\..\include\SDL_atomic.h" />
    35     <ClInclude Include="..\..\include\SDL_audio.h" />
    36     <ClInclude Include="..\..\include\SDL_blendmode.h" />
    37     <ClInclude Include="..\..\include\SDL_clipboard.h" />
    38     <ClInclude Include="..\..\include\SDL_config.h" />
    39     <ClInclude Include="..\..\include\SDL_config_minimal.h" />
    40     <ClInclude Include="..\..\include\SDL_config_winrt.h" />
    41     <ClInclude Include="..\..\include\SDL_copying.h" />
    42     <ClInclude Include="..\..\include\SDL_cpuinfo.h" />
    43     <ClInclude Include="..\..\include\SDL_egl.h" />
    44     <ClInclude Include="..\..\include\SDL_endian.h" />
    45     <ClInclude Include="..\..\include\SDL_error.h" />
    46     <ClInclude Include="..\..\include\SDL_events.h" />
    47     <ClInclude Include="..\..\include\SDL_filesystem.h" />
    48     <ClInclude Include="..\..\include\SDL_haptic.h" />
    49     <ClInclude Include="..\..\include\SDL_hints.h" />
    50     <ClInclude Include="..\..\include\SDL_input.h" />
    51     <ClInclude Include="..\..\include\SDL_joystick.h" />
    52     <ClInclude Include="..\..\include\SDL_keyboard.h" />
    53     <ClInclude Include="..\..\include\SDL_keycode.h" />
    54     <ClInclude Include="..\..\include\SDL_loadso.h" />
    55     <ClInclude Include="..\..\include\SDL_log.h" />
    56     <ClInclude Include="..\..\include\SDL_main.h" />
    57     <ClInclude Include="..\..\include\SDL_mouse.h" />
    58     <ClInclude Include="..\..\include\SDL_mutex.h" />
    59     <ClInclude Include="..\..\include\SDL_name.h" />
    60     <ClInclude Include="..\..\include\SDL_opengles2.h" />
    61     <ClInclude Include="..\..\include\SDL_pixels.h" />
    62     <ClInclude Include="..\..\include\SDL_platform.h" />
    63     <ClInclude Include="..\..\include\SDL_power.h" />
    64     <ClInclude Include="..\..\include\SDL_quit.h" />
    65     <ClInclude Include="..\..\include\SDL_rect.h" />
    66     <ClInclude Include="..\..\include\SDL_render.h" />
    67     <ClInclude Include="..\..\include\SDL_revision.h" />
    68     <ClInclude Include="..\..\include\SDL_rwops.h" />
    69     <ClInclude Include="..\..\include\SDL_scancode.h" />
    70     <ClInclude Include="..\..\include\SDL_sensor.h" />
    71     <ClInclude Include="..\..\include\SDL_shape.h" />
    72     <ClInclude Include="..\..\include\SDL_stdinc.h" />
    73     <ClInclude Include="..\..\include\SDL_surface.h" />
    74     <ClInclude Include="..\..\include\SDL_system.h" />
    75     <ClInclude Include="..\..\include\SDL_syswm.h" />
    76     <ClInclude Include="..\..\include\SDL_thread.h" />
    77     <ClInclude Include="..\..\include\SDL_timer.h" />
    78     <ClInclude Include="..\..\include\SDL_touch.h" />
    79     <ClInclude Include="..\..\include\SDL_types.h" />
    80     <ClInclude Include="..\..\include\SDL_version.h" />
    81     <ClInclude Include="..\..\include\SDL_video.h" />
    82     <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
    83     <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
    84     <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
    85     <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
    86     <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
    87     <ClInclude Include="..\..\src\audio\SDL_wave.h" />
    88     <ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
    89     <ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
    90     <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
    91     <ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
    92     <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
    93     <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
    94     <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
    95     <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
    96     <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
    97     <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
    98     <ClInclude Include="..\..\src\events\blank_cursor.h" />
    99     <ClInclude Include="..\..\src\events\default_cursor.h" />
   100     <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
   101     <ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
   102     <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
   103     <ClInclude Include="..\..\src\events\SDL_events_c.h" />
   104     <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
   105     <ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
   106     <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
   107     <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
   108     <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
   109     <ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
   110     <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
   111     <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
   112     <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
   113     <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
   114     <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
   115     <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
   116     <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
   117     <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
   118     <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
   119     <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
   120     <ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
   121     <ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
   122     <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
   123     <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
   124     <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
   125     <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
   126     <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
   127     <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
   128     <ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
   129     <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
   130     <ClInclude Include="..\..\src\render\software\SDL_draw.h" />
   131     <ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
   132     <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
   133     <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
   134     <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
   135     <ClInclude Include="..\..\src\SDL_assert_c.h" />
   136     <ClInclude Include="..\..\src\SDL_dataqueue.h" />
   137     <ClInclude Include="..\..\src\SDL_error_c.h" />
   138     <ClInclude Include="..\..\src\SDL_fatal.h" />
   139     <ClInclude Include="..\..\src\SDL_hints_c.h" />
   140     <ClInclude Include="..\..\src\SDL_internal.h" />
   141     <ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
   142     <ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
   143     <ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
   144     <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
   145     <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
   146     <ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h" />
   147     <ClInclude Include="..\..\src\thread\stdcpp\SDL_systhread_c.h" />
   148     <ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
   149     <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
   150     <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
   151     <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
   152     <ClInclude Include="..\..\src\video\SDL_blit.h" />
   153     <ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
   154     <ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
   155     <ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
   156     <ClInclude Include="..\..\src\video\SDL_egl_c.h" />
   157     <ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
   158     <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
   159     <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
   160     <ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
   161     <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
   162     <ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
   163     <ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
   164     <ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
   165     <ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
   166     <ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
   167     <ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
   168     <ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
   169     <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
   170   </ItemGroup>
   171   <ItemGroup>
   172     <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
   173     <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
   174     <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
   175     <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
   176     <ClCompile Include="..\..\src\audio\SDL_audio.c" />
   177     <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
   178     <ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
   179     <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
   180     <ClCompile Include="..\..\src\audio\SDL_mixer.c" />
   181     <ClCompile Include="..\..\src\audio\SDL_wave.c" />
   182     <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
   183     <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
   184       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   185       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   186       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   187       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   188       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   189       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   190     </ClCompile>
   191     <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
   192     <ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
   193     <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
   194       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   195       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   196       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   197       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   198       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   199       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   200     </ClCompile>
   201     <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
   202       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   203       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   204       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   205       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   206       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   207       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   208     </ClCompile>
   209     <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
   210       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   211       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   212       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   213       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   214       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   215       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   216     </ClCompile>
   217     <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
   218     <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
   219     <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
   220     <ClCompile Include="..\..\src\events\SDL_displayevents.c" />
   221     <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
   222     <ClCompile Include="..\..\src\events\SDL_events.c" />
   223     <ClCompile Include="..\..\src\events\SDL_gesture.c" />
   224     <ClCompile Include="..\..\src\events\SDL_keyboard.c" />
   225     <ClCompile Include="..\..\src\events\SDL_mouse.c" />
   226     <ClCompile Include="..\..\src\events\SDL_quit.c" />
   227     <ClCompile Include="..\..\src\events\SDL_touch.c" />
   228     <ClCompile Include="..\..\src\events\SDL_windowevents.c" />
   229     <ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
   230       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   231       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   232       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   233       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   234       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   235       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   236     </ClCompile>
   237     <ClCompile Include="..\..\src\file\SDL_rwops.c" />
   238     <ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
   239     <ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
   240     <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
   241     <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
   242     <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
   243     <ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
   244     <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
   245     <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
   246     <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
   247     <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
   248     <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
   249     <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
   250     <ClCompile Include="..\..\src\power\SDL_power.c" />
   251     <ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
   252     <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
   253     <ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
   254       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   255       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   256       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   257       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   258       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   259       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   260     </ClCompile>
   261     <ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
   262     <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
   263     <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
   264     <ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
   265     <ClCompile Include="..\..\src\render\SDL_render.c" />
   266     <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
   267     <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
   268     <ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
   269     <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
   270     <ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
   271     <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
   272     <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
   273     <ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
   274     <ClCompile Include="..\..\src\SDL.c" />
   275     <ClCompile Include="..\..\src\SDL_assert.c" />
   276     <ClCompile Include="..\..\src\SDL_dataqueue.c" />
   277     <ClCompile Include="..\..\src\SDL_error.c" />
   278     <ClCompile Include="..\..\src\SDL_hints.c" />
   279     <ClCompile Include="..\..\src\SDL_log.c" />
   280     <ClCompile Include="..\..\src\sensor\dummy\SDL_dummysensor.c" />
   281     <ClCompile Include="..\..\src\sensor\SDL_sensor.c" />
   282     <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
   283     <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
   284     <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
   285     <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
   286     <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
   287     <ClCompile Include="..\..\src\stdlib\SDL_string.c" />
   288     <ClCompile Include="..\..\src\thread\generic\SDL_syssem.c" />
   289     <ClCompile Include="..\..\src\thread\SDL_thread.c" />
   290     <ClCompile Include="..\..\src\thread\stdcpp\SDL_syscond.cpp" />
   291     <ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.cpp" />
   292     <ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.cpp" />
   293     <ClCompile Include="..\..\src\timer\SDL_timer.c" />
   294     <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
   295     <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
   296     <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
   297     <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
   298     <ClCompile Include="..\..\src\video\SDL_blit.c" />
   299     <ClCompile Include="..\..\src\video\SDL_blit_0.c" />
   300     <ClCompile Include="..\..\src\video\SDL_blit_1.c" />
   301     <ClCompile Include="..\..\src\video\SDL_blit_A.c" />
   302     <ClCompile Include="..\..\src\video\SDL_blit_auto.c" />
   303     <ClCompile Include="..\..\src\video\SDL_blit_copy.c" />
   304     <ClCompile Include="..\..\src\video\SDL_blit_N.c" />
   305     <ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
   306     <ClCompile Include="..\..\src\video\SDL_bmp.c" />
   307     <ClCompile Include="..\..\src\video\SDL_clipboard.c" />
   308     <ClCompile Include="..\..\src\video\SDL_egl.c" />
   309     <ClCompile Include="..\..\src\video\SDL_fillrect.c" />
   310     <ClCompile Include="..\..\src\video\SDL_pixels.c" />
   311     <ClCompile Include="..\..\src\video\SDL_rect.c" />
   312     <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
   313     <ClCompile Include="..\..\src\video\SDL_shape.c" />
   314     <ClCompile Include="..\..\src\video\SDL_stretch.c" />
   315     <ClCompile Include="..\..\src\video\SDL_surface.c" />
   316     <ClCompile Include="..\..\src\video\SDL_video.c" />
   317     <ClCompile Include="..\..\src\video\SDL_yuv.c" />
   318     <ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
   319       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   320       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   321       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   322       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   323       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   324       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   325     </ClCompile>
   326     <ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
   327       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   328       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   329       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   330       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   331       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   332       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   333     </ClCompile>
   334     <ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
   335       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   336       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   337       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   338       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   339       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   340       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   341     </ClCompile>
   342     <ClCompile Include="..\..\src\video\winrt\SDL_winrtmessagebox.cpp">
   343       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   344       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   345       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   346       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   347       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   348       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   349     </ClCompile>
   350     <ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
   351       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   352       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   353       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   354       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   355       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   356       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   357     </ClCompile>
   358     <ClCompile Include="..\..\src\video\winrt\SDL_winrtopengles.cpp">
   359       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   360       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   361       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   362       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   363       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   364       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   365     </ClCompile>
   366     <ClCompile Include="..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
   367       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   368       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   369       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   370       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   371       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   372       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   373     </ClCompile>
   374     <ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
   375       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   376       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   377       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   378       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   379       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   380       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   381     </ClCompile>
   382     <ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
   383   </ItemGroup>
   384   <PropertyGroup Label="Globals">
   385     <ProjectGuid>{89e9b32e-a86a-47c3-a948-d2b1622925ce}</ProjectGuid>
   386     <Keyword>DynamicLibrary</Keyword>
   387     <ProjectName>SDL2-UWP</ProjectName>
   388     <RootNamespace>SDL2</RootNamespace>
   389     <DefaultLanguage>en-US</DefaultLanguage>
   390     <MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
   391     <AppContainerApplication>true</AppContainerApplication>
   392     <ApplicationType>Windows Store</ApplicationType>
   393     <ApplicationTypeRevision>8.2</ApplicationTypeRevision>
   394     <TargetPlatformVersion>10.0.10069.0</TargetPlatformVersion>
   395     <TargetPlatformMinVersion>10.0.10069.0</TargetPlatformMinVersion>
   396     <WindowsTargetPlatformVersion>10.0.10240.0</WindowsTargetPlatformVersion>
   397     <WindowsTargetPlatformMinVersion>10.0.10240.0</WindowsTargetPlatformMinVersion>
   398   </PropertyGroup>
   399   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   400   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
   401     <ConfigurationType>DynamicLibrary</ConfigurationType>
   402     <UseDebugLibraries>true</UseDebugLibraries>
   403     <PlatformToolset>v140</PlatformToolset>
   404   </PropertyGroup>
   405   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
   406     <ConfigurationType>DynamicLibrary</ConfigurationType>
   407     <UseDebugLibraries>true</UseDebugLibraries>
   408     <PlatformToolset>v140</PlatformToolset>
   409   </PropertyGroup>
   410   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
   411     <ConfigurationType>DynamicLibrary</ConfigurationType>
   412     <UseDebugLibraries>true</UseDebugLibraries>
   413     <PlatformToolset>v140</PlatformToolset>
   414   </PropertyGroup>
   415   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
   416     <ConfigurationType>DynamicLibrary</ConfigurationType>
   417     <UseDebugLibraries>false</UseDebugLibraries>
   418     <WholeProgramOptimization>true</WholeProgramOptimization>
   419     <PlatformToolset>v140</PlatformToolset>
   420   </PropertyGroup>
   421   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
   422     <ConfigurationType>DynamicLibrary</ConfigurationType>
   423     <UseDebugLibraries>false</UseDebugLibraries>
   424     <WholeProgramOptimization>true</WholeProgramOptimization>
   425     <PlatformToolset>v140</PlatformToolset>
   426   </PropertyGroup>
   427   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
   428     <ConfigurationType>DynamicLibrary</ConfigurationType>
   429     <UseDebugLibraries>false</UseDebugLibraries>
   430     <WholeProgramOptimization>true</WholeProgramOptimization>
   431     <PlatformToolset>v140</PlatformToolset>
   432   </PropertyGroup>
   433   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   434   <ImportGroup Label="ExtensionSettings">
   435   </ImportGroup>
   436   <ImportGroup Label="Shared">
   437   </ImportGroup>
   438   <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
   439     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   440   </ImportGroup>
   441   <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
   442     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   443   </ImportGroup>
   444   <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
   445     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   446   </ImportGroup>
   447   <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
   448     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   449   </ImportGroup>
   450   <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
   451     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   452   </ImportGroup>
   453   <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
   454     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   455   </ImportGroup>
   456   <PropertyGroup Label="UserMacros" />
   457   <PropertyGroup />
   458   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
   459     <GenerateManifest>false</GenerateManifest>
   460     <IgnoreImportLibrary>false</IgnoreImportLibrary>
   461     <TargetName>SDL2</TargetName>
   462   </PropertyGroup>
   463   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
   464     <GenerateManifest>false</GenerateManifest>
   465     <IgnoreImportLibrary>false</IgnoreImportLibrary>
   466     <TargetName>SDL2</TargetName>
   467   </PropertyGroup>
   468   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
   469     <GenerateManifest>false</GenerateManifest>
   470     <IgnoreImportLibrary>false</IgnoreImportLibrary>
   471     <TargetName>SDL2</TargetName>
   472   </PropertyGroup>
   473   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
   474     <GenerateManifest>false</GenerateManifest>
   475     <IgnoreImportLibrary>false</IgnoreImportLibrary>
   476     <TargetName>SDL2</TargetName>
   477   </PropertyGroup>
   478   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
   479     <GenerateManifest>false</GenerateManifest>
   480     <IgnoreImportLibrary>false</IgnoreImportLibrary>
   481     <TargetName>SDL2</TargetName>
   482   </PropertyGroup>
   483   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
   484     <GenerateManifest>false</GenerateManifest>
   485     <IgnoreImportLibrary>false</IgnoreImportLibrary>
   486     <TargetName>SDL2</TargetName>
   487   </PropertyGroup>
   488   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
   489     <ClCompile>
   490       <PrecompiledHeader>NotUsing</PrecompiledHeader>
   491       <CompileAsWinRT>false</CompileAsWinRT>
   492       <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   493       <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   494     </ClCompile>
   495     <Link>
   496       <SubSystem>Console</SubSystem>
   497       <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
   498       <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
   499       <AdditionalOptions>/nodefaultlib:vccorlibd /nodefaultlib:msvcrtd vccorlibd.lib msvcrtd.lib %(AdditionalOptions)</AdditionalOptions>
   500     </Link>
   501   </ItemDefinitionGroup>
   502   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
   503     <ClCompile>
   504       <PrecompiledHeader>NotUsing</PrecompiledHeader>
   505       <CompileAsWinRT>false</CompileAsWinRT>
   506       <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   507       <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   508     </ClCompile>
   509     <Link>
   510       <SubSystem>Console</SubSystem>
   511       <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
   512       <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
   513       <AdditionalOptions>/nodefaultlib:vccorlib /nodefaultlib:msvcrt vccorlib.lib msvcrt.lib %(AdditionalOptions)</AdditionalOptions>
   514     </Link>
   515   </ItemDefinitionGroup>
   516   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
   517     <ClCompile>
   518       <PrecompiledHeader>NotUsing</PrecompiledHeader>
   519       <CompileAsWinRT>false</CompileAsWinRT>
   520       <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   521       <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   522     </ClCompile>
   523     <Link>
   524       <SubSystem>Console</SubSystem>
   525       <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
   526       <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
   527       <AdditionalOptions>/nodefaultlib:vccorlibd /nodefaultlib:msvcrtd vccorlibd.lib msvcrtd.lib %(AdditionalOptions)</AdditionalOptions>
   528     </Link>
   529   </ItemDefinitionGroup>
   530   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
   531     <ClCompile>
   532       <PrecompiledHeader>NotUsing</PrecompiledHeader>
   533       <CompileAsWinRT>false</CompileAsWinRT>
   534       <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   535       <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   536     </ClCompile>
   537     <Link>
   538       <SubSystem>Console</SubSystem>
   539       <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
   540       <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
   541       <AdditionalOptions>/nodefaultlib:vccorlib /nodefaultlib:msvcrt vccorlib.lib msvcrt.lib %(AdditionalOptions)</AdditionalOptions>
   542     </Link>
   543   </ItemDefinitionGroup>
   544   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
   545     <ClCompile>
   546       <PrecompiledHeader>NotUsing</PrecompiledHeader>
   547       <CompileAsWinRT>false</CompileAsWinRT>
   548       <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   549       <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   550     </ClCompile>
   551     <Link>
   552       <SubSystem>Console</SubSystem>
   553       <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
   554       <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
   555       <AdditionalOptions>/nodefaultlib:vccorlibd /nodefaultlib:msvcrtd vccorlibd.lib msvcrtd.lib %(AdditionalOptions)</AdditionalOptions>
   556     </Link>
   557   </ItemDefinitionGroup>
   558   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
   559     <ClCompile>
   560       <PrecompiledHeader>NotUsing</PrecompiledHeader>
   561       <CompileAsWinRT>false</CompileAsWinRT>
   562       <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   563       <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   564     </ClCompile>
   565     <Link>
   566       <SubSystem>Console</SubSystem>
   567       <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
   568       <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
   569       <AdditionalOptions>/nodefaultlib:vccorlib /nodefaultlib:msvcrt vccorlib.lib msvcrt.lib %(AdditionalOptions)</AdditionalOptions>
   570     </Link>
   571   </ItemDefinitionGroup>
   572   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   573   <ImportGroup Label="ExtensionTargets">
   574   </ImportGroup>
   575 </Project>