src/joystick/iphoneos/SDL_sysjoystick_c.h
author Sam Lantinga <slouken@libsdl.org>
Fri, 22 Sep 2017 08:30:52 -0700
changeset 11532 4af4e3986438
parent 10737 3406a0f8b041
child 11811 5d94cb6b24d3
permissions -rw-r--r--
Added stubs for simple Steam Controller support
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 #include "../../SDL_internal.h"
    22 
    23 #ifndef SDL_JOYSTICK_IOS_H
    24 #define SDL_JOYSTICK_IOS_H
    25 
    26 #include "SDL_stdinc.h"
    27 #include "../SDL_sysjoystick.h"
    28 
    29 @class GCController;
    30 
    31 typedef struct joystick_hwdata
    32 {
    33     SDL_bool accelerometer;
    34 
    35     GCController __unsafe_unretained *controller;
    36     int num_pause_presses;
    37 
    38     char *name;
    39     SDL_Joystick *joystick;
    40     SDL_JoystickID instance_id;
    41     SDL_JoystickGUID guid;
    42 
    43     int naxes;
    44     int nbuttons;
    45     int nhats;
    46 
    47     /* Steam Controller support */
    48     SDL_bool m_bSteamController;
    49 
    50     struct joystick_hwdata *next;
    51 } joystick_hwdata;
    52 
    53 typedef joystick_hwdata SDL_JoystickDeviceItem;
    54 
    55 #endif /* SDL_JOYSTICK_IOS_H */
    56 
    57 
    58 /* vi: set ts=4 sw=4 expandtab: */