Borland.html
author Sam Lantinga <slouken@libsdl.org>
Sun, 01 Sep 2002 19:34:01 +0000
changeset 484 4d7ae45ce9e3
parent 465 25f475cd4981
child 642 de622b7108bf
permissions -rw-r--r--
Updated MacOS projects with "enums as int" build option
     1 <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
     2 <html>
     3 <head>
     4   <title>Building SDL with Borland's C++ compilers</title>
     5                     
     6   <meta name="author"
     7  content="David Snopek and updated by Dominique Louis.">
     8 </head>
     9   <body>
    10    <xevol @newtonave.net="">      </xevol>   
    11 <h1>Building SDL with Borland's C++ compilers. </h1>
    12     <b> by <a href="mailto:xevol@users.sourceforge.net"> David Snopek</a></b> 
    13    and updated by <b><a href="mailto:Dominique@SavageSoftware.com.au">Dominique 
    14  Louis</a></b>.<br>
    15     <br>
    16      These instructions cover how to compile SDL and its included test programs 
    17  using either  Borland <a href="#bcbwin">C++ Builder 5, 6 for Windows</a>, 
    18 <a href="#k3">C++ Builder for Linux  ( AKA Kylix 3 )</a> or the free <a
    19  href="#bccc">Borland C++ command-line compiler</a>. <br>
    20         
    21 <h3> <b> Extract the files </b> </h3>
    22         
    23 <p> Unzip the Borland.zip archive into <b>this</b> directory.  Do not unzip 
    24  it into any  other directory because the makefiles ( *.mak ) and project 
    25 files ( *.bpr ) use relative paths to refer to the SDL sources.  This  should 
    26 create a directory named "Borland" inside of the top level SDL source directory. 
    27   </p>
    28         
    29 <h3> <b><a name="bcbwin"></a> Using Borland C++ Builder 5, 6 for Windows </b>
    30 </h3>
    31         
    32 <p> Inside of the "Borland" directory there is a "bcb6" directory that contains 
    33  a number  of Builder project files.  Double-click on the "libSDL.bpg" file 
    34  icon.  Once Builder has  started click on the "<u>P</u>rojects" menu on the
    35  menu-bar and go down to  "B<u>u</u>ild All Projects" option.  <br>
    36  This will proceed  to build SDL ( with Borland's calling convention ), SDLmain, 
    37 and all  the <a href="#tests">test programs</a>. Currently, all the <a
    38  href="#tests">test programs</a> 
    39 are dynamically linked to Sam Lantinga's SDL.dll.</p>
    40  
    41 <p><b>NOTE :</b> Borland's "lib" format and Microsoft's "lib" format are incompatible.
    42 &nbsp;<br>
    43  If you wish to dynamically link to the SDL library supplied by Sam Lantinga 
    44 in each release, I have created the correct *.libs for SDL 1.2.4 and they 
    45 exist in the "/lib" directory.<br>
    46  If you would like to create the *.lib files yourself, you will need to make 
    47 use of Borland's "implib.exe" utility.<br>
    48  </p>
    49  
    50 <p><tt>IMPLIB</tt> works like this: </p>
    51    
    52 <pre>    IMPLIB (destination lib name) (source dll)<br></pre>
    53    
    54 <p> For example,</p>
    55    
    56 <pre>    IMPLIB SDL.lib SDL.dll<br></pre>
    57  
    58 <p>This assumes that SDL.dll was compiled with Visual C++ or similar.<br>
    59  </p>
    60  
    61 <p>To learn more about the difference between Borland's and Microsoft's *.lib 
    62 format please read the article <a
    63  href="http://www.bcbdev.com/articles/vcdll.htm">here</a>.<br>
    64  </p>
    65  
    66 <p>  <b><br>
    67  NOTE :</b> The C++ Builder for Windows project format, is not compatible
    68 with the Kylix  3 project format, hence the reason why they are in separate
    69 directories.</p>
    70         
    71 <h3> <b><a name="bccc"></a> Using the free Borland C++ command-line compiler 
    72 </b> </h3>
    73         
    74 <p> The free Borland compiler can be downloaded at no charge from <a
    75  href="http://www.borland.com/bcppbuilder/freecompiler/"> the  Borland website 
    76  </a>.  Make sure that it is installed and properly configured. </p>
    77         
    78 <p> Open an MS-DOS Prompt.  Change to the "Borland\freebcc" directory under 
    79  the  SDL source directory.  Type "make -f SDL.mak" to build SDL and "make 
    80  -f  SDLmain.mak".  There are also makefiles for all of the <a
    81  href="#tests">test  programs</a>, if you wish to build them. </p>
    82         
    83 <h3> <b> Output files </b> </h3>
    84      No matter which compiler you used, three important files should have 
    85 been  produced:      
    86 <ul>
    87     	<li> SDL.dll ( Borland format ) </li>
    88     	<li> SDL.lib&nbsp;( Borland format ) </li>
    89     	<li> SDLmain.lib&nbsp;( Borland format ) </li>
    90        
    91 </ul>
    92      Both of the *.lib files will need to be added to all the projects that 
    93  use SDL and SDL.dll  must be placed some where the Windows dynamic linker 
    94  can find it (either in your  project directory or on the system path, C:\WINDOWS\SYSTEM). 
    95    
    96 <h3> <b><a name="k3"></a> Using Borland C++ Builder for Linux ( AKA Kylix 
    97 3 ) </b> </h3>
    98           
    99 <p> Inside of the "Borland" directory there is a "k3" directory that contains 
   100  a number  of Builder project files.  Double-click on the "libSDL.bpg" file 
   101  icon.  Once Builder has  started click on the "<u>P</u>rojects" menu on the
   102  menu-bar and go down to  "B<u>u</u>ild All Projects" option.  This will proceed
   103  to build all  the <a
   104  href="#tests">test programs</a>.&nbsp;<br>
   105  Linux  users do not need *.lib files as the Shared Object is linked right 
   106 into the  project ( very neat actually, Windows should do this sort of thing 
   107 as it is a lot easier for the developer ).  <br>
   108     <b>NOTE :</b>&nbsp;The C++ Builder for Windows project format, is not
   109 compatible with the Kylix  3 project format, hence the reason why they are
   110 in separate directories.</p>
   111        
   112 <p> On Mandrake 8.1 the shared objects for SDL are located in the /usr/lib 
   113  directory as libSDL_*.so and the Mesa OpenGL shared objects are located in
   114  /usr/X11R6/lib as libGL*.so<br>
   115      <br>
   116      So if your setup is different you may need to change the project file
   117  so that they re-link to the ones on your system.<br>
   118      <br>
   119      On Mandrake 8.1 the headers files are located at /usr/include/SDL/.
   120 So  if you you have not installed the development RPMs ( usually named libSDL-devel*
   121   ) for SDL ( not included ) you may have to change the include directory
   122 within  some of the projects.<br>
   123  </p>
   124  
   125 <h3> Known Problems</h3>
   126    The only known problem is that I ( Dominique Louis ), was unable to create 
   127 the projects that rebuilt the SDL shared objects under Linux, due to time 
   128 constraints and my lack of intimate knowledge of Linux.   
   129 <h3><a name="tests"><b> Test programs </b> </a></h3>
   130  Some of the test programs require included media files ( *.wav; *.bmp etc 
   131  ).  Before trying to run any of the  test programs, copy these media files 
   132  from the "tests/" directory into the Borland build directory that you extracted 
   133  the project files to.  <br>
   134    <br>
   135 </body>
   136 </html>
   137