src/audio/windx5/SDL_dx5audio.h
author Sam Lantinga <slouken@libsdl.org>
Fri, 14 Dec 2001 13:13:20 +0000
changeset 254 4fc12b8edf74
parent 252 e8157fcb3114
child 297 f6ffac90895c
permissions -rw-r--r--
*** empty log message ***
     1 /*
     2     SDL - Simple DirectMedia Layer
     3     Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
     4 
     5     This library is free software; you can redistribute it and/or
     6     modify it under the terms of the GNU Library General Public
     7     License as published by the Free Software Foundation; either
     8     version 2 of the License, or (at your option) any later version.
     9 
    10     This library is distributed in the hope that it will be useful,
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    13     Library General Public License for more details.
    14 
    15     You should have received a copy of the GNU Library General Public
    16     License along with this library; if not, write to the Free
    17     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    18 
    19     Sam Lantinga
    20     slouken@libsdl.org
    21 */
    22 
    23 #ifdef SAVE_RCSID
    24 static char rcsid =
    25  "@(#) $Id$";
    26 #endif
    27 
    28 #ifndef _SDL_lowaudio_h
    29 #define _SDL_lowaudio_h
    30 
    31 #include "directx.h"
    32 
    33 #include "SDL_sysaudio.h"
    34 
    35 /* Hidden "this" pointer for the video functions */
    36 #define _THIS	SDL_AudioDevice *this
    37 
    38 /* The DirectSound objects */
    39 struct SDL_PrivateAudioData {
    40 	LPDIRECTSOUND sound;
    41 	LPDIRECTSOUNDBUFFER mixbuf;
    42 	int NUM_BUFFERS;
    43 	int mixlen, silence;
    44 	DWORD playing;
    45 	Uint8 *locked_buf;
    46 	HANDLE audio_event;
    47 };
    48 
    49 /* Old variable names */
    50 #define sound			(this->hidden->sound)
    51 #define mixbuf			(this->hidden->mixbuf)
    52 #define NUM_BUFFERS		(this->hidden->NUM_BUFFERS)
    53 #define mixlen			(this->hidden->mixlen)
    54 #define silence			(this->hidden->silence)
    55 #define playing			(this->hidden->playing)
    56 #define locked_buf		(this->hidden->locked_buf)
    57 #define audio_event		(this->hidden->audio_event)
    58 
    59 #endif /* _SDL_lowaudio_h */